L 10/11/2026 - 14:22:14: World triggered "meta_data" (matchid "2610111422145357") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 14:22:14: "vIde<92><[U:1:1249850420]>" changed role to "soldier" L 10/11/2026 - 14:22:14: "ryuhakes<91><[U:1:299346266]>" changed role to "soldier" L 10/11/2026 - 14:22:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:14: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:14: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:14: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:22:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:15: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 14:22:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "23") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:17: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:17: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (realdamage "58") (weapon "quake_rl") L 10/11/2026 - 14:22:17: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6864 -9165 220") (victim_position "6479 -9486 240") L 10/11/2026 - 14:22:17: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:18: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:18: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:18: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:19: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:19: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:19: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "79") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 14:22:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "8") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "61") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:21: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "27") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (realdamage "15") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:23: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6625 -9008 215") (victim_position "6740 -9563 325") L 10/11/2026 - 14:22:23: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "6") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:22:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:26: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "299") L 10/11/2026 - 14:22:26: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:26: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:26: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "101") (realdamage "10") (weapon "quake_rl") L 10/11/2026 - 14:22:27: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6719 -9229 210") (victim_position "6829 -9481 410") L 10/11/2026 - 14:22:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:27: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:29: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:29: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:29: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "38") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "82") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 14:22:31: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (realdamage "3") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:31: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6662 -8954 212") (victim_position "6570 -8541 237") L 10/11/2026 - 14:22:31: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "13") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:33: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "102") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "83") (realdamage "59") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:35: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6773 -9188 282") (victim_position "6639 -9356 220") L 10/11/2026 - 14:22:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "93") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:35: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "39") (weapon "quake_rl") L 10/11/2026 - 14:22:38: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:38: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:38: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "92") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:39: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:41: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:41: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "41") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:42: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:42: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "39") (realdamage "1") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:42: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "7238 -9357 143") (victim_position "6611 -9156 215") L 10/11/2026 - 14:22:42: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:22:42: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:22:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:43: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "32") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:44: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:44: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:44: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 14:22:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:45: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:45: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:45: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:45: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:45: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "25") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:46: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "58") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:47: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "62") (realdamage "11") (weapon "quake_rl") L 10/11/2026 - 14:22:47: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6956 -8790 374") (victim_position "6950 -9299 270") L 10/11/2026 - 14:22:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:47: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:48: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 14:22:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:50: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:50: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:50: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (realdamage "61") (weapon "quake_rl") L 10/11/2026 - 14:22:50: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6741 -9464 265") (victim_position "6421 -9199 198") L 10/11/2026 - 14:22:51: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:22:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:55: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:55: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:55: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:55: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "43") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:55: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "47") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:56: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "39") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:57: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:57: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:57: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:57: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "72") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:22:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:58: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:22:58: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "45") (realdamage "30") (weapon "shotgun_soldier") L 10/11/2026 - 14:22:58: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6085 -9301 425") (victim_position "6469 -9132 220") L 10/11/2026 - 14:22:58: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:01: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 14:23:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:01: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "40") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "59") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:02: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:02: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:02: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "95") (realdamage "81") (weapon "quake_rl") L 10/11/2026 - 14:23:03: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6411 -8876 347") (victim_position "6809 -8767 211") L 10/11/2026 - 14:23:03: "ryuhakes<91><[U:1:299346266]>" triggered "domination" against "vIde<92><[U:1:1249850420]>" L 10/11/2026 - 14:23:03: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:05: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 14:23:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 14:23:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "54") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 14:23:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:08: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:08: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:08: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (realdamage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:08: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6664 -8805 208") (victim_position "6338 -8705 236") L 10/11/2026 - 14:23:08: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:09: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "52") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:10: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "29") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "47") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:12: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 14:23:13: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:14: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:14: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "107") (realdamage "99") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:14: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6841 -8909 363") (victim_position "6997 -8806 250") L 10/11/2026 - 14:23:14: "vIde<92><[U:1:1249850420]>" triggered "revenge" against "ryuhakes<91><[U:1:299346266]>" L 10/11/2026 - 14:23:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:14: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:23:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 14:23:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "87") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 14:23:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:17: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:17: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "104") (realdamage "36") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:17: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6791 -8683 329") (victim_position "6522 -8659 224") L 10/11/2026 - 14:23:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:17: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:23:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:19: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "100") (weapon "quake_rl") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:21: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (realdamage "42") (weapon "quake_rl") L 10/11/2026 - 14:23:22: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6642 -9092 215") (victim_position "6461 -8758 264") L 10/11/2026 - 14:23:22: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:22: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "66") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:22: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "43") (weapon "quake_rl") L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:23: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "23") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:23: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:23: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "44") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "71") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "78") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "55") (realdamage "18") (weapon "quake_rl") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6991 -9544 240") (victim_position "6709 -9353 220") L 10/11/2026 - 14:23:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:26: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:28: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:28: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:28: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:28: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "79") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:28: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:29: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:30: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 14:23:30: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:30: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:30: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:30: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:31: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 14:23:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:31: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:31: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:31: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "85") (realdamage "59") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:31: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6790 -8830 323") (victim_position "6501 -9000 220") L 10/11/2026 - 14:23:31: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:23:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:33: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:33: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "15") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 14:23:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "247") L 10/11/2026 - 14:23:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:36: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:36: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:36: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "48") (realdamage "32") (weapon "quake_rl") L 10/11/2026 - 14:23:37: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6755 -9074 234") (victim_position "6962 -8710 228") L 10/11/2026 - 14:23:37: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:37: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:37: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "33") (weapon "quake_rl") L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:38: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:39: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:39: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "41") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:39: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 14:23:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:23:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "8") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:41: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:41: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:41: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "32") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:42: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:42: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "73") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:42: "vIde<92><[U:1:1249850420]>" picked up item "tf_ammo_pack" L 10/11/2026 - 14:23:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:43: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:43: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "59") (realdamage "28") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:43: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6756 -9258 211") (victim_position "6564 -8967 213") L 10/11/2026 - 14:23:43: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:46: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:46: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:47: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:47: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 14:23:47: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:48: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:48: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:48: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "45") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:48: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "31") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "13") (realdamage "2") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:49: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "shotgun_soldier" (attacker_position "6466 -9177 303") (victim_position "6856 -8561 279") L 10/11/2026 - 14:23:49: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:23:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:51: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:51: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:51: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "15") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:52: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:52: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:52: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "70") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:52: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:52: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "6") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:53: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:53: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:53: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:23:53: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:23:53: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 14:23:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:54: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:55: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:23:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:56: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:23:56: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 14:23:56: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:00: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:00: "vIde<92><[U:1:1249850420]>" picked up item "tf_ammo_pack" L 10/11/2026 - 14:24:00: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:01: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 14:24:01: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:01: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:01: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "11") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:01: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:02: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:02: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "44") (realdamage "20") (weapon "quake_rl") L 10/11/2026 - 14:24:02: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6621 -9120 215") (victim_position "7110 -8921 227") L 10/11/2026 - 14:24:02: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:03: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:03: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:04: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:04: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:05: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:05: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "57") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:05: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:05: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:05: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 14:24:05: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:05: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "50") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:06: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "35") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:06: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:06: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:06: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "83") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:06: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:07: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:07: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:07: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:07: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:07: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:08: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:08: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:08: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "46") (realdamage "31") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:08: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "shotgun_soldier" (attacker_position "7109 -9289 172") (victim_position "6686 -9173 258") L 10/11/2026 - 14:24:08: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:09: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:09: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:09: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "52") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:09: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "24") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:10: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:10: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:10: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "45") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:10: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 14:24:10: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:11: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "4") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:12: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:12: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:12: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 14:24:12: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6363 -9281 197") (victim_position "6687 -8815 259") L 10/11/2026 - 14:24:12: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:24:13: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "28") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:14: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:14: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "41") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:14: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:14: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:15: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:15: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "36") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:15: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:15: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:15: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:16: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 14:24:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:16: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:16: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:16: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "73") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:16: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:17: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:17: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:17: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:17: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:17: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "24") (realdamage "6") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:17: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6939 -9384 212") (victim_position "6987 -9622 240") L 10/11/2026 - 14:24:17: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:18: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:18: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:19: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:19: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:19: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 14:24:19: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:19: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "54") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:20: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:20: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "24") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:20: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:20: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:20: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "67") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:21: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "108") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "200") L 10/11/2026 - 14:24:21: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6657 -9084 395") (victim_position "6588 -9278 421") L 10/11/2026 - 14:24:21: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:21: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:24:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:22: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:22: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:22: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 14:24:22: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:22: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:23: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:23: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:24: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:24: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:24: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "80") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:24: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:24: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:25: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 14:24:25: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:25: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:25: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:25: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:26: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:26: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:26: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "40") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:26: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:27: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:27: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:27: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "11") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:27: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:27: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "46") (realdamage "41") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:27: "vIde<92><[U:1:1249850420]>" killed "ryuhakes<91><[U:1:299346266]>" with "tf_projectile_rocket" (attacker_position "6887 -8638 224") (victim_position "6604 -9372 220") L 10/11/2026 - 14:24:27: "ryuhakes<91><[U:1:299346266]>" spawned as "soldier" L 10/11/2026 - 14:24:29: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:31: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:31: "ryuhakes<91><[U:1:299346266]>" picked up item "tf_ammo_pack" L 10/11/2026 - 14:24:32: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:34: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:34: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 14:24:34: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:34: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:34: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "48") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:35: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 14:24:35: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:35: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:35: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:35: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:36: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:36: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:36: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "34") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:37: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:37: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:37: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "41") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:38: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:38: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "51") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "12") (realdamage "2") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:38: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "shotgun_soldier" (attacker_position "6757 -8872 560") (victim_position "7148 -8791 224") L 10/11/2026 - 14:24:38: "vIde<92><[U:1:1249850420]>" spawned as "soldier" L 10/11/2026 - 14:24:39: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 14:24:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:40: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:40: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:40: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:40: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:40: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "97") (weapon "quake_rl") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 14:24:41: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "21") (weapon "shotgun_soldier") L 10/11/2026 - 14:24:42: "vIde<92><[U:1:1249850420]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:42: "vIde<92><[U:1:1249850420]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:42: "vIde<92><[U:1:1249850420]>" triggered "damage" against "ryuhakes<91><[U:1:299346266]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 14:24:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 14:24:42: "ryuhakes<91><[U:1:299346266]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 14:24:42: "ryuhakes<91><[U:1:299346266]>" triggered "damage" against "vIde<92><[U:1:1249850420]>" (damage "79") (realdamage "40") (weapon "quake_rl") L 10/11/2026 - 14:24:42: "ryuhakes<91><[U:1:299346266]>" killed "vIde<92><[U:1:1249850420]>" with "quake_rl" (attacker_position "6729 -9267 376") (victim_position "6592 -9435 262") L 10/11/2026 - 14:24:42: World triggered "mge_match_end" (winner "[U:1:299346266]") (loser "[U:1:1249850420]") (winner_score "20") (loser_score "7")