L 10/10/2026 - 16:55:31: World triggered "meta_data" (matchid "261010165531310d") (map "mge_league_v5") (arena "Gullywash Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 16:55:31: "rice<100><[U:1:129289834]>" changed role to "soldier" L 10/10/2026 - 16:55:31: "chance<97><[U:1:136637624]>" changed role to "soldier" L 10/10/2026 - 16:55:33: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:33: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:34: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:34: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 16:55:34: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:34: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:35: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:35: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 16:55:35: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:35: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "315") L 10/10/2026 - 16:55:35: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:36: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:36: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:36: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "world" (attacker_position "-348 -3642 -504") (victim_position "-628 -3256 -753") L 10/10/2026 - 16:55:36: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:55:38: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:40: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:40: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:40: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "287") L 10/10/2026 - 16:55:40: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:40: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:55:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:42: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:55:44: "rice<100><[U:1:129289834]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:55:45: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:45: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "107") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "342") L 10/10/2026 - 16:55:45: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-57 -3576 -452") (victim_position "-57 -3360 -427") L 10/10/2026 - 16:55:45: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:45: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:55:48: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:48: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "313") L 10/10/2026 - 16:55:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:48: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:49: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:49: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 16:55:49: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:49: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:49: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 16:55:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:50: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:50: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:50: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:55:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:52: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:52: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "59") (realdamage "1") (weapon "quake_rl") L 10/10/2026 - 16:55:52: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-278 -3037 -392") (victim_position "329 -2690 -710") L 10/10/2026 - 16:55:52: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:55:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:55: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:55: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 16:55:55: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:56: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:56: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:55:56: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:56: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 16:55:57: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:55:57: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 16:55:57: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:01: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:02: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:02: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "26") (weapon "quake_rl") L 10/10/2026 - 16:56:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:06: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:06: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:06: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "71") (realdamage "6") (weapon "quake_rl") L 10/10/2026 - 16:56:06: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-71 -3554 -560") (victim_position "243 -3484 -761") L 10/10/2026 - 16:56:06: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:56:08: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:08: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:09: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:09: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 16:56:09: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:10: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:11: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:14: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:14: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:14: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:14: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 16:56:14: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:14: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 16:56:15: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:17: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:18: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:20: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:20: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:20: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "112") (realdamage "60") (weapon "quake_rl") L 10/10/2026 - 16:56:20: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-505 -3059 -574") (victim_position "-427 -3081 -559") L 10/10/2026 - 16:56:21: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:56:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 16:56:23: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 16:56:23: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:24: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:24: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:26: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "world" (attacker_position "-280 -3488 -521") (victim_position "-177 -3330 -542") L 10/10/2026 - 16:56:26: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:56:26: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:28: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:28: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:28: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 16:56:29: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:29: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:29: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:30: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:30: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 16:56:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:30: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:31: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:31: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 16:56:31: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:31: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 16:56:34: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:34: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "world" (attacker_position "-776 -3331 -752") (victim_position "-887 -3341 -724") L 10/10/2026 - 16:56:34: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:56:36: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:36: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:37: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:38: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:38: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:38: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 16:56:38: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:41: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:41: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:41: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 16:56:41: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:41: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 16:56:42: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:42: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:44: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:44: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:44: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:44: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "54") (realdamage "22") (weapon "quake_rl") L 10/10/2026 - 16:56:44: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-26 -2787 -560") (victim_position "-19 -2897 -737") L 10/10/2026 - 16:56:44: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:56:46: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:47: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 16:56:47: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 16:56:48: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 16:56:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:48: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 16:56:51: "rice<100><[U:1:129289834]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:56:52: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:52: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "146") (realdamage "6") (weapon "quake_rl") (crit "mini") (airshot "1") (height "196") L 10/10/2026 - 16:56:52: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-182 -3247 -322") (victim_position "-374 -3194 -363") L 10/10/2026 - 16:56:52: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:52: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:56:54: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:54: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "527") L 10/10/2026 - 16:56:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:54: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:54: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:54: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 16:56:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:59: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:59: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:56:59: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:56:59: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "105") (realdamage "91") (weapon "quake_rl") L 10/10/2026 - 16:56:59: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-436 -3205 -559") (victim_position "-243 -3217 -373") L 10/10/2026 - 16:57:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:00: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:57:02: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:02: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:02: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "476") L 10/10/2026 - 16:57:02: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:02: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:02: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:57:02: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:03: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:03: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 16:57:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:04: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:04: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:04: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:57:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:07: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:09: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:09: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:09: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "73") (realdamage "72") (weapon "quake_rl") L 10/10/2026 - 16:57:09: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-288 -2605 -472") (victim_position "-45 -2576 -524") L 10/10/2026 - 16:57:09: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:57:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:12: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:12: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 16:57:12: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:13: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:14: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:14: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:14: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:14: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 16:57:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:16: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:16: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:16: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 16:57:18: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:18: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:18: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "43") (realdamage "15") (weapon "quake_rl") L 10/10/2026 - 16:57:18: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "119 -3274 -766") (victim_position "-353 -3605 -765") L 10/10/2026 - 16:57:18: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:18: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:57:22: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/10/2026 - 16:57:22: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:22: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 16:57:22: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:24: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:24: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "96") (realdamage "15") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 16:57:24: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-231 -3151 -392") (victim_position "239 -2587 -562") L 10/10/2026 - 16:57:24: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:57:27: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:27: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:27: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "427") L 10/10/2026 - 16:57:27: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:28: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:29: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:29: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:30: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:30: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "83") (realdamage "61") (weapon "quake_rl") L 10/10/2026 - 16:57:30: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-156 -3121 -392") (victim_position "-108 -3154 -559") L 10/10/2026 - 16:57:30: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:57:32: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:33: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:34: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:34: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 16:57:34: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:34: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:34: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 16:57:35: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:35: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:35: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 16:57:35: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:35: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 16:57:35: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "world" (attacker_position "-378 -3164 -392") (victim_position "-177 -3153 -299") L 10/10/2026 - 16:57:35: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:35: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:57:38: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:38: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:39: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:39: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:39: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 16:57:40: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:40: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:57:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:41: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:41: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:57:42: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:57:42: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:44: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:44: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:44: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "57") (realdamage "37") (weapon "quake_rl") L 10/10/2026 - 16:57:44: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-105 -2717 -560") (victim_position "-435 -2916 -560") L 10/10/2026 - 16:57:44: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:57:46: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:47: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:47: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "77") (weapon "quake_rl") (airshot "1") (height "508") L 10/10/2026 - 16:57:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:47: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 16:57:47: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:48: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:48: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 16:57:48: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:49: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:49: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:49: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 16:57:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:52: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:52: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:53: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:53: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "33") (realdamage "6") (weapon "quake_rl") L 10/10/2026 - 16:57:53: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-806 -3016 -710") (victim_position "-290 -3631 -769") L 10/10/2026 - 16:57:53: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:57:53: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:55: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:56: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:57: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:58: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:58: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:58: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 16:57:58: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:58: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 16:57:58: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:58: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:57:59: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:57:59: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 16:58:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:00: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:00: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 16:58:01: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:02: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:02: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:06: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:06: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "97") (realdamage "48") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 16:58:06: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "35 -3391 -769") (victim_position "-170 -2767 -769") L 10/10/2026 - 16:58:06: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:58:08: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:08: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 16:58:09: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:09: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:58:09: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:09: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:09: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:09: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:10: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:10: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:11: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:11: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 16:58:12: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:13: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:13: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:13: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 16:58:14: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:15: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:16: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:16: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:16: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "40") (realdamage "17") (weapon "quake_rl") L 10/10/2026 - 16:58:16: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "61 -3570 -560") (victim_position "-81 -2867 -698") L 10/10/2026 - 16:58:16: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:58:19: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:20: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:20: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 16:58:20: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:20: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:21: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:22: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:22: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 16:58:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:23: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:23: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:58:23: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:23: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:25: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:25: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:25: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "57") (realdamage "30") (weapon "quake_rl") L 10/10/2026 - 16:58:25: "rice<100><[U:1:129289834]>" killed "chance<97><[U:1:136637624]>" with "quake_rl" (attacker_position "-191 -3089 -392") (victim_position "168 -3205 -692") L 10/10/2026 - 16:58:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:25: "chance<97><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 16:58:27: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:27: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:27: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:28: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:28: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:58:28: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:28: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:28: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:28: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:58:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:30: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:30: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "445") L 10/10/2026 - 16:58:32: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:32: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:33: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:33: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:33: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 16:58:33: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:35: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:35: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:35: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:35: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "76") (realdamage "25") (weapon "quake_rl") L 10/10/2026 - 16:58:35: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "42 -3162 -539") (victim_position "-253 -3656 -516") L 10/10/2026 - 16:58:35: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:58:37: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:39: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:39: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 16:58:39: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:40: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:40: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:40: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 16:58:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:41: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:41: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 16:58:41: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:41: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:58:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:41: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:43: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:44: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "world" (attacker_position "151 -3097 -585") (victim_position "-195 -3174 -390") L 10/10/2026 - 16:58:44: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:58:46: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:46: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:47: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:47: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:47: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 16:58:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:50: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:50: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:50: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "133") (realdamage "96") (weapon "quake_rl") (crit "mini") (airshot "1") (height "469") L 10/10/2026 - 16:58:50: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-276 -3136 -392") (victim_position "-303 -3369 -91") L 10/10/2026 - 16:58:50: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:58:52: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:53: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:53: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:53: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 16:58:53: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:54: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:54: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:54: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "218") L 10/10/2026 - 16:58:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:55: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:58:55: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 16:58:59: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:58:59: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:00: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:00: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 16:59:02: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "world" (attacker_position "-191 -2542 -768") (victim_position "-464 -2777 -767") L 10/10/2026 - 16:59:02: "chance<97><[U:1:136637624]>" triggered "domination" against "rice<100><[U:1:129289834]>" L 10/10/2026 - 16:59:02: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:02: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:03: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:05: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:05: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:05: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 16:59:06: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:06: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:07: "chance<97><[U:1:136637624]>" picked up item "tf_ammo_pack" L 10/10/2026 - 16:59:08: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:08: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:08: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 16:59:09: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:10: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:10: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "41") (weapon "quake_rl") L 10/10/2026 - 16:59:10: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:11: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:11: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "65") (realdamage "17") (weapon "quake_rl") L 10/10/2026 - 16:59:11: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-39 -3164 -559") (victim_position "-420 -2707 -538") L 10/10/2026 - 16:59:11: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:12: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:13: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:13: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:13: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 16:59:14: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:14: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:14: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:14: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 16:59:15: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:15: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:15: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 16:59:15: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:17: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:17: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "84") (realdamage "58") (weapon "quake_rl") L 10/10/2026 - 16:59:17: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-375 -2839 -488") (victim_position "-363 -2974 -551") L 10/10/2026 - 16:59:17: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:17: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:18: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:19: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:20: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:20: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:20: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:20: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 16:59:21: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:21: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:22: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:22: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 16:59:22: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:24: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:25: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:25: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 16:59:25: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:26: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:26: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "99") (realdamage "15") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 16:59:26: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-423 -3290 -403") (victim_position "-450 -3077 -551") L 10/10/2026 - 16:59:26: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:27: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:27: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:27: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "401") L 10/10/2026 - 16:59:28: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:28: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:30: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:30: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:30: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:30: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 16:59:32: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:33: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:33: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "92") (weapon "quake_rl") L 10/10/2026 - 16:59:34: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:34: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:34: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:34: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "65") (realdamage "56") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 16:59:34: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-353 -3122 -392") (victim_position "-831 -2734 -511") L 10/10/2026 - 16:59:34: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:37: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:37: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:37: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 16:59:37: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:38: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:38: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:38: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 16:59:39: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:39: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:39: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 16:59:39: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:40: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:41: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:41: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 16:59:41: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:42: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:42: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:42: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 16:59:43: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:43: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:43: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 16:59:43: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:45: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:46: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:48: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:48: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "109") (realdamage "9") (weapon "quake_rl") L 10/10/2026 - 16:59:48: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "quake_rl" (attacker_position "-289 -2792 -501") (victim_position "-379 -2647 -553") L 10/10/2026 - 16:59:48: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:48: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:50: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:50: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:50: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 16:59:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:51: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:51: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 16:59:51: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:51: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:51: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 16:59:51: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:52: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:52: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:53: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 16:59:53: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "36") (weapon "quake_rl") L 10/10/2026 - 16:59:54: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:54: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:56: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 16:59:56: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "world" (attacker_position "-578 -2812 -769") (victim_position "-571 -2813 -680") L 10/10/2026 - 16:59:56: "rice<100><[U:1:129289834]>" spawned as "soldier" L 10/10/2026 - 16:59:59: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:00: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:00: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:00: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 17:00:00: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 17:00:02: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:04: "chance<97><[U:1:136637624]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 17:00:04: "chance<97><[U:1:136637624]>" triggered "damage" against "rice<100><[U:1:129289834]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "222") L 10/10/2026 - 17:00:04: "rice<100><[U:1:129289834]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:04: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:04: "rice<100><[U:1:129289834]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 17:00:04: "rice<100><[U:1:129289834]>" triggered "damage" against "chance<97><[U:1:136637624]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 17:00:05: "chance<97><[U:1:136637624]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 17:00:06: "rice<100><[U:1:129289834]>" joined team "Spectator" L 10/10/2026 - 17:00:06: "chance<97><[U:1:136637624]>" killed "rice<100><[U:1:129289834]>" with "world" (attacker_position "-190 -3379 -371") (victim_position "359 -3494 -689") L 10/10/2026 - 17:00:06: World triggered "mge_match_end" (winner "[U:1:136637624]") (loser "[U:1:129289834]") (winner_score "20") (loser_score "11")