L 10/11/2026 - 18:51:38: World triggered "meta_data" (matchid "261011185138d0ad") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/11/2026 - 18:51:38: "wasP<124><[U:1:439473254]>" changed role to "soldier" L 10/11/2026 - 18:51:38: "1 TAP<117><[U:1:930209094]>" changed role to "soldier" L 10/11/2026 - 18:51:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:51:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "292") L 10/11/2026 - 18:51:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:43: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:43: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "12") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:44: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/11/2026 - 18:51:44: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "9") (weapon "shotgun_soldier") L 10/11/2026 - 18:51:45: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:45: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-11267 13742 120") (victim_position "-11155 13519 130") L 10/11/2026 - 18:51:45: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:51:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:51:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:49: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:49: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:51:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "282") L 10/11/2026 - 18:51:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:51: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:51:51: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "world" (attacker_position "-11013 13452 257") (victim_position "-10766 13167 -87") L 10/11/2026 - 18:51:51: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:51:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "94") (weapon "quake_rl") L 10/11/2026 - 18:51:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "109") (weapon "quake_rl") L 10/11/2026 - 18:51:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:56: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:56: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "59") (weapon "quake_rl") L 10/11/2026 - 18:51:56: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:57: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:57: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 18:51:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:51:58: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (realdamage "21") (weapon "quake_rl") L 10/11/2026 - 18:51:58: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10903 13415 220") (victim_position "-11117 13487 232") L 10/11/2026 - 18:51:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:51:58: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:00: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:03: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:03: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "93") (weapon "quake_rl") L 10/11/2026 - 18:52:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:03: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:03: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 18:52:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 18:52:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:05: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10940 13642 159") (victim_position "-11286 13609 125") L 10/11/2026 - 18:52:05: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:11: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:11: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "60") (weapon "quake_rl") L 10/11/2026 - 18:52:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:12: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:52:13: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:13: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "112") (weapon "quake_rl") L 10/11/2026 - 18:52:13: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:14: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "quake_rl") L 10/11/2026 - 18:52:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:16: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:52:16: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:16: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "85") (realdamage "37") (weapon "quake_rl") L 10/11/2026 - 18:52:16: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11212 13622 142") (victim_position "-11063 13431 168") L 10/11/2026 - 18:52:16: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:52:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:52:20: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:20: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:20: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:52:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:21: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:22: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "110") (weapon "quake_rl") L 10/11/2026 - 18:52:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "106") (realdamage "13") (weapon "quake_rl") L 10/11/2026 - 18:52:23: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-11142 13794 170") (victim_position "-11225 13574 120") L 10/11/2026 - 18:52:23: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:23: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:52:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:23: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:27: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:27: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:52:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "96") (weapon "quake_rl") L 10/11/2026 - 18:52:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:28: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "83") (weapon "quake_rl") L 10/11/2026 - 18:52:28: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:28: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:52:30: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:52:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:30: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "71") (realdamage "29") (weapon "quake_rl") L 10/11/2026 - 18:52:30: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "quake_rl" (attacker_position "-10909 13865 120") (victim_position "-10999 13432 238") L 10/11/2026 - 18:52:30: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:33: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "85") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:52:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "515") L 10/11/2026 - 18:52:36: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:36: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:36: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "37") (weapon "quake_rl") L 10/11/2026 - 18:52:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:37: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10975 13529 204") (victim_position "-10997 13839 177") L 10/11/2026 - 18:52:38: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:38: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "57") (weapon "quake_rl") L 10/11/2026 - 18:52:38: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:52:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "105") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:44: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "112") (realdamage "98") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:44: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11054 13703 270") (victim_position "-11052 13626 232") L 10/11/2026 - 18:52:44: "1 TAP<117><[U:1:930209094]>" triggered "domination" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:52:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:44: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:52:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:52:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:50: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "99") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:50: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:50: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "389") L 10/11/2026 - 18:52:51: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:51: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:51: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "61") (realdamage "2") (weapon "quake_rl") L 10/11/2026 - 18:52:51: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11030 13719 232") (victim_position "-10910 14094 179") L 10/11/2026 - 18:52:51: "wasP<124><[U:1:439473254]>" triggered "revenge" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:52:52: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:52:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:54: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "89") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:54: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:55: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "109") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:52:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:55: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:52:58: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:58: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "68") (weapon "quake_rl") L 10/11/2026 - 18:52:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:52:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:52:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "109") (realdamage "62") (weapon "quake_rl") L 10/11/2026 - 18:52:59: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11073 13373 282") (victim_position "-11133 13276 157") L 10/11/2026 - 18:52:59: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:53:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:02: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "68") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:02: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:03: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:03: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:53:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:04: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "112") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:06: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "56") (realdamage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:06: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11316 13792 120") (victim_position "-11250 14122 120") L 10/11/2026 - 18:53:06: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:10: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:10: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:53:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:11: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:11: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:12: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:12: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "101") (weapon "quake_rl") L 10/11/2026 - 18:53:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:13: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "72") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:14: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:15: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10955 13892 187") (victim_position "-11284 13751 122") L 10/11/2026 - 18:53:15: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "65") (weapon "quake_rl") L 10/11/2026 - 18:53:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:19: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "100") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:20: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:20: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "56") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:20: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:21: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "56") (realdamage "28") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:21: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11030 13911 239") (victim_position "-10982 13936 165") L 10/11/2026 - 18:53:21: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:53:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:21: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "359") L 10/11/2026 - 18:53:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:24: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "37") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:26: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:53:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "84") (realdamage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:27: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11065 13501 232") (victim_position "-11571 13427 14") L 10/11/2026 - 18:53:27: "1 TAP<117><[U:1:930209094]>" triggered "domination" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:53:27: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:31: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:32: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:32: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "69") (weapon "quake_rl") L 10/11/2026 - 18:53:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:32: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:32: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "55") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:33: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "97") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:33: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:33: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:36: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:36: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:36: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:53:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:37: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "103") (realdamage "23") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:37: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-10928 13834 519") (victim_position "-11060 13710 278") L 10/11/2026 - 18:53:37: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:39: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:40: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "66") (weapon "quake_rl") L 10/11/2026 - 18:53:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "101") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:41: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:41: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "352") L 10/11/2026 - 18:53:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "65") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:43: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:53:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:46: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "151") (realdamage "30") (weapon "tf_projectile_rocket") (crit "mini") L 10/11/2026 - 18:53:46: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11228 13966 120") (victim_position "-11184 13894 120") L 10/11/2026 - 18:53:46: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:53:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:46: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:51: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:51: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:51: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "64") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:52: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:52: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:52: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:52: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "48") (weapon "quake_rl") L 10/11/2026 - 18:53:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:53: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:53: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:53:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:54: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "83") (realdamage "58") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:54: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11225 13885 120") (victim_position "-11118 13854 235") L 10/11/2026 - 18:53:54: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:54: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:53:56: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:57: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:58: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:58: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:53:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "88") (weapon "quake_rl") L 10/11/2026 - 18:53:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:59: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:59: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "69") (realdamage "59") (weapon "quake_rl") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11099 13771 232") (victim_position "-10953 13927 187") L 10/11/2026 - 18:53:59: "wasP<124><[U:1:439473254]>" triggered "revenge" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:53:59: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:03: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "74") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:04: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:04: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:04: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "81") (weapon "quake_rl") L 10/11/2026 - 18:54:05: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:05: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:05: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:05: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "71") (weapon "quake_rl") L 10/11/2026 - 18:54:06: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:06: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:06: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "69") (realdamage "31") (weapon "quake_rl") L 10/11/2026 - 18:54:06: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10945 13226 199") (victim_position "-10797 13062 136") L 10/11/2026 - 18:54:06: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:08: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "48") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:09: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:09: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:09: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "70") (weapon "quake_rl") L 10/11/2026 - 18:54:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:09: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:09: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:10: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:10: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:13: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:14: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-11095 13538 289") (victim_position "-11025 13527 238") L 10/11/2026 - 18:54:14: "1 TAP<117><[U:1:930209094]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:54:14: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:54:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:17: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:17: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "53") (weapon "quake_rl") L 10/11/2026 - 18:54:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:17: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:17: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "53") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:18: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "108") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:18: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:18: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:18: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "58") (weapon "quake_rl") L 10/11/2026 - 18:54:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:19: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "107") (realdamage "49") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:19: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11173 13716 275") (victim_position "-11277 13904 261") L 10/11/2026 - 18:54:19: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:19: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:54:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:21: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:21: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "246") L 10/11/2026 - 18:54:22: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:22: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:22: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:22: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "49") (weapon "quake_rl") L 10/11/2026 - 18:54:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "347") L 10/11/2026 - 18:54:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "100") (weapon "quake_rl") L 10/11/2026 - 18:54:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "100") (realdamage "79") (weapon "quake_rl") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11193 13502 163") (victim_position "-11136 13717 168") L 10/11/2026 - 18:54:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:24: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:27: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "74") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:28: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:54:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:30: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:30: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "86") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:30: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:31: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:32: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:32: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:32: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "62") (weapon "quake_rl") L 10/11/2026 - 18:54:32: "wasP<124><[U:1:439473254]>" committed suicide with "quake_rl" (attacker_position "-10926 13465 120") L 10/11/2026 - 18:54:32: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:32: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:54:34: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:34: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:54:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:34: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:34: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "73") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:35: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:35: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "44") (weapon "quake_rl") L 10/11/2026 - 18:54:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "45") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:37: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:37: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:37: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:37: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "105") (weapon "quake_rl") L 10/11/2026 - 18:54:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:38: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "75") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:38: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:38: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:39: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:39: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "66") (realdamage "7") (weapon "quake_rl") (crit "mini") L 10/11/2026 - 18:54:39: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11240 12907 171") (victim_position "-10703 13000 87") L 10/11/2026 - 18:54:39: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "88") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:43: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:43: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:43: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:54:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:44: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:44: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:44: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:54:44: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:46: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:46: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "46") (realdamage "34") (weapon "quake_rl") L 10/11/2026 - 18:54:46: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11111 12766 232") (victim_position "-11212 13309 187") L 10/11/2026 - 18:54:46: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:48: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:49: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:49: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:49: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:50: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:50: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:51: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:51: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:51: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "73") (weapon "quake_rl") L 10/11/2026 - 18:54:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:52: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:52: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:53: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:55: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:55: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:55: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "79") (realdamage "50") (weapon "quake_rl") L 10/11/2026 - 18:54:55: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10954 12749 260") (victim_position "-10905 13010 120") L 10/11/2026 - 18:54:55: "wasP<124><[U:1:439473254]>" triggered "domination" against "1 TAP<117><[U:1:930209094]>" L 10/11/2026 - 18:54:55: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:54:57: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:57: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "112") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:57: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:54:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:58: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "66") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:58: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "78") (weapon "quake_rl") L 10/11/2026 - 18:54:58: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "world" (attacker_position "-10946 12875 240") (victim_position "-10971 12827 168") L 10/11/2026 - 18:54:58: "1 TAP<117><[U:1:930209094]>" triggered "revenge" against "wasP<124><[U:1:439473254]>" L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:54:58: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:55:02: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:03: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "tf_projectile_rocket") (airshot "1") (height "451") L 10/11/2026 - 18:55:03: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:03: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:04: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:06: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:06: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:06: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:06: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "79") (weapon "quake_rl") L 10/11/2026 - 18:55:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:07: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:07: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "70") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:07: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:08: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "55") (realdamage "14") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:08: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11137 12679 241") (victim_position "-11086 12932 229") L 10/11/2026 - 18:55:08: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:08: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:08: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:55:08: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:55:08: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:11: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:12: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:12: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:13: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:13: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 18:55:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:13: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:13: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "77") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:14: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:14: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:14: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "60") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:15: "wasP<124><[U:1:439473254]>" picked up item "tf_ammo_pack" L 10/11/2026 - 18:55:16: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:16: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:17: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:17: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "56") (weapon "quake_rl") L 10/11/2026 - 18:55:18: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:19: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:19: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:19: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "41") (realdamage "15") (weapon "quake_rl") L 10/11/2026 - 18:55:19: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11207 12814 549") (victim_position "-11262 12399 120") L 10/11/2026 - 18:55:19: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:55:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:23: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:23: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "74") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:23: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:23: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "55") (weapon "quake_rl") L 10/11/2026 - 18:55:23: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:24: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:24: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "54") (weapon "quake_rl") L 10/11/2026 - 18:55:24: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:24: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:26: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:26: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:26: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "72") (weapon "quake_rl") L 10/11/2026 - 18:55:26: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:27: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:27: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "52") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:28: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:29: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "65") (weapon "unique_pickaxe_escape") L 10/11/2026 - 18:55:29: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:29: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:29: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "143") (realdamage "28") (weapon "quake_rl") (crit "mini") L 10/11/2026 - 18:55:29: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-10975 12840 182") (victim_position "-10829 12640 120") L 10/11/2026 - 18:55:29: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:55:34: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:35: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:35: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:35: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:36: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:36: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "74") (weapon "quake_rl") L 10/11/2026 - 18:55:36: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:36: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "108") (realdamage "103") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:36: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11066 12979 206") (victim_position "-11043 12792 232") L 10/11/2026 - 18:55:36: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:36: "wasP<124><[U:1:439473254]>" spawned as "soldier" L 10/11/2026 - 18:55:40: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:41: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:41: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "111") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:41: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:42: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:42: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "67") (weapon "quake_rl") L 10/11/2026 - 18:55:42: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:42: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:43: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:43: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "75") (realdamage "73") (weapon "quake_rl") L 10/11/2026 - 18:55:43: "wasP<124><[U:1:439473254]>" killed "1 TAP<117><[U:1:930209094]>" with "quake_rl" (attacker_position "-11158 12516 422") (victim_position "-11253 12682 201") L 10/11/2026 - 18:55:43: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:43: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "302") L 10/11/2026 - 18:55:43: "1 TAP<117><[U:1:930209094]>" spawned as "soldier" L 10/11/2026 - 18:55:46: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:46: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:46: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "78") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:47: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:47: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:55:47: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:47: "wasP<124><[U:1:439473254]>" triggered "shot_fired" (weapon "quake_rl") L 10/11/2026 - 18:55:48: "wasP<124><[U:1:439473254]>" triggered "shot_hit" (weapon "quake_rl") L 10/11/2026 - 18:55:48: "wasP<124><[U:1:439473254]>" triggered "damage" against "1 TAP<117><[U:1:930209094]>" (damage "51") (weapon "quake_rl") L 10/11/2026 - 18:55:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:48: "1 TAP<117><[U:1:930209094]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:48: "1 TAP<117><[U:1:930209094]>" triggered "damage" against "wasP<124><[U:1:439473254]>" (damage "105") (realdamage "102") (weapon "tf_projectile_rocket") L 10/11/2026 - 18:55:48: "1 TAP<117><[U:1:930209094]>" killed "wasP<124><[U:1:439473254]>" with "tf_projectile_rocket" (attacker_position "-11242 12883 218") (victim_position "-10991 12904 272") L 10/11/2026 - 18:55:48: World triggered "mge_match_end" (winner "[U:1:930209094]") (loser "[U:1:439473254]") (winner_score "20") (loser_score "14")