L 10/11/2026 - 00:03:58: World triggered "meta_data" (matchid "261011000358f9c6") (map "mge_league_v5") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 00:03:58: "lagger<440><[U:1:159511699]>" changed role to "soldier" L 10/11/2026 - 00:03:58: "pipipi<417><[U:1:161676149]>" changed role to "soldier" L 10/11/2026 - 00:04:01: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:01: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:01: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 00:04:01: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:01: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:01: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:01: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:04:02: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:02: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:02: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:04:02: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:03: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:03: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:03: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 00:04:04: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:04: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:04: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 00:04:05: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "world" (attacker_position "12331 3696 -1107") (victim_position "12252 3933 -1438") L 10/11/2026 - 00:04:05: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:04:07: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:07: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:07: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "265") L 10/11/2026 - 00:04:07: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:07: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:07: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 00:04:08: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:11: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:12: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:12: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 00:04:12: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:12: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "180") L 10/11/2026 - 00:04:12: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:12: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:13: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:13: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:13: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "107") (realdamage "8") (weapon "quake_rl") (airshot "1") (height "430") L 10/11/2026 - 00:04:13: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12814 3552 -664") (victim_position "12673 3379 -663") L 10/11/2026 - 00:04:13: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:04:15: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:15: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:18: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:18: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:18: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:18: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "90") (weapon "quake_rl") L 10/11/2026 - 00:04:19: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:20: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:20: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:20: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 00:04:20: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:22: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:22: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "112") (weapon "quake_rl") L 10/11/2026 - 00:04:22: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:23: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:23: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "96") (realdamage "86") (weapon "quake_rl") L 10/11/2026 - 00:04:23: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12683 3589 -1058") (victim_position "12608 3523 -1094") L 10/11/2026 - 00:04:23: "pipipi<417><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:04:23: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:23: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:04:25: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:25: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:25: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "95") (weapon "quake_rl") L 10/11/2026 - 00:04:25: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:25: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:25: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 00:04:26: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:26: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:26: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:26: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:04:27: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:28: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:28: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 00:04:28: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:29: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:29: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "80") (realdamage "66") (weapon "quake_rl") L 10/11/2026 - 00:04:29: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12612 3913 -1093") (victim_position "12564 3609 -1044") L 10/11/2026 - 00:04:29: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:04:29: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:31: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:31: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "238") L 10/11/2026 - 00:04:31: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:31: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:32: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:32: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:33: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:33: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 00:04:35: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:36: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:36: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:36: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 00:04:36: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:37: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:37: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 00:04:37: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:37: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:37: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 00:04:38: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:39: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:39: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:39: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "73") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 00:04:39: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12361 3433 -1364") (victim_position "12788 3187 -1558") L 10/11/2026 - 00:04:39: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:39: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:04:41: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:41: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "442") L 10/11/2026 - 00:04:42: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:42: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:42: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:42: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 00:04:42: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:43: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:43: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:04:43: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:44: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:44: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:44: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:04:44: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:44: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 00:04:44: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:46: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:48: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:48: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:48: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "81") (realdamage "67") (weapon "quake_rl") L 10/11/2026 - 00:04:48: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12294 3735 -1085") (victim_position "12222 3663 -1178") L 10/11/2026 - 00:04:48: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:48: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:04:53: "pipipi<417><[U:1:161676149]>" say "el pistolero " L 10/11/2026 - 00:04:55: "pipipi<417><[U:1:161676149]>" say "JAJAJ " L 10/11/2026 - 00:04:57: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:57: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:57: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:57: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 00:04:58: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:58: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:58: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 00:04:59: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:59: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:59: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "85") (realdamage "53") (weapon "quake_rl") L 10/11/2026 - 00:04:59: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12617 3870 -1147") (victim_position "12565 3645 -1045") L 10/11/2026 - 00:04:59: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:04:59: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 00:04:59: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:04:59: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:05:02: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:02: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:02: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 00:05:02: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:03: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:04: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:04: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 00:05:04: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:05: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:05: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:05: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "112") (realdamage "71") (weapon "quake_rl") L 10/11/2026 - 00:05:05: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12623 3567 -1042") (victim_position "12555 3540 -1094") L 10/11/2026 - 00:05:05: "lagger<440><[U:1:159511699]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:05:05: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:05: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:05:08: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:08: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:09: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:09: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 00:05:09: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:09: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:09: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 00:05:10: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:10: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:10: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 00:05:10: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:10: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:11: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:11: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:11: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/11/2026 - 00:05:13: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:14: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:14: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "64") (realdamage "39") (weapon "quake_rl") L 10/11/2026 - 00:05:14: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12273 3715 -1174") (victim_position "12378 3744 -1081") L 10/11/2026 - 00:05:14: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:14: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:05:14: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:16: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:16: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:16: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:16: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 00:05:17: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:17: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:17: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "350") L 10/11/2026 - 00:05:17: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:20: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:20: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:20: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:05:20: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:21: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:24: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:24: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:24: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 00:05:24: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:25: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:25: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:25: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:05:25: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "world" (attacker_position "12338 3601 -907") (victim_position "12237 3704 -1408") L 10/11/2026 - 00:05:25: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:05:26: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:28: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:28: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:28: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:28: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 00:05:28: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:28: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 00:05:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:29: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:36: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:36: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:36: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 00:05:36: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:37: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:37: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:37: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:37: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 00:05:38: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:38: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:38: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 00:05:38: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:39: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:39: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:39: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "80") (realdamage "53") (weapon "quake_rl") L 10/11/2026 - 00:05:39: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12574 3820 -1179") (victim_position "12666 3438 -1048") L 10/11/2026 - 00:05:39: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:05:41: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:42: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:42: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 00:05:42: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:42: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:43: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:43: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:05:43: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:43: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:44: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:44: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:05:44: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:44: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "104") (weapon "quake_rl") L 10/11/2026 - 00:05:44: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:45: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:45: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:45: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "82") (realdamage "68") (weapon "quake_rl") L 10/11/2026 - 00:05:45: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12465 3625 -1107") (victim_position "12700 3650 -1094") L 10/11/2026 - 00:05:45: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:45: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:05:46: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:46: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:46: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "230") L 10/11/2026 - 00:05:47: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:48: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:48: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:48: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 00:05:48: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:49: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:49: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:05:49: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:50: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:50: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 00:05:50: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:50: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:51: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:51: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "68") (realdamage "8") (weapon "quake_rl") L 10/11/2026 - 00:05:51: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12538 3814 -1162") (victim_position "12514 3594 -1094") L 10/11/2026 - 00:05:51: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:51: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:05:53: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:53: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:53: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:54: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:54: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:54: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "103") (weapon "quake_rl") L 10/11/2026 - 00:05:55: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:55: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:55: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 00:05:57: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:58: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:58: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:58: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 00:05:58: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:59: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:59: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 00:05:59: "lagger<440><[U:1:159511699]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:05:59: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:59: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:05:59: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:05:59: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 00:06:01: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "world" (attacker_position "12419 3857 -871") (victim_position "12608 3686 -1083") L 10/11/2026 - 00:06:01: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:01: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:03: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:03: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:03: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 00:06:04: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:04: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:04: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:05: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:05: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 00:06:05: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:05: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 00:06:05: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:08: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:08: "lagger<440><[U:1:159511699]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:06:08: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:08: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 00:06:08: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:08: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:08: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 00:06:09: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:09: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:09: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:09: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "102") (realdamage "49") (weapon "quake_rl") (airshot "1") (height "199") L 10/11/2026 - 00:06:09: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12289 3715 -1024") (victim_position "12526 3501 -1050") L 10/11/2026 - 00:06:10: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:12: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:12: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 00:06:13: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 00:06:13: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:13: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "211") L 10/11/2026 - 00:06:14: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:14: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 00:06:14: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:14: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:16: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:17: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:17: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "96") (realdamage "82") (weapon "quake_rl") L 10/11/2026 - 00:06:17: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12395 3641 -1062") (victim_position "12544 3585 -1094") L 10/11/2026 - 00:06:17: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:17: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:20: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:20: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:20: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 00:06:21: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:21: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:21: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 00:06:21: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:21: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:21: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 00:06:21: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:22: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:23: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:23: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:23: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 00:06:24: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:25: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:25: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:06:25: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:25: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:27: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "world" (attacker_position "12568 3700 -1094") (victim_position "12832 3897 -1536") L 10/11/2026 - 00:06:27: "pipipi<417><[U:1:161676149]>" triggered "domination" against "lagger<440><[U:1:159511699]>" L 10/11/2026 - 00:06:27: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:06:30: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 00:06:30: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:30: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 00:06:32: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:33: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:34: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "65") (realdamage "15") (weapon "market_gardener") L 10/11/2026 - 00:06:34: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "market_gardener" (attacker_position "12629 3681 -1094") (victim_position "12624 3742 -1090") L 10/11/2026 - 00:06:34: "lagger<440><[U:1:159511699]>" triggered "revenge" against "pipipi<417><[U:1:161676149]>" L 10/11/2026 - 00:06:34: "lagger<440><[U:1:159511699]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:06:34: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:06:36: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:36: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:36: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:36: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "428") L 10/11/2026 - 00:06:36: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:36: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 00:06:37: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:38: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:43: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:43: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:43: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 00:06:43: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:44: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:44: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:44: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 00:06:44: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:44: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:44: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:06:45: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:45: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:45: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "105") (realdamage "81") (weapon "quake_rl") L 10/11/2026 - 00:06:45: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12678 3719 -852") (victim_position "12752 3587 -1079") L 10/11/2026 - 00:06:45: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:45: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:47: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:47: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:47: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:06:47: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:48: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:48: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:48: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:48: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 00:06:49: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:49: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:49: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "203") L 10/11/2026 - 00:06:49: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:51: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:52: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:53: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:53: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:54: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:54: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:54: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 00:06:56: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:56: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:06:56: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:56: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:57: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:57: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "109") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 00:06:57: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12505 3712 -1094") (victim_position "12668 3746 -1094") L 10/11/2026 - 00:06:57: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:57: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:06:59: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:06:59: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:59: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 00:06:59: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:06:59: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "215") L 10/11/2026 - 00:06:59: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:00: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:00: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:00: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "506") L 10/11/2026 - 00:07:01: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:01: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:01: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:01: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 00:07:02: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:02: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:02: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:02: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 00:07:03: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:03: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "110") (realdamage "45") (weapon "quake_rl") L 10/11/2026 - 00:07:03: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12525 3572 -1042") (victim_position "12618 3675 -1094") L 10/11/2026 - 00:07:03: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:03: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:07:05: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:05: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:05: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:05: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 00:07:06: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:06: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:06: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:07:07: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:07: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:07: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 00:07:07: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:07: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:08: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:08: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:08: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 00:07:09: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:09: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "105") (realdamage "66") (weapon "quake_rl") L 10/11/2026 - 00:07:09: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12399 3634 -1093") (victim_position "12616 3787 -1094") L 10/11/2026 - 00:07:09: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:09: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:07:12: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:12: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:12: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 00:07:12: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:12: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:12: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 00:07:13: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:13: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 00:07:13: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:14: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:14: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:14: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 00:07:14: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:14: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:14: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 00:07:15: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:16: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:18: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:18: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:18: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "67") (realdamage "65") (weapon "quake_rl") L 10/11/2026 - 00:07:18: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12418 3698 -918") (victim_position "12718 3400 -1094") L 10/11/2026 - 00:07:18: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:18: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:07:20: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:21: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:21: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 00:07:21: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:21: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:21: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:22: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:22: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:07:22: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:22: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:22: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 00:07:23: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:27: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:27: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:27: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:27: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 00:07:28: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:28: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:28: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:28: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 00:07:29: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:29: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "world" (attacker_position "12531 3743 -1094") (victim_position "12536 3448 -1330") L 10/11/2026 - 00:07:29: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:07:31: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:31: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:31: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "536") L 10/11/2026 - 00:07:32: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:32: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:32: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:32: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "38") (weapon "quake_rl") L 10/11/2026 - 00:07:33: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:33: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:33: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "392") L 10/11/2026 - 00:07:33: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:33: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:33: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:07:34: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:34: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "110") (realdamage "72") (weapon "quake_rl") L 10/11/2026 - 00:07:34: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12651 3633 -1094") (victim_position "12606 3525 -1026") L 10/11/2026 - 00:07:34: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:34: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:07:36: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:37: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:37: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:37: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:07:37: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:37: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 00:07:37: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:38: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:38: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:39: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:39: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:39: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 00:07:39: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:41: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:42: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:42: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "105") (realdamage "64") (weapon "quake_rl") L 10/11/2026 - 00:07:42: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12088 3616 -1206") (victim_position "12337 3685 -1240") L 10/11/2026 - 00:07:42: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:42: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:07:45: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:45: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:45: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 00:07:45: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:46: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:46: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:46: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:07:46: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:47: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:47: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:47: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:47: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 00:07:47: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:47: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 00:07:48: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:50: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:51: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:51: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:51: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "51") (realdamage "6") (weapon "quake_rl") L 10/11/2026 - 00:07:51: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12780 3545 -1094") (victim_position "13268 3579 -1500") L 10/11/2026 - 00:07:51: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:07:53: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:53: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:53: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 00:07:53: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:54: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:54: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:54: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "300") L 10/11/2026 - 00:07:54: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:54: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:54: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 00:07:55: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:55: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:56: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:07:56: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:07:56: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 00:07:57: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:00: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:00: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:00: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:00: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 00:08:01: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "65") (realdamage "22") (weapon "market_gardener") L 10/11/2026 - 00:08:01: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "market_gardener" (attacker_position "12549 3609 -1094") (victim_position "12521 3634 -1094") L 10/11/2026 - 00:08:01: "lagger<440><[U:1:159511699]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:08:01: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:08:03: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:04: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:04: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 00:08:04: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:04: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:04: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:04: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:08:05: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:07: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:07: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:07: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 00:08:08: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:08: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "87") (weapon "quake_rl") L 10/11/2026 - 00:08:08: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:08: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 00:08:08: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:08: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:10: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:10: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:10: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "58") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 00:08:10: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12508 3612 -948") (victim_position "12543 3836 -1044") L 10/11/2026 - 00:08:10: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:10: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:10: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 00:08:10: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:08:12: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:12: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:08:12: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:12: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:13: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:13: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:13: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 00:08:13: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:14: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:14: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "112") (weapon "quake_rl") L 10/11/2026 - 00:08:14: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "world" (attacker_position "12454 3715 -1044") (victim_position "12395 3681 -1037") L 10/11/2026 - 00:08:14: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:08:14: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:16: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:16: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "276") L 10/11/2026 - 00:08:16: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:16: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:17: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:17: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:17: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:17: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 00:08:18: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:18: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:21: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:21: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:21: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 00:08:23: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:23: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:23: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:23: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "81") (realdamage "24") (weapon "quake_rl") L 10/11/2026 - 00:08:23: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12660 3423 -1094") (victim_position "12573 3537 -1084") L 10/11/2026 - 00:08:24: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:08:26: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:26: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:26: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 00:08:26: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 00:08:27: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:27: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 00:08:28: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:29: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:29: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:29: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:08:29: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:29: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:29: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "53") (realdamage "42") (weapon "quake_rl") L 10/11/2026 - 00:08:29: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12557 3866 -1055") (victim_position "12613 3636 -1094") L 10/11/2026 - 00:08:29: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:08:31: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 00:08:32: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:32: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 00:08:33: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:33: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "94") (weapon "quake_rl") L 10/11/2026 - 00:08:33: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:33: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:33: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 00:08:33: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:34: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:34: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:34: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "39") (weapon "quake_rl") L 10/11/2026 - 00:08:36: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:36: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:36: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 00:08:36: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:37: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:37: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:37: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "53") (realdamage "38") (weapon "quake_rl") L 10/11/2026 - 00:08:37: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12538 3836 -1060") (victim_position "12339 3804 -1194") L 10/11/2026 - 00:08:38: "lagger<440><[U:1:159511699]>" spawned as "soldier" L 10/11/2026 - 00:08:40: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:40: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:40: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 00:08:40: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:40: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "180") L 10/11/2026 - 00:08:40: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:41: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:41: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:41: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:41: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 00:08:42: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 00:08:43: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "106") (realdamage "92") (weapon "quake_rl") L 10/11/2026 - 00:08:43: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12491 3582 -1069") (victim_position "12675 3750 -1026") L 10/11/2026 - 00:08:44: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:08:46: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:46: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 00:08:46: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:46: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:46: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:46: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 00:08:47: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:47: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:47: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "713") L 10/11/2026 - 00:08:47: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:48: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:48: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:48: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "70") (weapon "quake_rl") (airshot "1") (height "570") L 10/11/2026 - 00:08:49: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:50: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:50: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "231") L 10/11/2026 - 00:08:50: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:50: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:50: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "71") (realdamage "10") (weapon "quake_rl") L 10/11/2026 - 00:08:50: "lagger<440><[U:1:159511699]>" killed "pipipi<417><[U:1:161676149]>" with "quake_rl" (attacker_position "12190 3690 -1067") (victim_position "12465 3730 -1060") L 10/11/2026 - 00:08:50: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:50: "pipipi<417><[U:1:161676149]>" spawned as "soldier" L 10/11/2026 - 00:08:52: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:52: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:53: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:53: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:53: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 00:08:53: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:53: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 00:08:53: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:54: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:54: "lagger<440><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:54: "lagger<440><[U:1:159511699]>" triggered "damage" against "pipipi<417><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 00:08:54: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:08:54: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 00:08:55: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:56: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:58: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:58: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:08:59: "pipipi<417><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/11/2026 - 00:09:01: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:09:02: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:09:02: "lagger<440><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:09:03: "pipipi<417><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 00:09:03: "pipipi<417><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 00:09:03: "pipipi<417><[U:1:161676149]>" triggered "damage" against "lagger<440><[U:1:159511699]>" (damage "87") (realdamage "27") (weapon "quake_rl") L 10/11/2026 - 00:09:03: "pipipi<417><[U:1:161676149]>" killed "lagger<440><[U:1:159511699]>" with "quake_rl" (attacker_position "12242 3530 -1290") (victim_position "12263 3437 -1370") L 10/11/2026 - 00:09:03: World triggered "mge_match_end" (winner "[U:1:161676149]") (loser "[U:1:159511699]") (winner_score "20") (loser_score "16")