L 10/13/2026 - 00:05:08: World triggered "meta_data" (matchid "261013000508237f") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/13/2026 - 00:05:08: "HARPER<109><[U:1:35064276]>" changed role to "soldier" L 10/13/2026 - 00:05:08: "brain damage<108><[U:1:370208478]>" changed role to "soldier" L 10/13/2026 - 00:05:13: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:13: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:13: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:13: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 00:05:14: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:17: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:17: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:17: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 00:05:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:18: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:18: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:18: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "30") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:18: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:18: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:18: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "84") (realdamage "4") (weapon "quake_rl") L 10/13/2026 - 00:05:19: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-10993 13446 281") (victim_position "-10820 13587 120") L 10/13/2026 - 00:05:19: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:05:22: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:22: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:23: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:23: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 00:05:23: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:23: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:23: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "329") L 10/13/2026 - 00:05:23: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:24: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:24: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:24: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:25: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:25: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:25: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "64") (realdamage "52") (weapon "quake_rl") L 10/13/2026 - 00:05:25: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-10992 13556 274") (victim_position "-11156 13133 120") L 10/13/2026 - 00:05:25: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:05:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:29: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:29: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:29: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "41") (weapon "quake_rl") L 10/13/2026 - 00:05:29: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:30: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:30: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:31: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "22") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "100") (weapon "quake_rl") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "53") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:32: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11329 13656 120") (victim_position "-11019 13658 232") L 10/13/2026 - 00:05:32: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:05:34: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:34: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:35: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:35: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 00:05:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:36: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:36: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:36: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:37: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:37: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:37: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "24") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:37: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:37: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:37: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:05:38: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:38: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:38: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:38: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "39") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:39: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:39: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:39: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:39: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "12") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:40: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:40: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:40: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "21") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:42: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:42: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:42: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "14") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:42: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "31") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "52") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "15") (realdamage "6") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11310 13578 120") (victim_position "-11041 13391 168") L 10/13/2026 - 00:05:43: "HARPER<109><[U:1:35064276]>" triggered "domination" against "brain damage<108><[U:1:370208478]>" L 10/13/2026 - 00:05:44: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:05:46: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:46: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:46: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:46: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "82") (weapon "quake_rl") L 10/13/2026 - 00:05:47: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:47: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:47: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:47: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 00:05:48: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:48: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:49: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:49: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:49: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "13") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:49: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:49: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:49: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 00:05:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "37") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:51: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:51: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:51: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "15") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:51: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:52: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:52: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:52: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:52: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:53: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:53: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:05:53: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "8") (realdamage "1") (weapon "shotgun_soldier") L 10/13/2026 - 00:05:53: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11159 13683 120") (victim_position "-11446 13780 108") L 10/13/2026 - 00:05:53: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:05:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:57: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:57: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:57: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "63") (weapon "quake_rl") L 10/13/2026 - 00:05:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:59: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:59: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:05:59: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:05:59: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 00:06:02: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:02: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:02: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "28") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:02: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:04: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:04: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:04: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "76") (weapon "quake_rl") L 10/13/2026 - 00:06:05: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:05: "brain damage<108><[U:1:370208478]>" picked up item "tf_ammo_pack" L 10/13/2026 - 00:06:05: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "67") (realdamage "35") (weapon "quake_rl") L 10/13/2026 - 00:06:05: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-11106 13415 168") (victim_position "-10956 13322 120") L 10/13/2026 - 00:06:05: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:06:11: "HARPER<109><[U:1:35064276]>" say "( ͡° ͜ʖ ͡°)" L 10/13/2026 - 00:06:27: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:27: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:28: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:28: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "77") (weapon "quake_rl") L 10/13/2026 - 00:06:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:29: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:29: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:30: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:30: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "63") (weapon "quake_rl") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "55") (weapon "quake_rl") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:30: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "19") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:30: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:35: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:35: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "111") (realdamage "19") (weapon "quake_rl") L 10/13/2026 - 00:06:35: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-10565 14087 97") (victim_position "-10686 14125 112") L 10/13/2026 - 00:06:35: "brain damage<108><[U:1:370208478]>" triggered "revenge" against "HARPER<109><[U:1:35064276]>" L 10/13/2026 - 00:06:35: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:35: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:06:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:39: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:40: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:40: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:40: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:40: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 00:06:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:41: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:41: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "75") (weapon "quake_rl") L 10/13/2026 - 00:06:41: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:42: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:42: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:43: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:43: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "78") (weapon "quake_rl") L 10/13/2026 - 00:06:43: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:43: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:44: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:44: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:44: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:44: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "23") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:44: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:45: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:45: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:45: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "63") (realdamage "36") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:45: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10910 13660 120") (victim_position "-10985 13386 168") L 10/13/2026 - 00:06:45: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:06:48: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:48: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:49: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:49: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:49: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "280") L 10/13/2026 - 00:06:49: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:50: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:50: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:06:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:51: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:51: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:51: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "36") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:53: "HARPER<109><[U:1:35064276]>" picked up item "tf_ammo_pack" L 10/13/2026 - 00:06:53: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:53: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:53: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "20") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:54: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:54: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:06:54: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "27") (realdamage "10") (weapon "shotgun_soldier") L 10/13/2026 - 00:06:54: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10897 13889 120") (victim_position "-10972 13313 120") L 10/13/2026 - 00:06:54: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:06:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:58: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:59: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:59: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "82") (weapon "quake_rl") L 10/13/2026 - 00:06:59: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:06:59: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:06:59: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "70") (weapon "quake_rl") L 10/13/2026 - 00:07:00: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:00: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:00: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:00: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "523") L 10/13/2026 - 00:07:00: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:00: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 00:07:00: "HARPER<109><[U:1:35064276]>" picked up item "tf_ammo_pack" L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:01: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:01: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:01: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "35") (weapon "quake_rl") L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "41") (realdamage "35") (weapon "quake_rl") L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-11544 13478 66") (victim_position "-10946 12968 187") L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" triggered "domination" against "HARPER<109><[U:1:35064276]>" L 10/13/2026 - 00:07:01: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:01: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:07:04: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:04: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 00:07:05: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:06: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:06: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:06: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 00:07:06: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:06: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:06: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "67") (weapon "quake_rl") L 10/13/2026 - 00:07:07: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:07: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:07: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:07: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "33") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "6") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:08: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "18") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "49") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "36") (realdamage "10") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:09: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10676 13216 -111") (victim_position "-10818 12879 -33") L 10/13/2026 - 00:07:09: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:07:11: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:11: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:11: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 00:07:11: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:11: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 00:07:11: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:12: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:12: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:13: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:13: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 00:07:14: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:14: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:14: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:14: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "69") (realdamage "59") (weapon "quake_rl") L 10/13/2026 - 00:07:14: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-11063 12463 168") (victim_position "-10958 12912 192") L 10/13/2026 - 00:07:14: "HARPER<109><[U:1:35064276]>" triggered "revenge" against "brain damage<108><[U:1:370208478]>" L 10/13/2026 - 00:07:14: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:07:16: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:17: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:17: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "326") L 10/13/2026 - 00:07:17: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:18: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:18: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "71") (weapon "quake_rl") L 10/13/2026 - 00:07:18: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:18: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:18: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 00:07:18: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:19: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:19: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:19: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:19: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:19: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "11") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "7") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "41") (realdamage "2") (weapon "quake_rl") L 10/13/2026 - 00:07:20: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-10975 12251 120") (victim_position "-10853 13101 120") L 10/13/2026 - 00:07:20: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:07:22: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:22: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:23: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:23: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "79") (weapon "quake_rl") L 10/13/2026 - 00:07:23: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:23: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "89") (weapon "quake_rl") L 10/13/2026 - 00:07:23: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:23: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:24: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "61") (weapon "quake_rl") (airshot "1") (height "542") L 10/13/2026 - 00:07:25: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:25: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:26: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:26: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "34") (weapon "quake_rl") L 10/13/2026 - 00:07:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "17") (realdamage "16") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:28: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-11059 12926 168") (victim_position "-10975 12733 168") L 10/13/2026 - 00:07:28: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:07:32: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:32: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:32: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:32: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "86") (weapon "quake_rl") L 10/13/2026 - 00:07:33: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:34: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:36: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:36: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:36: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "75") (weapon "quake_rl") L 10/13/2026 - 00:07:36: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:36: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:36: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "97") (weapon "quake_rl") L 10/13/2026 - 00:07:37: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:37: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:37: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:37: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:37: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "51") (realdamage "33") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:37: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11176 12705 120") (victim_position "-11115 12514 428") L 10/13/2026 - 00:07:37: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:07:39: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:40: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:40: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:40: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 00:07:40: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:41: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:41: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:41: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "108") (weapon "quake_rl") L 10/13/2026 - 00:07:42: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:42: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:42: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:42: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 00:07:42: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:42: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:42: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "82") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:43: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:43: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:43: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:43: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "43") (realdamage "6") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:43: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10968 12180 120") (victim_position "-10882 12314 120") L 10/13/2026 - 00:07:44: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:07:46: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:46: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:47: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:47: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 00:07:47: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:47: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:48: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:48: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:48: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 00:07:48: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:49: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:49: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "76") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "23") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "61") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "29") (realdamage "18") (weapon "shotgun_soldier") L 10/13/2026 - 00:07:51: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10858 12776 120") (victim_position "-10992 12468 232") L 10/13/2026 - 00:07:51: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:07:54: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:54: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:54: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:54: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:07:55: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:55: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:55: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:57: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:57: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 00:07:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:57: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:58: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:58: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 00:07:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:58: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:07:58: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "104") (realdamage "101") (weapon "quake_rl") (airshot "1") (height "186") L 10/13/2026 - 00:07:58: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-11099 13255 259") (victim_position "-11064 12986 349") L 10/13/2026 - 00:07:58: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:07:59: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:08:02: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:02: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:02: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:02: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "61") (weapon "quake_rl") L 10/13/2026 - 00:08:03: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:03: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:03: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:04: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:04: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 00:08:04: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:04: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:04: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "55") (weapon "quake_rl") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:05: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "100") (weapon "quake_rl") L 10/13/2026 - 00:08:05: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "50") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "57") (realdamage "8") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:05: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11078 12886 220") (victim_position "-10818 13158 264") L 10/13/2026 - 00:08:05: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:08:08: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:09: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:09: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:09: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 00:08:10: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:10: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "81") (weapon "quake_rl") L 10/13/2026 - 00:08:10: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:10: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:10: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:10: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "75") (weapon "quake_rl") L 10/13/2026 - 00:08:10: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "66") (weapon "quake_rl") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "23") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:11: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10834 12573 269") (victim_position "-10579 12661 151") L 10/13/2026 - 00:08:11: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:12: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:08:14: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:14: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:14: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:14: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 00:08:15: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:15: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:16: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:18: "brain damage<108><[U:1:370208478]>" picked up item "tf_ammo_pack" L 10/13/2026 - 00:08:18: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:20: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:20: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:20: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "182") L 10/13/2026 - 00:08:20: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:21: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:21: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:21: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:21: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "64") (realdamage "58") (weapon "quake_rl") (airshot "1") (height "274") L 10/13/2026 - 00:08:21: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-11012 13103 124") (victim_position "-11066 12486 507") L 10/13/2026 - 00:08:21: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:21: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:08:24: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:24: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:25: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:25: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:08:25: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:25: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:25: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "81") (weapon "quake_rl") L 10/13/2026 - 00:08:26: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:27: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:27: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:27: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:27: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 00:08:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:28: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:28: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:08:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:29: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:29: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:29: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "83") (realdamage "32") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:29: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11263 13051 120") (victim_position "-11474 13073 188") L 10/13/2026 - 00:08:29: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:29: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:29: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "73") (weapon "quake_rl") L 10/13/2026 - 00:08:29: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:08:32: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:32: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:32: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:32: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "61") (weapon "quake_rl") L 10/13/2026 - 00:08:33: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:33: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:33: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "61") (weapon "quake_rl") L 10/13/2026 - 00:08:34: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:34: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:34: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:34: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "63") (weapon "quake_rl") L 10/13/2026 - 00:08:35: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:35: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:35: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "63") (weapon "quake_rl") L 10/13/2026 - 00:08:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:35: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:35: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "31") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:36: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:36: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:36: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "86") (realdamage "52") (weapon "quake_rl") L 10/13/2026 - 00:08:36: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-11062 12555 232") (victim_position "-10839 12461 120") L 10/13/2026 - 00:08:36: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:08:38: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:39: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:39: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:39: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "74") (weapon "quake_rl") L 10/13/2026 - 00:08:39: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:39: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:39: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "227") L 10/13/2026 - 00:08:40: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:40: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:41: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 00:08:41: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:41: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "56") (realdamage "6") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:41: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10960 13095 120") (victim_position "-11344 13154 105") L 10/13/2026 - 00:08:41: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:08:46: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:46: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:46: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 00:08:46: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:46: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:46: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 00:08:48: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:51: "HARPER<109><[U:1:35064276]>" committed suicide with "quake_rl" (attacker_position "-11418 12958 -123") L 10/13/2026 - 00:08:52: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:08:54: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:54: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:55: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:55: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:08:55: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:55: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "58") (weapon "quake_rl") L 10/13/2026 - 00:08:55: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:56: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:56: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:56: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:56: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "257") L 10/13/2026 - 00:08:56: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:08:56: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "71") (weapon "quake_rl") L 10/13/2026 - 00:08:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:57: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:57: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "6") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:08:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:58: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:08:58: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "12") (realdamage "10") (weapon "shotgun_soldier") L 10/13/2026 - 00:08:58: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10817 12838 120") (victim_position "-10627 13534 -186") L 10/13/2026 - 00:08:59: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:09:02: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:03: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:04: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:04: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:04: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "66") (weapon "quake_rl") L 10/13/2026 - 00:09:04: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:04: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 00:09:04: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:04: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:09:05: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:05: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "18") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "18") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:06: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "36") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:07: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:07: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:07: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "36") (realdamage "27") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:07: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-11082 12715 232") (victim_position "-10813 13125 120") L 10/13/2026 - 00:09:07: "brain damage<108><[U:1:370208478]>" triggered "domination" against "HARPER<109><[U:1:35064276]>" L 10/13/2026 - 00:09:07: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:09:11: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:11: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:12: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:12: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 00:09:12: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:12: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:14: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:14: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:14: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:14: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 00:09:15: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:15: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 00:09:15: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:15: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "48") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:16: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:17: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:18: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:18: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:18: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:19: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:19: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:19: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "67") (realdamage "39") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:19: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11089 12891 168") (victim_position "-11127 13094 120") L 10/13/2026 - 00:09:19: "HARPER<109><[U:1:35064276]>" triggered "revenge" against "brain damage<108><[U:1:370208478]>" L 10/13/2026 - 00:09:19: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:09:22: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:23: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:23: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:23: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "47") (weapon "quake_rl") L 10/13/2026 - 00:09:23: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:23: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:23: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "307") L 10/13/2026 - 00:09:24: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:25: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:25: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "67") (weapon "quake_rl") L 10/13/2026 - 00:09:25: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:25: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:25: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "73") (realdamage "55") (weapon "quake_rl") L 10/13/2026 - 00:09:25: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-11027 12356 236") (victim_position "-10867 12592 120") L 10/13/2026 - 00:09:25: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:09:27: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:27: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:28: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:28: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 00:09:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:28: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:28: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "355") L 10/13/2026 - 00:09:29: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:29: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:29: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 00:09:29: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-10823 12985 140") (victim_position "-11009 13193 187") L 10/13/2026 - 00:09:29: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:29: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:29: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "79") (weapon "quake_rl") L 10/13/2026 - 00:09:29: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:09:33: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:33: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:34: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:34: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 00:09:34: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:35: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:35: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:35: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:35: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 00:09:35: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:35: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "74") (weapon "quake_rl") L 10/13/2026 - 00:09:36: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:36: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:37: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "7") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "22") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "68") (realdamage "23") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:37: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10900 12768 120") (victim_position "-10714 12504 110") L 10/13/2026 - 00:09:37: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:09:40: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:40: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:40: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:40: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "58") (weapon "quake_rl") L 10/13/2026 - 00:09:41: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:41: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:42: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:42: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:42: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 00:09:44: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:44: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:44: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:44: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 00:09:46: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:46: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:46: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "91") (weapon "quake_rl") L 10/13/2026 - 00:09:46: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:46: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:47: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:47: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "47") (weapon "quake_rl") L 10/13/2026 - 00:09:47: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:48: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:48: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "32") (weapon "quake_rl") L 10/13/2026 - 00:09:48: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:48: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:48: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "12") (realdamage "3") (weapon "shotgun_soldier") L 10/13/2026 - 00:09:48: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "shotgun_soldier" (attacker_position "-11157 12265 143") (victim_position "-11096 12986 428") L 10/13/2026 - 00:09:48: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:09:50: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:50: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:51: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:51: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "65") (weapon "quake_rl") L 10/13/2026 - 00:09:51: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:52: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:52: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:52: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:52: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 00:09:52: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:52: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "97") (weapon "quake_rl") L 10/13/2026 - 00:09:53: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:53: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:53: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "61") (weapon "quake_rl") L 10/13/2026 - 00:09:53: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:54: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:09:54: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:54: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:54: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "51") (realdamage "6") (weapon "quake_rl") L 10/13/2026 - 00:09:54: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-11012 12750 232") (victim_position "-11307 13233 120") L 10/13/2026 - 00:09:54: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:09:57: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:57: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:58: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:58: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "79") (weapon "quake_rl") L 10/13/2026 - 00:09:58: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:09:58: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:09:58: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "45") (weapon "quake_rl") L 10/13/2026 - 00:09:58: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:00: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:00: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:00: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "82") (weapon "quake_rl") L 10/13/2026 - 00:10:01: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:01: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:01: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:01: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 00:10:01: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:10:01: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:02: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:02: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 00:10:02: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:10:02: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 00:10:02: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 00:10:02: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "57") (realdamage "43") (weapon "shotgun_soldier") L 10/13/2026 - 00:10:02: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "shotgun_soldier" (attacker_position "-10874 12433 120") (victim_position "-10973 12765 262") L 10/13/2026 - 00:10:02: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:10:04: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:05: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:05: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:05: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "63") (weapon "quake_rl") L 10/13/2026 - 00:10:06: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:06: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:06: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 00:10:06: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:07: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:09: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:09: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "111") (realdamage "56") (weapon "quake_rl") L 10/13/2026 - 00:10:09: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-11070 12661 232") (victim_position "-11156 12704 255") L 10/13/2026 - 00:10:09: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:09: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:10:12: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:12: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:12: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:12: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "70") (weapon "quake_rl") L 10/13/2026 - 00:10:12: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:12: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "55") (weapon "quake_rl") L 10/13/2026 - 00:10:12: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:12: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "111") (weapon "quake_rl") L 10/13/2026 - 00:10:12: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:13: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:13: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "world" (attacker_position "-10745 12570 164") (victim_position "-11021 12426 173") L 10/13/2026 - 00:10:13: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:10:15: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:15: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:15: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:15: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "383") L 10/13/2026 - 00:10:17: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:17: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:17: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "81") (weapon "quake_rl") L 10/13/2026 - 00:10:17: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:17: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "65") (realdamage "52") (weapon "quake_rl") L 10/13/2026 - 00:10:17: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "quake_rl" (attacker_position "-10963 12375 167") (victim_position "-10975 12485 225") L 10/13/2026 - 00:10:17: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:17: "brain damage<108><[U:1:370208478]>" spawned as "soldier" L 10/13/2026 - 00:10:19: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:19: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:19: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:19: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "76") (weapon "quake_rl") (airshot "1") (height "556") L 10/13/2026 - 00:10:20: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:20: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 00:10:20: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:21: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:21: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:21: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:21: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "92") (weapon "quake_rl") L 10/13/2026 - 00:10:22: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:22: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:22: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "69") (realdamage "67") (weapon "quake_rl") L 10/13/2026 - 00:10:22: "brain damage<108><[U:1:370208478]>" killed "HARPER<109><[U:1:35064276]>" with "quake_rl" (attacker_position "-11085 12783 232") (victim_position "-10824 12548 120") L 10/13/2026 - 00:10:22: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:22: "HARPER<109><[U:1:35064276]>" spawned as "soldier" L 10/13/2026 - 00:10:26: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:27: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:27: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:27: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "66") (weapon "quake_rl") L 10/13/2026 - 00:10:28: "HARPER<109><[U:1:35064276]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:28: "HARPER<109><[U:1:35064276]>" triggered "damage" against "brain damage<108><[U:1:370208478]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "371") L 10/13/2026 - 00:10:28: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:28: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:28: "brain damage<108><[U:1:370208478]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 00:10:28: "brain damage<108><[U:1:370208478]>" triggered "damage" against "HARPER<109><[U:1:35064276]>" (damage "34") (weapon "quake_rl") L 10/13/2026 - 00:10:29: "HARPER<109><[U:1:35064276]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:29: "brain damage<108><[U:1:370208478]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 00:10:30: "brain damage<108><[U:1:370208478]>" joined team "Spectator" L 10/13/2026 - 00:10:30: "HARPER<109><[U:1:35064276]>" killed "brain damage<108><[U:1:370208478]>" with "world" (attacker_position "-10975 12645 214") (victim_position "-10811 13628 231") L 10/13/2026 - 00:10:30: World triggered "mge_match_end" (winner "[U:1:35064276]") (loser "[U:1:370208478]") (winner_score "20") (loser_score "19")