L 10/10/2026 - 23:24:45: World triggered "meta_data" (matchid "2610102324452ff5") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/10/2026 - 23:24:45: "chance<136><[U:1:136637624]>" changed role to "soldier" L 10/10/2026 - 23:24:45: "rare forever<138><[U:1:887861144]>" changed role to "soldier" L 10/10/2026 - 23:24:47: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:24:48: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:24:50: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:26:09: "chance<136><[U:1:136637624]>" say "mb 1 sec" L 10/10/2026 - 23:26:30: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:26:30: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:26:30: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "36") (realdamage "10") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:26:30: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "tf_projectile_rocket" (attacker_position "-11024 12819 232") (victim_position "-10975 13528 168") L 10/10/2026 - 23:26:30: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:27:05: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:05: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:05: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "105") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:05: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "102") (realdamage "95") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "tf_projectile_rocket" (attacker_position "-11170 13555 154") (victim_position "-11032 13833 246") L 10/10/2026 - 23:27:06: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "100") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:06: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:27:10: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:10: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:10: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:10: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 23:27:11: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:11: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:11: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:11: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:11: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "61") (realdamage "12") (weapon "quake_rl") L 10/10/2026 - 23:27:11: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11050 13535 232") (victim_position "-10855 13782 191") L 10/10/2026 - 23:27:12: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:13: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:14: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:14: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "329") L 10/10/2026 - 23:27:14: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:14: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:14: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:14: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:15: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:15: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:15: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "58") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:15: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:15: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:16: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:16: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "50") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:16: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:16: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:16: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:16: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:17: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:17: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:17: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "36") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:17: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:17: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:17: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "35") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:18: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:18: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:18: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:18: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "19") (realdamage "1") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:18: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11389 13618 136") (victim_position "-11019 13927 120") L 10/10/2026 - 23:27:18: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:27:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:20: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:20: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:20: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "86") (weapon "quake_rl") L 10/10/2026 - 23:27:21: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:21: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:21: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "199") L 10/10/2026 - 23:27:21: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:22: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:22: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:22: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "51") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:22: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:22: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:22: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "46") (realdamage "38") (weapon "quake_rl") L 10/10/2026 - 23:27:22: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11068 13566 232") (victim_position "-11280 13974 155") L 10/10/2026 - 23:27:23: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:25: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:25: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:25: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:25: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "334") L 10/10/2026 - 23:27:25: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:25: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "45") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:26: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:26: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:26: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:26: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "61") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:26: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:26: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 23:27:26: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:27: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:27: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:27: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "36") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:27: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:28: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:29: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:29: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:29: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "44") (realdamage "10") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:29: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-10915 13596 258") (victim_position "-10609 13541 -103") L 10/10/2026 - 23:27:29: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:29: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:31: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:31: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:31: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:31: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "336") L 10/10/2026 - 23:27:32: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:32: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "71") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:32: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:32: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:32: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:33: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:33: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:33: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "105") (realdamage "104") (weapon "quake_rl") L 10/10/2026 - 23:27:33: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11235 13645 418") (victim_position "-11281 13535 179") L 10/10/2026 - 23:27:33: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:33: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:35: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:35: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:35: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:35: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "65") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:36: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:36: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:37: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:37: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:37: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "46") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:37: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "4") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:38: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:38: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:39: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:39: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:39: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:39: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:39: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "90") (realdamage "76") (weapon "quake_rl") (airshot "1") (height "195") L 10/10/2026 - 23:27:39: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11269 13415 120") (victim_position "-11738 13223 108") L 10/10/2026 - 23:27:39: "rare forever<138><[U:1:887861144]>" triggered "domination" against "chance<136><[U:1:136637624]>" L 10/10/2026 - 23:27:40: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:40: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:42: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:42: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:43: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:43: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:43: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "59") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "85") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:44: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "87") (realdamage "82") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11102 13479 232") (victim_position "-11000 13418 168") L 10/10/2026 - 23:27:44: "chance<136><[U:1:136637624]>" triggered "revenge" against "rare forever<138><[U:1:887861144]>" L 10/10/2026 - 23:27:44: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:27:46: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:47: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:47: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:47: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "72") (weapon "quake_rl") L 10/10/2026 - 23:27:47: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:47: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:47: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "105") (weapon "quake_rl") L 10/10/2026 - 23:27:47: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:47: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:47: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "51") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:48: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:49: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:49: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:50: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:50: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:50: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "29") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:50: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:50: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:50: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:51: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:51: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:27:51: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "50") (realdamage "25") (weapon "shotgun_soldier") L 10/10/2026 - 23:27:51: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-11014 13431 231") (victim_position "-10936 13614 120") L 10/10/2026 - 23:27:51: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:27:58: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:59: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:59: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "93") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:27:59: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:27:59: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:27:59: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 23:28:00: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:00: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:01: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:01: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "50") (weapon "quake_rl") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:01: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "55") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "62") (realdamage "52") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:01: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10870 13749 141") (victim_position "-10878 13821 216") L 10/10/2026 - 23:28:01: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:28:03: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:04: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:04: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:04: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:04: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 23:28:05: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:05: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:05: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:05: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:05: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:05: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 23:28:05: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:06: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:06: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:06: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "102") (realdamage "70") (weapon "quake_rl") L 10/10/2026 - 23:28:06: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11213 13494 297") (victim_position "-11273 13802 214") L 10/10/2026 - 23:28:06: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:28:08: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:08: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:09: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:09: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "53") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:09: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:09: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:10: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:10: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 23:28:10: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:10: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:10: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:10: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "107") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:11: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:11: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:11: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "25") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:11: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:11: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "87") (realdamage "66") (weapon "quake_rl") L 10/10/2026 - 23:28:11: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11461 13412 228") (victim_position "-11438 13686 102") L 10/10/2026 - 23:28:11: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:11: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:28:13: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:14: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:14: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:14: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "58") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:14: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:15: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:15: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "111") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:15: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:15: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:16: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:16: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:16: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "63") (realdamage "59") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:16: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "tf_projectile_rocket" (attacker_position "-11018 13608 232") (victim_position "-11046 13097 120") L 10/10/2026 - 23:28:16: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:28:16: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:16: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:18: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:18: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:18: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:18: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "52") (weapon "quake_rl") L 10/10/2026 - 23:28:19: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:19: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "71") (weapon "quake_rl") L 10/10/2026 - 23:28:19: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:19: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:19: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:19: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "102") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:20: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:20: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:20: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "78") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:20: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:20: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:21: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:21: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:22: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:22: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:22: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:22: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "39") (realdamage "13") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:22: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10829 13423 120") (victim_position "-10993 13846 168") L 10/10/2026 - 23:28:22: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:28:26: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:26: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:26: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:26: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "63") (weapon "quake_rl") L 10/10/2026 - 23:28:27: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:27: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:28: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:28: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:28: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:28: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "103") (weapon "quake_rl") L 10/10/2026 - 23:28:29: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:29: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:29: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:29: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:29: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:29: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "106") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:29: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:29: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:30: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:30: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:31: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:31: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:31: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:31: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "75") (realdamage "22") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:31: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-11102 13466 232") (victim_position "-11140 13675 168") L 10/10/2026 - 23:28:31: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:28:33: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:34: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:34: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:34: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "75") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:34: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:34: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "98") (weapon "quake_rl") L 10/10/2026 - 23:28:34: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:35: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:35: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "76") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:36: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:36: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "61") (weapon "quake_rl") L 10/10/2026 - 23:28:36: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "78") (realdamage "75") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:36: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "tf_projectile_rocket" (attacker_position "-10792 13714 266") (victim_position "-10909 14151 120") L 10/10/2026 - 23:28:37: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:28:39: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:39: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:39: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:39: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "70") (weapon "quake_rl") L 10/10/2026 - 23:28:40: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:40: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:41: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:41: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:41: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "326") L 10/10/2026 - 23:28:41: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:41: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:42: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:42: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:42: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "56") (realdamage "18") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:42: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11270 13972 485") (victim_position "-11228 13862 711") L 10/10/2026 - 23:28:42: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:28:44: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:45: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:45: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:46: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:46: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "109") (weapon "quake_rl") L 10/10/2026 - 23:28:46: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:46: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:47: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:47: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "172") L 10/10/2026 - 23:28:47: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:47: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:47: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:47: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "102") (realdamage "65") (weapon "quake_rl") L 10/10/2026 - 23:28:47: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11181 13503 446") (victim_position "-11253 13444 120") L 10/10/2026 - 23:28:47: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:28:49: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:49: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:49: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "78") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:49: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:50: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:50: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:50: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:50: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 23:28:51: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:51: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:52: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:52: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:52: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:52: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:52: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "69") (weapon "quake_rl") L 10/10/2026 - 23:28:53: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:53: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:28:53: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "53") (realdamage "49") (weapon "shotgun_soldier") L 10/10/2026 - 23:28:53: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-11020 13738 232") (victim_position "-11161 14016 120") L 10/10/2026 - 23:28:53: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:28:55: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:56: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:56: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:28:56: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "403") L 10/10/2026 - 23:28:56: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:56: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "75") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:57: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:57: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:57: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "80") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:57: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:28:58: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:58: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:58: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "106") (realdamage "72") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:28:58: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "tf_projectile_rocket" (attacker_position "-10848 13611 188") (victim_position "-11055 13483 237") L 10/10/2026 - 23:28:58: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:00: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:00: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:00: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:00: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 23:29:00: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:01: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:01: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:01: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "78") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:01: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:01: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:01: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "79") (weapon "quake_rl") L 10/10/2026 - 23:29:02: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:02: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:02: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:02: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "76") (weapon "quake_rl") L 10/10/2026 - 23:29:03: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:03: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:03: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:03: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "65") (realdamage "16") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:03: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-11239 13677 120") (victim_position "-11499 13444 15") L 10/10/2026 - 23:29:03: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:29:06: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:06: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:06: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:06: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "277") L 10/10/2026 - 23:29:06: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:06: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:06: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "106") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:07: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:07: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "91") (weapon "quake_rl") L 10/10/2026 - 23:29:07: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:07: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:07: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "112") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:07: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "world" (attacker_position "-11068 13744 232") (victim_position "-11116 13692 232") L 10/10/2026 - 23:29:07: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:29:07: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:09: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:09: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:10: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:10: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:10: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:10: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:11: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:11: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "55") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:11: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:11: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:12: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "59") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:12: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "36") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "23") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:13: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "53") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "73") (realdamage "29") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:14: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11057 13528 232") (victim_position "-11313 13307 120") L 10/10/2026 - 23:29:14: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:17: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:17: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:18: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:18: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "78") (weapon "quake_rl") L 10/10/2026 - 23:29:18: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:18: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:18: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:18: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "51") (weapon "quake_rl") L 10/10/2026 - 23:29:18: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:18: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "63") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:19: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:19: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:19: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:19: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "59") (weapon "quake_rl") L 10/10/2026 - 23:29:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "84") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:20: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "17") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:21: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:21: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:21: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "57") (realdamage "36") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:21: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "shotgun_soldier" (attacker_position "-11136 13801 172") (victim_position "-11034 13591 232") L 10/10/2026 - 23:29:21: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:29:24: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:24: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:24: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:24: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "202") L 10/10/2026 - 23:29:24: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "109") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:25: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "84") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:25: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:26: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:26: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:26: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "42") (realdamage "33") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:26: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11204 13799 120") (victim_position "-10952 13541 292") L 10/10/2026 - 23:29:26: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:28: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:28: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:28: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:28: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "290") L 10/10/2026 - 23:29:28: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:28: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "77") (weapon "quake_rl") L 10/10/2026 - 23:29:29: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:29: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:29: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "96") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:29: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:29: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:29: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 23:29:30: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "world" (attacker_position "-11100 13871 168") (victim_position "-10946 13287 131") L 10/10/2026 - 23:29:30: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:32: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:32: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:32: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:32: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "62") (weapon "quake_rl") L 10/10/2026 - 23:29:33: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:33: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:33: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "82") (weapon "quake_rl") L 10/10/2026 - 23:29:33: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:33: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:33: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "70") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:34: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:34: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:34: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:34: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:34: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "32") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:35: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:35: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "93") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "31") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:35: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "16") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:36: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:37: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:37: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:37: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:37: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "42") (realdamage "35") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:37: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11362 13625 93") (victim_position "-10990 13576 232") L 10/10/2026 - 23:29:37: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:39: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:39: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:39: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:40: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:40: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:40: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "245") L 10/10/2026 - 23:29:40: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:40: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "83") (weapon "quake_rl") L 10/10/2026 - 23:29:40: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:41: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:41: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:41: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "48") (weapon "quake_rl") L 10/10/2026 - 23:29:41: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:41: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:41: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "52") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "53") (weapon "quake_rl") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "13") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:42: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:43: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:43: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:43: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:43: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "9") (realdamage "8") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:43: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-10962 13689 168") (victim_position "-10956 13024 120") L 10/10/2026 - 23:29:43: "chance<136><[U:1:136637624]>" triggered "domination" against "rare forever<138><[U:1:887861144]>" L 10/10/2026 - 23:29:43: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:29:46: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:46: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:46: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:46: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 23:29:47: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:47: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:47: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "88") (weapon "quake_rl") L 10/10/2026 - 23:29:47: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:47: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "88") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:47: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:48: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "8") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "31") (realdamage "8") (weapon "quake_rl") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-10906 12943 128") (victim_position "-11336 13530 21") L 10/10/2026 - 23:29:48: "rare forever<138><[U:1:887861144]>" triggered "revenge" against "chance<136><[U:1:136637624]>" L 10/10/2026 - 23:29:48: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:29:50: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:51: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:51: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:51: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "108") (weapon "quake_rl") L 10/10/2026 - 23:29:51: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:51: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "79") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:51: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:51: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:52: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:52: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:53: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:53: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "86") (realdamage "47") (weapon "quake_rl") L 10/10/2026 - 23:29:53: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11260 12806 235") (victim_position "-10828 12691 129") L 10/10/2026 - 23:29:53: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:29:55: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:55: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:56: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:56: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:56: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "84") (weapon "quake_rl") L 10/10/2026 - 23:29:56: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:56: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:56: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "76") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:57: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:29:57: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:57: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:57: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "66") (weapon "quake_rl") L 10/10/2026 - 23:29:58: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:58: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:29:58: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/10/2026 - 23:29:58: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:29:58: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:29:58: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "102") (realdamage "49") (weapon "quake_rl") L 10/10/2026 - 23:29:58: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11256 12380 120") (victim_position "-11149 12679 188") L 10/10/2026 - 23:29:58: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:30:01: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:02: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:02: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:03: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:03: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:03: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:03: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "108") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:04: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:04: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:04: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "18") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:04: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:30:04: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "111") (weapon "quake_rl") L 10/10/2026 - 23:30:04: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "world" (attacker_position "-11095 12519 341") (victim_position "-11200 12496 127") L 10/10/2026 - 23:30:04: "rare forever<138><[U:1:887861144]>" triggered "domination" against "chance<136><[U:1:136637624]>" L 10/10/2026 - 23:30:04: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:04: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:30:06: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:06: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:07: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:07: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:07: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:07: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "60") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:07: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:30:07: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "73") (weapon "quake_rl") L 10/10/2026 - 23:30:07: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:08: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:08: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:30:08: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "75") (realdamage "55") (weapon "quake_rl") L 10/10/2026 - 23:30:08: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "quake_rl" (attacker_position "-11056 12552 232") (victim_position "-10811 12737 120") L 10/10/2026 - 23:30:08: "chance<136><[U:1:136637624]>" spawned as "soldier" L 10/10/2026 - 23:30:10: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:11: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:11: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:11: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:12: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:12: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:12: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:12: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "104") (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "85") (weapon "quake_rl") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "80") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:13: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "66") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:14: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:14: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:14: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:14: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "27") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:15: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:15: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:15: "chance<136><[U:1:136637624]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/10/2026 - 23:30:15: "chance<136><[U:1:136637624]>" triggered "damage" against "rare forever<138><[U:1:887861144]>" (damage "20") (realdamage "12") (weapon "shotgun_soldier") L 10/10/2026 - 23:30:15: "chance<136><[U:1:136637624]>" killed "rare forever<138><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-11351 13297 -61") (victim_position "-11312 12695 120") L 10/10/2026 - 23:30:15: "chance<136><[U:1:136637624]>" triggered "revenge" against "rare forever<138><[U:1:887861144]>" L 10/10/2026 - 23:30:16: "rare forever<138><[U:1:887861144]>" spawned as "soldier" L 10/10/2026 - 23:30:19: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:19: "rare forever<138><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/10/2026 - 23:30:19: "rare forever<138><[U:1:887861144]>" triggered "damage" against "chance<136><[U:1:136637624]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "216") L 10/10/2026 - 23:30:19: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:20: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:20: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:21: "chance<136><[U:1:136637624]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/10/2026 - 23:30:21: "rare forever<138><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/10/2026 - 23:30:21: "rare forever<138><[U:1:887861144]>" killed "chance<136><[U:1:136637624]>" with "world" (attacker_position "-10898 12782 271") (victim_position "-10665 13041 46") L 10/10/2026 - 23:30:21: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:136637624]") (winner_score "20") (loser_score "16")