L 10/12/2026 - 05:21:03: World triggered "meta_data" (matchid "26101205210349f6") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:21:03: "hood<246><[U:1:1125893626]>" changed role to "soldier" L 10/12/2026 - 05:21:03: "dyl4n<247><[U:1:125157521]>" changed role to "soldier" L 10/12/2026 - 05:21:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:21:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:11: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "70") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:12: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:12: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "111") (realdamage "90") (weapon "quake_rl") L 10/12/2026 - 05:21:12: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10982 12526 344") (victim_position "-11023 12553 232") L 10/12/2026 - 05:21:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:13: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:21:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "87") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "417") L 10/12/2026 - 05:21:17: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:17: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:21:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:18: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-10959 12899 272") (victim_position "-11103 12152 136") L 10/12/2026 - 05:21:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:18: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:21:21: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:21: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:21: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "43") (weapon "quake_rl") L 10/12/2026 - 05:21:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "82") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:21:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:25: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "90") (realdamage "84") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:25: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-10893 13108 373") (victim_position "-11144 13502 168") L 10/12/2026 - 05:21:25: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:21:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:28: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "43") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:21:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:30: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:35: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:35: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:35: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:21:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:36: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:36: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (realdamage "79") (weapon "quake_rl") L 10/12/2026 - 05:21:36: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11234 13541 339") (victim_position "-11046 13421 297") L 10/12/2026 - 05:21:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:36: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:21:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "206") L 10/12/2026 - 05:21:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:39: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:39: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (realdamage "101") (weapon "quake_rl") L 10/12/2026 - 05:21:39: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11154 13502 154") (victim_position "-11018 13426 306") L 10/12/2026 - 05:21:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:39: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:21:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:43: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:43: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:43: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:21:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (realdamage "75") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:45: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11047 12444 168") (victim_position "-11044 12889 218") L 10/12/2026 - 05:21:45: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:21:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:48: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:48: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:48: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "101") (weapon "quake_rl") L 10/12/2026 - 05:21:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:49: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:49: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "307") L 10/12/2026 - 05:21:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:53: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:53: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "95") (realdamage "5") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:21:53: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10886 12386 155") (victim_position "-11011 12366 132") L 10/12/2026 - 05:21:53: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:21:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "50") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:21:57: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:21:57: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:21:57: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:21:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:21:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:00: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:00: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "43") (weapon "quake_rl") L 10/12/2026 - 05:22:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:22:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "40") (realdamage "37") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:01: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11151 13010 265") (victim_position "-10644 12806 57") L 10/12/2026 - 05:22:02: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "80") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:22:05: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:05: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "221") L 10/12/2026 - 05:22:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:06: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:06: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "80") (realdamage "21") (weapon "quake_rl") L 10/12/2026 - 05:22:07: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11062 12691 444") (victim_position "-11239 12808 120") L 10/12/2026 - 05:22:07: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:22:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "77") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:10: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:10: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:22:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "247") L 10/12/2026 - 05:22:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:11: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:11: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "97") (weapon "quake_rl") L 10/12/2026 - 05:22:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:11: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "99") (realdamage "30") (weapon "tf_projectile_rocket") (airshot "1") (height "261") L 10/12/2026 - 05:22:11: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11077 12907 248") (victim_position "-11012 12631 494") L 10/12/2026 - 05:22:11: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:22:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:16: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:16: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:22:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "97") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:17: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:17: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "35") (weapon "quake_rl") L 10/12/2026 - 05:22:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:19: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "41") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:22:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:21: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "12") (weapon "shotgun_soldier") L 10/12/2026 - 05:22:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "12") (realdamage "6") (weapon "shotgun_soldier") L 10/12/2026 - 05:22:22: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11103 13608 278") (victim_position "-11155 14122 120") L 10/12/2026 - 05:22:22: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:25: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:25: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:25: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:25: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:22:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "86") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:22:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:27: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "95") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:27: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-10986 13747 234") (victim_position "-10975 13307 125") L 10/12/2026 - 05:22:27: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "28") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:30: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:30: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:30: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:22:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "51") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:31: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:31: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:22:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:31: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "109") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:40: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:42: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "47") (realdamage "18") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:42: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11268 13186 120") (victim_position "-11310 13692 120") L 10/12/2026 - 05:22:42: "dyl4n<247><[U:1:125157521]>" triggered "domination" against "hood<246><[U:1:1125893626]>" L 10/12/2026 - 05:22:42: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "60") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:45: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:45: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:22:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:46: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:47: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:47: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "70") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "87") (realdamage "29") (weapon "shotgun_soldier") L 10/12/2026 - 05:22:49: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10976 12597 301") (victim_position "-10837 12607 297") L 10/12/2026 - 05:22:49: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:49: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:22:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:52: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:52: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:52: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:22:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:53: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:53: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:22:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:53: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:55: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:55: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "57") (realdamage "30") (weapon "quake_rl") L 10/12/2026 - 05:22:55: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10914 12412 187") (victim_position "-10887 12192 160") L 10/12/2026 - 05:22:55: "hood<246><[U:1:1125893626]>" triggered "revenge" against "dyl4n<247><[U:1:125157521]>" L 10/12/2026 - 05:22:55: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:55: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:22:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:58: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:58: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:22:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:22:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:22:59: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:22:59: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") (airshot "1") (height "199") L 10/12/2026 - 05:22:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "27") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "82") (realdamage "60") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:01: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11164 12930 162") (victim_position "-11086 12721 232") L 10/12/2026 - 05:23:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:23:01: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:23:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:23:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:05: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:05: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:23:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:05: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "83") (weapon "tf_projectile_rocket") (airshot "1") (height "285") L 10/12/2026 - 05:23:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:06: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:06: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:23:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "10") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:07: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:07: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:07: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "34") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:23:07: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11287 14088 120") (victim_position "-11165 13517 190") L 10/12/2026 - 05:23:07: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:23:09: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:10: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:10: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "283") L 10/12/2026 - 05:23:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "56") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:10: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:23:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "53") (realdamage "33") (weapon "quake_rl") L 10/12/2026 - 05:23:11: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11046 13462 232") (victim_position "-10859 13356 120") L 10/12/2026 - 05:23:12: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:23:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:14: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:14: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "288") L 10/12/2026 - 05:23:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "72") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:23:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:16: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "3") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "39") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:18: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "10") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:18: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-11095 13068 131") (victim_position "-11192 14107 134") L 10/12/2026 - 05:23:18: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:23:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:20: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:20: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "75") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:21: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:21: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:23:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "93") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:24: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "15") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:26: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "66") (realdamage "52") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:26: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11274 13528 120") (victim_position "-11147 13943 120") L 10/12/2026 - 05:23:26: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:23:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:30: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "105") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:31: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:23:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:32: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "100") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:32: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:32: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:32: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "38") (weapon "quake_rl") L 10/12/2026 - 05:23:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "15") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:34: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "23") (realdamage "3") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:34: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10838 12667 120") (victim_position "-11088 12211 576") L 10/12/2026 - 05:23:34: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:23:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:36: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:36: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "329") L 10/12/2026 - 05:23:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:36: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:36: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:23:37: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "170") L 10/12/2026 - 05:23:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:39: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:39: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:23:39: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "world" (attacker_position "-11220 12861 181") (victim_position "-10901 12756 130") L 10/12/2026 - 05:23:39: "dyl4n<247><[U:1:125157521]>" triggered "domination" against "hood<246><[U:1:1125893626]>" L 10/12/2026 - 05:23:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:39: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:23:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:43: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "71") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:43: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:43: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:23:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:45: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "64") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:45: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:45: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:45: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:23:45: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:46: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:46: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:47: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:47: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:23:47: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:48: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:48: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "31") (realdamage "22") (weapon "quake_rl") L 10/12/2026 - 05:23:48: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-10727 13916 112") (victim_position "-11098 13288 165") L 10/12/2026 - 05:23:48: "hood<246><[U:1:1125893626]>" triggered "revenge" against "dyl4n<247><[U:1:125157521]>" L 10/12/2026 - 05:23:48: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:23:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:23:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:23:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:52: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:52: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:52: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "96") (realdamage "40") (weapon "quake_rl") (airshot "1") (height "223") L 10/12/2026 - 05:23:52: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11025 13231 120") (victim_position "-10978 13495 455") L 10/12/2026 - 05:23:53: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:23:55: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:56: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:56: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "111") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:56: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:56: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:23:56: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:23:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "67") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "4") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "10") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:23:59: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:23:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:59: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:23:59: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "9") (weapon "shotgun_soldier") L 10/12/2026 - 05:23:59: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:00: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:00: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "24") (realdamage "23") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:00: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-10828 12612 120") (victim_position "-11060 13330 163") L 10/12/2026 - 05:24:00: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:24:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "83") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:03: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:03: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:04: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:04: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:04: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "90") (weapon "quake_rl") L 10/12/2026 - 05:24:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:04: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:04: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "47") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:05: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "13") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:06: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "30") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:07: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:07: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:07: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:24:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:08: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "101") (realdamage "32") (weapon "tf_projectile_rocket") (crit "mini") L 10/12/2026 - 05:24:08: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "tf_projectile_rocket" (attacker_position "-11093 13810 232") (victim_position "-11188 13991 120") L 10/12/2026 - 05:24:08: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:24:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:11: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:11: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "335") L 10/12/2026 - 05:24:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:11: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "74") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:11: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:12: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:12: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:13: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:13: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "33") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:13: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "100") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "100") (realdamage "85") (weapon "quake_rl") L 10/12/2026 - 05:24:15: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11018 12794 261") (victim_position "-11212 12539 120") L 10/12/2026 - 05:24:16: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:24:18: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:19: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:19: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "52") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:20: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:23: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:23: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "172") L 10/12/2026 - 05:24:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:23: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "81") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "46") (realdamage "16") (weapon "quake_rl") L 10/12/2026 - 05:24:24: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11217 12757 452") (victim_position "-11157 13131 156") L 10/12/2026 - 05:24:24: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:24:26: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:26: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:26: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:26: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "301") L 10/12/2026 - 05:24:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:27: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "67") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "23") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "12") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "44") (weapon "quake_rl") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "7") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:30: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:31: "hood<246><[U:1:1125893626]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:24:31: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:31: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:31: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "58") (realdamage "3") (weapon "quake_rl") L 10/12/2026 - 05:24:31: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11236 12600 120") (victim_position "-11266 12882 159") L 10/12/2026 - 05:24:31: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:24:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:34: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:34: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "88") (weapon "quake_rl") L 10/12/2026 - 05:24:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:35: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:35: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "65") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:37: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:37: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:38: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:38: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:38: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:24:38: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:39: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "37") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:39: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:39: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:40: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:40: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "63") (realdamage "29") (weapon "quake_rl") L 10/12/2026 - 05:24:40: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11128 13750 258") (victim_position "-11127 14132 120") L 10/12/2026 - 05:24:40: "hood<246><[U:1:1125893626]>" triggered "domination" against "dyl4n<247><[U:1:125157521]>" L 10/12/2026 - 05:24:40: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:24:42: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:42: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:42: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "349") L 10/12/2026 - 05:24:42: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:42: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:43: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:43: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:44: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:44: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:48: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:48: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:48: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:48: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "83") (realdamage "77") (weapon "quake_rl") L 10/12/2026 - 05:24:48: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11182 13373 456") (victim_position "-10905 13279 120") L 10/12/2026 - 05:24:48: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:24:50: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:50: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:51: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:51: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:24:51: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:51: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "55") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:51: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:52: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "200") L 10/12/2026 - 05:24:52: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:52: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:53: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:53: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "15") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:53: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:54: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:24:54: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "33") (weapon "shotgun_soldier") L 10/12/2026 - 05:24:54: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11122 13535 283") (victim_position "-10978 13128 155") L 10/12/2026 - 05:24:54: "dyl4n<247><[U:1:125157521]>" triggered "revenge" against "hood<246><[U:1:1125893626]>" L 10/12/2026 - 05:24:54: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:24:57: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:57: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:57: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "65") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:24:58: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:24:58: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:24:58: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:24:58: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:01: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:01: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "73") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:01: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:01: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:01: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:25:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:02: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:02: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:02: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "22") (weapon "shotgun_soldier") L 10/12/2026 - 05:25:02: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:02: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "44") (realdamage "33") (weapon "quake_rl") L 10/12/2026 - 05:25:02: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11030 12728 281") (victim_position "-10560 12803 49") L 10/12/2026 - 05:25:02: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:25:05: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:05: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:06: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:06: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "111") (weapon "quake_rl") L 10/12/2026 - 05:25:06: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:06: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:07: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:08: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:08: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:09: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:09: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "35") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "43") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:10: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "46") (weapon "shotgun_soldier") L 10/12/2026 - 05:25:11: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:11: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:11: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "53") (realdamage "22") (weapon "quake_rl") L 10/12/2026 - 05:25:11: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11219 12878 130") (victim_position "-10917 13373 169") L 10/12/2026 - 05:25:11: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:25:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:14: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:14: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "63") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:14: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:15: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:15: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "224") L 10/12/2026 - 05:25:15: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:15: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:15: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:25:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:16: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:16: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "7") (weapon "shotgun_soldier") L 10/12/2026 - 05:25:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:17: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:17: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "11") (weapon "shotgun_soldier") L 10/12/2026 - 05:25:17: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:18: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/12/2026 - 05:25:18: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "32") (realdamage "26") (weapon "shotgun_soldier") (crit "mini") L 10/12/2026 - 05:25:18: "dyl4n<247><[U:1:125157521]>" killed "hood<246><[U:1:1125893626]>" with "shotgun_soldier" (attacker_position "-11306 13293 -68") (victim_position "-11077 12655 -51") L 10/12/2026 - 05:25:18: "hood<246><[U:1:1125893626]>" spawned as "soldier" L 10/12/2026 - 05:25:22: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:22: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:22: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "233") L 10/12/2026 - 05:25:22: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:22: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "65") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:23: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:23: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "90") (realdamage "48") (weapon "quake_rl") L 10/12/2026 - 05:25:24: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11112 12788 232") (victim_position "-11031 13073 120") L 10/12/2026 - 05:25:24: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:25: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:25:27: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:27: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:27: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "281") L 10/12/2026 - 05:25:27: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:28: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:28: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "79") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:28: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:29: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:29: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:29: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "87") (realdamage "76") (weapon "quake_rl") L 10/12/2026 - 05:25:29: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11073 12746 457") (victim_position "-11021 12974 163") L 10/12/2026 - 05:25:29: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:30: "dyl4n<247><[U:1:125157521]>" spawned as "soldier" L 10/12/2026 - 05:25:32: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:33: "dyl4n<247><[U:1:125157521]>" triggered "damage" against "hood<246><[U:1:1125893626]>" (damage "78") (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:33: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:33: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:33: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:25:33: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:34: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:34: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "109") (weapon "quake_rl") L 10/12/2026 - 05:25:34: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:34: "dyl4n<247><[U:1:125157521]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/12/2026 - 05:25:36: "hood<246><[U:1:1125893626]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:25:36: "hood<246><[U:1:1125893626]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:25:36: "hood<246><[U:1:1125893626]>" triggered "damage" against "dyl4n<247><[U:1:125157521]>" (damage "68") (realdamage "24") (weapon "quake_rl") L 10/12/2026 - 05:25:36: "hood<246><[U:1:1125893626]>" killed "dyl4n<247><[U:1:125157521]>" with "quake_rl" (attacker_position "-11140 12682 251") (victim_position "-11076 13014 157") L 10/12/2026 - 05:25:36: World triggered "mge_match_end" (winner "[U:1:1125893626]") (loser "[U:1:125157521]") (winner_score "20") (loser_score "18")