L 10/10/2026 - 22:33:46: World triggered "meta_data" (matchid "261010223346d99e") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 22:33:46: "libero<134><[U:1:172393250]>" changed role to "soldier" L 10/10/2026 - 22:33:46: "Pixel<135><[U:1:985198286]>" changed role to "soldier" L 10/10/2026 - 22:33:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "101") (weapon "quake_rl") L 10/10/2026 - 22:33:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:33:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:33:50: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-11161 12861 215") (victim_position "-11243 12856 277") L 10/10/2026 - 22:33:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:51: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:33:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "359") L 10/10/2026 - 22:33:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:33:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:33:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:33:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:33:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (realdamage "53") (weapon "shotgun_soldier") L 10/10/2026 - 22:33:57: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11202 13453 120") (victim_position "-11031 13400 168") L 10/10/2026 - 22:33:57: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:33:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "301") L 10/10/2026 - 22:34:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 22:34:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "91") (realdamage "79") (weapon "quake_rl") L 10/10/2026 - 22:34:01: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11007 13149 173") (victim_position "-10873 13080 152") L 10/10/2026 - 22:34:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 22:34:01: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:34:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:34:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:34:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:06: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:06: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "3") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 22:34:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:09: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:09: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (realdamage "2") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:09: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11478 13465 25") (victim_position "-11051 13855 168") L 10/10/2026 - 22:34:09: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:34:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 22:34:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:34:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (realdamage "94") (weapon "quake_rl") L 10/10/2026 - 22:34:14: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11167 13297 183") (victim_position "-10930 13357 286") L 10/10/2026 - 22:34:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:14: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:34:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:34:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:34:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:34:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 22:34:20: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11169 12996 120") (victim_position "-10947 12948 129") L 10/10/2026 - 22:34:20: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:34:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:34:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:34:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:34:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:34:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "40") (realdamage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:30: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10853 13573 120") (victim_position "-11119 14043 144") L 10/10/2026 - 22:34:30: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:34:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:34:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:34:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:34:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:34:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "84") (realdamage "48") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:35: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11094 13550 232") (victim_position "-11143 13358 290") L 10/10/2026 - 22:34:35: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:34:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 22:34:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10940 13212 122") (victim_position "-11010 13093 120") L 10/10/2026 - 22:34:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:39: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:34:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:41: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:41: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:34:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 22:34:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:34:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (realdamage "26") (weapon "quake_rl") L 10/10/2026 - 22:34:43: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10680 13209 251") (victim_position "-11203 12889 120") L 10/10/2026 - 22:34:44: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:34:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 22:34:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:34:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:34:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "47") (realdamage "28") (weapon "shotgun_soldier") L 10/10/2026 - 22:34:51: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11087 12704 232") (victim_position "-10684 12699 90") L 10/10/2026 - 22:34:51: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:34:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "33") (weapon "quake_rl") L 10/10/2026 - 22:34:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:56: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:56: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "44") (weapon "quake_rl") L 10/10/2026 - 22:34:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 22:34:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:34:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:34:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:34:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:34:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "108") (realdamage "99") (weapon "quake_rl") L 10/10/2026 - 22:34:58: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11085 12789 284") (victim_position "-11191 12769 120") L 10/10/2026 - 22:34:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:34:58: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:35:02: "libero<134><[U:1:172393250]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:35:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "105") (realdamage "94") (weapon "quake_rl") L 10/10/2026 - 22:35:04: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11173 12703 224") (victim_position "-10941 12599 120") L 10/10/2026 - 22:35:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:05: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "90") (weapon "quake_rl") L 10/10/2026 - 22:35:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 22:35:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (realdamage "85") (weapon "quake_rl") L 10/10/2026 - 22:35:09: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11022 12569 410") (victim_position "-10925 12186 263") L 10/10/2026 - 22:35:09: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:35:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:35:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:35:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 22:35:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:35:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "96") (realdamage "74") (weapon "quake_rl") L 10/10/2026 - 22:35:14: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11138 13082 221") (victim_position "-11177 12673 168") L 10/10/2026 - 22:35:14: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:35:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:35:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 22:35:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:22: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:22: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:23: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11094 13586 232") (victim_position "-10949 14031 120") L 10/10/2026 - 22:35:23: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 22:35:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:35:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (realdamage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:32: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11090 13471 268") (victim_position "-11314 13450 192") L 10/10/2026 - 22:35:32: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:35:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:35:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 22:35:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:35:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:35:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:38: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11005 13160 120") (victim_position "-10952 13019 120") L 10/10/2026 - 22:35:38: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:35:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:35:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "97") (weapon "quake_rl") L 10/10/2026 - 22:35:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:35:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "52") (weapon "quake_rl") L 10/10/2026 - 22:35:45: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11260 14055 385") (victim_position "-11085 13738 232") L 10/10/2026 - 22:35:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:45: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:35:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:35:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:35:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "384") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "27") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:49: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:49: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "40") (weapon "quake_rl") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (realdamage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:49: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10967 13306 160") (victim_position "-10741 13000 636") L 10/10/2026 - 22:35:49: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "308") L 10/10/2026 - 22:35:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "39") (weapon "quake_rl") L 10/10/2026 - 22:35:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:35:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "39") (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "109") (realdamage "2") (weapon "quake_rl") L 10/10/2026 - 22:35:55: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11178 13217 120") (victim_position "-11244 13049 120") L 10/10/2026 - 22:35:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:56: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:35:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "247") L 10/10/2026 - 22:35:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:35:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:35:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:35:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:36:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "77") (realdamage "10") (weapon "quake_rl") L 10/10/2026 - 22:36:01: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11126 13166 120") (victim_position "-11280 12977 120") L 10/10/2026 - 22:36:01: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:36:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "101") (weapon "quake_rl") L 10/10/2026 - 22:36:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:05: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:05: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:36:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:06: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:06: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:36:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "12") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (realdamage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:07: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10910 13418 279") (victim_position "-10967 13010 120") L 10/10/2026 - 22:36:07: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:36:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:36:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:36:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:36:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:36:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:14: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11243 12929 120") (victim_position "-10963 12904 191") L 10/10/2026 - 22:36:15: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:36:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:36:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:36:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:36:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:36:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "44") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (realdamage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:23: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11581 12804 -211") (victim_position "-11253 12826 120") L 10/10/2026 - 22:36:23: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:36:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:26: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:26: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 22:36:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:36:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "57") (realdamage "31") (weapon "quake_rl") L 10/10/2026 - 22:36:30: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11005 12692 355") (victim_position "-10968 13180 188") L 10/10/2026 - 22:36:30: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:36:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 22:36:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:36:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:39: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:36:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (realdamage "43") (weapon "quake_rl") L 10/10/2026 - 22:36:40: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11067 12899 168") (victim_position "-10760 13162 114") L 10/10/2026 - 22:36:40: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:36:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "quake_rl") L 10/10/2026 - 22:36:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:36:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:36:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (realdamage "28") (weapon "quake_rl") L 10/10/2026 - 22:36:48: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11116 12818 270") (victim_position "-10991 13293 120") L 10/10/2026 - 22:36:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:48: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:36:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:36:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:51: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:51: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:36:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:36:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:36:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "242") L 10/10/2026 - 22:36:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "3") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:36:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:36:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "19") (realdamage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:36:59: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11732 13314 22") (victim_position "-11209 12932 143") L 10/10/2026 - 22:36:59: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 22:37:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 22:37:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:37:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "10") (realdamage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:04: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10963 12702 120") (victim_position "-10924 13586 719") L 10/10/2026 - 22:37:04: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:37:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 22:37:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:37:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:37:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (realdamage "29") (weapon "quake_rl") (airshot "1") (height "365") L 10/10/2026 - 22:37:09: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11314 12676 120") (victim_position "-11093 12775 597") L 10/10/2026 - 22:37:09: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:09: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 22:37:09: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:37:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:37:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (realdamage "42") (weapon "quake_rl") L 10/10/2026 - 22:37:14: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11204 13219 263") (victim_position "-11064 13143 165") L 10/10/2026 - 22:37:14: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:37:14: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:17: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:17: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:37:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:37:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "101") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "377") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11183 13085 282") (victim_position "-11190 12813 497") L 10/10/2026 - 22:37:18: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:37:19: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:37:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:22: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:22: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 22:37:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:37:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (realdamage "58") (weapon "quake_rl") L 10/10/2026 - 22:37:23: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10956 13695 281") (victim_position "-11253 13448 216") L 10/10/2026 - 22:37:23: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:37:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 22:37:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:37:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "42") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:30: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10857 13375 120") (victim_position "-11117 13264 188") L 10/10/2026 - 22:37:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:37:30: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "quake_rl") L 10/10/2026 - 22:37:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "27") (weapon "quake_rl") L 10/10/2026 - 22:37:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "quake_rl") L 10/10/2026 - 22:37:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "42") (weapon "quake_rl") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:40: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11109 12808 232") (victim_position "-11081 13172 120") L 10/10/2026 - 22:37:40: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:37:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:37:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "47") (weapon "quake_rl") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:37:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "35") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "27") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10911 12993 120") (victim_position "-11084 12580 239") L 10/10/2026 - 22:37:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:48: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:37:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:37:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:37:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:37:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:37:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:37:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "89") (realdamage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:37:55: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11107 13136 124") (victim_position "-11098 13210 120") L 10/10/2026 - 22:37:55: World triggered "mge_match_end" (winner "[U:1:172393250]") (loser "[U:1:985198286]") (winner_score "20") (loser_score "18")