L 10/10/2026 - 16:45:09: World triggered "meta_data" (matchid "2610101645098abc") (map "mge_league_v5") (arena "Gullywash Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 16:45:09: "julien<96><[U:1:160632301]>" changed role to "soldier" L 10/10/2026 - 16:45:09: "chance<97><[U:1:136637624]>" changed role to "soldier" L 10/10/2026 - 16:45:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:27: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:33: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:45:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:46:01: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:46:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:46:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:46:22: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:32: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:47:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:48:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:48:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:48:26: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:48:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:01: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:01: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "107") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:02: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:02: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:02: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "94") (realdamage "35") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:02: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "tf_projectile_rocket" (attacker_position "-488 -3581 -560") (victim_position "-293 -3203 -392") L 10/10/2026 - 16:49:03: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:49:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:38: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:41: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:41: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "199") L 10/10/2026 - 16:49:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:42: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:42: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "99") (realdamage "55") (weapon "tf_projectile_rocket") (airshot "1") (height "177") L 10/10/2026 - 16:49:42: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "tf_projectile_rocket" (attacker_position "-1344 -3287 -645") (victim_position "-994 -3204 -542") L 10/10/2026 - 16:49:42: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:49:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:45: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:49:47: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 16:49:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:48: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:48: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:53: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "195") (realdamage "94") (weapon "market_gardener") (crit "crit") L 10/10/2026 - 16:49:53: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "market_gardener" (attacker_position "329 -3183 -716") (victim_position "408 -3199 -729") L 10/10/2026 - 16:49:53: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:49:53: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:49:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:57: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:58: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:49:58: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 16:49:58: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:58: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "62") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:58: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:58: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:49:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:49:59: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:50:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 16:50:01: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "41") (realdamage "30") (weapon "tf_projectile_rocket") L 10/10/2026 - 16:50:01: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "tf_projectile_rocket" (attacker_position "-2 -3543 -560") (victim_position "-66 -2836 -769") L 10/10/2026 - 16:50:01: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:50:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:04: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:04: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 16:50:04: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:04: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 16:50:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:04: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:06: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:07: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:07: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:07: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "31") (realdamage "3") (weapon "quake_rl") L 10/10/2026 - 16:50:07: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "38 -2734 -769") (victim_position "-623 -2474 -490") L 10/10/2026 - 16:50:07: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:50:10: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:10: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 16:50:10: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:10: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 16:50:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:13: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:14: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:14: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:15: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:15: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 16:50:15: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:17: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:17: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "40") (weapon "quake_rl") L 10/10/2026 - 16:50:17: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:17: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "36") (weapon "quake_rl") L 10/10/2026 - 16:50:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:18: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:21: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "-731 -3618 -757") (victim_position "-709 -3502 -756") L 10/10/2026 - 16:50:22: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:50:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:24: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:24: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:50:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:25: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:25: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 16:50:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:26: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:26: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:26: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "104") (realdamage "82") (weapon "quake_rl") (airshot "1") (height "313") L 10/10/2026 - 16:50:26: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-223 -3104 -392") (victim_position "-489 -3195 -455") L 10/10/2026 - 16:50:26: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:26: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 16:50:26: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:50:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:28: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:29: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:29: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 16:50:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:29: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:30: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:30: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 16:50:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:32: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:32: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 16:50:32: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:32: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "111") (realdamage "5") (weapon "quake_rl") (airshot "1") (height "206") L 10/10/2026 - 16:50:32: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-296 -3142 -257") (victim_position "-201 -3189 -186") L 10/10/2026 - 16:50:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:32: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:50:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:48: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:48: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 16:50:49: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:49: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 16:50:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:49: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:50: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:50: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "81") (realdamage "5") (weapon "quake_rl") L 10/10/2026 - 16:50:50: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-122 -3463 -560") (victim_position "-222 -3056 -392") L 10/10/2026 - 16:50:50: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:50:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:53: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:53: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 16:50:53: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:53: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 16:50:53: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:50:56: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:50:56: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "69") (realdamage "9") (weapon "quake_rl") L 10/10/2026 - 16:50:56: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-177 -3138 -392") (victim_position "6 -3518 -768") L 10/10/2026 - 16:50:56: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:50:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:01: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:01: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:01: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 16:51:02: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:02: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:03: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:03: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 16:51:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:04: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:51:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:05: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:05: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "95") (realdamage "39") (weapon "quake_rl") L 10/10/2026 - 16:51:05: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-315 -2867 -560") (victim_position "-80 -2821 -560") L 10/10/2026 - 16:51:05: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:51:07: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:07: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:07: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:07: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 16:51:08: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:08: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 16:51:08: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:09: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:09: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:09: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "244") L 10/10/2026 - 16:51:10: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:12: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:12: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "84") (realdamage "77") (weapon "quake_rl") L 10/10/2026 - 16:51:12: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-281 -3170 -392") (victim_position "-686 -3302 -757") L 10/10/2026 - 16:51:12: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:51:15: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:15: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:15: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 16:51:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:17: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:18: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:20: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:20: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:20: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 16:51:22: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:22: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "109") (realdamage "49") (weapon "quake_rl") L 10/10/2026 - 16:51:22: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "185 -3589 -560") (victim_position "236 -3433 -612") L 10/10/2026 - 16:51:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:22: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:51:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:24: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:24: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "510") L 10/10/2026 - 16:51:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:25: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:25: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "73") (weapon "quake_rl") (airshot "1") (height "817") L 10/10/2026 - 16:51:26: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:26: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:26: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "73") (realdamage "37") (weapon "quake_rl") (airshot "1") (height "614") L 10/10/2026 - 16:51:26: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-87 -2882 -560") (victim_position "-204 -2699 53") L 10/10/2026 - 16:51:27: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:51:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:29: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:29: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 16:51:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:30: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:30: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 16:51:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:31: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:32: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:32: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 16:51:33: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:33: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:33: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "97") (realdamage "35") (weapon "quake_rl") L 10/10/2026 - 16:51:33: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-35 -3217 -755") (victim_position "-163 -3119 -392") L 10/10/2026 - 16:51:33: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:51:35: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:35: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:35: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "100") (weapon "quake_rl") L 10/10/2026 - 16:51:35: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:36: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:36: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:36: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 16:51:36: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:37: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:37: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:37: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 16:51:39: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:40: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "65") (realdamage "46") (weapon "market_gardener") L 10/10/2026 - 16:51:40: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "market_gardener" (attacker_position "-245 -3812 -516") (victim_position "-201 -3763 -516") L 10/10/2026 - 16:51:40: "julien<96><[U:1:160632301]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:51:40: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:51:42: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:43: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "392") L 10/10/2026 - 16:51:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:45: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:46: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:46: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "34") (weapon "quake_rl") L 10/10/2026 - 16:51:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:46: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:47: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:51:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:52: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:52: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "57") (realdamage "54") (weapon "quake_rl") L 10/10/2026 - 16:51:52: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-453 -2638 -767") (victim_position "109 -2636 -693") L 10/10/2026 - 16:51:52: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:52: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:51:52: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:51:54: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:54: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "476") L 10/10/2026 - 16:51:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:55: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:55: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "51") (realdamage "45") (weapon "quake_rl") L 10/10/2026 - 16:51:55: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-280 -3063 -392") (victim_position "-133 -2542 -516") L 10/10/2026 - 16:51:55: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:51:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:58: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:59: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:59: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 16:51:59: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:51:59: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:51:59: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 16:52:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:05: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:09: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:18: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:19: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:36: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:38: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:43: "chance<97><[U:1:136637624]>" committed suicide with "world" (attacker_position "-149 -3134 -392") L 10/10/2026 - 16:52:43: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:52:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:48: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:48: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 16:52:49: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:49: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 16:52:49: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:49: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 16:52:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:49: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:50: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:50: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "39") (weapon "quake_rl") L 10/10/2026 - 16:52:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:54: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "world" (attacker_position "12 -3045 -769") (victim_position "160 -2884 -756") L 10/10/2026 - 16:52:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:54: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:52:56: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:56: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:56: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "304") L 10/10/2026 - 16:52:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:57: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 16:52:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:52:58: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:52:58: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 16:52:59: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:00: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "-313 -3131 -392") (victim_position "-251 -3220 -384") L 10/10/2026 - 16:53:00: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:53:00: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:53:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:03: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:03: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 16:53:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:04: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 16:53:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:06: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:07: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:07: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 16:53:07: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:07: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "50") (realdamage "9") (weapon "quake_rl") L 10/10/2026 - 16:53:07: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-141 -3294 -299") (victim_position "-582 -3292 -726") L 10/10/2026 - 16:53:07: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:53:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:10: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 16:53:11: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:11: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 16:53:11: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:17: "chance<97><[U:1:136637624]>" committed suicide with "world" (attacker_position "160 -3335 -757") L 10/10/2026 - 16:53:17: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:53:19: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/10/2026 - 16:53:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:22: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "-98 -3227 -559") (victim_position "-609 -3172 -759") L 10/10/2026 - 16:53:22: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:53:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:25: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:25: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 16:53:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:25: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:25: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "333") L 10/10/2026 - 16:53:26: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:29: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:29: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:29: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "42") (weapon "quake_rl") L 10/10/2026 - 16:53:31: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:53:32: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "-618 -3194 -761") (victim_position "-648 -3267 -755") L 10/10/2026 - 16:53:33: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:53:35: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:38: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:39: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "65") (weapon "market_gardener") L 10/10/2026 - 16:53:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:41: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:41: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 16:53:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:42: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:42: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 16:53:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:43: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:43: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:43: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "62") (realdamage "48") (weapon "quake_rl") L 10/10/2026 - 16:53:43: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-50 -2886 -476") (victim_position "-344 -3019 -331") L 10/10/2026 - 16:53:43: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:53:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:46: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:46: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:46: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 16:53:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:48: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:53:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:49: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:49: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 16:53:49: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:49: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:49: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 16:53:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:50: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:50: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 16:53:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:53: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:53: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:53: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:53: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "28") (weapon "quake_rl") L 10/10/2026 - 16:53:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:55: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:53:59: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:53:59: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "42") (weapon "quake_rl") L 10/10/2026 - 16:54:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:01: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:01: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "34") (realdamage "20") (weapon "quake_rl") L 10/10/2026 - 16:54:01: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "127 -3209 -762") (victim_position "-36 -2595 -518") L 10/10/2026 - 16:54:01: "chance<97><[U:1:136637624]>" triggered "domination" against "julien<96><[U:1:160632301]>" L 10/10/2026 - 16:54:01: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:54:03: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:03: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "392") L 10/10/2026 - 16:54:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:03: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:03: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 16:54:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:04: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:05: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:05: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 16:54:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:05: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:08: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:08: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "81") (realdamage "17") (weapon "quake_rl") L 10/10/2026 - 16:54:08: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-338 -3134 -392") (victim_position "-183 -3126 -332") L 10/10/2026 - 16:54:08: "julien<96><[U:1:160632301]>" triggered "revenge" against "chance<97><[U:1:136637624]>" L 10/10/2026 - 16:54:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:08: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:54:11: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:11: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:11: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:11: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 16:54:11: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:11: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:11: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 16:54:12: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:12: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "266") L 10/10/2026 - 16:54:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:13: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:17: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:18: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:19: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "195") (realdamage "63") (weapon "market_gardener") (crit "crit") L 10/10/2026 - 16:54:19: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "market_gardener" (attacker_position "160 -2642 -757") (victim_position "153 -2578 -762") L 10/10/2026 - 16:54:19: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:54:22: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:22: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:22: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:54:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:23: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:23: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "171") L 10/10/2026 - 16:54:23: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:23: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:23: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 16:54:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:25: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:25: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "26") (realdamage "17") (weapon "quake_rl") L 10/10/2026 - 16:54:25: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-427 -3123 -488") (victim_position "269 -3603 -560") L 10/10/2026 - 16:54:25: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:54:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:27: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:27: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 16:54:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:27: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:28: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:32: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:32: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:32: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "77") (realdamage "28") (weapon "quake_rl") L 10/10/2026 - 16:54:32: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-335 -2568 -516") (victim_position "-656 -3052 -694") L 10/10/2026 - 16:54:32: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:54:34: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:35: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:35: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:35: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 16:54:36: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:36: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:36: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:54:36: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:36: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:36: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "257") L 10/10/2026 - 16:54:37: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:42: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:43: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "42") (realdamage "12") (weapon "quake_rl") L 10/10/2026 - 16:54:43: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-334 -3120 -392") (victim_position "-503 -3493 -769") L 10/10/2026 - 16:54:43: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:54:45: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:45: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:45: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 16:54:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:47: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 16:54:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:49: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:49: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:49: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:49: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 16:54:50: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:50: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "89") (realdamage "65") (weapon "quake_rl") L 10/10/2026 - 16:54:50: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-418 -2839 -516") (victim_position "-297 -2983 -528") L 10/10/2026 - 16:54:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:50: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:54:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:52: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:52: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:52: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 16:54:53: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:53: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:54: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:54: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 16:54:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:55: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:54:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:54:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:54:57: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "63") (realdamage "10") (weapon "quake_rl") L 10/10/2026 - 16:54:57: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-335 -2597 -520") (victim_position "-460 -3065 -769") L 10/10/2026 - 16:54:57: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:55:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:00: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:00: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "536") L 10/10/2026 - 16:55:00: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:00: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "438") L 10/10/2026 - 16:55:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:01: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 16:55:01: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:02: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:02: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:02: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "45") (realdamage "5") (weapon "quake_rl") L 10/10/2026 - 16:55:02: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-201 -3068 -392") (victim_position "18 -2765 -733") L 10/10/2026 - 16:55:02: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:55:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:06: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:06: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 16:55:06: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:06: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "425") L 10/10/2026 - 16:55:06: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:07: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:07: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:09: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "108") (realdamage "27") (weapon "quake_rl") L 10/10/2026 - 16:55:09: "julien<96><[U:1:160632301]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-348 -3460 -560") (victim_position "-447 -3337 -430") L 10/10/2026 - 16:55:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:09: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:55:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:12: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:12: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "204") L 10/10/2026 - 16:55:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:12: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:12: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 16:55:13: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:13: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "107") (realdamage "103") (weapon "quake_rl") L 10/10/2026 - 16:55:13: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-327 -3124 -338") (victim_position "-123 -3203 -426") L 10/10/2026 - 16:55:13: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:13: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:13: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:13: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 16:55:13: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:55:15: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:15: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:15: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "463") L 10/10/2026 - 16:55:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:17: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:18: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:18: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "90") (realdamage "61") (weapon "quake_rl") (airshot "1") (height "379") L 10/10/2026 - 16:55:18: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-323 -3047 -392") (victim_position "85 -3353 -389") L 10/10/2026 - 16:55:18: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 16:55:21: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:22: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:22: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "231") L 10/10/2026 - 16:55:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:24: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:24: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 16:55:24: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:24: "julien<96><[U:1:160632301]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 16:55:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:25: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:25: "chance<97><[U:1:136637624]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "77") (realdamage "44") (weapon "quake_rl") L 10/10/2026 - 16:55:25: "julien<96><[U:1:160632301]>" joined team "Spectator" L 10/10/2026 - 16:55:25: "chance<97><[U:1:136637624]>" killed "julien<96><[U:1:160632301]>" with "quake_rl" (attacker_position "-138 -2562 -464") (victim_position "-42 -2611 -488") L 10/10/2026 - 16:55:25: World triggered "mge_match_end" (winner "[U:1:136637624]") (loser "[U:1:160632301]") (winner_score "20") (loser_score "19")