L 10/10/2026 - 17:55:29: World triggered "meta_data" (matchid "26101017552997fd") (map "mge_league_v5") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 17:55:29: "zero<108><[U:1:348623451]>" changed role to "soldier" L 10/10/2026 - 17:55:29: "julien<96><[U:1:160632301]>" changed role to "soldier" L 10/10/2026 - 17:55:30: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:30: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "109") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:36: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:36: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "88") (realdamage "4") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:36: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "tf_projectile_rocket" (attacker_position "12624 3454 -1094") (victim_position "12709 3533 -1058") L 10/10/2026 - 17:55:36: "zero<108><[U:1:348623451]>" triggered "revenge" against "julien<96><[U:1:160632301]>" L 10/10/2026 - 17:55:36: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:36: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:55:37: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:37: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:37: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "189") L 10/10/2026 - 17:55:38: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:38: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:38: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:38: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "810") L 10/10/2026 - 17:55:38: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:38: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "69") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:39: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:40: "julien<96><[U:1:160632301]>" committed suicide with "tf_projectile_rocket" (attacker_position "13152 3747 -1500") L 10/10/2026 - 17:55:40: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:55:42: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:42: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:42: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:43: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "110") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:44: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:44: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "93") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:44: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:44: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "87") (realdamage "84") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:45: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12351 3563 -1246") (victim_position "12256 3658 -1239") L 10/10/2026 - 17:55:46: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:55:48: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:48: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:48: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "218") L 10/10/2026 - 17:55:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:49: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:51: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:51: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "57") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:51: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:51: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "105") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:51: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:52: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:52: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "21") (realdamage "2") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:52: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12476 3740 -1094") (victim_position "12624 4044 -926") L 10/10/2026 - 17:55:52: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:55:54: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:55: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:55: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:55: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "66") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:55: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:56: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:56: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:56: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "51") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:56: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:56: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:56: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "42") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:57: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "107") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:58: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:55:58: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:58: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:58: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:58: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "67") (realdamage "59") (weapon "shotgun_soldier") L 10/10/2026 - 17:55:59: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12487 3767 -1154") (victim_position "12376 3938 -1193") L 10/10/2026 - 17:55:59: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:01: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "89") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "108") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:02: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:03: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:04: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "44") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "69") (realdamage "63") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:04: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12471 3563 -1100") (victim_position "12279 3759 -1236") L 10/10/2026 - 17:56:05: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:06: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "74") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "225") L 10/10/2026 - 17:56:07: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:07: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "47") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:10: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "78") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:10: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12437 3694 -1120") (victim_position "12454 3837 -1073") L 10/10/2026 - 17:56:10: "julien<96><[U:1:160632301]>" triggered "domination" against "zero<108><[U:1:348623451]>" L 10/10/2026 - 17:56:10: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:10: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "111") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:11: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:11: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "73") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:13: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "81") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "56") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:14: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "57") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "8") (realdamage "7") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12788 3486 -1094") (victim_position "12657 3661 -1094") L 10/10/2026 - 17:56:15: "zero<108><[U:1:348623451]>" triggered "revenge" against "julien<96><[U:1:160632301]>" L 10/10/2026 - 17:56:15: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:56:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "77") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "86") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:18: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "75") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:19: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "374") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:20: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "96") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:20: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:21: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:21: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:21: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "30") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:21: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12582 3563 -1094") (victim_position "12577 3848 -935") L 10/10/2026 - 17:56:21: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:22: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:22: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:22: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "86") (weapon "tf_projectile_rocket") (airshot "1") (height "453") L 10/10/2026 - 17:56:23: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:23: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "32") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "86") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:25: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:25: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:25: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:25: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:25: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "54") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:26: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:26: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:27: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:27: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "10") (realdamage "7") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:27: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12437 3815 -1219") (victim_position "12740 4272 -1516") L 10/10/2026 - 17:56:27: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:29: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:29: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:29: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "60") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:30: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:30: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:32: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:39: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:39: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:40: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:40: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "75") (realdamage "56") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:40: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12555 3793 -1181") (victim_position "12482 3890 -1013") L 10/10/2026 - 17:56:40: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:42: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:42: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:42: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "66") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "96") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:44: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:45: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:46: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:46: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:46: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "61") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "48") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "40") (realdamage "8") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:47: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12610 3489 -1094") (victim_position "12295 3398 -1369") L 10/10/2026 - 17:56:48: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:56:50: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:50: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:50: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "67") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "59") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:51: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:53: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:54: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:54: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "105") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:54: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:56:57: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "46") (realdamage "19") (weapon "shotgun_soldier") L 10/10/2026 - 17:56:57: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12789 3556 -1094") (victim_position "12820 3780 -1298") L 10/10/2026 - 17:56:57: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:56:58: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:59: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:59: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "73") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:59: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:56:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "66") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:01: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "64") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:01: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:01: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "52") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:02: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:02: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "69") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:03: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12761 3560 -1094") (victim_position "12699 3421 -1094") L 10/10/2026 - 17:57:03: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:04: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:05: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:05: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "93") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:05: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:06: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:06: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "101") (weapon "tf_projectile_rocket") (airshot "1") (height "439") L 10/10/2026 - 17:57:06: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:07: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:07: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:07: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "35") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:07: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "12577 3585 -1094") (victim_position "12402 3296 -1542") L 10/10/2026 - 17:57:07: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:08: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:09: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:10: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "233") L 10/10/2026 - 17:57:10: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:11: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:11: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "87") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "40") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:12: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "21") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:13: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:13: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:13: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "39") (realdamage "27") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:13: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12364 3821 -1228") (victim_position "11986 3859 -1471") L 10/10/2026 - 17:57:13: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:14: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "98") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:16: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "404") L 10/10/2026 - 17:57:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:17: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:18: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:18: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:18: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:18: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "84") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:19: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:19: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "39") (realdamage "19") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:19: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12178 3621 -1360") (victim_position "12355 3586 -1122") L 10/10/2026 - 17:57:20: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:57:22: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:22: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:22: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:22: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "61") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "69") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "57") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:23: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:24: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:24: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "212") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:24: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:24: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "49") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "39") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "58") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:25: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12438 3707 -1098") (victim_position "12565 3867 -1181") L 10/10/2026 - 17:57:25: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:57:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:27: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:27: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:27: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "87") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:28: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:28: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "71") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:28: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:29: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:29: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:29: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "50") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:29: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:29: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:29: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "62") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "87") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "85") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:30: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12488 3630 -1094") (victim_position "12462 3805 -1157") L 10/10/2026 - 17:57:30: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:32: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:34: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:34: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:35: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:35: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "238") L 10/10/2026 - 17:57:35: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:35: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "84") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:35: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:35: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "84") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:36: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "39") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:37: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:37: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:37: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "world" (attacker_position "12921 3652 -1533") (victim_position "12640 3791 -907") L 10/10/2026 - 17:57:37: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:40: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "80") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "93") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:41: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "62") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:42: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:42: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:42: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "35") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:42: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:42: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:43: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:43: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:44: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:44: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:45: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:47: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:47: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:47: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:47: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:47: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "28") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "21") (realdamage "6") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:48: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12070 4196 -1435") (victim_position "12605 3950 -1358") L 10/10/2026 - 17:57:48: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:57:50: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:50: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "61") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "110") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:52: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:52: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:52: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:52: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:53: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "68") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:53: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:54: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:54: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:54: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:54: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "24") (realdamage "21") (weapon "shotgun_soldier") L 10/10/2026 - 17:57:54: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12731 3765 -909") (victim_position "12529 3794 -1099") L 10/10/2026 - 17:57:54: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:57:56: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:56: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "86") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:56: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:57: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:57:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:59: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:57:59: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:00: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:00: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "91") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:00: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:01: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "49") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:02: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:02: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:02: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "69") (realdamage "57") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:02: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "tf_projectile_rocket" (attacker_position "13259 3398 -1500") (victim_position "13060 3695 -1500") L 10/10/2026 - 17:58:02: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:58:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:04: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "71") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:04: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:04: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "307") L 10/10/2026 - 17:58:04: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:05: "zero<108><[U:1:348623451]>" picked up item "tf_ammo_pack" L 10/10/2026 - 17:58:05: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:07: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:07: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:07: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:07: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:07: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "66") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:08: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:08: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "38") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:09: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "39") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:09: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:10: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "20") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:10: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12587 3840 -1178") (victim_position "12875 4315 -1485") L 10/10/2026 - 17:58:10: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:58:12: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:12: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:12: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "80") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:13: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:14: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:14: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:14: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "102") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:15: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:15: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "68") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:15: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:15: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:15: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:15: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:16: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:18: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:18: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:18: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:18: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:20: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "71") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "24") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:21: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12257 3722 -1237") (victim_position "12219 4195 -1446") L 10/10/2026 - 17:58:21: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:58:24: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:24: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:24: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:25: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:25: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "51") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:25: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:25: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:25: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "77") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:26: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:26: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:26: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:27: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:28: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:28: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "50") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:28: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:29: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:29: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "96") (realdamage "92") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:29: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "tf_projectile_rocket" (attacker_position "12079 3368 -1484") (victim_position "12129 3464 -1452") L 10/10/2026 - 17:58:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:29: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:58:31: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:31: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:31: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:31: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:32: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:32: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "57") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:32: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:32: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:32: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:33: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:33: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:33: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "42") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:33: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:33: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:33: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:34: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:35: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:36: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:36: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:36: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "21") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:36: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:36: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:36: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "52") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:37: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:37: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:37: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:39: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:39: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:39: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:39: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "104") (realdamage "23") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:39: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "tf_projectile_rocket" (attacker_position "12806 3613 -1295") (victim_position "12581 3439 -1332") L 10/10/2026 - 17:58:39: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:58:40: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:41: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:42: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:43: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:43: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:45: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:46: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:46: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:46: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:46: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:46: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:46: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:47: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:47: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:47: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:47: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "55") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:47: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:48: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:48: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:48: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:48: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "86") (realdamage "59") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:48: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "shotgun_soldier" (attacker_position "12590 4159 -1558") (victim_position "12670 4030 -1565") L 10/10/2026 - 17:58:48: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:58:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:51: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:51: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:51: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:52: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:52: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:56: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:56: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:56: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:56: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:56: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:56: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:57: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:57: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:58:57: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "68") (weapon "shotgun_soldier") L 10/10/2026 - 17:58:57: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:57: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:57: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "87") (realdamage "33") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:57: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "tf_projectile_rocket" (attacker_position "12353 3845 -1044") (victim_position "12574 3655 -1094") L 10/10/2026 - 17:58:57: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:58:58: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:59: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:59: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:59: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:58:59: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "66") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:00: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:00: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:03: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:03: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:03: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:04: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:04: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:04: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:04: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:04: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:04: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "33") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:05: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:05: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:06: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:06: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:06: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:06: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:06: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:06: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "63") (realdamage "38") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:06: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "tf_projectile_rocket" (attacker_position "12309 3732 -1236") (victim_position "12051 3969 -1482") L 10/10/2026 - 17:59:06: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:59:08: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:08: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:08: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "40") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:09: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "67") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:09: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:10: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:10: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:10: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:10: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "43") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:10: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:10: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "109") (realdamage "58") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:10: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "tf_projectile_rocket" (attacker_position "12414 3698 -1116") (victim_position "12337 3628 -1244") L 10/10/2026 - 17:59:10: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:10: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:59:11: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:12: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:12: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "84") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "81") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:13: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "101") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:14: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "101") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "47") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:14: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:15: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:15: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:15: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "24") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:15: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12641 3513 -1094") (victim_position "12664 3762 -1094") L 10/10/2026 - 17:59:15: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:59:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:17: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:17: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:17: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:17: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:18: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:18: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:18: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:18: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "342") L 10/10/2026 - 17:59:18: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:18: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "74") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:19: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:19: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:19: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:19: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:19: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:21: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:21: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:22: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:25: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:25: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:25: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:25: "julien<96><[U:1:160632301]>" picked up item "tf_ammo_pack" L 10/10/2026 - 17:59:25: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:25: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "109") (realdamage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:25: "zero<108><[U:1:348623451]>" killed "julien<96><[U:1:160632301]>" with "tf_projectile_rocket" (attacker_position "12401 3846 -1223") (victim_position "12318 3697 -1235") L 10/10/2026 - 17:59:25: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:25: "julien<96><[U:1:160632301]>" spawned as "soldier" L 10/10/2026 - 17:59:27: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:27: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:27: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "87") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:27: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "89") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:28: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:29: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:29: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "39") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:30: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:30: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "67") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:31: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:31: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:31: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "11") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:31: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12489 3579 -1099") (victim_position "12779 3623 -599") L 10/10/2026 - 17:59:31: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:59:33: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:33: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:33: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "445") L 10/10/2026 - 17:59:33: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:33: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "75") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:33: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:33: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:34: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:34: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:34: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "41") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:34: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:35: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:37: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:38: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:38: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:38: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "57") (realdamage "50") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:38: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12594 3741 -1094") (victim_position "12594 3927 -1257") L 10/10/2026 - 17:59:38: "zero<108><[U:1:348623451]>" spawned as "soldier" L 10/10/2026 - 17:59:39: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "zero<108><[U:1:348623451]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "zero<108><[U:1:348623451]>" triggered "damage" against "julien<96><[U:1:160632301]>" (damage "78") (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "182") L 10/10/2026 - 17:59:40: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:40: "zero<108><[U:1:348623451]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:41: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:42: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 17:59:43: "julien<96><[U:1:160632301]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:43: "julien<96><[U:1:160632301]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 17:59:43: "julien<96><[U:1:160632301]>" triggered "damage" against "zero<108><[U:1:348623451]>" (damage "83") (realdamage "64") (weapon "shotgun_soldier") L 10/10/2026 - 17:59:43: "julien<96><[U:1:160632301]>" killed "zero<108><[U:1:348623451]>" with "shotgun_soldier" (attacker_position "12404 3767 -1138") (victim_position "12199 3812 -1124") L 10/10/2026 - 17:59:43: World triggered "mge_match_end" (winner "[U:1:160632301]") (loser "[U:1:348623451]") (winner_score "20") (loser_score "16")