L 10/11/2026 - 14:11:00: World triggered "meta_data" (matchid "261011141100e6fd") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 14:11:00: "vIde<92><[U:1:1249850420]>" changed role to "soldier" L 10/11/2026 - 14:11:00: "ryuhakes<91><[U:1:299346266]>" changed role to "soldier" L 10/11/2026 - 14:11:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "52") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "44") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "37") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 14:11:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:04: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:04: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "108") (realdamage "40") (weapon "quake_rl") L 10/11/2026 - 14:11:04: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6372 -9419 248") (victim_position "6391 -9224 199") L 10/11/2026 - 14:11:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:04: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "99") (weapon "quake_rl") L 10/11/2026 - 14:11:08: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:08: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:08: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:08: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:08: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (realdamage "2") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:09: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6532 -9318 220") (victim_position "6707 -8907 242") L 10/11/2026 - 14:11:09: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 14:11:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "25") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:12: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "15") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:12: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:12: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:13: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "107") (realdamage "101") (weapon "quake_rl") L 10/11/2026 - 14:11:13: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6672 -8559 350") (victim_position "6781 -8709 210") L 10/11/2026 - 14:11:13: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:11:13: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:13: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:15: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:15: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:11:15: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:15: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "82") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 14:11:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:17: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:17: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "89") (realdamage "11") (weapon "quake_rl") L 10/11/2026 - 14:11:18: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6780 -9027 215") (victim_position "6808 -9120 209") L 10/11/2026 - 14:11:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:18: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:20: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:20: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 14:11:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:21: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:21: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 14:11:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:22: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:22: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:23: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:23: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "102") (realdamage "35") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:23: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6294 -9280 241") (victim_position "6547 -9083 209") L 10/11/2026 - 14:11:23: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:11:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 14:11:23: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:11:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 14:11:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:26: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:26: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:26: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "40") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "6") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:28: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:28: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:28: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "83") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:28: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 14:11:28: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6669 -9148 242") (victim_position "6576 -9328 243") L 10/11/2026 - 14:11:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:28: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 14:11:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:31: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:31: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:32: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "89") (realdamage "64") (weapon "quake_rl") L 10/11/2026 - 14:11:32: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6745 -9358 383") (victim_position "6558 -9394 224") L 10/11/2026 - 14:11:32: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 14:11:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "109") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:36: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 14:11:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 14:11:37: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:37: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "89") (realdamage "14") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:37: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6937 -9351 335") (victim_position "6865 -9293 337") L 10/11/2026 - 14:11:37: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 14:11:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:41: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:41: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (realdamage "69") (weapon "quake_rl") L 10/11/2026 - 14:11:41: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6751 -9300 331") (victim_position "6595 -9269 265") L 10/11/2026 - 14:11:41: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:11:41: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 14:11:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "72") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 14:11:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "15") (realdamage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:49: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6581 -8649 224") (victim_position "7210 -8738 209") L 10/11/2026 - 14:11:49: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:50: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "23") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 14:11:51: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:51: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "40") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:51: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 14:11:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 14:11:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (realdamage "24") (weapon "quake_rl") L 10/11/2026 - 14:11:54: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6887 -9350 222") (victim_position "6946 -9866 282") L 10/11/2026 - 14:11:54: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:57: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:57: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "70") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:57: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:58: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:58: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:58: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "54") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (realdamage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:11:58: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6548 -9234 224") (victim_position "6499 -8938 327") L 10/11/2026 - 14:11:59: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:11:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:00: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 14:12:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:00: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:01: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:01: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "47") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "110") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (realdamage "76") (weapon "quake_rl") L 10/11/2026 - 14:12:02: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6677 -8663 392") (victim_position "6927 -8646 297") L 10/11/2026 - 14:12:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:02: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:04: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:04: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:04: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "37") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:05: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:05: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:05: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "38") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "45") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "61") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "45") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (realdamage "19") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:07: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6571 -8876 220") (victim_position "6581 -8663 290") L 10/11/2026 - 14:12:07: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:12:08: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:12:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:10: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 14:12:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "45") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 14:12:12: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:12: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:12: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "43") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "103") (realdamage "7") (weapon "quake_rl") L 10/11/2026 - 14:12:12: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6808 -9474 365") (victim_position "6637 -9277 212") L 10/11/2026 - 14:12:12: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:15: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:15: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:15: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "23") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 14:12:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:18: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:18: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:18: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (realdamage "47") (weapon "quake_rl") L 10/11/2026 - 14:12:18: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6369 -8841 342") (victim_position "6508 -9077 220") L 10/11/2026 - 14:12:18: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 14:12:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:22: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:22: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "109") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:24: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "world" (attacker_position "6754 -9531 338") (victim_position "6759 -9401 226") L 10/11/2026 - 14:12:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:24: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:28: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "100") (weapon "quake_rl") L 10/11/2026 - 14:12:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "88") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "25") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:31: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:31: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (realdamage "30") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:31: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6496 -8670 224") (victim_position "6657 -8768 208") L 10/11/2026 - 14:12:31: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:31: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:12:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 14:12:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "5") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:36: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:36: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:36: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 14:12:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "62") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "8") (realdamage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:37: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6572 -9195 340") (victim_position "6734 -9076 238") L 10/11/2026 - 14:12:37: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "38") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "84") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "112") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "25") (realdamage "24") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:40: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6887 -9202 220") (victim_position "6813 -9361 272") L 10/11/2026 - 14:12:40: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 14:12:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "32") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:42: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:42: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:43: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:43: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 14:12:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "67") (realdamage "44") (weapon "quake_rl") L 10/11/2026 - 14:12:45: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6852 -9078 243") (victim_position "6583 -9221 268") L 10/11/2026 - 14:12:45: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "47") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:47: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:47: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:47: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 14:12:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "70") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "107") (realdamage "73") (weapon "quake_rl") L 10/11/2026 - 14:12:50: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6707 -8602 224") (victim_position "6501 -8715 217") L 10/11/2026 - 14:12:50: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:12:50: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:12:52: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "87") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:53: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:53: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 14:12:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:54: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:54: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "108") (realdamage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:54: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6532 -9264 322") (victim_position "6384 -9334 197") L 10/11/2026 - 14:12:54: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:12:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:54: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:12:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 14:12:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:57: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:57: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:57: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "13") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 14:12:58: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:12:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "58") (weapon "shotgun_soldier") L 10/11/2026 - 14:12:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:59: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:12:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:12:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:12:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (realdamage "37") (weapon "quake_rl") L 10/11/2026 - 14:12:59: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6580 -9188 356") (victim_position "6625 -8836 220") L 10/11/2026 - 14:12:59: World triggered "mge_match_end" (winner "[U:1:299346266]") (loser "[U:1:1249850420]") (winner_score "20") (loser_score "4")