L 10/10/2026 - 20:51:07: World triggered "meta_data" (matchid "261010205107e2c5") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 20:51:07: "pipipi<425><[U:1:161676149]>" changed role to "soldier" L 10/10/2026 - 20:51:07: "goat simulator heineken<437><[U:1:362132459]>" changed role to "soldier" L 10/10/2026 - 20:51:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 20:51:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 20:51:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:11: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:11: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "632") L 10/10/2026 - 20:51:11: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:11: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:11: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:12: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "world" (attacker_position "-11289 13669 120") (victim_position "-10854 13549 136") L 10/10/2026 - 20:51:12: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:51:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 20:51:16: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 20:51:17: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:17: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:17: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:51:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:17: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "72") (realdamage "52") (weapon "quake_rl") L 10/10/2026 - 20:51:17: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11085 13809 334") (victim_position "-11165 14030 135") L 10/10/2026 - 20:51:17: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:51:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:22: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:22: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:22: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 20:51:23: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 20:51:24: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:24: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 20:51:24: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "61") (realdamage "14") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:25: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-11248 13732 386") (victim_position "-11089 13510 232") L 10/10/2026 - 20:51:25: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:51:30: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 20:51:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:31: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:31: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 20:51:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 20:51:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:34: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:35: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:35: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:35: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "40") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:36: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:36: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:36: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "79") (realdamage "76") (weapon "quake_rl") L 10/10/2026 - 20:51:36: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11086 13702 276") (victim_position "-11293 13421 120") L 10/10/2026 - 20:51:36: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:51:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "68") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 20:51:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:51:41: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:41: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:41: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "84") (realdamage "82") (weapon "quake_rl") L 10/10/2026 - 20:51:41: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11218 13314 214") (victim_position "-11083 13646 232") L 10/10/2026 - 20:51:42: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:51:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:51:45: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:46: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:47: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:47: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "21") (realdamage "19") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:47: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-10902 13331 120") (victim_position "-11031 12988 308") L 10/10/2026 - 20:51:47: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:51:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:53: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:54: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:54: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 20:51:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:55: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:55: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "66") (realdamage "48") (weapon "quake_rl") L 10/10/2026 - 20:51:55: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-10985 13873 168") (victim_position "-11090 13411 168") L 10/10/2026 - 20:51:55: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:51:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 20:51:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 20:51:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:51:59: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:59: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:51:59: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "81") (weapon "shotgun_soldier") L 10/10/2026 - 20:51:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:51:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:51:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:00: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:00: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:00: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "80") (realdamage "47") (weapon "quake_rl") L 10/10/2026 - 20:52:00: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11225 13467 120") (victim_position "-11018 13235 120") L 10/10/2026 - 20:52:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:52:00: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:52:02: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:05: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 20:52:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 20:52:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 20:52:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:07: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:07: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "59") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:08: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-11022 13804 232") (victim_position "-11066 14142 179") L 10/10/2026 - 20:52:08: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:52:10: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:10: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:10: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:10: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 20:52:10: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:10: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:10: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:12: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "33") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:13: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:13: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:13: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "50") (realdamage "40") (weapon "quake_rl") L 10/10/2026 - 20:52:14: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11328 13654 266") (victim_position "-10853 13694 120") L 10/10/2026 - 20:52:14: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:52:18: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:18: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:18: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 20:52:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "105") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 20:52:19: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:20: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:20: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:20: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 20:52:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "37") (realdamage "35") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:21: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-11120 13761 270") (victim_position "-11086 13431 168") L 10/10/2026 - 20:52:21: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:52:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:23: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:24: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:24: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 20:52:24: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 20:52:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:25: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 20:52:26: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:29: "goat simulator heineken<437><[U:1:362132459]>" picked up item "tf_ammo_pack" L 10/10/2026 - 20:52:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:30: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:30: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:31: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:33: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:33: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "56") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:33: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:34: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "31") (realdamage "28") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:34: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-11054 13879 168") (victim_position "-11246 13659 120") L 10/10/2026 - 20:52:34: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:52:36: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:38: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:38: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 20:52:39: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:39: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:39: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 20:52:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 20:52:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "103") (realdamage "74") (weapon "quake_rl") (airshot "1") (height "250") L 10/10/2026 - 20:52:40: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11221 13814 283") (victim_position "-11054 13655 482") L 10/10/2026 - 20:52:40: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:52:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:43: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:43: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "278") L 10/10/2026 - 20:52:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 20:52:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:44: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:44: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:45: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:46: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:46: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:47: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:47: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "82") (realdamage "8") (weapon "quake_rl") L 10/10/2026 - 20:52:47: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11176 13345 187") (victim_position "-10975 13450 211") L 10/10/2026 - 20:52:47: "pipipi<425><[U:1:161676149]>" triggered "domination" against "goat simulator heineken<437><[U:1:362132459]>" L 10/10/2026 - 20:52:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:47: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 20:52:47: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:52:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 20:52:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:50: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:50: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "62") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:51: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "world" (attacker_position "-11044 12719 303") (victim_position "-11019 12982 120") L 10/10/2026 - 20:52:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "revenge" against "pipipi<425><[U:1:161676149]>" L 10/10/2026 - 20:52:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:51: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:52:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "412") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:55: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "78") (weapon "quake_rl") (airshot "1") (height "349") L 10/10/2026 - 20:52:56: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "44") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "62") (weapon "shotgun_soldier") L 10/10/2026 - 20:52:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:52:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "68") (realdamage "3") (weapon "quake_rl") L 10/10/2026 - 20:52:58: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11062 12696 264") (victim_position "-11178 12955 120") L 10/10/2026 - 20:52:58: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:53:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:03: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:03: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:05: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:05: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:05: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "81") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:06: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "59") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 20:53:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:09: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:09: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:09: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "52") (realdamage "24") (weapon "quake_rl") L 10/10/2026 - 20:53:09: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11263 12536 170") (victim_position "-11127 12303 120") L 10/10/2026 - 20:53:09: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:53:11: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:12: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:12: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 20:53:13: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:13: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:13: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 20:53:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 20:53:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 20:53:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "116") (realdamage "26") (weapon "quake_rl") (crit "mini") L 10/10/2026 - 20:53:16: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11227 12682 295") (victim_position "-11192 12711 161") L 10/10/2026 - 20:53:16: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:16: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:53:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:20: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 20:53:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 20:53:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:22: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:22: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:22: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 20:53:23: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:23: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:23: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "9") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:23: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-11240 13065 313") (victim_position "-11042 12401 170") L 10/10/2026 - 20:53:23: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:53:26: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 20:53:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:27: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:27: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "237") L 10/10/2026 - 20:53:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:28: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 20:53:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:29: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:29: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "92") (realdamage "59") (weapon "quake_rl") L 10/10/2026 - 20:53:29: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11095 12246 120") (victim_position "-10889 12686 151") L 10/10/2026 - 20:53:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:29: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 20:53:29: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:53:30: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 20:53:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:32: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:32: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 20:53:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 20:53:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:33: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:33: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:34: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:35: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:35: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 20:53:35: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:35: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "25") (realdamage "12") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:35: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-11225 13056 120") (victim_position "-10978 12727 389") L 10/10/2026 - 20:53:35: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:53:39: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:40: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "67") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:40: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "223") L 10/10/2026 - 20:53:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "112") (realdamage "80") (weapon "quake_rl") L 10/10/2026 - 20:53:41: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11081 12388 263") (victim_position "-11167 12387 276") L 10/10/2026 - 20:53:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:41: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:53:41: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:44: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:45: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 20:53:46: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:46: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:46: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 20:53:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:47: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:47: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:48: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:48: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 20:53:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "91") (realdamage "34") (weapon "quake_rl") (airshot "1") (height "200") L 10/10/2026 - 20:53:49: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11011 12644 232") (victim_position "-10909 13129 320") L 10/10/2026 - 20:53:49: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:53:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:51: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:52: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:52: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "47") (weapon "quake_rl") L 10/10/2026 - 20:53:52: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:52: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:52: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:53:52: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:53: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:53: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 20:53:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "90") (weapon "quake_rl") L 10/10/2026 - 20:53:53: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:54: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:54: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 20:53:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:53:54: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "world" (attacker_position "-11109 12278 677") (victim_position "-10983 12605 235") L 10/10/2026 - 20:53:54: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:53:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:59: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:53:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:53:59: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 20:54:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:00: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:00: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "242") L 10/10/2026 - 20:54:01: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:01: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 20:54:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:01: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:01: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "105") (realdamage "9") (weapon "quake_rl") L 10/10/2026 - 20:54:01: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11006 12561 271") (victim_position "-11064 12315 189") L 10/10/2026 - 20:54:01: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:54:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:04: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:05: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:05: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 20:54:05: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:05: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:05: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "33") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:05: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:06: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:06: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:06: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:54:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 20:54:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "58") (realdamage "19") (weapon "quake_rl") L 10/10/2026 - 20:54:09: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11218 12930 120") (victim_position "-10963 12843 120") L 10/10/2026 - 20:54:09: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:54:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "377") L 10/10/2026 - 20:54:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:54:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:15: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:15: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "62") (realdamage "51") (weapon "quake_rl") L 10/10/2026 - 20:54:15: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-10945 12699 520") (victim_position "-10887 12990 120") L 10/10/2026 - 20:54:15: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:54:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:19: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:19: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "107") (realdamage "97") (weapon "quake_rl") L 10/10/2026 - 20:54:21: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11169 12763 192") (victim_position "-11041 12592 239") L 10/10/2026 - 20:54:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:21: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:54:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:24: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:24: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:24: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 20:54:25: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:25: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:26: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:26: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:26: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 20:54:26: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:27: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:27: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:27: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:27: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "46") (realdamage "40") (weapon "quake_rl") L 10/10/2026 - 20:54:27: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11025 12750 232") (victim_position "-10916 13211 120") L 10/10/2026 - 20:54:28: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:54:28: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:31: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:32: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:32: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 20:54:33: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:33: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:34: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 20:54:34: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:35: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "52") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:36: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "73") (realdamage "21") (weapon "quake_rl") L 10/10/2026 - 20:54:36: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "quake_rl" (attacker_position "-11045 12639 247") (victim_position "-11073 12329 179") L 10/10/2026 - 20:54:36: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:54:41: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:41: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "194") L 10/10/2026 - 20:54:42: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:42: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:42: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "74") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:42: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:42: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 20:54:42: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:43: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:43: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:43: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:43: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:44: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:44: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:44: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "33") (realdamage "11") (weapon "quake_rl") L 10/10/2026 - 20:54:44: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11129 13022 181") (victim_position "-11056 12331 120") L 10/10/2026 - 20:54:44: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:54:47: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:48: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:49: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:49: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:49: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:49: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 20:54:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:50: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:50: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:50: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:50: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:51: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:51: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:51: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "63") (realdamage "59") (weapon "quake_rl") L 10/10/2026 - 20:54:51: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "quake_rl" (attacker_position "-11048 12918 287") (victim_position "-11124 12683 304") L 10/10/2026 - 20:54:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:51: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 20:54:51: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:54:51: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:53: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:54: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:54: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:54: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:54: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:55: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:55: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 20:54:56: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:56: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:56: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:57: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:54:57: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 20:54:57: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:54:58: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 20:54:58: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-11329 12706 311") (victim_position "-10940 13184 120") L 10/10/2026 - 20:54:58: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:55:02: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:02: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:03: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:03: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 20:55:03: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:03: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:03: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:03: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 20:55:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:04: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 20:55:04: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:04: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:04: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 20:55:04: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "world" (attacker_position "-11154 12448 223") (victim_position "-10957 12644 138") L 10/10/2026 - 20:55:04: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:55:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:07: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:55:07: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:08: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:08: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 20:55:08: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:08: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:09: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "24") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:10: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-10841 12779 120") (victim_position "-11072 12702 283") L 10/10/2026 - 20:55:10: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:10: "goat simulator heineken<437><[U:1:362132459]>" spawned as "soldier" L 10/10/2026 - 20:55:12: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:13: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 20:55:13: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:13: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:55:13: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:14: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "378") L 10/10/2026 - 20:55:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:14: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:14: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:14: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:15: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "53") (realdamage "51") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:15: "goat simulator heineken<437><[U:1:362132459]>" killed "pipipi<425><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "-11193 12828 120") (victim_position "-11006 13068 443") L 10/10/2026 - 20:55:15: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:15: "pipipi<425><[U:1:161676149]>" spawned as "soldier" L 10/10/2026 - 20:55:18: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:19: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:19: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 20:55:19: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:20: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:20: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 20:55:21: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:21: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:21: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "52") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 20:55:21: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 20:55:22: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:22: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:23: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 20:55:23: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:23: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:23: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "goat simulator heineken<437><[U:1:362132459]>" triggered "damage" against "pipipi<425><[U:1:161676149]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "pipipi<425><[U:1:161676149]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "pipipi<425><[U:1:161676149]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "pipipi<425><[U:1:161676149]>" triggered "damage" against "goat simulator heineken<437><[U:1:362132459]>" (damage "40") (realdamage "37") (weapon "shotgun_soldier") L 10/10/2026 - 20:55:24: "goat simulator heineken<437><[U:1:362132459]>" joined team "Spectator" L 10/10/2026 - 20:55:24: "pipipi<425><[U:1:161676149]>" killed "goat simulator heineken<437><[U:1:362132459]>" with "shotgun_soldier" (attacker_position "-11211 12262 120") (victim_position "-10901 12576 188") L 10/10/2026 - 20:55:24: World triggered "mge_match_end" (winner "[U:1:161676149]") (loser "[U:1:362132459]") (winner_score "20") (loser_score "17")