L 10/12/2026 - 05:16:43: World triggered "meta_data" (matchid "261012051643b8e3") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:16:43: "hood<246><[U:1:1125893626]>" changed role to "soldier" L 10/12/2026 - 05:16:43: "dyl4n<247><[U:1:125157521]>" changed role to "soldier" L 10/12/2026 - 05:16:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:16:54: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:54: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:54: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:16:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:16:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "112") (weapon "quake_rl") L 10/12/2026 - 05:16:55: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "world" (attacker_position "-11011 12998 264") (victim_position "-11067 13007 131") L 10/12/2026 - 05:16:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:55: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:16:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:16:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "68") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:16:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:00: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "226") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "47") (realdamage "26") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:00: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11099 12888 230") (victim_position "-11116 13297 120") L 10/12/2026 - 05:17:00: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:17:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:05: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:17:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:06: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:06: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "78") (realdamage "33") (weapon "quake_rl") L 10/12/2026 - 05:17:06: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10998 12771 272") (victim_position "-11139 12581 203") L 10/12/2026 - 05:17:07: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:17:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "49") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:11: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "57") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:12: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:12: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:12: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "70") (weapon "quake_rl") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "30") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:17: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:17: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:17:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "34") (realdamage "27") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:17: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11269 12856 120") (victim_position "-11132 12452 189") L 10/12/2026 - 05:17:17: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:17:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:21: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:21: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "190") L 10/12/2026 - 05:17:21: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "52") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "67") (realdamage "46") (weapon "quake_rl") L 10/12/2026 - 05:17:22: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11044 13301 146") (victim_position "-11124 13285 191") L 10/12/2026 - 05:17:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "111") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:22: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:17:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:25: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:17:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:17:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "20") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:28: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "41") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (realdamage "41") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:29: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11191 13795 125") (victim_position "-11090 13466 232") L 10/12/2026 - 05:17:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:17:29: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:17:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "91") (weapon "quake_rl") L 10/12/2026 - 05:17:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "109") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:34: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "43") (realdamage "36") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:36: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-10865 13931 140") (victim_position "-11110 13353 224") L 10/12/2026 - 05:17:36: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:17:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:39: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:39: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "111") (weapon "quake_rl") L 10/12/2026 - 05:17:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:40: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "108") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:40: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:41: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:46: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (realdamage "30") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:46: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11043 13773 302") (victim_position "-11330 13687 157") L 10/12/2026 - 05:17:46: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:17:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:49: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:17:49: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:17:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:50: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:17:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:17:52: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "23") (weapon "shotgun_soldier") L 10/12/2026 - 05:17:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:17:58: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "52") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:00: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:00: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "92") (weapon "quake_rl") L 10/12/2026 - 05:18:00: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:00: "dyl4n<247><[U:1:125157521]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:18:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "100") (realdamage "31") (weapon "quake_rl") L 10/12/2026 - 05:18:01: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10965 13256 124") (victim_position "-11089 13273 129") L 10/12/2026 - 05:18:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:01: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:18:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "105") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:05: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "272") L 10/12/2026 - 05:18:06: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:06: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:18:06: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-10922 13429 173") (victim_position "-11224 13816 143") L 10/12/2026 - 05:18:06: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:09: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:09: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:18:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "65") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:12: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "14") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "21") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:13: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:13: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "5") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "61") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "11") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:18: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:18: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:18:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "37") (realdamage "7") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:19: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11231 13178 120") (victim_position "-11034 13607 232") L 10/12/2026 - 05:18:19: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "49") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:24: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:25: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:25: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:18:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:25: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:25: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:25: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:18:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "65") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:27: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "39") (realdamage "29") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:27: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11201 12843 120") (victim_position "-11067 12604 257") L 10/12/2026 - 05:18:27: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:18:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "92") (weapon "quake_rl") L 10/12/2026 - 05:18:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "112") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:33: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:33: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (realdamage "14") (weapon "quake_rl") L 10/12/2026 - 05:18:33: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11115 12716 285") (victim_position "-11039 12859 292") L 10/12/2026 - 05:18:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:33: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:18:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:37: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:37: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "70") (weapon "quake_rl") L 10/12/2026 - 05:18:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:39: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:39: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:18:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "83") (realdamage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:39: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11035 12387 194") (victim_position "-11039 12594 240") L 10/12/2026 - 05:18:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:40: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:44: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:44: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:18:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "60") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "84") (realdamage "42") (weapon "shotgun_soldier") L 10/12/2026 - 05:18:46: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11227 12902 120") (victim_position "-11129 13084 124") L 10/12/2026 - 05:18:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:46: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:46: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:18:46: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:50: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:50: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:18:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "99") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:52: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:52: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "107") (realdamage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:52: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11130 12615 391") (victim_position "-11096 12771 232") L 10/12/2026 - 05:18:52: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:54: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:18:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:56: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "97") (realdamage "84") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:56: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11073 13368 168") (victim_position "-11094 13761 232") L 10/12/2026 - 05:18:56: "dyl4n<247><[U:1:125157521]>" triggered "domination" against "hood<246><[U:1:1125893626]>" L 10/12/2026 - 05:18:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:18:56: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:18:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:58: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "38") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:18:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:59: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:18:59: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "40") (weapon "quake_rl") L 10/12/2026 - 05:18:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:18:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "83") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:00: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:00: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:00: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:19:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "12") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "22") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "14") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:07: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "10") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:10: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:10: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (realdamage "23") (weapon "quake_rl") L 10/12/2026 - 05:19:10: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11071 13209 120") (victim_position "-11007 13844 234") L 10/12/2026 - 05:19:10: "hood<246><[U:1:1125893626]>" triggered "revenge" against "dyl4n<247><[U:1:125157521]>" L 10/12/2026 - 05:19:10: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:19:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:19:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "100") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:16: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:16: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:19:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "32") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:18: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "26") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "43") (realdamage "42") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:19: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11114 12503 268") (victim_position "-10829 12280 170") L 10/12/2026 - 05:19:19: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:19:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:19:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:23: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:23: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:19:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:19:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:25: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "22") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "50") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "83") (realdamage "44") (weapon "quake_rl") L 10/12/2026 - 05:19:26: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11052 12622 232") (victim_position "-10887 12523 120") L 10/12/2026 - 05:19:26: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:19:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "57") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:30: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:30: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:19:30: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:31: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:31: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:19:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:32: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "71") (realdamage "21") (weapon "quake_rl") L 10/12/2026 - 05:19:32: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10863 13412 120") (victim_position "-11066 13175 120") L 10/12/2026 - 05:19:32: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:19:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:35: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:35: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "69") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "84") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:38: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "39") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:19:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:38: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-11043 12489 232") (victim_position "-11073 12710 234") L 10/12/2026 - 05:19:38: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:19:41: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:41: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:42: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:42: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:19:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:42: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "91") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:43: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "30") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "59") (realdamage "29") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:45: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10985 12627 272") (victim_position "-10919 12326 120") L 10/12/2026 - 05:19:45: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:19:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:48: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:48: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:48: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:19:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "91") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:49: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:49: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:19:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "45") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:51: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:51: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:19:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:52: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:53: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "74") (realdamage "48") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:53: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10935 12880 238") (victim_position "-11062 12690 232") L 10/12/2026 - 05:19:53: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:19:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "75") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:19:58: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:19:58: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:19:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:19:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:19:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "21") (weapon "shotgun_soldier") L 10/12/2026 - 05:19:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "31") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "23") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "150") (realdamage "96") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:20:01: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11282 13958 139") (victim_position "-11219 13914 213") L 10/12/2026 - 05:20:01: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:20:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "270") L 10/12/2026 - 05:20:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:05: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "58") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "22") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:09: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:09: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:20:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "92") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:10: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "world" (attacker_position "-11112 13963 420") (victim_position "-11357 13431 -16") L 10/12/2026 - 05:20:10: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:20:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "64") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "69") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "54") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:19: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:19: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:20:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:20: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:20: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:20:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "53") (realdamage "4") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:21: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11190 13454 234") (victim_position "-11170 13775 272") L 10/12/2026 - 05:20:22: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:20:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:20:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:27: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:28: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:28: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:20:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:29: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:20:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "14") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "41") (realdamage "37") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:29: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10979 13871 480") (victim_position "-11154 14127 190") L 10/12/2026 - 05:20:29: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:20:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:32: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "221") L 10/12/2026 - 05:20:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:20:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:33: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:33: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:20:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "69") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:34: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:34: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:20:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:35: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (realdamage "21") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:35: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11151 13511 228") (victim_position "-10880 12893 120") L 10/12/2026 - 05:20:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:35: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:20:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:20:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:40: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "58") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:41: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:41: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:41: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:41: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "45") (weapon "quake_rl") L 10/12/2026 - 05:20:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:20:42: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "17") (weapon "shotgun_soldier") L 10/12/2026 - 05:20:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:45: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:20:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:47: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:47: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "97") (realdamage "92") (weapon "quake_rl") L 10/12/2026 - 05:20:47: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10951 13690 393") (victim_position "-11087 13369 168") L 10/12/2026 - 05:20:47: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:20:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:49: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:49: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "276") L 10/12/2026 - 05:20:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "100") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:50: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:50: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "98") (realdamage "92") (weapon "quake_rl") (airshot "1") (height "213") L 10/12/2026 - 05:20:50: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11148 13577 120") (victim_position "-11087 13251 333") L 10/12/2026 - 05:20:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:50: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "62") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:50: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:20:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:53: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "50") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:55: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:20:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:20:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "99") (weapon "quake_rl") L 10/12/2026 - 05:20:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "61") (realdamage "36") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:20:57: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11006 13455 232") (victim_position "-11040 13892 168") L 10/12/2026 - 05:20:57: World triggered "mge_match_end" (winner "[U:1:125157521]") (loser "[U:1:1125893626]") (winner_score "20") (loser_score "12")