L 10/10/2026 - 22:29:59: World triggered "meta_data" (matchid "261010222959fca7") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 22:29:59: "libero<134><[U:1:172393250]>" changed role to "soldier" L 10/10/2026 - 22:29:59: "Pixel<135><[U:1:985198286]>" changed role to "soldier" L 10/10/2026 - 22:30:05: "libero<134><[U:1:172393250]>" say "its just bo7" L 10/10/2026 - 22:30:10: "Pixel<135><[U:1:985198286]>" say "not really, bo7" L 10/10/2026 - 22:30:19: "Pixel<135><[U:1:985198286]>" say "r when you are" L 10/10/2026 - 22:30:22: "libero<134><[U:1:172393250]>" say "cool im ready if u good" L 10/10/2026 - 22:30:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 22:30:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (realdamage "46") (weapon "quake_rl") L 10/10/2026 - 22:30:31: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11020 12596 232") (victim_position "-10743 12792 16") L 10/10/2026 - 22:30:31: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:30:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:30:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:30:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:30:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 22:30:35: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10825 12336 152") (victim_position "-11003 12710 235") L 10/10/2026 - 22:30:35: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:30:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:30:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:30:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "234") L 10/10/2026 - 22:30:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "37") (realdamage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:40: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11062 12598 232") (victim_position "-11254 12166 120") L 10/10/2026 - 22:30:40: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:30:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:30:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:30:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "100") (weapon "quake_rl") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "51") (realdamage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:46: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11027 13018 120") (victim_position "-11240 12725 120") L 10/10/2026 - 22:30:46: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:30:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "178") L 10/10/2026 - 22:30:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:30:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:30:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "16") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:30:54: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11054 13086 120") (victim_position "-10768 12559 113") L 10/10/2026 - 22:30:54: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:30:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:30:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:31:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:31:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:31:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (realdamage "33") (weapon "quake_rl") L 10/10/2026 - 22:31:02: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11433 12553 148") (victim_position "-11044 12876 214") L 10/10/2026 - 22:31:02: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:31:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:05: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:05: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 22:31:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:31:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "84") (realdamage "63") (weapon "quake_rl") L 10/10/2026 - 22:31:06: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11126 12995 554") (victim_position "-11188 13077 120") L 10/10/2026 - 22:31:06: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:31:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:31:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:31:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:31:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "84") (realdamage "45") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:12: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11118 13036 146") (victim_position "-10919 13089 182") L 10/10/2026 - 22:31:12: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:31:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:15: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:15: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "444") L 10/10/2026 - 22:31:15: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:15: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 22:31:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:16: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:16: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:31:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:31:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:18: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10951 12557 247") (victim_position "-10973 12757 172") L 10/10/2026 - 22:31:18: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:31:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:31:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:31:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:31:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:31:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (realdamage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:25: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11179 12322 120") (victim_position "-11123 12712 232") L 10/10/2026 - 22:31:25: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:31:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "25") (weapon "quake_rl") L 10/10/2026 - 22:31:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "33") (weapon "quake_rl") L 10/10/2026 - 22:31:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 22:31:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:31:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:31:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "33") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "23") (realdamage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:33: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11194 13262 120") (victim_position "-10999 13600 510") L 10/10/2026 - 22:31:33: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:31:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "57") (weapon "quake_rl") (airshot "1") (height "260") L 10/10/2026 - 22:31:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:31:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:31:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (realdamage "31") (weapon "quake_rl") L 10/10/2026 - 22:31:37: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10933 13003 229") (victim_position "-11074 13226 189") L 10/10/2026 - 22:31:37: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:31:37: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:31:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:31:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:41: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:41: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:31:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:31:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:31:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:31:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (realdamage "51") (weapon "quake_rl") L 10/10/2026 - 22:31:44: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11164 13091 481") (victim_position "-11286 13045 120") L 10/10/2026 - 22:31:44: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:31:44: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:31:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:31:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:50: "libero<134><[U:1:172393250]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:31:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:31:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (realdamage "111") (weapon "quake_rl") L 10/10/2026 - 22:31:52: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11181 12801 120") (victim_position "-11238 12862 120") L 10/10/2026 - 22:31:52: "libero<134><[U:1:172393250]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:31:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:53: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:31:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 22:31:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "quake_rl") L 10/10/2026 - 22:31:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:31:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:31:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:31:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (realdamage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:31:59: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11089 12869 232") (victim_position "-10943 13024 120") L 10/10/2026 - 22:32:00: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:32:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:32:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 22:32:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:32:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:32:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:07: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10904 12990 188") (victim_position "-11103 12615 232") L 10/10/2026 - 22:32:08: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:32:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:32:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:32:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 22:32:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "3") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:14: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11191 12396 120") (victim_position "-10645 13351 -164") L 10/10/2026 - 22:32:15: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "356") L 10/10/2026 - 22:32:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:17: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:17: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:32:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "287") L 10/10/2026 - 22:32:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:32:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (realdamage "13") (weapon "quake_rl") L 10/10/2026 - 22:32:19: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10914 12965 181") (victim_position "-11164 12859 161") L 10/10/2026 - 22:32:19: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:26: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:26: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 22:32:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 22:32:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:32:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "94") (realdamage "88") (weapon "quake_rl") L 10/10/2026 - 22:32:27: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11183 13100 120") (victim_position "-11062 12697 266") L 10/10/2026 - 22:32:27: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:32:28: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 22:32:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:32:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "36") (realdamage "27") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:34: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11531 13006 75") (victim_position "-11017 13037 148") L 10/10/2026 - 22:32:34: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 22:32:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:32:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "100") (realdamage "71") (weapon "quake_rl") L 10/10/2026 - 22:32:37: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11276 13408 177") (victim_position "-11202 13743 120") L 10/10/2026 - 22:32:37: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:32:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 22:32:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:41: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:41: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:32:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (realdamage "97") (weapon "quake_rl") L 10/10/2026 - 22:32:42: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11206 12615 120") (victim_position "-11154 12732 120") L 10/10/2026 - 22:32:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:42: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:32:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:32:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:32:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "87") (realdamage "26") (weapon "quake_rl") L 10/10/2026 - 22:32:46: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11273 12754 120") (victim_position "-11376 12544 339") L 10/10/2026 - 22:32:46: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:32:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:46: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:32:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:49: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:49: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:32:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (realdamage "11") (weapon "quake_rl") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11052 12925 268") (victim_position "-11148 12777 155") L 10/10/2026 - 22:32:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:50: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:32:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:32:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:32:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:32:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 22:32:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:56: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:56: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "86") (realdamage "80") (weapon "shotgun_soldier") L 10/10/2026 - 22:32:57: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11031 13801 232") (victim_position "-11041 13631 232") L 10/10/2026 - 22:32:57: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:32:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:32:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:32:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "37") (weapon "quake_rl") L 10/10/2026 - 22:33:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:33:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:33:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:33:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "85") (realdamage "49") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:02: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10849 13429 460") (victim_position "-10917 13593 456") L 10/10/2026 - 22:33:02: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:33:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:33:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:33:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:33:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:09: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:09: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (realdamage "3") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:09: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10883 13055 120") (victim_position "-10414 13124 170") L 10/10/2026 - 22:33:09: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:33:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:33:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:33:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 22:33:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:15: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:15: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (realdamage "5") (weapon "quake_rl") L 10/10/2026 - 22:33:16: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11051 13660 232") (victim_position "-11090 13347 168") L 10/10/2026 - 22:33:16: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:33:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:33:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:20: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:20: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:33:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:33:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:33:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:22: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:22: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (realdamage "35") (weapon "quake_rl") L 10/10/2026 - 22:33:22: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11165 13901 198") (victim_position "-10991 13840 168") L 10/10/2026 - 22:33:23: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:33:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:33:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 22:33:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:31: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:33:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "46") (realdamage "43") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:32: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11193 13315 120") (victim_position "-10895 13403 120") L 10/10/2026 - 22:33:33: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:33:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:33:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:33:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:33:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (realdamage "27") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:39: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10895 13735 340") (victim_position "-10954 13341 120") L 10/10/2026 - 22:33:39: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:172393250]") (winner_score "20") (loser_score "11")