L 10/12/2026 - 05:38:56: World triggered "meta_data" (matchid "2610120538563a27") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:38:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" changed role to "soldier" L 10/12/2026 - 05:38:56: "lyn<251><[U:1:358797354]>" changed role to "soldier" L 10/12/2026 - 05:38:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:38:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:38:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "98") (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:00: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:39:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "151") (realdamage "7") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:39:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11096 12935 -2871") (victim_position "-11048 12919 -2903") L 10/12/2026 - 05:39:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:39:04: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:39:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "103") (weapon "quake_rl") L 10/12/2026 - 05:39:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:39:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:08: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:08: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:39:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "67") (realdamage "56") (weapon "quake_rl") L 10/12/2026 - 05:39:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10908 13484 -2903") (victim_position "-10770 13701 -2883") L 10/12/2026 - 05:39:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:09: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:39:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:12: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:12: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:39:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:39:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:14: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:14: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:39:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:39:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:19: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:19: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "76") (realdamage "55") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:39:19: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10656 13259 -3137") (victim_position "-10769 13488 -2896") L 10/12/2026 - 05:39:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:39:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:39:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:39:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:39:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:26: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:26: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:39:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "62") (realdamage "61") (weapon "quake_rl") L 10/12/2026 - 05:39:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11101 13434 -2839") (victim_position "-11139 13601 -2903") L 10/12/2026 - 05:39:27: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:39:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:39:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:39:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:34: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:34: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "102") (weapon "quake_rl") L 10/12/2026 - 05:39:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "88") (weapon "quake_rl") L 10/12/2026 - 05:39:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (realdamage "39") (weapon "quake_rl") L 10/12/2026 - 05:39:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10527 12995 -3111") (victim_position "-10743 13638 -3191") L 10/12/2026 - 05:39:39: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:39:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:42: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:42: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:39:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:39:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:44: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:44: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:39:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (realdamage "40") (weapon "quake_rl") L 10/12/2026 - 05:39:45: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11051 13431 -2849") (victim_position "-11281 12975 -2951") L 10/12/2026 - 05:39:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:39:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:39:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:51: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:39:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (realdamage "47") (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10991 13837 -2831") (victim_position "-11091 13447 -2839") L 10/12/2026 - 05:39:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:39:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:39:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:39:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:39:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:39:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "365") L 10/12/2026 - 05:39:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-10923 13515 -2947") (victim_position "-11287 13799 -2946") L 10/12/2026 - 05:40:00: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:40:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:02: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:02: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "84") (weapon "quake_rl") L 10/12/2026 - 05:40:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:40:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:40:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:07: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:40:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "37") (realdamage "19") (weapon "quake_rl") L 10/12/2026 - 05:40:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11387 13598 -2994") (victim_position "-10763 13356 -3250") L 10/12/2026 - 05:40:11: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:40:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:14: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:14: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:40:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "86") (weapon "quake_rl") L 10/12/2026 - 05:40:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "97") (weapon "quake_rl") L 10/12/2026 - 05:40:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-11085 12765 -2552") (victim_position "-11254 13115 -2949") L 10/12/2026 - 05:40:17: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:40:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:20: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:20: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:40:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:40:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:40:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:26: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10920 13023 -2879") (victim_position "-10970 13063 -2943") L 10/12/2026 - 05:40:26: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:40:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:40:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:29: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:29: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "527") L 10/12/2026 - 05:40:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "101") (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:40:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "33") (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "26") (weapon "quake_rl") L 10/12/2026 - 05:40:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "36") (weapon "quake_rl") L 10/12/2026 - 05:40:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:36: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:36: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "40") (realdamage "8") (weapon "quake_rl") L 10/12/2026 - 05:40:36: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11028 13613 -2839") (victim_position "-11134 12838 -2786") L 10/12/2026 - 05:40:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:40:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "89") (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "98") (weapon "quake_rl") L 10/12/2026 - 05:40:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "36") (weapon "quake_rl") L 10/12/2026 - 05:40:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:46: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:46: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (realdamage "52") (weapon "quake_rl") L 10/12/2026 - 05:40:46: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11276 13479 -2896") (victim_position "-11025 13651 -2800") L 10/12/2026 - 05:40:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:40:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:56: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:40:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:40:59: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:40:59: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "79") (realdamage "12") (weapon "quake_rl") L 10/12/2026 - 05:40:59: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10949 13434 -2861") (victim_position "-11032 13817 -2839") L 10/12/2026 - 05:40:59: "lyn<251><[U:1:358797354]>" triggered "domination" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" L 10/12/2026 - 05:40:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:41:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:41:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:04: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:41:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "42") (realdamage "20") (weapon "quake_rl") L 10/12/2026 - 05:41:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10889 12602 -2940") (victim_position "-10866 13209 -2951") L 10/12/2026 - 05:41:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "revenge" against "lyn<251><[U:1:358797354]>" L 10/12/2026 - 05:41:12: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:41:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:16: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:16: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "92") (weapon "quake_rl") L 10/12/2026 - 05:41:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "90") (realdamage "85") (weapon "quake_rl") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10909 13239 -2871") (victim_position "-11079 13142 -2923") L 10/12/2026 - 05:41:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:18: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:41:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:20: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:20: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:41:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:41:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "45") (weapon "quake_rl") L 10/12/2026 - 05:41:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:23: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:23: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:41:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "61") (realdamage "54") (weapon "quake_rl") L 10/12/2026 - 05:41:24: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11018 13436 -2831") (victim_position "-10930 12834 -2916") L 10/12/2026 - 05:41:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:41:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:41:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "103") (realdamage "59") (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11107 13429 -2903") (victim_position "-10828 13425 -2791") L 10/12/2026 - 05:41:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:41:30: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:41:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:32: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:32: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "89") (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:41:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:35: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:35: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "24") (weapon "quake_rl") L 10/12/2026 - 05:41:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "40") (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "36") (realdamage "10") (weapon "quake_rl") L 10/12/2026 - 05:41:43: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11136 12713 -2903") (victim_position "-11316 13350 -2951") L 10/12/2026 - 05:41:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:41:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:41:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "383") L 10/12/2026 - 05:41:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:52: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10650 12853 -2999") (victim_position "-10983 12744 -2830") L 10/12/2026 - 05:41:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:41:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:41:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:41:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:41:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:41:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "80") (realdamage "45") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:42:01: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10510 13156 -3162") (victim_position "-11438 13514 -3031") L 10/12/2026 - 05:42:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:42:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:42:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:42:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:42:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:42:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:08: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:08: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "37") (weapon "quake_rl") L 10/12/2026 - 05:42:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:10: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:10: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "30") (weapon "quake_rl") L 10/12/2026 - 05:42:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:42:12: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10560 13036 -3021") (victim_position "-10644 13084 -2940") L 10/12/2026 - 05:42:12: "lyn<251><[U:1:358797354]>" triggered "domination" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" L 10/12/2026 - 05:42:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:42:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:42:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:42:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:42:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:42:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:25: "lyn<251><[U:1:358797354]>" committed suicide with "quake_rl" (attacker_position "-10806 13153 -3161") L 10/12/2026 - 05:42:25: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:42:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:42:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:42:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:42:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:42:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:34: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:34: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "103") (realdamage "64") (weapon "quake_rl") (airshot "1") (height "335") L 10/12/2026 - 05:42:34: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11210 13536 -2698") (victim_position "-10948 13420 -2616") L 10/12/2026 - 05:42:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:42:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:42:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:42:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (realdamage "30") (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11074 13561 -2839") (victim_position "-11099 13051 -2951") L 10/12/2026 - 05:42:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "revenge" against "lyn<251><[U:1:358797354]>" L 10/12/2026 - 05:42:44: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "88") (weapon "quake_rl") L 10/12/2026 - 05:42:44: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:42:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:48: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "39") (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "45") (realdamage "34") (weapon "quake_rl") L 10/12/2026 - 05:42:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10992 13090 -2857") (victim_position "-10775 13764 -3023") L 10/12/2026 - 05:42:49: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:42:52: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:42:53: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "106") (weapon "quake_rl") L 10/12/2026 - 05:42:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:42:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:42:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:42:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "96") (realdamage "35") (weapon "quake_rl") L 10/12/2026 - 05:43:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10615 12975 -2905") (victim_position "-10936 12936 -3180") L 10/12/2026 - 05:43:02: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:43:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:05: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:05: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "81") (weapon "quake_rl") L 10/12/2026 - 05:43:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-11022 12834 -2631") (victim_position "-10975 12876 -2889") L 10/12/2026 - 05:43:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "domination" against "lyn<251><[U:1:358797354]>" L 10/12/2026 - 05:43:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:06: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:43:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:08: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:08: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:43:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:43:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:43:12: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:12: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "88") (weapon "quake_rl") L 10/12/2026 - 05:43:12: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:12: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:13: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:13: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "39") (realdamage "36") (weapon "quake_rl") L 10/12/2026 - 05:43:13: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10978 12905 -2614") (victim_position "-10991 13608 -2839") L 10/12/2026 - 05:43:13: "lyn<251><[U:1:358797354]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" L 10/12/2026 - 05:43:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:43:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:43:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:18: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:18: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:43:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "110") (realdamage "41") (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11154 12654 -2865") (victim_position "-11228 12776 -2807") L 10/12/2026 - 05:43:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:43:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:43:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:32: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:32: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:43:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:43:35: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:35: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "112") (realdamage "91") (weapon "quake_rl") L 10/12/2026 - 05:43:35: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11004 12890 -2854") (victim_position "-11022 12807 -2839") L 10/12/2026 - 05:43:35: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:43:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:43:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "46") (weapon "quake_rl") L 10/12/2026 - 05:43:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:39: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/12/2026 - 05:43:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:43:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-10791 13732 -2951") (victim_position "-10735 13311 -3213") L 10/12/2026 - 05:43:43: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:43: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:43:43: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:43:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "197") L 10/12/2026 - 05:43:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:46: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:46: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:43:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "78") (realdamage "68") (weapon "quake_rl") L 10/12/2026 - 05:43:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10963 13415 -2951") (victim_position "-11014 13317 -2951") L 10/12/2026 - 05:43:49: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:43:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:53: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:43:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:43:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "42") (weapon "quake_rl") L 10/12/2026 - 05:43:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:43:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:43:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "27") (weapon "quake_rl") L 10/12/2026 - 05:44:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "151") (realdamage "16") (weapon "quake_rl") (crit "mini") (airshot "1") (height "177") L 10/12/2026 - 05:44:01: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11276 13008 -2840") (victim_position "-11232 12960 -2774") L 10/12/2026 - 05:44:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:44:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "99") (realdamage "27") (weapon "quake_rl") (airshot "1") (height "315") L 10/12/2026 - 05:44:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10979 13373 -2727") (victim_position "-11222 13635 -2636") L 10/12/2026 - 05:44:05: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:44:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:07: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:44:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "100") (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:44:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:13: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:13: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "91") (realdamage "68") (weapon "quake_rl") L 10/12/2026 - 05:44:13: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11136 13758 -2767") (victim_position "-11082 13857 -2903") L 10/12/2026 - 05:44:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:44:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "89") (weapon "quake_rl") L 10/12/2026 - 05:44:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:44:18: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:18: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:44:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:44:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (realdamage "43") (weapon "quake_rl") L 10/12/2026 - 05:44:22: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11100 12728 -2839") (victim_position "-11370 13034 -2880") L 10/12/2026 - 05:44:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:44:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "111") (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:26: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:44:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-11173 13591 -2557") (victim_position "-10806 13567 -3173") L 10/12/2026 - 05:44:27: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:44:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "84") (weapon "quake_rl") L 10/12/2026 - 05:44:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:44:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:33: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:44:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "106") (weapon "quake_rl") L 10/12/2026 - 05:44:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:37: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:37: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:44:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:39: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:39: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "29") (weapon "quake_rl") L 10/12/2026 - 05:44:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:42: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:44:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:44:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:44:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "56") (realdamage "22") (weapon "quake_rl") L 10/12/2026 - 05:44:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11206 13100 -2951") (victim_position "-11626 13213 -3088") L 10/12/2026 - 05:44:52: World triggered "mge_match_end" (winner "[U:1:248116797]") (loser "[U:1:358797354]") (winner_score "20") (loser_score "19")