L 10/11/2026 - 13:54:38: World triggered "meta_data" (matchid "261011135438c850") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 13:54:38: "vIde<92><[U:1:1249850420]>" changed role to "soldier" L 10/11/2026 - 13:54:38: "ryuhakes<91><[U:1:299346266]>" changed role to "soldier" L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "98") (realdamage "79") (weapon "quake_rl") L 10/11/2026 - 13:54:42: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6697 -8882 235") (victim_position "6991 -8677 368") L 10/11/2026 - 13:54:42: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:54:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 13:54:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "50") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "15") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "90") (realdamage "88") (weapon "quake_rl") L 10/11/2026 - 13:54:46: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6691 -9191 215") (victim_position "6989 -9351 198") L 10/11/2026 - 13:54:46: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:54:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:47: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 13:54:47: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:47: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "104") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "29") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "37") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "40") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:50: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "36") (realdamage "9") (weapon "quake_rl") L 10/11/2026 - 13:54:50: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6686 -9353 220") (victim_position "6677 -8694 208") L 10/11/2026 - 13:54:50: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:54:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:54:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:54:57: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:57: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "94") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "24") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:58: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:54:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "shotgun_soldier") L 10/11/2026 - 13:54:59: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:54:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "34") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:00: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:00: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "60") (realdamage "22") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:00: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6136 -9358 143") (victim_position "6240 -9265 243") L 10/11/2026 - 13:55:00: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 13:55:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 13:55:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "76") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "97") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:03: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:04: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:05: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:05: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:05: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "86") (realdamage "3") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:05: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6542 -9316 220") (victim_position "6672 -9106 215") L 10/11/2026 - 13:55:05: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 13:55:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "72") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "87") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "58") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:08: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "100") (realdamage "49") (weapon "quake_rl") L 10/11/2026 - 13:55:08: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6631 -9185 215") (victim_position "6567 -8830 228") L 10/11/2026 - 13:55:08: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:10: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "83") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (realdamage "74") (weapon "quake_rl") L 10/11/2026 - 13:55:11: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6571 -9215 310") (victim_position "6643 -9072 215") L 10/11/2026 - 13:55:12: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:13: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:15: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:15: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:15: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:15: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "110") (realdamage "91") (weapon "quake_rl") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6761 -9043 215") (victim_position "6711 -9183 215") L 10/11/2026 - 13:55:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:17: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:20: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:20: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "97") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 13:55:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:25: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "7110 -9398 182") (victim_position "6942 -9761 240") L 10/11/2026 - 13:55:25: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 13:55:25: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 13:55:28: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:28: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:28: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "98") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:28: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "37") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "41") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "67") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (realdamage "68") (weapon "quake_rl") L 10/11/2026 - 13:55:30: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6514 -8857 286") (victim_position "6564 -8705 212") L 10/11/2026 - 13:55:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "71") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:30: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "36") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:32: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "86") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:34: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:34: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "109") (realdamage "93") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:34: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6766 -9120 215") (victim_position "6849 -8960 217") L 10/11/2026 - 13:55:34: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 13:55:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:34: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 13:55:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "5") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "91") (weapon "quake_rl") L 10/11/2026 - 13:55:37: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:37: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:38: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:38: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "109") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:38: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "46") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "6") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "22") (realdamage "8") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:40: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "shotgun_soldier" (attacker_position "6484 -9179 248") (victim_position "6222 -9407 173") L 10/11/2026 - 13:55:40: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 13:55:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "91") (weapon "quake_rl") L 10/11/2026 - 13:55:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 13:55:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "112") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "13") (realdamage "1") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:45: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6593 -9138 215") (victim_position "7037 -9170 251") L 10/11/2026 - 13:55:45: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 13:55:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 13:55:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "54") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "86") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "105") (realdamage "24") (weapon "quake_rl") L 10/11/2026 - 13:55:49: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6446 -9093 376") (victim_position "6664 -9109 215") L 10/11/2026 - 13:55:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:49: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "188") L 10/11/2026 - 13:55:51: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:51: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:51: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:52: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "5") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:52: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "41") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:53: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:53: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "46") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 13:55:55: "vIde<92><[U:1:1249850420]>" picked up item "tf_ammo_pack" L 10/11/2026 - 13:55:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:55: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (realdamage "13") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:55: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "7147 -8937 280") (victim_position "7223 -9173 135") L 10/11/2026 - 13:55:56: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:55:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:55:57: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "5") (weapon "shotgun_soldier") L 10/11/2026 - 13:55:58: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:59: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:55:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:55:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:55:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 13:56:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:01: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 13:56:01: "vIde<92><[U:1:1249850420]>" picked up item "tf_ammo_pack" L 10/11/2026 - 13:56:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "83") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "8") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (realdamage "39") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:03: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6465 -9511 240") (victim_position "6715 -9354 220") L 10/11/2026 - 13:56:03: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 13:56:03: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:04: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 13:56:04: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:05: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:05: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:05: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "82") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 13:56:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "23") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 13:56:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "25") (realdamage "11") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:07: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "7103 -9272 174") (victim_position "6617 -9235 209") L 10/11/2026 - 13:56:07: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:09: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 13:56:09: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:09: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "54") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "50") (realdamage "33") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:10: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6801 -8881 220") (victim_position "6578 -8874 220") L 10/11/2026 - 13:56:10: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "6") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:13: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "322") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:13: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:13: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:14: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:14: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:14: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:14: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "world" (attacker_position "6773 -9394 224") (victim_position "7345 -9433 129") L 10/11/2026 - 13:56:14: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 13:56:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:17: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:17: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "52") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:18: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:18: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:18: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 13:56:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:19: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:19: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:19: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "11") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (realdamage "4") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:21: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6997 -9053 369") (victim_position "6476 -8813 213") L 10/11/2026 - 13:56:21: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 13:56:23: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:23: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (realdamage "31") (weapon "quake_rl") L 10/11/2026 - 13:56:24: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6725 -9300 220") (victim_position "6416 -9538 306") L 10/11/2026 - 13:56:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:25: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:25: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "96") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:25: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:26: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "62") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:28: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 13:56:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:30: "vIde<92><[U:1:1249850420]>" picked up item "tf_ammo_pack" L 10/11/2026 - 13:56:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "95") (realdamage "75") (weapon "quake_rl") L 10/11/2026 - 13:56:30: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6838 -9247 208") (victim_position "6451 -9455 240") L 10/11/2026 - 13:56:30: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "37") (weapon "quake_rl") L 10/11/2026 - 13:56:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "37") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 13:56:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:34: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:34: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "102") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "44") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "23") (realdamage "6") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "shotgun_soldier" (attacker_position "6511 -9231 220") (victim_position "6468 -8693 222") L 10/11/2026 - 13:56:35: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 13:56:35: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 13:56:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 13:56:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:37: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:37: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "69") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 13:56:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:38: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:39: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:39: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "69") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "45") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 13:56:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (realdamage "4") (weapon "quake_rl") L 10/11/2026 - 13:56:40: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "7004 -9347 196") (victim_position "6668 -9083 215") L 10/11/2026 - 13:56:41: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 13:56:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 13:56:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:43: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:43: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 13:56:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 13:56:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 13:56:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 13:56:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 13:56:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 13:56:46: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "world" (attacker_position "6715 -9220 209") (victim_position "6606 -9576 322") L 10/11/2026 - 13:56:46: World triggered "mge_match_end" (winner "[U:1:299346266]") (loser "[U:1:1249850420]") (winner_score "20") (loser_score "5")