L 10/12/2026 - 05:44:58: World triggered "meta_data" (matchid "2610120544581b86") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/12/2026 - 05:44:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" changed role to "soldier" L 10/12/2026 - 05:44:58: "lyn<251><[U:1:358797354]>" changed role to "soldier" L 10/12/2026 - 05:44:59: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "107") (weapon "quake_rl") L 10/12/2026 - 05:45:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:45:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "109") (realdamage "7") (weapon "quake_rl") L 10/12/2026 - 05:45:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11008 12906 -2872") (victim_position "-11074 12855 -2723") L 10/12/2026 - 05:45:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:02: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:45:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:05: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:05: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:45:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:45:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:45:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:09: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:09: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "39") (weapon "quake_rl") L 10/12/2026 - 05:45:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:10: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:10: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (realdamage "30") (weapon "quake_rl") L 10/12/2026 - 05:45:10: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10971 13045 -2923") (victim_position "-10995 13521 -2788") L 10/12/2026 - 05:45:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:45:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "87") (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "76") (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:45:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "102") (realdamage "44") (weapon "quake_rl") (airshot "1") (height "309") L 10/12/2026 - 05:45:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11324 13003 -2729") (victim_position "-11017 13049 -2642") L 10/12/2026 - 05:45:16: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:45:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:19: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:19: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "42") (weapon "quake_rl") L 10/12/2026 - 05:45:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:45:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:20: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:20: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:45:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:21: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:21: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:45:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "85") (weapon "quake_rl") L 10/12/2026 - 05:45:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "56") (realdamage "21") (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11019 12495 -2770") (victim_position "-11108 12945 -2891") L 10/12/2026 - 05:45:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:45:22: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:45:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:26: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:26: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:45:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "96") (realdamage "92") (weapon "quake_rl") (airshot "1") (height "431") L 10/12/2026 - 05:45:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11359 13060 -2882") (victim_position "-11164 13041 -2520") L 10/12/2026 - 05:45:29: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:45:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:32: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:32: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "81") (weapon "quake_rl") L 10/12/2026 - 05:45:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:45:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "506") L 10/12/2026 - 05:45:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:45:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:35: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10965 12611 -2883") (victim_position "-11071 12829 -2835") L 10/12/2026 - 05:45:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:45:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:39: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:45:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "103") (weapon "quake_rl") L 10/12/2026 - 05:45:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "87") (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:41: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:45:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:43: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:43: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (realdamage "2") (weapon "quake_rl") L 10/12/2026 - 05:45:43: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10714 12645 -2970") (victim_position "-10905 13244 -2842") L 10/12/2026 - 05:45:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:45:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:45:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "89") (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:45:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:45:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "37") (realdamage "17") (weapon "quake_rl") L 10/12/2026 - 05:45:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11079 12643 -2839") (victim_position "-10483 12778 -3007") L 10/12/2026 - 05:45:52: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:45:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "95") (weapon "quake_rl") L 10/12/2026 - 05:45:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:56: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:56: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "76") (weapon "quake_rl") L 10/12/2026 - 05:45:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "102") (weapon "quake_rl") L 10/12/2026 - 05:45:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:45:58: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:45:58: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "63") (realdamage "6") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:45:58: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11269 13071 -2951") (victim_position "-11571 13429 -2974") L 10/12/2026 - 05:45:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:46:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:46:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "110") (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "109") (realdamage "85") (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11124 12965 -2928") (victim_position "-11149 13145 -2951") L 10/12/2026 - 05:46:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:46:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:08: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:46:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:46:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:11: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "100") (weapon "quake_rl") L 10/12/2026 - 05:46:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:46:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:18: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:18: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "108") (realdamage "25") (weapon "quake_rl") L 10/12/2026 - 05:46:18: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10975 13587 -2903") (victim_position "-11136 13708 -2864") L 10/12/2026 - 05:46:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:46:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:46:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:23: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:23: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:46:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "226") L 10/12/2026 - 05:46:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:25: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "world" (attacker_position "-10995 13228 -2951") (victim_position "-10628 12797 -3019") L 10/12/2026 - 05:46:25: "lyn<251><[U:1:358797354]>" triggered "domination" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" L 10/12/2026 - 05:46:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:46:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "180") L 10/12/2026 - 05:46:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:46:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "111") (realdamage "57") (weapon "quake_rl") (airshot "1") (height "307") L 10/12/2026 - 05:46:31: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11212 13316 -2700") (victim_position "-11202 13406 -2644") L 10/12/2026 - 05:46:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:46:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:46:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "96") (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "39") (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "68") (realdamage "50") (weapon "quake_rl") L 10/12/2026 - 05:46:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11088 13339 -2883") (victim_position "-10995 12678 -2730") L 10/12/2026 - 05:46:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "revenge" against "lyn<251><[U:1:358797354]>" L 10/12/2026 - 05:46:39: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:46:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:42: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:42: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/12/2026 - 05:46:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:46:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:43: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "248") L 10/12/2026 - 05:46:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:45: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:46:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "34") (weapon "quake_rl") L 10/12/2026 - 05:46:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:46:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:47: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:47: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:46:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:48: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:49: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:49: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:46:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-11146 13255 -2818") (victim_position "-10975 12653 -2832") L 10/12/2026 - 05:46:49: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:46:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:52: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:52: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:46:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:46:53: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:46:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:54: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:46:54: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:46:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:46:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "88") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:47:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "88") (realdamage "30") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:47:07: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "unique_pickaxe_escape" (attacker_position "-11066 12922 -2903") (victim_position "-11039 12999 -2890") L 10/12/2026 - 05:47:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:47:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:47:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:12: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:12: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:12: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "93") (weapon "quake_rl") L 10/12/2026 - 05:47:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:14: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:47:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:47:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:16: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:18: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "76") (realdamage "13") (weapon "quake_rl") L 10/12/2026 - 05:47:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11184 12523 -2906") (victim_position "-11136 12568 -2903") L 10/12/2026 - 05:47:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:47:19: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:19: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:47:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "87") (weapon "quake_rl") L 10/12/2026 - 05:47:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:47:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:23: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:23: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "59") (realdamage "54") (weapon "quake_rl") L 10/12/2026 - 05:47:23: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11192 13975 -2935") (victim_position "-11017 13450 -2834") L 10/12/2026 - 05:47:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:47:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:47:26: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:27: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:27: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "99") (weapon "quake_rl") L 10/12/2026 - 05:47:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:47:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:47:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:36: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:47:36: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "55") (realdamage "23") (weapon "quake_rl") (airshot "1") (height "606") L 10/12/2026 - 05:47:36: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11377 13726 -2963") (victim_position "-11074 13349 -2297") L 10/12/2026 - 05:47:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:47:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:48:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "70") (weapon "quake_rl") L 10/12/2026 - 05:48:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:07: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/12/2026 - 05:48:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "95") (weapon "quake_rl") L 10/12/2026 - 05:48:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:10: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "88") (realdamage "13") (weapon "unique_pickaxe_escape") (crit "mini") L 10/12/2026 - 05:48:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "unique_pickaxe_escape" (attacker_position "-11077 13397 -2903") (victim_position "-11066 13340 -2899") L 10/12/2026 - 05:48:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:48:17: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:48:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:21: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:21: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:48:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "51") (weapon "quake_rl") L 10/12/2026 - 05:48:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:48:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "81") (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (realdamage "25") (weapon "quake_rl") L 10/12/2026 - 05:48:24: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11143 13619 -2788") (victim_position "-10734 13298 -3001") L 10/12/2026 - 05:48:25: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:48:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:48:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:48:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "world" (attacker_position "-10788 13158 -2754") (victim_position "-10693 13630 -3201") L 10/12/2026 - 05:48:29: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:48:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:31: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "109") (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "84") (weapon "quake_rl") L 10/12/2026 - 05:48:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:35: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "303") L 10/12/2026 - 05:48:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:36: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:36: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "24") (weapon "quake_rl") L 10/12/2026 - 05:48:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "33") (realdamage "27") (weapon "quake_rl") L 10/12/2026 - 05:48:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11403 13436 -2818") (victim_position "-11136 12604 -2903") L 10/12/2026 - 05:48:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "domination" against "lyn<251><[U:1:358797354]>" L 10/12/2026 - 05:48:40: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:48:44: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "50") (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "82") (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "78") (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "63") (realdamage "54") (weapon "quake_rl") L 10/12/2026 - 05:48:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11063 13137 -2813") (victim_position "-11180 12960 -2890") L 10/12/2026 - 05:48:46: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:48:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:50: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:50: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:48:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:51: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:48:52: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:54: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:55: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:55: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "32") (weapon "quake_rl") L 10/12/2026 - 05:48:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:56: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:56: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "79") (weapon "quake_rl") L 10/12/2026 - 05:48:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:48:58: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:48:58: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "86") (realdamage "55") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:48:58: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11201 13530 -2881") (victim_position "-11011 13887 -2903") L 10/12/2026 - 05:48:58: "lyn<251><[U:1:358797354]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" L 10/12/2026 - 05:48:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:49:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "71") (weapon "quake_rl") L 10/12/2026 - 05:49:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:02: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:02: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:49:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "91") (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "104") (realdamage "50") (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11404 13058 -3098") (victim_position "-11627 13219 -3143") L 10/12/2026 - 05:49:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:07: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:49:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "64") (weapon "quake_rl") L 10/12/2026 - 05:49:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:13: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:14: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:49:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "99") (weapon "quake_rl") L 10/12/2026 - 05:49:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "55") (realdamage "42") (weapon "quake_rl") L 10/12/2026 - 05:49:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11146 12676 -2750") (victim_position "-11275 12973 -2916") L 10/12/2026 - 05:49:16: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:49:19: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:20: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:20: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:49:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:49:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "349") L 10/12/2026 - 05:49:21: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "32") (weapon "quake_rl") L 10/12/2026 - 05:49:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "96") (realdamage "26") (weapon "quake_rl") L 10/12/2026 - 05:49:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11272 13302 -3147") (victim_position "-11451 13535 -2846") L 10/12/2026 - 05:49:23: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:49:25: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "90") (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "55") (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:29: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "69") (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:32: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:32: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:49:32: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:32: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "73") (realdamage "4") (weapon "quake_rl") L 10/12/2026 - 05:49:32: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10978 13113 -2748") (victim_position "-11264 12964 -2951") L 10/12/2026 - 05:49:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:49:36: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "52") (weapon "quake_rl") L 10/12/2026 - 05:49:37: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:37: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:37: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:49:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:38: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:38: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "47") (weapon "quake_rl") L 10/12/2026 - 05:49:38: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "54") (weapon "quake_rl") L 10/12/2026 - 05:49:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:42: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:42: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:44: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:49: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:50: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:49:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:55: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:55: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:49:57: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:49:57: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "69") (realdamage "2") (weapon "quake_rl") (airshot "1") (height "254") L 10/12/2026 - 05:49:57: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10714 12945 -2977") (victim_position "-10848 13554 -2697") L 10/12/2026 - 05:49:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:50:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "43") (weapon "quake_rl") L 10/12/2026 - 05:50:02: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:50:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:50:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (realdamage "57") (weapon "unique_pickaxe_escape") L 10/12/2026 - 05:50:09: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "unique_pickaxe_escape" (attacker_position "-11039 13193 -2644") (victim_position "-11059 13143 -2620") L 10/12/2026 - 05:50:09: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:50:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "108") (weapon "quake_rl") L 10/12/2026 - 05:50:11: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:11: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:12: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:12: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:12: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:12: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:50:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "101") (realdamage "97") (weapon "quake_rl") L 10/12/2026 - 05:50:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11236 12906 -2651") (victim_position "-11164 12699 -2907") L 10/12/2026 - 05:50:13: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:50:15: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:16: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:16: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "35") (weapon "quake_rl") L 10/12/2026 - 05:50:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:16: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "58") (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "105") (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "83") (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "82") (realdamage "65") (weapon "quake_rl") L 10/12/2026 - 05:50:17: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11079 13313 -2883") (victim_position "-11070 13043 -2890") L 10/12/2026 - 05:50:18: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:50:20: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:21: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:22: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:50:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:23: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "35") (weapon "quake_rl") L 10/12/2026 - 05:50:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "49") (weapon "quake_rl") L 10/12/2026 - 05:50:26: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:27: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "74") (realdamage "46") (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11060 13033 -2903") (victim_position "-11090 12869 -2833") L 10/12/2026 - 05:50:28: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/12/2026 - 05:50:28: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:50:30: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:31: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:31: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "42") (weapon "quake_rl") L 10/12/2026 - 05:50:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lyn<251><[U:1:358797354]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:50:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:33: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "68") (weapon "quake_rl") L 10/12/2026 - 05:50:34: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:34: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:34: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "44") (weapon "quake_rl") L 10/12/2026 - 05:50:34: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:35: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "38") (weapon "quake_rl") L 10/12/2026 - 05:50:38: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:39: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:40: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:40: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:40: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "126") (realdamage "18") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:50:40: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10982 13678 -2839") (victim_position "-10988 13225 -2921") L 10/12/2026 - 05:50:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:50:45: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:45: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "66") (weapon "quake_rl") L 10/12/2026 - 05:50:46: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:46: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "318") L 10/12/2026 - 05:50:47: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:47: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:47: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:47: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:50:48: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:53: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "65") (weapon "unique_pickaxe_escape") L 10/12/2026 - 05:50:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "151") (realdamage "7") (weapon "quake_rl") (crit "mini") L 10/12/2026 - 05:50:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-11287 13985 -2951") (victim_position "-11226 13988 -2951") L 10/12/2026 - 05:50:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:50:54: "lyn<251><[U:1:358797354]>" spawned as "soldier" L 10/12/2026 - 05:50:54: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:57: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:57: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:57: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:57: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/12/2026 - 05:50:58: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:58: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:50:59: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:50:59: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/12/2026 - 05:50:59: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:00: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:00: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "108") (realdamage "42") (weapon "quake_rl") L 10/12/2026 - 05:51:00: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-10984 13771 -2839") (victim_position "-11141 13889 -2903") L 10/12/2026 - 05:51:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:51:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "94") (weapon "quake_rl") L 10/12/2026 - 05:51:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "73") (weapon "quake_rl") L 10/12/2026 - 05:51:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:04: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:04: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:05: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "60") (weapon "quake_rl") L 10/12/2026 - 05:51:06: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:06: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:06: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/12/2026 - 05:51:06: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:08: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:09: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:10: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:13: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:14: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:15: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:15: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "35") (realdamage "7") (weapon "quake_rl") L 10/12/2026 - 05:51:15: "lyn<251><[U:1:358797354]>" killed "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" with "quake_rl" (attacker_position "-11083 13555 -2839") (victim_position "-10555 12632 -2937") L 10/12/2026 - 05:51:15: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" spawned as "soldier" L 10/12/2026 - 05:51:20: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:22: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:23: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:25: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:27: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:29: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:30: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:51:31: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "48") (weapon "quake_rl") L 10/12/2026 - 05:51:36: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:37: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:39: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:40: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:43: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/12/2026 - 05:51:49: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:50: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:50: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:51: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:51:52: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:00: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:52:00: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "72") (weapon "quake_rl") L 10/12/2026 - 05:52:01: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:01: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:52:01: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/12/2026 - 05:52:01: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:02: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lyn<251><[U:1:358797354]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lyn<251><[U:1:358797354]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" (damage "86") (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lyn<251><[U:1:358797354]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" triggered "damage" against "lyn<251><[U:1:358797354]>" (damage "65") (realdamage "35") (weapon "quake_rl") L 10/12/2026 - 05:52:03: "lfpp (looking 4 pocket puppy)<250><[U:1:248116797]>" killed "lyn<251><[U:1:358797354]>" with "quake_rl" (attacker_position "-10992 13356 -2829") (victim_position "-11168 13399 -2880") L 10/12/2026 - 05:52:03: World triggered "mge_match_end" (winner "[U:1:248116797]") (loser "[U:1:358797354]") (winner_score "20") (loser_score "19")