L 10/11/2026 - 18:42:45: World triggered "meta_data" (matchid "26101118424528e8") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 18:42:45: "1 TAP<117><[U:1:930209094]>" changed role to "soldier" L 10/11/2026 - 18:42:45: "wasP<124><[U:1:439473254]>" changed role to "soldier" L 10/11/2026 - 18:43:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:31: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:31: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:43:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:31: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:31: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:31: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:43:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:32: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:32: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "40") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:33: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:33: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "28") (weapon "quake_rl") L 10/11/2026 - 18:43:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:43:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:43:33: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "3") (weapon "shotgun_soldier") L 10/11/2026 - 18:43:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:43:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:38: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:40: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "65") (weapon "unique_pickaxe_escape") L 10/11/2026 - 18:43:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "75") (realdamage "67") (weapon "quake_rl") (crit "mini") L 10/11/2026 - 18:43:41: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10941 12997 -97") (victim_position "-10853 13045 -83") L 10/11/2026 - 18:43:41: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:43:41: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:43:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:48: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:48: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:43:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:48: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "96") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:49: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:49: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:43:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "106") (realdamage "67") (weapon "quake_rl") L 10/11/2026 - 18:43:50: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11086 12631 263") (victim_position "-10913 12775 174") L 10/11/2026 - 18:43:50: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:43:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "87") (weapon "quake_rl") L 10/11/2026 - 18:43:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:54: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:43:54: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 18:43:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:43:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:43:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:00: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:01: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:01: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "91") (realdamage "28") (weapon "quake_rl") (airshot "1") (height "331") L 10/11/2026 - 18:44:01: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11029 12721 232") (victim_position "-11300 13090 451") L 10/11/2026 - 18:44:01: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:44:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:05: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:05: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:44:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:07: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:08: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:08: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:44:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:08: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:08: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:44:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:12: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:12: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "144") (realdamage "3") (weapon "quake_rl") (crit "mini") L 10/11/2026 - 18:44:12: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10857 13022 120") (victim_position "-10680 12876 64") L 10/11/2026 - 18:44:12: "wasP<124><[U:1:439473254]>" triggered "domination" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:44:12: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:44:15: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:15: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "82") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:16: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:16: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:44:17: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:17: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "50") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:17: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:17: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "46") (weapon "quake_rl") L 10/11/2026 - 18:44:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "59") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:44:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:24: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:24: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:44:25: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-11126 12631 287") (victim_position "-11448 12971 -144") L 10/11/2026 - 18:44:25: "1 TAP<117><[U:1:930209094]>" triggered "revenge" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:44:25: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:44:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:44:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:30: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:30: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:44:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:30: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 18:44:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:31: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:31: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "91") (realdamage "72") (weapon "quake_rl") L 10/11/2026 - 18:44:31: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10988 12478 264") (victim_position "-11218 12435 159") L 10/11/2026 - 18:44:31: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:44:33: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:33: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:33: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "252") L 10/11/2026 - 18:44:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 18:44:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:36: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:36: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:36: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:44:36: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:37: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 18:44:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:38: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-11064 12558 232") (victim_position "-10947 12667 129") L 10/11/2026 - 18:44:38: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:44:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:44:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:42: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:44:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (realdamage "104") (weapon "quake_rl") L 10/11/2026 - 18:44:43: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11112 12948 172") (victim_position "-11100 12889 271") L 10/11/2026 - 18:44:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:43: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:43: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:44:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:43: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:44:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:48: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:48: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:44:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:49: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:44:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 18:44:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:44:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:52: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:52: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (realdamage "12") (weapon "quake_rl") L 10/11/2026 - 18:44:52: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11070 12639 248") (victim_position "-11124 12898 168") L 10/11/2026 - 18:44:52: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:44:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 18:44:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:44:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 18:44:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:44:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:00: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 18:45:04: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10968 12713 268") (victim_position "-11097 12588 232") L 10/11/2026 - 18:45:04: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:45:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:07: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:07: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:45:07: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:07: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:45:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:07: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:45:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:09: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:45:09: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:11: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "90") (realdamage "60") (weapon "quake_rl") L 10/11/2026 - 18:45:11: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11139 12765 235") (victim_position "-10976 12587 232") L 10/11/2026 - 18:45:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:11: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:45:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:15: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:15: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:15: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 18:45:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:16: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:45:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:45:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:19: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "94") (weapon "quake_rl") L 10/11/2026 - 18:45:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:20: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:20: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "87") (realdamage "78") (weapon "quake_rl") L 10/11/2026 - 18:45:20: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11269 12850 169") (victim_position "-11092 13025 143") L 10/11/2026 - 18:45:20: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:45:21: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:45:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:25: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:45:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:25: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:25: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 18:45:25: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (realdamage "36") (weapon "quake_rl") L 10/11/2026 - 18:45:29: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11051 12755 232") (victim_position "-10745 13007 181") L 10/11/2026 - 18:45:29: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:45:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:34: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:34: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:45:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "91") (weapon "quake_rl") L 10/11/2026 - 18:45:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 18:45:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:37: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-10893 13049 120") (victim_position "-11261 12281 125") L 10/11/2026 - 18:45:37: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:45:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:40: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 18:45:40: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:40: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:40: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:45:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:44: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:44: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:45:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:45: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:45:45: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-10756 12742 190") (victim_position "-10775 12725 58") L 10/11/2026 - 18:45:45: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:45:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:48: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 18:45:48: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:48: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 18:45:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:45:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:45:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "97") (realdamage "82") (weapon "quake_rl") L 10/11/2026 - 18:45:55: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11054 12841 287") (victim_position "-11049 12689 232") L 10/11/2026 - 18:45:55: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:45:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:00: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:00: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:00: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:46:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:01: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:01: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:46:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:02: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:02: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:46:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:02: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:46:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:05: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "51") (realdamage "14") (weapon "quake_rl") L 10/11/2026 - 18:46:05: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11075 12470 205") (victim_position "-11227 12784 193") L 10/11/2026 - 18:46:05: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:46:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:09: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:09: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 18:46:09: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:46:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:12: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 18:46:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:17: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:46:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "65") (realdamage "15") (weapon "unique_pickaxe_escape") L 10/11/2026 - 18:46:18: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "unique_pickaxe_escape" (attacker_position "-11357 13141 117") (victim_position "-11422 13190 92") L 10/11/2026 - 18:46:18: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:46:18: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:46:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "90") (weapon "quake_rl") L 10/11/2026 - 18:46:28: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:28: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 18:46:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "61") (realdamage "10") (weapon "quake_rl") L 10/11/2026 - 18:46:29: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11307 13473 187") (victim_position "-10919 13463 128") L 10/11/2026 - 18:46:30: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:46:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:33: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:33: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:33: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:46:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:46:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "112") (realdamage "106") (weapon "quake_rl") (airshot "1") (height "180") L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10948 13884 314") (victim_position "-10935 13933 300") L 10/11/2026 - 18:46:35: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:46:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:38: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:38: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:46:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:46:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:40: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:46:40: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:40: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:40: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:46:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (realdamage "52") (weapon "quake_rl") L 10/11/2026 - 18:46:41: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11423 12793 207") (victim_position "-11246 13549 120") L 10/11/2026 - 18:46:41: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:46:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:47: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:46:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:46:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:46:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:50: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "88") (realdamage "85") (weapon "quake_rl") L 10/11/2026 - 18:46:50: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10997 13265 249") (victim_position "-11032 13157 120") L 10/11/2026 - 18:46:50: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:46:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:52: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:46:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:46:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 18:46:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:54: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:54: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 18:46:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:46:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:46:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "86") (realdamage "73") (weapon "quake_rl") L 10/11/2026 - 18:46:57: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10929 13313 417") (victim_position "-10827 13429 120") L 10/11/2026 - 18:46:57: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:01: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:02: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:02: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:47:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:03: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:47:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 18:47:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:05: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10963 13771 160") (victim_position "-10538 13254 -111") L 10/11/2026 - 18:47:05: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:09: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:10: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:10: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:47:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:10: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "97") (weapon "quake_rl") L 10/11/2026 - 18:47:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:11: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:47:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:14: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:15: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "47") (realdamage "18") (weapon "quake_rl") L 10/11/2026 - 18:47:15: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11051 13523 232") (victim_position "-11477 13799 122") L 10/11/2026 - 18:47:15: "1 TAP<117><[U:1:930209094]>" triggered "domination" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:47:15: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:20: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:20: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:47:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:20: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 18:47:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:21: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:47:21: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:21: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:47:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "72") (realdamage "23") (weapon "quake_rl") L 10/11/2026 - 18:47:23: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10859 13870 233") (victim_position "-11022 13540 240") L 10/11/2026 - 18:47:23: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:26: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:26: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:47:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 18:47:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:27: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:27: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:47:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:28: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:28: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:47:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:30: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (realdamage "101") (weapon "quake_rl") L 10/11/2026 - 18:47:30: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11182 13841 187") (victim_position "-11086 13824 232") L 10/11/2026 - 18:47:30: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:30: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "111") (weapon "quake_rl") L 10/11/2026 - 18:47:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:30: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:37: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:37: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:47:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:38: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "104") (weapon "quake_rl") L 10/11/2026 - 18:47:38: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "106") (weapon "quake_rl") L 10/11/2026 - 18:47:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:40: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 18:47:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:41: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10873 13860 120") (victim_position "-11360 13392 -28") L 10/11/2026 - 18:47:41: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:47:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 18:47:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:47:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:51: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:51: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 18:47:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:52: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:47:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:47:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "87") (realdamage "29") (weapon "quake_rl") (crit "mini") L 10/11/2026 - 18:47:55: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10815 13077 120") (victim_position "-10856 13368 -196") L 10/11/2026 - 18:47:55: "wasP<124><[U:1:439473254]>" triggered "revenge" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:47:55: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:47:57: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 18:47:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:47:59: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 18:47:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:47:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "74") (realdamage "73") (weapon "quake_rl") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11036 13477 272") (victim_position "-10985 13431 227") L 10/11/2026 - 18:48:02: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:48:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:02: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 18:48:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:03: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:48:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:06: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:48:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:07: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "86") (realdamage "83") (weapon "quake_rl") L 10/11/2026 - 18:48:07: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10962 13387 170") (victim_position "-11155 13407 189") L 10/11/2026 - 18:48:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:07: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:48:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:12: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:12: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:48:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:12: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:48:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:13: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:48:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:13: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:13: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "76") (weapon "quake_rl") L 10/11/2026 - 18:48:13: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:14: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "73") (realdamage "63") (weapon "quake_rl") L 10/11/2026 - 18:48:14: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10848 13988 181") (victim_position "-11152 13892 175") L 10/11/2026 - 18:48:14: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:48:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:17: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:48:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:18: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 18:48:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:19: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:19: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:48:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:22: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (realdamage "105") (weapon "quake_rl") L 10/11/2026 - 18:48:22: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10882 13907 191") (victim_position "-11049 13777 241") L 10/11/2026 - 18:48:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:22: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:48:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:25: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "378") L 10/11/2026 - 18:48:25: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:26: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:26: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 18:48:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:28: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:28: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 18:48:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 18:48:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "101") (realdamage "84") (weapon "quake_rl") (airshot "1") (height "356") L 10/11/2026 - 18:48:29: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11194 13754 301") (victim_position "-10998 13974 476") L 10/11/2026 - 18:48:29: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:48:32: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:33: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:33: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "223") L 10/11/2026 - 18:48:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:33: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 18:48:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:48:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:37: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:48:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:40: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "104") (realdamage "27") (weapon "quake_rl") L 10/11/2026 - 18:48:40: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10569 13760 82") (victim_position "-10562 14041 91") L 10/11/2026 - 18:48:40: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:48:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:46: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:46: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:48:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:47: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:48:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:50: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:48:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 18:48:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:51: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-11074 12988 181") (victim_position "-11197 12328 126") L 10/11/2026 - 18:48:51: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:48:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:48:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:48:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "36") (weapon "quake_rl") L 10/11/2026 - 18:48:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "92") (weapon "quake_rl") L 10/11/2026 - 18:48:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:48:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 18:48:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:48:59: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "110") (realdamage "24") (weapon "quake_rl") L 10/11/2026 - 18:48:59: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10672 12963 225") (victim_position "-10787 12885 277") L 10/11/2026 - 18:48:59: World triggered "mge_match_end" (winner "[U:1:930209094]") (loser "[U:1:439473254]") (winner_score "20") (loser_score "17")