L 10/10/2026 - 22:41:43: World triggered "meta_data" (matchid "2610102241432ea0") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 22:41:43: "libero<134><[U:1:172393250]>" changed role to "soldier" L 10/10/2026 - 22:41:43: "Pixel<135><[U:1:985198286]>" changed role to "soldier" L 10/10/2026 - 22:41:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:41:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:41:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:41:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "108") (realdamage "54") (weapon "quake_rl") L 10/10/2026 - 22:41:46: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-10975 13627 210") (victim_position "-10831 13767 206") L 10/10/2026 - 22:41:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:46: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:41:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 22:41:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:41:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:41:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "52") (realdamage "28") (weapon "shotgun_soldier") L 10/10/2026 - 22:41:57: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11230 13195 120") (victim_position "-11158 13323 120") L 10/10/2026 - 22:41:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:41:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:41:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:41:57: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:41:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:42:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "93") (weapon "quake_rl") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "26") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "40") (realdamage "31") (weapon "quake_rl") L 10/10/2026 - 22:42:04: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11227 13008 120") (victim_position "-11313 13633 173") L 10/10/2026 - 22:42:04: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:42:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:42:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:42:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:42:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "88") (realdamage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:12: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11088 12700 232") (victim_position "-11070 12811 261") L 10/10/2026 - 22:42:12: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:42:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:42:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "101") (weapon "quake_rl") L 10/10/2026 - 22:42:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (realdamage "61") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:19: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11113 12595 232") (victim_position "-11157 12797 160") L 10/10/2026 - 22:42:20: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:42:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:22: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:22: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:42:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 22:42:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:42:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:42:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:26: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10979 12230 218") (victim_position "-11048 12513 238") L 10/10/2026 - 22:42:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:26: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:42:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:42:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "82") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (realdamage "46") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:33: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10910 12339 120") (victim_position "-11064 12578 232") L 10/10/2026 - 22:42:33: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:42:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:42:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 22:42:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:42:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "33") (realdamage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:39: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11024 12740 232") (victim_position "-10979 13307 141") L 10/10/2026 - 22:42:39: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:42:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:42:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:42:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:42:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:42:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:42:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:45: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11117 13112 120") (victim_position "-11089 12682 243") L 10/10/2026 - 22:42:45: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:42:45: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:42:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:42:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:42:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "80") (weapon "quake_rl") L 10/10/2026 - 22:42:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:42:51: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:51: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (realdamage "85") (weapon "quake_rl") (airshot "1") (height "274") L 10/10/2026 - 22:42:51: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11099 12607 366") (victim_position "-11143 12840 442") L 10/10/2026 - 22:42:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:51: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:42:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:42:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:42:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:42:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:42:55: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-11090 12948 228") (victim_position "-11005 12985 124") L 10/10/2026 - 22:42:55: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:42:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:55: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:42:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:42:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:42:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "25") (weapon "quake_rl") L 10/10/2026 - 22:43:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "Pixel<135><[U:1:985198286]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:43:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "19") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:01: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:01: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "71") (weapon "quake_rl") (airshot "1") (height "372") L 10/10/2026 - 22:43:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (realdamage "44") (weapon "quake_rl") (airshot "1") (height "261") L 10/10/2026 - 22:43:02: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11134 13043 120") (victim_position "-11028 12438 430") L 10/10/2026 - 22:43:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "32") (weapon "quake_rl") L 10/10/2026 - 22:43:03: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:43:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:43:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:43:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:43:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:43:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "86") (realdamage "21") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:19: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10797 12809 160") (victim_position "-10706 12826 23") L 10/10/2026 - 22:43:19: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:43:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:43:22: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:22: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:43:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "351") L 10/10/2026 - 22:43:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:25: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:25: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (realdamage "26") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:25: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11137 12954 197") (victim_position "-11269 13401 120") L 10/10/2026 - 22:43:25: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:43:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "60") (weapon "quake_rl") (airshot "1") (height "540") L 10/10/2026 - 22:43:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:43:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 22:43:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:43:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (realdamage "32") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:30: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10910 12998 262") (victim_position "-11210 13025 120") L 10/10/2026 - 22:43:30: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:43:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") (airshot "1") (height "446") L 10/10/2026 - 22:43:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:43:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:34: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:34: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:43:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:43:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "83") (realdamage "56") (weapon "quake_rl") L 10/10/2026 - 22:43:36: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11081 13096 307") (victim_position "-11156 13017 152") L 10/10/2026 - 22:43:36: "libero<134><[U:1:172393250]>" triggered "domination" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:43:36: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:43:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:43:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:43:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:41: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:41: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:43:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:41: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:41: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "38") (realdamage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:43: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10678 12746 69") (victim_position "-11035 12436 168") L 10/10/2026 - 22:43:43: "Pixel<135><[U:1:985198286]>" triggered "revenge" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:43:43: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:43:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:43:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:46: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:46: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:43:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:43:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:43:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "51") (realdamage "40") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:48: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10860 12707 120") (victim_position "-10970 12618 263") L 10/10/2026 - 22:43:48: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:43:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:43:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:43:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "44") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "373") L 10/10/2026 - 22:43:53: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11096 12876 217") (victim_position "-11160 12904 493") L 10/10/2026 - 22:43:54: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:43:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:56: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:56: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "204") L 10/10/2026 - 22:43:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:43:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:43:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:43:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:43:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "55") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "82") (realdamage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:00: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11246 13544 120") (victim_position "-11059 13464 232") L 10/10/2026 - 22:44:00: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:44:00: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:03: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:03: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 22:44:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:44:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:44:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (realdamage "54") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:05: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11239 13335 120") (victim_position "-11027 13123 120") L 10/10/2026 - 22:44:05: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:09: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:09: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:44:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:44:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 22:44:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:44:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "28") (realdamage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:12: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11099 13586 232") (victim_position "-11662 13616 170") L 10/10/2026 - 22:44:12: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:44:12: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:44:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "338") L 10/10/2026 - 22:44:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "303") L 10/10/2026 - 22:44:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "9") (realdamage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:17: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10675 13246 -122") (victim_position "-11382 13202 -81") L 10/10/2026 - 22:44:18: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "37") (weapon "quake_rl") L 10/10/2026 - 22:44:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 22:44:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "35") (weapon "quake_rl") L 10/10/2026 - 22:44:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:26: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "27") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:28: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10796 12981 -59") (victim_position "-10816 12881 -34") L 10/10/2026 - 22:44:28: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "303") L 10/10/2026 - 22:44:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 22:44:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "91") (realdamage "74") (weapon "quake_rl") L 10/10/2026 - 22:44:32: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11002 12693 481") (victim_position "-11130 13009 124") L 10/10/2026 - 22:44:32: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "64") (weapon "quake_rl") L 10/10/2026 - 22:44:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:44:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:44:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:44:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "29") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:37: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11157 12991 120") (victim_position "-10798 12967 244") L 10/10/2026 - 22:44:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "57") (weapon "quake_rl") L 10/10/2026 - 22:44:37: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:44:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "quake_rl") L 10/10/2026 - 22:44:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:44:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "100") (realdamage "94") (weapon "quake_rl") L 10/10/2026 - 22:44:42: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11067 12746 232") (victim_position "-11201 13056 120") L 10/10/2026 - 22:44:43: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:44:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "25") (weapon "quake_rl") L 10/10/2026 - 22:44:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:44:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:44:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:47: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:47: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 22:44:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:44:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:49: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:44:49: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "33") (realdamage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:44:49: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11222 12400 120") (victim_position "-11020 12342 120") L 10/10/2026 - 22:44:49: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:44:54: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:54: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "104") (weapon "quake_rl") L 10/10/2026 - 22:44:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "95") (realdamage "57") (weapon "quake_rl") L 10/10/2026 - 22:44:55: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11189 12426 154") (victim_position "-11013 12764 367") L 10/10/2026 - 22:44:55: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:44:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:44:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:44:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:44:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:44:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:45:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:45:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "304") L 10/10/2026 - 22:45:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "17") (realdamage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:02: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11225 13018 120") (victim_position "-10670 12938 168") L 10/10/2026 - 22:45:02: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:45:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 22:45:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "100") (weapon "quake_rl") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:07: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:07: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "101") (weapon "quake_rl") L 10/10/2026 - 22:45:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:08: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11033 13451 362") (victim_position "-10946 13162 120") L 10/10/2026 - 22:45:09: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:45:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:12: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:12: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:45:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:45:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:45:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:45:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:15: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:15: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (realdamage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:15: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10829 13375 120") (victim_position "-10843 12866 341") L 10/10/2026 - 22:45:15: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:45:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:45:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 22:45:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "78") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:20: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:20: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:45:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:45:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:25: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:25: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "29") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:25: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10974 13229 124") (victim_position "-10510 13016 -17") L 10/10/2026 - 22:45:25: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:45:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:28: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:28: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:45:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:45:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:45:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 22:45:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "34") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "36") (realdamage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:32: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10940 13051 120") (victim_position "-11026 13550 232") L 10/10/2026 - 22:45:33: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:45:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:45:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:45:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:45:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "70") (realdamage "61") (weapon "quake_rl") L 10/10/2026 - 22:45:38: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11220 13125 120") (victim_position "-11714 13164 -98") L 10/10/2026 - 22:45:38: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:45:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 22:45:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:45:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:45:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 22:45:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (realdamage "42") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:44: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11214 13889 260") (victim_position "-11076 13654 359") L 10/10/2026 - 22:45:44: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:172393250]") (winner_score "20") (loser_score "16")