L 10/11/2026 - 18:49:23: World triggered "meta_data" (matchid "261011184923532b") (map "mge_league_v5") (arena "Ammomod [MGE] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 18:49:23: "wasP<124><[U:1:439473254]>" changed role to "soldier" L 10/11/2026 - 18:49:23: "1 TAP<117><[U:1:930209094]>" changed role to "soldier" L 10/11/2026 - 18:49:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 18:49:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:28: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 18:49:28: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:28: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 18:49:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:49:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "77") (realdamage "22") (weapon "quake_rl") L 10/11/2026 - 18:49:29: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2423 -6237 -1399") (victim_position "2387 -6650 -1419") L 10/11/2026 - 18:49:29: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:49:30: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "player" (attacker_position "2375 -6794 -1446") (victim_position "2479 -6215 -1460") L 10/11/2026 - 18:49:30: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:49:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:31: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "44") (weapon "quake_rl") L 10/11/2026 - 18:49:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:36: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:36: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:36: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:36: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:49:36: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:36: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:49:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:37: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:49:37: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:37: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:49:38: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:38: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "109") (realdamage "88") (weapon "quake_rl") L 10/11/2026 - 18:49:38: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2355 -6439 -1339") (victim_position "2314 -6538 -1460") L 10/11/2026 - 18:49:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:38: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:49:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:39: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:49:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 18:49:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:40: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 18:49:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:49:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "40") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "41") (weapon "quake_rl") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "10") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "18") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "25") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "47") (realdamage "35") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:43: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2110 -6559 -1460") (victim_position "2520 -6410 -1460") L 10/11/2026 - 18:49:43: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:49:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:44: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "77") (weapon "quake_rl") L 10/11/2026 - 18:49:44: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:44: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:49:45: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:45: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 18:49:45: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:45: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:49:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:46: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:46: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (weapon "quake_rl") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "44") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:47: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:48: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:48: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "41") (realdamage "33") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:48: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "shotgun_soldier" (attacker_position "2497 -6143 -1446") (victim_position "2102 -6256 -1460") L 10/11/2026 - 18:49:48: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:49:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:49: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:49: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:49:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 18:49:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:49:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:50: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "89") (weapon "quake_rl") L 10/11/2026 - 18:49:51: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:51: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 18:49:51: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "7") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "20") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "51") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "30") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "48") (realdamage "34") (weapon "shotgun_soldier") L 10/11/2026 - 18:49:53: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2634 -6140 -1460") (victim_position "2383 -6232 -1422") L 10/11/2026 - 18:49:53: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:49:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:49:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:49:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:56: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:49:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (realdamage "68") (weapon "quake_rl") L 10/11/2026 - 18:49:57: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2334 -6198 -1391") (victim_position "2413 -6403 -1460") L 10/11/2026 - 18:49:57: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:49:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:58: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:49:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 18:49:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:49:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:49:59: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 18:50:00: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:00: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:00: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:50:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:00: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:50:01: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:01: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (realdamage "60") (weapon "quake_rl") L 10/11/2026 - 18:50:01: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2796 -6249 -1460") (victim_position "2609 -6573 -1436") L 10/11/2026 - 18:50:01: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:01: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:50:01: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:03: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "98") (weapon "quake_rl") L 10/11/2026 - 18:50:03: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:03: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:50:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:50:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:50:04: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:50:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:50:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:05: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:05: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "105") (realdamage "51") (weapon "quake_rl") L 10/11/2026 - 18:50:05: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "2558 -6421 -1290") (victim_position "2796 -6519 -1300") L 10/11/2026 - 18:50:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:05: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 18:50:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:05: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:50:06: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:06: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:06: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:50:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:07: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "103") (weapon "quake_rl") L 10/11/2026 - 18:50:07: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:07: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:07: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "182") L 10/11/2026 - 18:50:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:08: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "35") (weapon "quake_rl") L 10/11/2026 - 18:50:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:08: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:08: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 18:50:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:09: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "44") (realdamage "32") (weapon "quake_rl") L 10/11/2026 - 18:50:09: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2090 -6209 -1395") (victim_position "2303 -6683 -1429") L 10/11/2026 - 18:50:09: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:10: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:50:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:11: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "82") (weapon "quake_rl") L 10/11/2026 - 18:50:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 18:50:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:12: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:50:13: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:13: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 18:50:13: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:14: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:14: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:14: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:14: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (realdamage "29") (weapon "quake_rl") L 10/11/2026 - 18:50:14: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2159 -6162 -1280") (victim_position "2451 -6453 -1460") L 10/11/2026 - 18:50:14: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:15: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:50:15: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "47") (weapon "quake_rl") L 10/11/2026 - 18:50:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 18:50:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:16: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 18:50:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:17: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:17: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "94") (weapon "quake_rl") L 10/11/2026 - 18:50:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "29") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "81") (realdamage "30") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:19: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2616 -6432 -1460") (victim_position "2389 -6537 -1460") L 10/11/2026 - 18:50:19: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 18:50:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:21: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 18:50:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:21: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:21: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:50:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:22: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "50") (weapon "quake_rl") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:50:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "7") (realdamage "6") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2523 -6394 -1460") (victim_position "2239 -6129 -1460") L 10/11/2026 - 18:50:23: "1 TAP<117><[U:1:930209094]>" triggered "domination" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:50:24: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:25: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:25: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:25: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 18:50:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:25: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 18:50:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:26: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:26: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:50:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:26: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "106") (weapon "quake_rl") L 10/11/2026 - 18:50:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:27: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:27: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "41") (weapon "quake_rl") L 10/11/2026 - 18:50:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (realdamage "54") (weapon "quake_rl") L 10/11/2026 - 18:50:27: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2631 -6349 -1460") (victim_position "2037 -6393 -1456") L 10/11/2026 - 18:50:27: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:29: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:50:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:50:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:30: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:30: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:50:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:50:31: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:31: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "25") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:31: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "65") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "64") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "66") (realdamage "22") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:32: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2526 -6378 -1460") (victim_position "2542 -6157 -1390") L 10/11/2026 - 18:50:33: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:50:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:34: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:34: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:50:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:35: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:50:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:50:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:37: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:37: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "40") (weapon "quake_rl") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 18:50:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "14") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "36") (realdamage "33") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:39: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "1965 -6489 -1262") (victim_position "2439 -6528 -1460") L 10/11/2026 - 18:50:40: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:50:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:50:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "63") (weapon "quake_rl") L 10/11/2026 - 18:50:43: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:43: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "75") (weapon "quake_rl") L 10/11/2026 - 18:50:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:50:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:44: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:45: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:45: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "88") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "86") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "42") (realdamage "8") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:47: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "shotgun_soldier" (attacker_position "2229 -6731 -1460") (victim_position "2502 -6461 -1414") L 10/11/2026 - 18:50:47: "wasP<124><[U:1:439473254]>" triggered "revenge" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:50:47: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:50:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:49: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:49: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:50:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "87") (weapon "quake_rl") L 10/11/2026 - 18:50:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:49: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:49: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:50:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:50: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "108") (weapon "quake_rl") L 10/11/2026 - 18:50:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:51: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:51: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:51: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:51: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "108") (realdamage "91") (weapon "quake_rl") L 10/11/2026 - 18:50:51: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2533 -6217 -1403") (victim_position "2390 -6358 -1460") L 10/11/2026 - 18:50:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:51: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:50:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:52: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:50:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:50:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:53: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:53: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:50:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 18:50:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:54: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:50:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:56: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:56: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "82") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:56: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:50:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "26") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "59") (realdamage "49") (weapon "shotgun_soldier") L 10/11/2026 - 18:50:57: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "shotgun_soldier" (attacker_position "2511 -6218 -1414") (victim_position "2585 -6388 -1460") L 10/11/2026 - 18:50:57: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:50:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:58: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "45") (weapon "quake_rl") L 10/11/2026 - 18:50:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:50:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:59: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 18:50:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:50:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:51:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:00: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:00: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:00: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:51:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:00: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "96") (weapon "quake_rl") L 10/11/2026 - 18:51:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:01: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:01: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:01: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "83") (realdamage "44") (weapon "quake_rl") L 10/11/2026 - 18:51:01: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "2177 -6440 -1460") (victim_position "2443 -6203 -1460") L 10/11/2026 - 18:51:01: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:01: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "86") (weapon "quake_rl") L 10/11/2026 - 18:51:01: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:51:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:02: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:51:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:03: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:03: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "52") (weapon "quake_rl") L 10/11/2026 - 18:51:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:03: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:51:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "91") (weapon "quake_rl") L 10/11/2026 - 18:51:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:04: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:04: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:51:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:05: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "17") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:05: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:05: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "40") (weapon "quake_rl") L 10/11/2026 - 18:51:06: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:06: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "19") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:06: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:07: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "42") (realdamage "8") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:07: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2185 -6149 -1460") (victim_position "2516 -6370 -1449") L 10/11/2026 - 18:51:07: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:51:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:08: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:51:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:08: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:08: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:51:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:09: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:09: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:09: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:51:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:10: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "102") (weapon "quake_rl") L 10/11/2026 - 18:51:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "42") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "22") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:12: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (realdamage "43") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:12: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2544 -6513 -1460") (victim_position "2374 -6419 -1404") L 10/11/2026 - 18:51:12: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:51:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:13: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "80") (weapon "quake_rl") L 10/11/2026 - 18:51:13: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:13: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:13: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:51:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:15: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:15: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "91") (weapon "quake_rl") L 10/11/2026 - 18:51:15: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:15: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 18:51:15: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:16: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "71") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:17: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "38") (realdamage "11") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:17: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2644 -6167 -1460") (victim_position "2265 -6026 -1203") L 10/11/2026 - 18:51:17: "1 TAP<117><[U:1:930209094]>" triggered "domination" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:51:17: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:51:17: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:18: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:51:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:51:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:19: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:19: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:51:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (weapon "quake_rl") L 10/11/2026 - 18:51:20: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:20: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:51:20: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:21: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:21: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:21: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "58") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "33") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "83") (realdamage "38") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:22: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2553 -6732 -1460") (victim_position "2477 -6534 -1460") L 10/11/2026 - 18:51:22: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:51:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:51:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:24: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "106") (weapon "quake_rl") L 10/11/2026 - 18:51:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:24: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:24: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:51:25: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:25: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (weapon "quake_rl") L 10/11/2026 - 18:51:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:26: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:26: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "61") (weapon "quake_rl") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:26: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "16") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "71") (realdamage "25") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:27: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "shotgun_soldier" (attacker_position "2561 -6270 -1460") (victim_position "2509 -6327 -1182") L 10/11/2026 - 18:51:27: World triggered "mge_match_end" (winner "[U:1:930209094]") (loser "[U:1:439473254]") (winner_score "20") (loser_score "5")