L 10/10/2026 - 20:46:26: World triggered "meta_data" (matchid "26101020462670aa") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 20:46:26: "pipipi<425><[U:1:161676149]>" changed role to "demoman" L 10/10/2026 - 20:46:26: "goat simulator heineken<437><[U:1:362132459]>" changed role to "soldier" L 10/10/2026 - 20:46:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 20:46:29: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:29: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:29: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 20:46:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:30: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:31: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:31: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 20:46:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 20:46:33: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "world" (attacker_position "-11143 12917 182") (victim_position "-11098 12534 241") L 10/10/2026 - 20:46:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:33: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:46:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:37: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:38: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:38: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "407") L 10/10/2026 - 20:46:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 20:46:38: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:39: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:39: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:39: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "71") (realdamage "59") (weapon "quake_rl") L 10/10/2026 - 20:46:39: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11115 12580 271") (victim_position "-11063 12872 224") L 10/10/2026 - 20:46:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:46:40: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:46:42: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 20:46:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:44: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:44: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 20:46:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 20:46:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:45: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:45: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:45: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 20:46:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:46:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:46:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "23") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 20:46:46: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-11094 13052 533") (victim_position "-10975 12669 168") L 10/10/2026 - 20:46:46: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:46:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:53: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:53: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 20:46:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:46:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:55: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:55: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 20:46:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:46:56: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:46:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:46:56: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:46:56: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "96") (realdamage "34") (weapon "quake_rl") L 10/10/2026 - 20:46:56: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11007 12994 212") (victim_position "-11101 12594 265") L 10/10/2026 - 20:46:57: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:46:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:00: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:00: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:00: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "417") L 10/10/2026 - 20:47:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 20:47:01: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 20:47:02: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:02: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "101") (realdamage "63") (weapon "quake_rl") L 10/10/2026 - 20:47:02: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11042 12672 257") (victim_position "-11097 12638 232") L 10/10/2026 - 20:47:02: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:02: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:47:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:47:04: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:05: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:05: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:05: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 20:47:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:47:07: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:07: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 20:47:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "59") (realdamage "18") (weapon "quake_rl") L 10/10/2026 - 20:47:08: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-10828 12926 139") (victim_position "-11122 13171 181") L 10/10/2026 - 20:47:08: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:47:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:47:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "423") L 10/10/2026 - 20:47:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:13: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:13: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:13: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:47:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 20:47:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:15: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:15: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 20:47:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "74") (realdamage "16") (weapon "quake_rl") L 10/10/2026 - 20:47:15: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-10961 12648 286") (victim_position "-11313 12944 148") L 10/10/2026 - 20:47:15: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:47:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:19: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:19: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:47:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 20:47:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:20: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:20: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "180") L 10/10/2026 - 20:47:20: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 20:47:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:47:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:47:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:47:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "47") (realdamage "41") (weapon "shotgun_soldier") L 10/10/2026 - 20:47:21: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-10975 12584 168") (victim_position "-10779 12971 145") L 10/10/2026 - 20:47:21: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:47:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:26: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:26: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:27: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:27: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:47:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:47:29: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:29: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:29: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 20:47:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:47:31: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "world" (attacker_position "-11211 12367 171") (victim_position "-11053 12656 238") L 10/10/2026 - 20:47:31: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:47:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:37: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:37: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:37: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "424") L 10/10/2026 - 20:47:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 20:47:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:39: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "110") (realdamage "67") (weapon "quake_rl") L 10/10/2026 - 20:47:39: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11043 12794 232") (victim_position "-11163 12866 189") L 10/10/2026 - 20:47:39: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:47:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:43: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:43: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 20:47:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:45: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:46: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:46: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:47:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:49: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:49: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:49: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:47:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 20:47:51: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:51: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:51: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "74") (realdamage "4") (weapon "quake_rl") L 10/10/2026 - 20:47:51: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11102 13112 135") (victim_position "-11101 12776 283") L 10/10/2026 - 20:47:51: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:47:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:47:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:55: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:55: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "190") L 10/10/2026 - 20:47:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:57: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:57: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "76") (realdamage "67") (weapon "quake_rl") L 10/10/2026 - 20:47:57: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11083 13586 281") (victim_position "-11094 13397 222") L 10/10/2026 - 20:47:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:47:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:57: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:47:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:59: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:47:59: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:59: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "258") L 10/10/2026 - 20:47:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:47:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 20:48:00: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:04: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "79") (realdamage "68") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 20:48:05: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11095 12769 232") (victim_position "-10947 12917 163") L 10/10/2026 - 20:48:05: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:48:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 20:48:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 20:48:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:10: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:10: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "107") (realdamage "86") (weapon "quake_rl") L 10/10/2026 - 20:48:10: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11018 13710 232") (victim_position "-10963 13894 128") L 10/10/2026 - 20:48:10: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:10: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:48:12: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 20:48:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 20:48:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:48:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:18: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:18: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 20:48:19: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 20:48:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "68") (realdamage "8") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 20:48:22: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11030 13682 232") (victim_position "-11391 13518 106") L 10/10/2026 - 20:48:22: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:48:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:27: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:27: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:48:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:28: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:28: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "259") L 10/10/2026 - 20:48:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:48:29: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:29: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:29: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "58") (realdamage "27") (weapon "quake_rl") L 10/10/2026 - 20:48:29: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11052 13946 176") (victim_position "-11194 14106 120") L 10/10/2026 - 20:48:29: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:48:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "92") (weapon "quake_rl") L 10/10/2026 - 20:48:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:32: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:32: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 20:48:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:34: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:48:35: "goat simulator heineken<437><[U:1:362132459]>" committed suicide with "quake_rl" (attacker_position "-11142 13261 120") L 10/10/2026 - 20:48:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:35: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:48:38: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:39: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:39: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:39: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 20:48:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:48:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:43: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 20:48:44: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:44: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "82") (realdamage "15") (weapon "quake_rl") L 10/10/2026 - 20:48:44: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11071 13837 216") (victim_position "-11036 13684 288") L 10/10/2026 - 20:48:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:44: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:48:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 20:48:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:48: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:48: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 20:48:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 20:48:49: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 20:48:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:51: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:51: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "112") (realdamage "81") (weapon "quake_rl") L 10/10/2026 - 20:48:51: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-10970 13349 272") (victim_position "-10993 13404 292") L 10/10/2026 - 20:48:51: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:48:51: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 20:48:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 20:48:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:56: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:56: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:48:56: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 20:48:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:48:59: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:00: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11196 13725 188") (victim_position "-11121 13683 241") L 10/10/2026 - 20:49:00: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:02: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:02: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:02: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "299") L 10/10/2026 - 20:49:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:03: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:03: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 20:49:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:49:04: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:04: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "355") L 10/10/2026 - 20:49:04: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:05: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11224 13885 715") (victim_position "-10846 13608 132") L 10/10/2026 - 20:49:06: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 20:49:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:09: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:09: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:49:09: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:10: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:11: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:11: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:11: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "270") L 10/10/2026 - 20:49:11: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:11: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:11: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "93") (realdamage "85") (weapon "quake_rl") L 10/10/2026 - 20:49:11: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-10980 13933 495") (victim_position "-11136 13624 168") L 10/10/2026 - 20:49:11: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:15: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:15: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 20:49:16: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:17: "goat simulator heineken<437><[U:1:362132459]>" picked up item "tf_ammo_pack" L 10/10/2026 - 20:49:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 20:49:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:49:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:18: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:18: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "100") (weapon "quake_rl") L 10/10/2026 - 20:49:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "24") (weapon "quake_rl") L 10/10/2026 - 20:49:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "26") (realdamage "2") (weapon "quake_rl") L 10/10/2026 - 20:49:21: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11049 13754 232") (victim_position "-11041 12367 163") L 10/10/2026 - 20:49:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "domination" against "pipipi<425><[U:1:161676149]>" L 10/10/2026 - 20:49:21: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:26: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:26: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:27: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:27: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 20:49:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 20:49:28: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:28: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "273") L 10/10/2026 - 20:49:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:33: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:33: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "48") (realdamage "7") (weapon "quake_rl") L 10/10/2026 - 20:49:33: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11074 13438 235") (victim_position "-10996 13838 168") L 10/10/2026 - 20:49:33: "pipipi<425><[U:1:161676149]>" triggered "revenge" against "goat simulator heineken<437><[U:1:362132459]>" L 10/10/2026 - 20:49:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:33: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:49:35: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 20:49:37: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:37: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:37: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 20:49:37: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:38: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:39: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:39: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 20:49:39: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 20:49:41: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:41: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:41: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "59") (realdamage "27") (weapon "quake_rl") L 10/10/2026 - 20:49:41: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11072 13837 508") (victim_position "-11171 13781 280") L 10/10/2026 - 20:49:41: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:49:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:49:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:44: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 20:49:45: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:45: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "112") (realdamage "107") (weapon "quake_rl") L 10/10/2026 - 20:49:45: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11057 13321 206") (victim_position "-11053 13403 172") L 10/10/2026 - 20:49:45: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:45: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "171") L 10/10/2026 - 20:49:51: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:51: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 20:49:51: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11044 13443 555") (victim_position "-11282 14050 127") L 10/10/2026 - 20:49:51: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "227") L 10/10/2026 - 20:49:57: "pipipi<425><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/10/2026 - 20:49:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:57: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:57: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 20:49:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "95") (realdamage "79") (weapon "quake_rl") L 10/10/2026 - 20:49:58: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11136 13504 168") (victim_position "-11143 13337 139") L 10/10/2026 - 20:49:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:49:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:49:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "90") (weapon "quake_rl") L 10/10/2026 - 20:49:58: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:49:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:05: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 20:50:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 20:50:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 20:50:08: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11113 13588 232") (victim_position "-11136 13662 234") L 10/10/2026 - 20:50:08: "goat simulator heineken<437><[U:1:362132459]>" picked up item "tf_ammo_pack" L 10/10/2026 - 20:50:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:08: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:50:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 20:50:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:50:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "60") (realdamage "45") (weapon "quake_rl") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-10950 13850 124") (victim_position "-11052 13590 290") L 10/10/2026 - 20:50:16: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:16: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:50:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:50:20: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:50:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "100") (realdamage "24") (weapon "quake_rl") L 10/10/2026 - 20:50:21: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11049 13729 232") (victim_position "-11196 14041 120") L 10/10/2026 - 20:50:21: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:50:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:26: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:26: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:26: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:26: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:50:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 20:50:30: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:30: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 20:50:30: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "73") (realdamage "58") (weapon "quake_rl") L 10/10/2026 - 20:50:30: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11031 13894 363") (victim_position "-10976 13938 217") L 10/10/2026 - 20:50:30: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:50:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 20:50:33: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:33: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 20:50:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "57") (realdamage "24") (weapon "quake_rl") L 10/10/2026 - 20:50:35: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11013 13916 303") (victim_position "-11146 13422 218") L 10/10/2026 - 20:50:36: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:50:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:38: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:38: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:38: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:50:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 20:50:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 20:50:41: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:41: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:41: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "53") (realdamage "29") (weapon "quake_rl") L 10/10/2026 - 20:50:41: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11238 13904 269") (victim_position "-11136 13465 190") L 10/10/2026 - 20:50:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:41: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:50:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:46: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:50:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:47: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:47: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 20:50:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:49: "pipipi<425><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/10/2026 - 20:50:49: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 20:50:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:51: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11043 13214 173") (victim_position "-11028 13324 175") L 10/10/2026 - 20:50:51: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:50:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:57: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:57: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 20:50:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:57: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 20:50:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "370") L 10/10/2026 - 20:50:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:50:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 20:50:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:50:59: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "101") (realdamage "62") (weapon "quake_rl") L 10/10/2026 - 20:51:01: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11061 13378 300") (victim_position "-10973 13077 153") L 10/10/2026 - 20:51:01: World triggered "mge_match_end" (winner "[U:1:362132459]") (loser "[U:1:161676149]") (winner_score "20") (loser_score "17")