L 10/08/2026 - 23:33:58: World triggered "meta_data" (matchid "2610082333589821") (map "mge_league_v4") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 23:33:58: "Holocene<15><[U:1:750478206]>" changed role to "soldier" L 10/08/2026 - 23:33:58: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 10/08/2026 - 23:34:00: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:01: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:02: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:02: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:02: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "87") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:02: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "56") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "64") (realdamage "11") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:04: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11256 13606 -2951") (victim_position "-11193 13870 -2951") L 10/08/2026 - 23:34:04: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:07: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "86") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "481") L 10/08/2026 - 23:34:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:09: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "17") (realdamage "1") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:09: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11082 13484 -2750") (victim_position "-11471 13687 -2388") L 10/08/2026 - 23:34:09: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:12: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:13: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:14: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "87") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:14: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:14: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:14: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "56") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "80") (realdamage "26") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:15: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11074 13555 -2839") (victim_position "-11259 13398 -2951") L 10/08/2026 - 23:34:15: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:17: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:17: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:17: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "281") L 10/08/2026 - 23:34:18: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:18: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "481") L 10/08/2026 - 23:34:18: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-11264 13070 -2707") (victim_position "-11086 13269 -2470") L 10/08/2026 - 23:34:18: "int main()<13><[U:1:71401653]>" triggered "domination" against "Holocene<15><[U:1:750478206]>" L 10/08/2026 - 23:34:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:18: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:18: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:21: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:22: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:22: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "63") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:23: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "78") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:24: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:24: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "86") (realdamage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:24: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-10812 12649 -2945") (victim_position "-10925 12741 -2883") L 10/08/2026 - 23:34:24: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:24: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:27: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "83") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:28: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:29: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "47") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:29: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:29: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:29: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "41") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "21") (realdamage "5") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:30: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11063 12713 -2839") (victim_position "-11088 13106 -2951") L 10/08/2026 - 23:34:30: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:32: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "361") L 10/08/2026 - 23:34:33: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:33: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:33: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:34: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "100") (realdamage "68") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:34: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-10879 12800 -2947") (victim_position "-11175 12996 -2951") L 10/08/2026 - 23:34:34: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "281") L 10/08/2026 - 23:34:37: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:40: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:41: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:42: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:42: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:42: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "68") (realdamage "11") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:42: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-11145 12780 -2903") (victim_position "-11288 13058 -2951") L 10/08/2026 - 23:34:42: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:44: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:44: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:44: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "79") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:46: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:46: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "50") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:47: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:47: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:47: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "39") (realdamage "16") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:47: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11086 13311 -2871") (victim_position "-10936 12877 -2880") L 10/08/2026 - 23:34:47: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:50: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:50: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:50: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "51") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:51: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "63") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:52: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "93") (realdamage "58") (weapon "tf_projectile_rocket") (airshot "1") (height "501") L 10/08/2026 - 23:34:52: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-11032 13227 -2683") (victim_position "-11411 12951 -2739") L 10/08/2026 - 23:34:53: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:34:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "104") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:55: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:57: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "24") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:34:59: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:34:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "58") (realdamage "33") (weapon "shotgun_soldier") L 10/08/2026 - 23:34:59: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11260 13344 -2951") (victim_position "-11115 13143 -2677") L 10/08/2026 - 23:34:59: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:35:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:01: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:01: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:01: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "89") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "68") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "29") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:04: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:06: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:06: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:06: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:07: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:07: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:07: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "49") (realdamage "44") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:07: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10640 13086 -3069") (victim_position "-10857 12771 -2951") L 10/08/2026 - 23:35:07: "Holocene<15><[U:1:750478206]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 10/08/2026 - 23:35:07: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:35:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "103") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:09: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:09: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:09: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:10: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "460") L 10/08/2026 - 23:35:10: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:10: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "42") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:11: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:11: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "world" (attacker_position "-11272 14040 -2836") (victim_position "-11079 13540 -2829") L 10/08/2026 - 23:35:12: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:35:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:14: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:14: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:14: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "62") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:15: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "110") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:16: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "world" (attacker_position "-11228 13355 -2951") (victim_position "-11270 13486 -2951") L 10/08/2026 - 23:35:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:17: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:35:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:18: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:18: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:18: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "93") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:19: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "74") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:20: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "65") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:21: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:21: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:21: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "82") (realdamage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:21: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-11260 12422 -2741") (victim_position "-10847 12450 -2951") L 10/08/2026 - 23:35:21: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:35:21: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:23: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:24: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:25: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:26: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:26: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:26: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:27: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "25") (realdamage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:28: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11688 13234 -3146") (victim_position "-11454 13615 -2973") L 10/08/2026 - 23:35:28: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:35:30: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:31: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "90") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "106") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:32: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:33: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:33: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "26") (realdamage "4") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:33: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-10913 13568 -2951") (victim_position "-11188 13374 -2638") L 10/08/2026 - 23:35:33: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:35:35: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:36: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:36: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:36: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "108") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:38: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:38: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:38: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "45") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:39: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "50") (realdamage "21") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:40: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-11096 13820 -2839") (victim_position "-11409 13764 -2962") L 10/08/2026 - 23:35:40: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:35:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:42: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:42: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:42: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "80") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:43: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "80") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "93") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:44: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "60") (realdamage "40") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:45: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-11091 13732 -2733") (victim_position "-11308 13479 -2950") L 10/08/2026 - 23:35:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:45: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:35:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:48: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:48: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:48: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "48") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:49: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:51: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "70") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "104") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (realdamage "53") (weapon "shotgun_soldier") L 10/08/2026 - 23:35:52: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10914 13524 -2951") (victim_position "-10980 13290 -2756") L 10/08/2026 - 23:35:53: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:35:54: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:56: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:56: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:56: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "367") L 10/08/2026 - 23:35:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:57: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "76") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "105") (realdamage "14") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-10844 12877 -2857") (victim_position "-11102 12928 -2903") L 10/08/2026 - 23:35:58: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:35:59: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:00: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:01: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "64") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "80") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:02: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "79") (realdamage "47") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:04: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-10873 12650 -2951") (victim_position "-11051 12842 -2839") L 10/08/2026 - 23:36:05: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:36:06: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "67") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:08: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "50") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "61") (realdamage "56") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:09: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10976 12542 -2722") (victim_position "-11030 12456 -2797") L 10/08/2026 - 23:36:09: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:10: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:11: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "69") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:13: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:14: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:15: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:16: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:16: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:16: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "31") (realdamage "24") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:16: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10919 12551 -2951") (victim_position "-11176 12372 -2951") L 10/08/2026 - 23:36:16: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:18: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "76") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:20: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:20: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:20: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "86") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:21: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:22: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:22: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:22: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:22: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "44") (realdamage "30") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:24: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11267 12544 -2951") (victim_position "-11541 12626 -3152") L 10/08/2026 - 23:36:24: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:36:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "72") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:27: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:28: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:28: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:28: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "51") (realdamage "48") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:31: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11074 12891 -2903") (victim_position "-10975 12738 -2854") L 10/08/2026 - 23:36:31: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:36:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "268") L 10/08/2026 - 23:36:34: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:35: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:37: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:37: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:37: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:37: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "53") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:38: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:38: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:38: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:38: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "34") (realdamage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:39: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-10916 12772 -2951") (victim_position "-10744 12776 -3043") L 10/08/2026 - 23:36:39: "Holocene<15><[U:1:750478206]>" spawned as "soldier" L 10/08/2026 - 23:36:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:42: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "71") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "51") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:44: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:44: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:44: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:44: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "54") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:45: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:46: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:46: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:46: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "73") (realdamage "4") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:46: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10951 12744 -2951") (victim_position "-11051 12551 -2839") L 10/08/2026 - 23:36:46: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:48: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:50: "Holocene<15><[U:1:750478206]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:36:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "79") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:50: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:50: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:50: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:51: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:51: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:51: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:52: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:52: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:52: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "57") (realdamage "30") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:52: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-11022 12434 -2903") (victim_position "-10773 12813 -2952") L 10/08/2026 - 23:36:52: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:53: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:54: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:54: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "71") (weapon "tf_projectile_rocket") (airshot "1") (height "330") L 10/08/2026 - 23:36:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:54: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:55: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "53") (weapon "shotgun_soldier") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "61") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:56: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:56: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "111") (realdamage "95") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:56: "Holocene<15><[U:1:750478206]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-11160 12888 -2882") (victim_position "-11221 12807 -2887") L 10/08/2026 - 23:36:56: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:56: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:36:58: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:36:59: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "79") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:00: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:01: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:37:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "42") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:03: "Holocene<15><[U:1:750478206]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:04: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:04: "Holocene<15><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "Holocene<15><[U:1:750478206]>" (damage "41") (realdamage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:37:05: "Holocene<15><[U:1:750478206]>" joined team "Spectator" L 10/08/2026 - 23:37:05: "int main()<13><[U:1:71401653]>" killed "Holocene<15><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-11136 12677 -2903") (victim_position "-11038 12461 -2835") L 10/08/2026 - 23:37:05: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:750478206]") (winner_score "20") (loser_score "11")