L 10/10/2026 - 22:38:02: World triggered "meta_data" (matchid "261010223802c849") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 22:38:02: "libero<134><[U:1:172393250]>" changed role to "soldier" L 10/10/2026 - 22:38:02: "Pixel<135><[U:1:985198286]>" changed role to "soldier" L 10/10/2026 - 22:38:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "454") L 10/10/2026 - 22:38:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:03: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:03: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "526") L 10/10/2026 - 22:38:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:05: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-10975 12652 168") (victim_position "-10564 13871 -41") L 10/10/2026 - 22:38:05: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:38:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:38:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:38:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "21") (weapon "quake_rl") L 10/10/2026 - 22:38:09: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11274 12605 457") (victim_position "-11067 12780 301") L 10/10/2026 - 22:38:10: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:38:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:38:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "223") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "46") (realdamage "28") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:13: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11169 12714 120") (victim_position "-11477 12777 443") L 10/10/2026 - 22:38:13: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:38:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:16: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:16: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:38:17: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:17: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 22:38:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "39") (weapon "quake_rl") L 10/10/2026 - 22:38:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:38:21: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10464 13146 -92") (victim_position "-10815 12726 120") L 10/10/2026 - 22:38:21: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:38:22: "libero<134><[U:1:172393250]>" say "omg" L 10/10/2026 - 22:38:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:38:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:26: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:26: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:38:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:38:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (realdamage "101") (weapon "quake_rl") L 10/10/2026 - 22:38:27: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10967 12709 314") (victim_position "-11120 12757 280") L 10/10/2026 - 22:38:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:27: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:38:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:38:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:38:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:38:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 22:38:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "14") (weapon "quake_rl") L 10/10/2026 - 22:38:32: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11176 12690 120") (victim_position "-10946 13225 271") L 10/10/2026 - 22:38:32: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:38:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 22:38:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:38:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (realdamage "55") (weapon "quake_rl") L 10/10/2026 - 22:38:36: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11185 12845 157") (victim_position "-11219 13009 161") L 10/10/2026 - 22:38:36: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:38:36: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:38:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 22:38:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "28") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:41: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:41: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "41") (realdamage "39") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:41: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11087 13545 232") (victim_position "-10979 13029 165") L 10/10/2026 - 22:38:41: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:38:41: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:38:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:38:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:38:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "shotgun_soldier") L 10/10/2026 - 22:38:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "80") (realdamage "37") (weapon "quake_rl") L 10/10/2026 - 22:38:49: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11067 13527 232") (victim_position "-11088 13265 120") L 10/10/2026 - 22:38:49: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:38:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:51: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:51: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "502") L 10/10/2026 - 22:38:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:38:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "426") L 10/10/2026 - 22:38:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "283") L 10/10/2026 - 22:38:52: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-11087 13579 515") (victim_position "-11130 13506 710") L 10/10/2026 - 22:38:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:52: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:38:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "400") L 10/10/2026 - 22:38:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:38:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:38:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:38:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "97") (weapon "quake_rl") L 10/10/2026 - 22:38:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:38:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (realdamage "3") (weapon "quake_rl") L 10/10/2026 - 22:39:00: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11035 13547 232") (victim_position "-11420 13480 19") L 10/10/2026 - 22:39:00: "libero<134><[U:1:172393250]>" triggered "domination" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:39:00: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:39:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:39:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "90") (weapon "quake_rl") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "32") (realdamage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11242 13421 120") (victim_position "-10901 13678 310") L 10/10/2026 - 22:39:08: "Pixel<135><[U:1:985198286]>" triggered "revenge" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:39:08: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 22:39:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:15: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:15: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "43") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (realdamage "2") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:17: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10977 13157 120") (victim_position "-10998 13455 232") L 10/10/2026 - 22:39:17: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:39:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:20: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:20: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:39:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (realdamage "67") (weapon "quake_rl") L 10/10/2026 - 22:39:23: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-10847 13548 120") (victim_position "-10823 12965 120") L 10/10/2026 - 22:39:23: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:39:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "76") (weapon "quake_rl") (airshot "1") (height "314") L 10/10/2026 - 22:39:26: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:26: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:39:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 22:39:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:39:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "23") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:28: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11571 13548 81") (victim_position "-11175 13203 120") L 10/10/2026 - 22:39:29: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "quake_rl") L 10/10/2026 - 22:39:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:39:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:39:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:39:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "45") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (realdamage "73") (weapon "shotgun_soldier") L 10/10/2026 - 22:39:40: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10808 12566 120") (victim_position "-11073 12681 232") L 10/10/2026 - 22:39:40: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "28") (weapon "quake_rl") L 10/10/2026 - 22:39:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:39:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "108") (realdamage "71") (weapon "quake_rl") L 10/10/2026 - 22:39:48: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10966 12964 186") (victim_position "-10937 13153 225") L 10/10/2026 - 22:39:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:48: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:51: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:51: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:39:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:39:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 22:39:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (realdamage "23") (weapon "quake_rl") L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10898 13095 187") (victim_position "-10953 13147 207") L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:39:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:53: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:39:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:39:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:39:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 22:39:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:40:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "52") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "48") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:04: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11441 13145 -91") (victim_position "-11179 12985 120") L 10/10/2026 - 22:40:04: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:40:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:40:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:40:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (realdamage "26") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10941 13263 120") (victim_position "-10960 13431 464") L 10/10/2026 - 22:40:08: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:40:08: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:40:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 22:40:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:14: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:40:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:40:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "47") (realdamage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:20: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11051 12741 232") (victim_position "-10823 13103 170") L 10/10/2026 - 22:40:20: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:40:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 22:40:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:40:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "45") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:25: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11034 12569 253") (victim_position "-10940 12258 250") L 10/10/2026 - 22:40:25: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:40:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:40:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 22:40:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:40:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "98") (realdamage "54") (weapon "quake_rl") L 10/10/2026 - 22:40:30: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10715 12965 121") (victim_position "-11033 12868 315") L 10/10/2026 - 22:40:30: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:40:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:40:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:40:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "18") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:35: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10779 12759 219") (victim_position "-11092 13172 120") L 10/10/2026 - 22:40:36: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:40:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "87") (weapon "quake_rl") L 10/10/2026 - 22:40:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:40:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "40") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 22:40:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (realdamage "37") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11111 12804 232") (victim_position "-11154 12634 120") L 10/10/2026 - 22:40:41: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:40:41: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:40:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:40:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 22:40:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:40:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 22:40:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "58") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:52: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10943 13427 167") (victim_position "-10846 13626 120") L 10/10/2026 - 22:40:52: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:40:52: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:40:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:40:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "90") (weapon "quake_rl") L 10/10/2026 - 22:40:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:40:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:40:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "10") (realdamage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:40:59: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11001 12607 232") (victim_position "-10981 13591 606") L 10/10/2026 - 22:40:59: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:41:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") (airshot "1") (height "187") L 10/10/2026 - 22:41:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 22:41:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:03: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:03: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:41:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:06: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:06: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "21") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:06: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11301 13707 189") (victim_position "-11361 13480 3") L 10/10/2026 - 22:41:06: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:41:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:41:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:41:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:09: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:09: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:41:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:41:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (realdamage "2") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:12: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10913 13980 120") (victim_position "-11067 13747 232") L 10/10/2026 - 22:41:12: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:41:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:15: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:15: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:41:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:15: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:15: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (realdamage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:16: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11052 13562 241") (victim_position "-10887 13710 193") L 10/10/2026 - 22:41:16: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:41:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:41:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:41:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:41:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:41:22: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:41:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (realdamage "28") (weapon "quake_rl") L 10/10/2026 - 22:41:24: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11070 13573 232") (victim_position "-11426 13528 46") L 10/10/2026 - 22:41:24: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:41:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:41:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:41:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:41:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "100") (weapon "quake_rl") L 10/10/2026 - 22:41:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:29: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-10975 13472 168") (victim_position "-11484 13028 -126") L 10/10/2026 - 22:41:30: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:41:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:41:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:41:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:41:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "96") (weapon "quake_rl") L 10/10/2026 - 22:41:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "22") (realdamage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:36: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11464 13482 30") (victim_position "-11136 13517 168") L 10/10/2026 - 22:41:36: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:172393250]") (winner_score "20") (loser_score "13")