L 10/10/2026 - 22:45:50: World triggered "meta_data" (matchid "261010224550c4df") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 22:45:50: "libero<134><[U:1:172393250]>" changed role to "soldier" L 10/10/2026 - 22:45:50: "Pixel<135><[U:1:985198286]>" changed role to "soldier" L 10/10/2026 - 22:45:52: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:52: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "430") L 10/10/2026 - 22:45:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "304") L 10/10/2026 - 22:45:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:52: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11057 13226 817") (victim_position "-11041 13212 122") L 10/10/2026 - 22:45:52: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:45:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "43") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:45:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:45:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:45:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:45:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "80") (realdamage "39") (weapon "shotgun_soldier") L 10/10/2026 - 22:45:58: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10963 13222 179") (victim_position "-11019 12968 120") L 10/10/2026 - 22:45:58: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 22:46:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:03: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "world" (attacker_position "-11163 13245 152") (victim_position "-10840 13561 133") L 10/10/2026 - 22:46:03: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:46:06: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:06: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:46:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "quake_rl") L 10/10/2026 - 22:46:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "28") (weapon "quake_rl") L 10/10/2026 - 22:46:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "32") (weapon "quake_rl") L 10/10/2026 - 22:46:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:12: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:12: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "82") (realdamage "32") (weapon "quake_rl") L 10/10/2026 - 22:46:14: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11079 13559 232") (victim_position "-11109 13265 120") L 10/10/2026 - 22:46:14: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 22:46:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:18: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:18: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (realdamage "84") (weapon "quake_rl") L 10/10/2026 - 22:46:19: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10906 13731 147") (victim_position "-10862 13963 134") L 10/10/2026 - 22:46:19: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:46:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:46:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:46:22: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:22: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:22: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:22: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:46:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:23: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:23: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "64") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:24: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:24: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "5") (realdamage "2") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:25: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10929 13611 120") (victim_position "-10861 13044 120") L 10/10/2026 - 22:46:26: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:46:28: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "110") (weapon "quake_rl") L 10/10/2026 - 22:46:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:29: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:29: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:46:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "69") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "98") (realdamage "87") (weapon "quake_rl") L 10/10/2026 - 22:46:30: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11268 13539 167") (victim_position "-11116 13185 120") L 10/10/2026 - 22:46:30: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:46:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "65") (weapon "quake_rl") (airshot "1") (height "195") L 10/10/2026 - 22:46:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 22:46:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:46:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:35: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:35: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (realdamage "33") (weapon "quake_rl") L 10/10/2026 - 22:46:35: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11020 13673 250") (victim_position "-11110 13136 167") L 10/10/2026 - 22:46:35: "Pixel<135><[U:1:985198286]>" triggered "domination" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:46:35: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:46:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "79") (weapon "quake_rl") (airshot "1") (height "332") L 10/10/2026 - 22:46:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:37: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:37: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "quake_rl") L 10/10/2026 - 22:46:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "95") (weapon "quake_rl") L 10/10/2026 - 22:46:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "71") (realdamage "10") (weapon "quake_rl") L 10/10/2026 - 22:46:38: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-10856 13138 145") (victim_position "-10920 12973 203") L 10/10/2026 - 22:46:38: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:46:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "175") L 10/10/2026 - 22:46:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 22:46:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (realdamage "37") (weapon "quake_rl") L 10/10/2026 - 22:46:43: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11007 13374 515") (victim_position "-11253 13469 165") L 10/10/2026 - 22:46:43: "libero<134><[U:1:172393250]>" triggered "revenge" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:46:43: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:47: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:47: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:46:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:48: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:46:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:46:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "101") (realdamage "75") (weapon "quake_rl") L 10/10/2026 - 22:46:49: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11089 13328 186") (victim_position "-10792 13203 262") L 10/10/2026 - 22:46:49: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:46:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:46:54: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:54: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:54: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 22:46:54: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:55: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "21") (realdamage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:46:55: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11126 13324 142") (victim_position "-10754 12864 124") L 10/10/2026 - 22:46:55: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:46:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:58: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:58: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:46:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:46:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:46:59: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:46:59: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:47:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 22:47:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:00: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "109") (realdamage "62") (weapon "quake_rl") L 10/10/2026 - 22:47:01: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11219 13416 120") (victim_position "-11214 13584 120") L 10/10/2026 - 22:47:01: "libero<134><[U:1:172393250]>" triggered "domination" against "Pixel<135><[U:1:985198286]>" L 10/10/2026 - 22:47:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:01: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:47:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:04: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:04: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "459") L 10/10/2026 - 22:47:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:04: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:04: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "43") (weapon "quake_rl") L 10/10/2026 - 22:47:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:05: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:05: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:47:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:47:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "51") (realdamage "11") (weapon "quake_rl") L 10/10/2026 - 22:47:06: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-10831 13099 180") (victim_position "-11160 13072 120") L 10/10/2026 - 22:47:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:06: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:47:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:47:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:09: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:09: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:47:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "16") (realdamage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10849 13189 120") (victim_position "-10909 13764 120") L 10/10/2026 - 22:47:11: "Pixel<135><[U:1:985198286]>" triggered "revenge" against "libero<134><[U:1:172393250]>" L 10/10/2026 - 22:47:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:47:11: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:47:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "47") (weapon "quake_rl") L 10/10/2026 - 22:47:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:14: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:14: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 22:47:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:15: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:15: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 22:47:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:16: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:16: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "56") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:16: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:16: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:16: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "21") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "21") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "30") (realdamage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:17: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10948 13147 120") (victim_position "-11055 12846 232") L 10/10/2026 - 22:47:17: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:47:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 22:47:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:21: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:21: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:21: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "14") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:47:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:25: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:25: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "105") (realdamage "86") (weapon "quake_rl") L 10/10/2026 - 22:47:25: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11108 12517 430") (victim_position "-11277 12604 250") L 10/10/2026 - 22:47:26: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:47:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:31: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:31: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:47:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 22:47:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "42") (weapon "quake_rl") L 10/10/2026 - 22:47:36: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:36: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:36: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:36: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:47:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "24") (realdamage "1") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:37: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10549 13212 -37") (victim_position "-11017 12868 239") L 10/10/2026 - 22:47:37: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:47:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:40: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 22:47:41: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:41: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:42: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:42: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "37") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 22:47:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "46") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "41") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "81") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:44: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10854 12901 120") (victim_position "-11048 12793 232") L 10/10/2026 - 22:47:45: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:47:47: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:47: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:48: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:48: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:48: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "55") (weapon "quake_rl") L 10/10/2026 - 22:47:48: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:48: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (weapon "quake_rl") L 10/10/2026 - 22:47:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:47:53: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:53: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (realdamage "66") (weapon "quake_rl") L 10/10/2026 - 22:47:53: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "quake_rl" (attacker_position "-11081 13107 124") (victim_position "-11033 12515 232") L 10/10/2026 - 22:47:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:53: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:47:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:56: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:56: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:47:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:47:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:47:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "107") (weapon "quake_rl") L 10/10/2026 - 22:47:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:47:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:47:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:00: "libero<134><[U:1:172393250]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:48:00: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:00: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:00: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:00: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "10") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:01: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:01: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:01: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:01: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "29") (realdamage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:01: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11316 13155 120") (victim_position "-11373 12714 -157") L 10/10/2026 - 22:48:01: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:48:04: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:04: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:05: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:05: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:48:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 22:48:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:07: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "58") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "107") (realdamage "42") (weapon "quake_rl") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "quake_rl" (attacker_position "-11034 12751 232") (victim_position "-10860 12699 120") L 10/10/2026 - 22:48:08: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:09: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:48:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:48:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:13: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "45") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "49") (weapon "quake_rl") L 10/10/2026 - 22:48:14: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:14: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:14: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "30") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:14: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11262 12969 120") (victim_position "-10905 12643 308") L 10/10/2026 - 22:48:14: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:48:17: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:17: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:18: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:18: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:48:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:19: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:19: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:19: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:48:20: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:20: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:20: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:20: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:48:20: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:20: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 22:48:21: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:21: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:21: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "30") (realdamage "9") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:21: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-10922 12329 120") (victim_position "-11009 12804 285") L 10/10/2026 - 22:48:21: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:48:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "106") (weapon "quake_rl") L 10/10/2026 - 22:48:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:24: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "75") (weapon "quake_rl") L 10/10/2026 - 22:48:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:25: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:25: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "54") (realdamage "49") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:25: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10982 12589 232") (victim_position "-11240 12416 166") L 10/10/2026 - 22:48:26: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:48:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:28: "libero<134><[U:1:172393250]>" picked up item "tf_ammo_pack" L 10/10/2026 - 22:48:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:29: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:29: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:29: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:29: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:48:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:30: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:30: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:30: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:30: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 22:48:30: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:30: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:31: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:31: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 22:48:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "20") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:33: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:33: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:33: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (realdamage "15") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:33: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11016 12200 120") (victim_position "-10960 12531 120") L 10/10/2026 - 22:48:33: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:48:35: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:36: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:36: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "quake_rl") L 10/10/2026 - 22:48:37: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:37: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:37: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:37: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:48:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:48:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:48:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "102") (weapon "quake_rl") L 10/10/2026 - 22:48:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:40: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:40: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "7") (realdamage "6") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:40: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11168 12946 175") (victim_position "-11103 13311 120") L 10/10/2026 - 22:48:40: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:48:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:48:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:48:44: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:44: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:44: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:48:45: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:45: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:45: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:45: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 22:48:45: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:45: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "81") (weapon "quake_rl") L 10/10/2026 - 22:48:46: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:46: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:46: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:46: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "34") (realdamage "22") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:46: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "shotgun_soldier" (attacker_position "-11055 13223 120") (victim_position "-11103 13732 343") L 10/10/2026 - 22:48:46: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:48:49: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:49: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:49: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "65") (weapon "quake_rl") L 10/10/2026 - 22:48:49: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:50: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:50: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 22:48:50: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:50: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:50: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:50: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:48:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:51: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:51: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:51: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 22:48:51: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:52: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:52: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:52: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:52: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "89") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "87") (realdamage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:53: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10939 13407 120") (victim_position "-10831 13326 120") L 10/10/2026 - 22:48:53: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:48:55: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:56: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:56: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "60") (weapon "quake_rl") L 10/10/2026 - 22:48:56: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:56: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 22:48:57: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 22:48:57: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:48:57: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "46") (weapon "quake_rl") L 10/10/2026 - 22:48:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:58: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:58: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "38") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:58: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:58: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:59: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:48:59: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:59: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:48:59: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "57") (realdamage "39") (weapon "shotgun_soldier") L 10/10/2026 - 22:48:59: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11139 12529 232") (victim_position "-11091 12309 120") L 10/10/2026 - 22:48:59: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:49:02: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:02: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "68") (weapon "quake_rl") L 10/10/2026 - 22:49:02: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:02: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "224") L 10/10/2026 - 22:49:02: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:02: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 22:49:03: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:03: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:03: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11213 12393 410") (victim_position "-11164 12498 125") L 10/10/2026 - 22:49:03: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:49:05: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:05: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:05: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "89") (weapon "quake_rl") L 10/10/2026 - 22:49:05: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:06: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:06: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 22:49:06: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:06: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:06: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:06: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "92") (weapon "quake_rl") L 10/10/2026 - 22:49:07: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:07: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "45") (weapon "quake_rl") L 10/10/2026 - 22:49:07: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11115 12277 235") (victim_position "-10927 12928 126") L 10/10/2026 - 22:49:07: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:49:07: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:09: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:09: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:49:10: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:10: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:10: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "54") (weapon "quake_rl") L 10/10/2026 - 22:49:10: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:10: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "303") L 10/10/2026 - 22:49:10: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:11: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:11: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:11: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:11: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:11: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "67") (weapon "quake_rl") L 10/10/2026 - 22:49:11: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:12: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:12: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:13: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:13: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:13: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:13: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:14: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:15: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:15: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:16: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:18: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:19: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:19: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:19: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "63") (realdamage "5") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:19: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-10504 13147 -88") (victim_position "-10844 13180 120") L 10/10/2026 - 22:49:19: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:49:23: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:23: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:23: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:23: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 22:49:24: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:24: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:25: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:25: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:25: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 22:49:25: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:25: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:25: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "30") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "36") (weapon "quake_rl") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:26: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:27: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:28: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:28: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:28: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "26") (realdamage "11") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:28: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11020 13484 232") (victim_position "-11084 13036 120") L 10/10/2026 - 22:49:28: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:49:31: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:31: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:32: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:32: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "74") (weapon "quake_rl") L 10/10/2026 - 22:49:32: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:32: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:32: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:32: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 22:49:33: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:33: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:33: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 22:49:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:34: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:34: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:34: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "77") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:34: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:35: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:35: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:35: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "55") (realdamage "50") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:35: "libero<134><[U:1:172393250]>" killed "Pixel<135><[U:1:985198286]>" with "shotgun_soldier" (attacker_position "-11062 13375 168") (victim_position "-10879 13550 308") L 10/10/2026 - 22:49:35: "Pixel<135><[U:1:985198286]>" spawned as "soldier" L 10/10/2026 - 22:49:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:38: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:38: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:38: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:38: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:38: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:38: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 22:49:39: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 22:49:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 22:49:39: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:39: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:39: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:49:39: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:39: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "97") (weapon "quake_rl") L 10/10/2026 - 22:49:39: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-11033 13729 267") (victim_position "-11087 13735 232") L 10/10/2026 - 22:49:40: "libero<134><[U:1:172393250]>" spawned as "soldier" L 10/10/2026 - 22:49:40: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:40: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:42: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:42: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:42: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "94") (weapon "quake_rl") L 10/10/2026 - 22:49:42: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:43: "libero<134><[U:1:172393250]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:43: "libero<134><[U:1:172393250]>" triggered "damage" against "Pixel<135><[U:1:985198286]>" (damage "56") (weapon "quake_rl") L 10/10/2026 - 22:49:43: "libero<134><[U:1:172393250]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:43: "Pixel<135><[U:1:985198286]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 22:49:43: "Pixel<135><[U:1:985198286]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 22:49:43: "Pixel<135><[U:1:985198286]>" triggered "damage" against "libero<134><[U:1:172393250]>" (damage "99") (weapon "quake_rl") L 10/10/2026 - 22:49:44: "Pixel<135><[U:1:985198286]>" killed "libero<134><[U:1:172393250]>" with "world" (attacker_position "-10942 13821 156") (victim_position "-11072 13396 177") L 10/10/2026 - 22:49:44: World triggered "mge_match_end" (winner "[U:1:985198286]") (loser "[U:1:172393250]") (winner_score "20") (loser_score "17")