L 10/11/2026 - 14:20:15: World triggered "meta_data" (matchid "261011142015b0ba") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 14:20:15: "vIde<92><[U:1:1249850420]>" changed role to "soldier" L 10/11/2026 - 14:20:15: "ryuhakes<91><[U:1:299346266]>" changed role to "soldier" L 10/11/2026 - 14:20:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 14:20:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:18: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "94") (weapon "quake_rl") L 10/11/2026 - 14:20:19: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (realdamage "25") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:19: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6740 -9419 230") (victim_position "7027 -9709 332") L 10/11/2026 - 14:20:19: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:22: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:22: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "50") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:23: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:23: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 14:20:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:24: "ryuhakes<91><[U:1:299346266]>" picked up item "tf_ammo_pack" L 10/11/2026 - 14:20:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 14:20:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:26: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:26: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:26: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "27") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (realdamage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:30: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "7125 -9237 333") (victim_position "6554 -9376 220") L 10/11/2026 - 14:20:30: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:20:30: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:31: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "29") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "91") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "33") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:34: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:34: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "72") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (realdamage "48") (weapon "quake_rl") L 10/11/2026 - 14:20:35: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "7010 -9121 546") (victim_position "6718 -9420 274") L 10/11/2026 - 14:20:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:35: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "13") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 14:20:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 14:20:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 14:20:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "58") (realdamage "28") (weapon "quake_rl") L 10/11/2026 - 14:20:40: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6576 -9033 210") (victim_position "6224 -8861 223") L 10/11/2026 - 14:20:40: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 14:20:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:43: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:43: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "171") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "75") (realdamage "14") (weapon "quake_rl") L 10/11/2026 - 14:20:44: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6829 -9074 236") (victim_position "6991 -9357 199") L 10/11/2026 - 14:20:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "89") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:44: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "27") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 14:20:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:47: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:47: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "62") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "70") (realdamage "33") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:48: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "shotgun_soldier" (attacker_position "6265 -9085 382") (victim_position "6309 -8835 235") L 10/11/2026 - 14:20:48: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:20:48: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:20:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "11") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "quake_rl") L 10/11/2026 - 14:20:50: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:50: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:50: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 14:20:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "28") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:51: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "100") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "29") (realdamage "25") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:52: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6726 -9083 215") (victim_position "6499 -8806 211") L 10/11/2026 - 14:20:52: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 14:20:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:54: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:54: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "61") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:55: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:55: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 14:20:55: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:55: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:55: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (realdamage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:56: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6680 -9120 215") (victim_position "6941 -8697 262") L 10/11/2026 - 14:20:56: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:20:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:20:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:20:59: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:20:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:20:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:20:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 14:21:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:00: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:01: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "69") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:05: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" picked up item "tf_ammo_pack" L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "15") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (realdamage "43") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:07: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6062 -8938 167") (victim_position "6376 -8777 223") L 10/11/2026 - 14:21:07: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 14:21:10: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 14:21:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "9") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:13: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:13: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:13: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "58") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:13: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (realdamage "10") (weapon "quake_rl") L 10/11/2026 - 14:21:13: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6564 -9111 209") (victim_position "6936 -8857 253") L 10/11/2026 - 14:21:13: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:21:13: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:15: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:15: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:15: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "46") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "41") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "11") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "99") (weapon "quake_rl") L 10/11/2026 - 14:21:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 14:21:18: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:18: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (realdamage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:18: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6481 -9197 220") (victim_position "6754 -8915 213") L 10/11/2026 - 14:21:18: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:20: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:20: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "73") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "104") (weapon "quake_rl") L 10/11/2026 - 14:21:21: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:21: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "52") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "41") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:21: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:21: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "84") (realdamage "1") (weapon "quake_rl") L 10/11/2026 - 14:21:22: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6888 -9324 291") (victim_position "6913 -9545 240") L 10/11/2026 - 14:21:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:22: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "41") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "world" (attacker_position "6770 -9375 221") (victim_position "6340 -9659 245") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "90") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:24: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "37") (weapon "quake_rl") L 10/11/2026 - 14:21:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 14:21:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "47") (weapon "quake_rl") L 10/11/2026 - 14:21:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:32: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:32: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:32: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "73") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:32: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "29") (realdamage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:32: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6414 -9269 430") (victim_position "6141 -9319 193") L 10/11/2026 - 14:21:32: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "44") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 14:21:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:36: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:36: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:36: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "90") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:36: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:36: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "112") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:36: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "world" (attacker_position "6694 -9186 215") (victim_position "6604 -9191 209") L 10/11/2026 - 14:21:37: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:39: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:39: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "84") (realdamage "73") (weapon "quake_rl") L 10/11/2026 - 14:21:41: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6653 -9107 223") (victim_position "6505 -8853 248") L 10/11/2026 - 14:21:41: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:43: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:43: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "50") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "28") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:44: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "33") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (realdamage "39") (weapon "quake_rl") L 10/11/2026 - 14:21:46: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6727 -8840 220") (victim_position "7122 -9286 188") L 10/11/2026 - 14:21:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:46: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:47: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:47: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "58") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "106") (weapon "quake_rl") L 10/11/2026 - 14:21:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "107") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "99") (weapon "quake_rl") L 10/11/2026 - 14:21:50: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "70") (realdamage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:50: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6746 -9576 320") (victim_position "6585 -9332 302") L 10/11/2026 - 14:21:50: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:52: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 14:21:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 14:21:53: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:53: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "77") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:54: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:54: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "32") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:55: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "74") (realdamage "51") (weapon "quake_rl") L 10/11/2026 - 14:21:55: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "7127 -9045 330") (victim_position "6997 -9322 265") L 10/11/2026 - 14:21:56: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:21:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:57: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (weapon "quake_rl") L 10/11/2026 - 14:21:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:58: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:58: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "78") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 14:21:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:58: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "quake_rl") L 10/11/2026 - 14:21:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "36") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:21:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:21:59: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:59: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:21:59: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "28") (weapon "shotgun_soldier") L 10/11/2026 - 14:21:59: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:21:59: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 14:22:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:00: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "8") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:03: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "32") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:04: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "86") (realdamage "17") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:04: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6536 -8892 268") (victim_position "6538 -8748 213") L 10/11/2026 - 14:22:04: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "41") (weapon "quake_rl") L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:05: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "33") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "71") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "98") (weapon "quake_rl") L 10/11/2026 - 14:22:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "85") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:08: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "36") (realdamage "27") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:08: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6639 -9026 587") (victim_position "6886 -9302 220") L 10/11/2026 - 14:22:08: World triggered "mge_match_end" (winner "[U:1:299346266]") (loser "[U:1:1249850420]") (winner_score "20") (loser_score "1")