L 10/12/2026 - 05:11:38: World triggered "meta_data" (matchid "2610120511389b60") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:11:38: "hood<246><[U:1:1125893626]>" changed role to "soldier" L 10/12/2026 - 05:11:38: "dyl4n<247><[U:1:125157521]>" changed role to "soldier" L 10/12/2026 - 05:11:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:42: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:11:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:44: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:11:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:44: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:44: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "91") (weapon "quake_rl") L 10/12/2026 - 05:11:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (realdamage "44") (weapon "quake_rl") L 10/12/2026 - 05:11:45: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "quake_rl" (attacker_position "-11196 13597 238") (victim_position "-10984 14140 120") L 10/12/2026 - 05:11:46: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:11:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:52: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:11:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:11:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:57: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:57: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:11:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:11:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:58: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:58: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:11:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:11:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:11:59: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:11:59: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "68") (realdamage "12") (weapon "quake_rl") L 10/12/2026 - 05:11:59: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10931 12908 228") (victim_position "-11143 12497 231") L 10/12/2026 - 05:11:59: "hood<246><[U:1:1125893626]>" triggered "revenge" against "dyl4n<247><[U:1:125157521]>" L 10/12/2026 - 05:12:00: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:12:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:02: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:02: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "274") L 10/12/2026 - 05:12:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:03: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:05: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:05: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "40") (weapon "quake_rl") L 10/12/2026 - 05:12:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "10") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:08: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "72") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:08: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:08: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "56") (realdamage "20") (weapon "quake_rl") L 10/12/2026 - 05:12:08: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10927 13458 259") (victim_position "-11298 13177 120") L 10/12/2026 - 05:12:08: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:12:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:14: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:14: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "5") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "21") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "13") (realdamage "8") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:16: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10914 12997 120") (victim_position "-11194 13641 120") L 10/12/2026 - 05:12:16: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:12:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:18: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:20: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:20: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:12:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:21: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:21: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:12:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "58") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "70") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:12:23: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:23: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:12:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "35") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:24: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (realdamage "20") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:24: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11194 13269 120") (victim_position "-11014 13545 282") L 10/12/2026 - 05:12:24: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:12:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:12:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "35") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:12:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "69") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:33: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:33: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:12:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:34: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "74") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:34: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:34: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "81") (realdamage "35") (weapon "quake_rl") L 10/12/2026 - 05:12:34: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10958 13705 150") (victim_position "-10931 13344 163") L 10/12/2026 - 05:12:34: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:12:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:36: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:36: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "291") L 10/12/2026 - 05:12:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "81") (weapon "quake_rl") L 10/12/2026 - 05:12:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:38: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "109") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (realdamage "15") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:39: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11262 13299 462") (victim_position "-11137 13350 168") L 10/12/2026 - 05:12:39: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:12:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:42: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:42: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "28") (weapon "quake_rl") L 10/12/2026 - 05:12:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:44: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:44: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:12:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:44: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:45: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:45: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:12:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:47: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "85") (weapon "tf_projectile_rocket") (crit "mini") L 10/12/2026 - 05:12:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:47: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:48: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:12:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:50: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "28") (weapon "shotgun_soldier") L 10/12/2026 - 05:12:50: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:50: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (realdamage "22") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:12:51: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11259 13720 120") (victim_position "-11014 14038 120") L 10/12/2026 - 05:12:51: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:12:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:54: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:54: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:54: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:12:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "111") (weapon "quake_rl") L 10/12/2026 - 05:12:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "59") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:12:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (realdamage "54") (weapon "quake_rl") L 10/12/2026 - 05:12:56: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11337 13794 169") (victim_position "-11164 14151 120") L 10/12/2026 - 05:12:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:56: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "49") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:12:57: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:12:59: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:12:59: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "188") L 10/12/2026 - 05:12:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "64") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:13:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:03: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:03: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (realdamage "23") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:03: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11199 12902 137") (victim_position "-11248 12868 153") L 10/12/2026 - 05:13:04: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:13:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "41") (weapon "quake_rl") L 10/12/2026 - 05:13:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:08: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:08: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:13:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:08: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "90") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:09: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:09: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "97") (weapon "quake_rl") L 10/12/2026 - 05:13:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:11: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "13") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "15") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "40") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:13: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:13: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "69") (realdamage "10") (weapon "quake_rl") L 10/12/2026 - 05:13:13: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11012 13450 267") (victim_position "-10892 13102 120") L 10/12/2026 - 05:13:13: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:13:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:17: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:17: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "70") (weapon "quake_rl") L 10/12/2026 - 05:13:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:18: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "9") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "41") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "32") (realdamage "1") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:13:20: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11047 12878 304") (victim_position "-10963 13864 157") L 10/12/2026 - 05:13:20: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:13:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:23: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:23: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:13:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:27: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:27: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "109") (realdamage "98") (weapon "quake_rl") (airshot "1") (height "211") L 10/12/2026 - 05:13:27: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11084 13493 295") (victim_position "-11229 13382 331") L 10/12/2026 - 05:13:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:27: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:13:30: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:30: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:30: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "248") L 10/12/2026 - 05:13:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:32: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "102") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "102") (realdamage "77") (weapon "quake_rl") L 10/12/2026 - 05:13:32: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10961 13285 178") (victim_position "-10866 12989 120") L 10/12/2026 - 05:13:32: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:13:35: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:36: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:36: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:13:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "106") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:37: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:37: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:13:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "31") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:38: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "11") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:38: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11253 13281 151") (victim_position "-10922 13606 831") L 10/12/2026 - 05:13:38: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:13:40: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:44: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:44: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:13:45: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:13:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "67") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:45: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:45: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "101") (weapon "quake_rl") L 10/12/2026 - 05:13:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "7") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:47: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "12") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:48: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "26") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "68") (realdamage "37") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:49: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11027 13371 297") (victim_position "-10890 13255 361") L 10/12/2026 - 05:13:49: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:13:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:13:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:53: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:13:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:54: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:54: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:54: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "90") (weapon "quake_rl") L 10/12/2026 - 05:13:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "6") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:13:56: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "22") (weapon "shotgun_soldier") L 10/12/2026 - 05:13:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:13:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (realdamage "2") (weapon "quake_rl") L 10/12/2026 - 05:13:56: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11080 13657 282") (victim_position "-10931 13911 120") L 10/12/2026 - 05:13:57: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:13:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:13:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:13:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:00: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:14:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:03: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "74") (realdamage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:04: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11030 13835 168") (victim_position "-11184 13992 120") L 10/12/2026 - 05:14:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:14:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:04: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:14:07: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "39") (weapon "quake_rl") L 10/12/2026 - 05:14:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:08: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "42") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:13: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:13: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:14:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "79") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:14: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "world" (attacker_position "-10990 13540 300") (victim_position "-11075 13613 232") L 10/12/2026 - 05:14:14: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:14:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:17: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:17: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "90") (weapon "quake_rl") L 10/12/2026 - 05:14:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:21: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:21: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:21: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:14:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (realdamage "39") (weapon "quake_rl") L 10/12/2026 - 05:14:22: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11027 14031 214") (victim_position "-11017 13623 297") L 10/12/2026 - 05:14:22: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:14:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:25: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:25: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "80") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:25: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:25: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:14:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:14:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "95") (weapon "tf_projectile_rocket") (airshot "1") (height "445") L 10/12/2026 - 05:14:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:27: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:27: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "39") (weapon "quake_rl") L 10/12/2026 - 05:14:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:27: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "18") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:29: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "32") (realdamage "1") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:14:29: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11259 13398 120") (victim_position "-11135 13941 120") L 10/12/2026 - 05:14:30: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:14:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:35: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:35: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:35: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "91") (weapon "quake_rl") L 10/12/2026 - 05:14:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:37: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:37: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "91") (weapon "quake_rl") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "61") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (realdamage "28") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:38: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11003 13587 232") (victim_position "-10833 13221 159") L 10/12/2026 - 05:14:39: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:14:41: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:44: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:44: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:14:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:45: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:45: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:14:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "91") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:47: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:47: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "69") (realdamage "37") (weapon "quake_rl") (airshot "1") (height "526") L 10/12/2026 - 05:14:47: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11226 14151 235") (victim_position "-11123 13726 758") L 10/12/2026 - 05:14:47: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:14:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:49: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:49: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "102") (weapon "quake_rl") L 10/12/2026 - 05:14:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:50: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:50: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (realdamage "69") (weapon "quake_rl") L 10/12/2026 - 05:14:50: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11243 13650 192") (victim_position "-11106 13535 281") L 10/12/2026 - 05:14:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:50: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:14:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:54: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:54: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:14:54: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:14:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:14:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "95") (weapon "quake_rl") L 10/12/2026 - 05:14:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:14:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:14:56: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:14:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:00: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:00: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (realdamage "23") (weapon "quake_rl") L 10/12/2026 - 05:15:00: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11151 12560 260") (victim_position "-11224 12515 211") L 10/12/2026 - 05:15:00: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:15:00: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:15:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:03: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:03: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "96") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:15:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:05: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "16") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:15:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "16") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:15:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "49") (weapon "shotgun_soldier") L 10/12/2026 - 05:15:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "54") (realdamage "5") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:15:10: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10660 12995 161") (victim_position "-10766 13071 -78") L 10/12/2026 - 05:15:10: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:15:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:13: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:13: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:15:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "59") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:15:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "26") (weapon "shotgun_soldier") L 10/12/2026 - 05:15:16: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:16: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "64") (realdamage "26") (weapon "quake_rl") L 10/12/2026 - 05:15:16: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10823 13669 120") (victim_position "-11056 13227 120") L 10/12/2026 - 05:15:16: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:15:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "54") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "89") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:19: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:19: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:15:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "42") (weapon "shotgun_soldier") L 10/12/2026 - 05:15:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "25") (weapon "shotgun_soldier") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "24") (realdamage "19") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:15:21: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11220 13071 120") (victim_position "-11257 13874 120") L 10/12/2026 - 05:15:21: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:15:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:15:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:24: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "85") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:25: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "187") L 10/12/2026 - 05:15:25: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (realdamage "45") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:15:29: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10899 13603 171") (victim_position "-11131 13379 218") L 10/12/2026 - 05:15:29: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:15:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "76") (weapon "quake_rl") L 10/12/2026 - 05:15:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "89") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:33: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:33: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:15:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:34: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "109") (realdamage "101") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:34: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11067 13872 224") (victim_position "-11004 13725 299") L 10/12/2026 - 05:15:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:34: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:15:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "99") (weapon "quake_rl") L 10/12/2026 - 05:15:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:39: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:39: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "76") (weapon "quake_rl") L 10/12/2026 - 05:15:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "107") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:40: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:40: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:40: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "92") (realdamage "25") (weapon "quake_rl") (airshot "1") (height "204") L 10/12/2026 - 05:15:40: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10933 13944 334") (victim_position "-11114 13515 436") L 10/12/2026 - 05:15:40: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:15:42: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:42: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "386") L 10/12/2026 - 05:15:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:43: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "107") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:43: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:43: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "83") (realdamage "69") (weapon "quake_rl") L 10/12/2026 - 05:15:43: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10926 13219 289") (victim_position "-11190 13256 173") L 10/12/2026 - 05:15:43: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:15:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:47: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:47: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:47: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "93") (weapon "quake_rl") L 10/12/2026 - 05:15:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:47: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "89") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:48: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:15:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:53: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "48") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:54: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "93") (weapon "quake_rl") L 10/12/2026 - 05:15:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "101") (realdamage "8") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:15:55: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11327 13042 268") (victim_position "-11098 12795 232") L 10/12/2026 - 05:15:55: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:15:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:15:59: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:15:59: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:16:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "58") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:02: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:02: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:16:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "88") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:03: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:03: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "16") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "16") (realdamage "11") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:04: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10948 13163 120") (victim_position "-11481 13724 106") L 10/12/2026 - 05:16:04: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:16:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:16:07: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:16:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "85") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:10: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:10: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:16:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "60") (realdamage "27") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:12: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11268 13573 120") (victim_position "-11365 13440 63") L 10/12/2026 - 05:16:12: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:16:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:16: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:16: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:16:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:19: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:19: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:16:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:21: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:16:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "16") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:16:24: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "world" (attacker_position "-10904 13105 120") (victim_position "-11223 14109 123") L 10/12/2026 - 05:16:24: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:16:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:28: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:28: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:28: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:16:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:16:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "59") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "3") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "24") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:30: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "world" (attacker_position "-10996 12161 176") (victim_position "-11200 13276 133") L 10/12/2026 - 05:16:30: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:16:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:34: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "67") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:34: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:34: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:16:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:35: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:35: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:35: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "44") (weapon "quake_rl") L 10/12/2026 - 05:16:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "82") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (realdamage "57") (weapon "shotgun_soldier") L 10/12/2026 - 05:16:37: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11038 12908 216") (victim_position "-10954 12692 294") L 10/12/2026 - 05:16:37: World triggered "mge_match_end" (winner "[U:1:125157521]") (loser "[U:1:1125893626]") (winner_score "20") (loser_score "18")