L 10/12/2026 - 05:32:29: World triggered "meta_data" (matchid "26101205322969ba") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:32:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" changed role to "soldier" L 10/12/2026 - 05:32:29: "lyn<251><[U:1:358797354]>" changed role to "soldier" L 10/12/2026 - 05:32:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "87") (weapon "quake_rl") L 10/12/2026 - 05:32:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:34: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:34: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (realdamage "57") (weapon "quake_rl") L 10/12/2026 - 05:32:34: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11165 12939 -2778") (victim_position "-10929 12850 -2939") L 10/12/2026 - 05:32:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:32:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:32:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:37: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:37: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:32:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:40: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:40: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:32:42: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-11220 12536 -2893") (victim_position "-11218 13166 -2947") L 10/12/2026 - 05:32:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:32:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:44: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:44: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "273") L 10/12/2026 - 05:32:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:32:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:32:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:32:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:48: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:32:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:50: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:50: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:32:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (realdamage "33") (weapon "quake_rl") L 10/12/2026 - 05:32:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11127 13235 -2787") (victim_position "-10959 13074 -2888") L 10/12/2026 - 05:32:51: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:32:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:53: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "93") (weapon "quake_rl") L 10/12/2026 - 05:32:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:32:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:32:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:57: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:32:57: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "41") (weapon "quake_rl") L 10/12/2026 - 05:32:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:32:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "26") (realdamage "18") (weapon "quake_rl") L 10/12/2026 - 05:33:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11050 13547 -2839") (victim_position "-10775 12594 -2916") L 10/12/2026 - 05:33:00: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:33:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:33:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:33:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:33:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:33:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:33:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:33:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (realdamage "7") (weapon "quake_rl") L 10/12/2026 - 05:33:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11003 12862 -2832") (victim_position "-10879 12579 -2807") L 10/12/2026 - 05:33:13: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:33:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:34:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:19: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:19: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:34:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:20: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:20: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:34:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "92") (weapon "quake_rl") L 10/12/2026 - 05:34:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:27: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:27: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "61") (realdamage "10") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:34:27: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10800 12782 -2951") (victim_position "-11148 13775 -2893") L 10/12/2026 - 05:34:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:34:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "76") (weapon "quake_rl") L 10/12/2026 - 05:34:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:34:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "80") (realdamage "53") (weapon "quake_rl") L 10/12/2026 - 05:34:33: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10977 12665 -2839") (victim_position "-11085 12855 -2839") L 10/12/2026 - 05:34:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:34:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:37: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:34:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "100") (realdamage "38") (weapon "quake_rl") L 10/12/2026 - 05:34:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10720 12777 -2784") (victim_position "-11045 12630 -2736") L 10/12/2026 - 05:34:38: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:34:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:41: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:41: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:34:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:34:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "47") (realdamage "46") (weapon "quake_rl") L 10/12/2026 - 05:34:45: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11265 12660 -2951") (victim_position "-10843 12485 -2951") L 10/12/2026 - 05:34:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:34:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "112") (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "32") (weapon "quake_rl") L 10/12/2026 - 05:34:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:34:58: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:34:58: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "79") (realdamage "32") (weapon "quake_rl") L 10/12/2026 - 05:34:58: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11157 13177 -2809") (victim_position "-11007 13538 -2807") L 10/12/2026 - 05:34:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:35:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:35:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:35:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:35:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:04: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:04: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "98") (weapon "quake_rl") L 10/12/2026 - 05:35:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:11: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:11: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (realdamage "13") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:35:11: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10784 13194 -2951") (victim_position "-10768 12779 -2912") L 10/12/2026 - 05:35:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:35:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "89") (weapon "quake_rl") L 10/12/2026 - 05:35:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:35:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:35:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:18: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:18: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:35:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (realdamage "40") (weapon "quake_rl") L 10/12/2026 - 05:35:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11093 13471 -2839") (victim_position "-11238 13957 -2951") L 10/12/2026 - 05:35:20: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:35:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:35:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "35") (weapon "quake_rl") L 10/12/2026 - 05:35:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:35:26: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:26: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "109") (weapon "quake_rl") L 10/12/2026 - 05:35:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:35:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "48") (realdamage "31") (weapon "quake_rl") L 10/12/2026 - 05:35:28: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11082 13464 -2771") (victim_position "-11052 12868 -2839") L 10/12/2026 - 05:35:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:35:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:35:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:35:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:35: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:35: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:35:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "96") (weapon "quake_rl") L 10/12/2026 - 05:35:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:35:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:35:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" committed suicide with "world" (attacker_position "-11389 13116 -3161") L 10/12/2026 - 05:35:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:35:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:35:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:00: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:36:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:36:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:36:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:36:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "102") (realdamage "52") (weapon "quake_rl") L 10/12/2026 - 05:36:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10884 12908 -2951") (victim_position "-11129 13107 -2951") L 10/12/2026 - 05:36:03: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:36:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:36:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:36:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:09: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:09: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "325") L 10/12/2026 - 05:36:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:36:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:11: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:11: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "49") (realdamage "9") (weapon "quake_rl") L 10/12/2026 - 05:36:11: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10955 13261 -2897") (victim_position "-11212 12932 -2882") L 10/12/2026 - 05:36:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:36:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:36:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:16: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:16: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "87") (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "107") (realdamage "50") (weapon "quake_rl") (airshot "1") (height "770") L 10/12/2026 - 05:36:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11124 13575 -2208") (victim_position "-11037 13396 -2133") L 10/12/2026 - 05:36:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:18: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:36:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:21: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:21: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:36:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "104") (weapon "quake_rl") L 10/12/2026 - 05:36:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "88") (realdamage "63") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:36:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "unique_pickaxe_escape" (attacker_position "-10492 12746 -2984") (victim_position "-10510 12712 -2914") L 10/12/2026 - 05:36:38: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:36:40: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:40: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "305") L 10/12/2026 - 05:36:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "407") L 10/12/2026 - 05:36:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:44: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:44: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:36:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "44") (realdamage "33") (weapon "quake_rl") L 10/12/2026 - 05:36:45: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11238 12285 -2810") (victim_position "-11020 12872 -2835") L 10/12/2026 - 05:36:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:36:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "562") L 10/12/2026 - 05:36:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:50: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:36:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:52: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:52: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "88") (realdamage "23") (weapon "quake_rl") (airshot "1") (height "527") L 10/12/2026 - 05:36:52: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11241 13077 -2951") (victim_position "-11410 12660 -2670") L 10/12/2026 - 05:36:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:36:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:54: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:54: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:36:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:36:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:59: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:36:59: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "80") (weapon "quake_rl") L 10/12/2026 - 05:36:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:36:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "93") (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "112") (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-11080 13368 -2857") (victim_position "-11022 13363 -2861") L 10/12/2026 - 05:37:01: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:37:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:37:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:04: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:37:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "106") (weapon "quake_rl") L 10/12/2026 - 05:37:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:07: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:37:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (realdamage "40") (weapon "quake_rl") L 10/12/2026 - 05:37:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11064 12837 -2839") (victim_position "-10882 12864 -2951") L 10/12/2026 - 05:37:16: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:37:19: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:19: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "443") L 10/12/2026 - 05:37:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "92") (weapon "quake_rl") L 10/12/2026 - 05:37:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:37:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:37:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:25: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10811 13584 -3183") (victim_position "-10812 13675 -2951") L 10/12/2026 - 05:37:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:37:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:37:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:37:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:39: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:39: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:37:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "109") (realdamage "82") (weapon "quake_rl") L 10/12/2026 - 05:37:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11230 12728 -2765") (victim_position "-11259 12803 -2939") L 10/12/2026 - 05:37:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:40: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:37:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "303") L 10/12/2026 - 05:37:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:37:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:47: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:47: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:37:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "32") (weapon "quake_rl") L 10/12/2026 - 05:37:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:52: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "88") (realdamage "14") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:37:52: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "unique_pickaxe_escape" (attacker_position "-11651 13277 -3126") (victim_position "-11603 13326 -3073") L 10/12/2026 - 05:37:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:37:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:37:59: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:37:59: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "265") L 10/12/2026 - 05:37:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:38:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:01: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10838 12920 -2951") (victim_position "-11008 12931 -2896") L 10/12/2026 - 05:38:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:38:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:38:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "104") (weapon "quake_rl") L 10/12/2026 - 05:38:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "100") (realdamage "80") (weapon "quake_rl") (airshot "1") (height "194") L 10/12/2026 - 05:38:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10883 12755 -2888") (victim_position "-11182 12634 -2757") L 10/12/2026 - 05:38:07: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:38:10: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:10: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "175") L 10/12/2026 - 05:38:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:38:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:11: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:11: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:38:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:12: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "31") (weapon "quake_rl") L 10/12/2026 - 05:38:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:13: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10701 12724 -2928") (victim_position "-10666 13154 -3156") L 10/12/2026 - 05:38:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:38:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "100") (weapon "quake_rl") L 10/12/2026 - 05:38:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "84") (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "312") L 10/12/2026 - 05:38:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "88") (realdamage "25") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:38:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "unique_pickaxe_escape" (attacker_position "-10525 12891 -3067") (victim_position "-10527 12831 -3038") L 10/12/2026 - 05:38:20: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:38:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" committed suicide with "taunt_soldier" (attacker_position "-10535 12813 -3028") L 10/12/2026 - 05:38:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:38:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:38:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:38:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:32: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:38:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:38: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:38: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "70") (weapon "quake_rl") L 10/12/2026 - 05:38:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:39: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:39: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (realdamage "44") (weapon "quake_rl") L 10/12/2026 - 05:38:40: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10913 12602 -2906") (victim_position "-11202 12328 -2951") L 10/12/2026 - 05:38:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:38:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:38:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:44: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:44: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:38:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "38") (weapon "quake_rl") L 10/12/2026 - 05:38:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:38:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:50: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:50: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "102") (realdamage "56") (weapon "quake_rl") L 10/12/2026 - 05:38:50: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10881 13018 -2951") (victim_position "-11101 12817 -2839") L 10/12/2026 - 05:38:50: World triggered "mge_match_end" (winner "[U:1:358797354]") (loser "[U:1:248116797]") (winner_score "20") (loser_score "12")