L 10/13/2026 - 04:24:52: World triggered "meta_data" (matchid "26101304245288ad") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/13/2026 - 04:24:52: "witching hour<51><[U:1:1254132021]>" changed role to "demoman" L 10/13/2026 - 04:24:52: "typeface<52><[U:1:1016409258]>" changed role to "scout" L 10/13/2026 - 04:24:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "scattergun") L 10/13/2026 - 04:24:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:24:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "14") (weapon "scattergun") L 10/13/2026 - 04:24:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:24:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:24:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:24:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "105") (weapon "quake_rl") L 10/13/2026 - 04:24:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "43") (weapon "scattergun") L 10/13/2026 - 04:24:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:24:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:24:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:24:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (realdamage "35") (weapon "shotgun_soldier") L 10/13/2026 - 04:24:58: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11032 13791 232") (victim_position "-11233 13519 120") L 10/13/2026 - 04:24:58: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:24:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:24:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:24:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:24:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:00: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "42") (weapon "quake_rl") L 10/13/2026 - 04:25:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "31") (weapon "scattergun") L 10/13/2026 - 04:25:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "82") (weapon "scattergun") L 10/13/2026 - 04:25:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:25:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "46") (weapon "quake_rl") L 10/13/2026 - 04:25:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:04: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:04: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:25:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "38") (weapon "shotgun_soldier") L 10/13/2026 - 04:25:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "55") (realdamage "27") (weapon "scattergun") L 10/13/2026 - 04:25:05: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11237 13515 201") (victim_position "-11383 13689 104") L 10/13/2026 - 04:25:05: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:25:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:07: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "12") (weapon "scattergun") L 10/13/2026 - 04:25:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "45") (weapon "scattergun") L 10/13/2026 - 04:25:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 04:25:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "28") (weapon "scattergun") L 10/13/2026 - 04:25:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:25:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "89") (weapon "scattergun") L 10/13/2026 - 04:25:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:11: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "56") (realdamage "48") (weapon "shotgun_soldier") L 10/13/2026 - 04:25:11: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11248 13130 120") (victim_position "-11106 13343 172") L 10/13/2026 - 04:25:12: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:25:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "33") (weapon "scattergun") L 10/13/2026 - 04:25:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "94") (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "90") (weapon "scattergun") L 10/13/2026 - 04:25:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (realdamage "16") (weapon "scattergun") L 10/13/2026 - 04:25:16: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10871 13246 120") (victim_position "-11106 13211 120") L 10/13/2026 - 04:25:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:16: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "108") (weapon "quake_rl") L 10/13/2026 - 04:25:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:16: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:25:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:20: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (realdamage "47") (weapon "quake_rl") L 10/13/2026 - 04:25:20: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11208 12778 166") (victim_position "-10958 12854 155") L 10/13/2026 - 04:25:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:20: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:25:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (weapon "scattergun") L 10/13/2026 - 04:25:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:25:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "104") (weapon "quake_rl") L 10/13/2026 - 04:25:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:26: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:25:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "90") (weapon "scattergun") L 10/13/2026 - 04:25:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:27: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (realdamage "37") (weapon "shotgun_soldier") L 10/13/2026 - 04:25:27: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11296 13126 120") (victim_position "-11008 13045 120") L 10/13/2026 - 04:25:27: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:25:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "5") (weapon "scattergun") L 10/13/2026 - 04:25:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 04:25:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:25:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "102") (realdamage "98") (weapon "quake_rl") L 10/13/2026 - 04:25:30: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11146 13120 120") (victim_position "-11262 12818 187") L 10/13/2026 - 04:25:30: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:25:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:25:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "74") (weapon "quake_rl") L 10/13/2026 - 04:25:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "101") (weapon "scattergun") L 10/13/2026 - 04:25:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:38: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "26") (weapon "shotgun_soldier") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:25:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (realdamage "28") (weapon "pistol_scout") (crit "mini") L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10880 13203 120") (victim_position "-11027 13097 120") L 10/13/2026 - 04:25:41: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:25:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:25:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "66") (weapon "scattergun") L 10/13/2026 - 04:25:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:46: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "67") (weapon "quake_rl") L 10/13/2026 - 04:25:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:25:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "63") (weapon "scattergun") L 10/13/2026 - 04:25:49: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10845 12822 120") (victim_position "-11082 12795 232") L 10/13/2026 - 04:25:49: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:25:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (weapon "scattergun") L 10/13/2026 - 04:25:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "33") (weapon "scattergun") L 10/13/2026 - 04:25:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:52: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "47") (weapon "scattergun") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "58") (weapon "scattergun") L 10/13/2026 - 04:25:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:25:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (realdamage "51") (weapon "scattergun") L 10/13/2026 - 04:25:54: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10874 13591 120") (victim_position "-11061 13756 232") L 10/13/2026 - 04:25:54: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:25:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "49") (weapon "scattergun") L 10/13/2026 - 04:25:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:57: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 04:25:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "35") (weapon "scattergun") L 10/13/2026 - 04:25:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:25:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "102") (realdamage "89") (weapon "quake_rl") L 10/13/2026 - 04:25:58: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11062 12602 232") (victim_position "-11067 12912 168") L 10/13/2026 - 04:25:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:58: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:25:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:25:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:25:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:25:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:25:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:26:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:01: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "80") (weapon "quake_rl") L 10/13/2026 - 04:26:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:26:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "57") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (realdamage "28") (weapon "scattergun") L 10/13/2026 - 04:26:03: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10829 13269 120") (victim_position "-10845 13044 120") L 10/13/2026 - 04:26:03: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:26:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:26:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "96") (weapon "scattergun") L 10/13/2026 - 04:26:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:06: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "60") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:26:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "99") (realdamage "66") (weapon "scattergun") L 10/13/2026 - 04:26:08: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11110 12856 275") (victim_position "-11183 12867 120") L 10/13/2026 - 04:26:08: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:26:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "26") (weapon "scattergun") L 10/13/2026 - 04:26:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:11: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 04:26:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:26:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (weapon "scattergun") L 10/13/2026 - 04:26:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:12: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "65") (weapon "quake_rl") L 10/13/2026 - 04:26:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "76") (weapon "scattergun") L 10/13/2026 - 04:26:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "18") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:26:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:26:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:16: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "89") (realdamage "12") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:16: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11166 13745 171") (victim_position "-11148 13669 120") L 10/13/2026 - 04:26:16: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:26:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:26:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 04:26:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "32") (weapon "scattergun") L 10/13/2026 - 04:26:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:21: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "67") (realdamage "61") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:21: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11280 13206 120") (victim_position "-11189 13017 120") L 10/13/2026 - 04:26:21: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:26:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:26:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "33") (weapon "scattergun") L 10/13/2026 - 04:26:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "102") (weapon "scattergun") L 10/13/2026 - 04:26:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:26:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (realdamage "4") (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11343 13350 115") (victim_position "-11206 13176 120") L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:30: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:26:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "14") (weapon "scattergun") L 10/13/2026 - 04:26:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "32") (weapon "scattergun") L 10/13/2026 - 04:26:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "39") (weapon "scattergun") L 10/13/2026 - 04:26:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:26:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:34: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 04:26:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:26:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "100") (realdamage "45") (weapon "quake_rl") L 10/13/2026 - 04:26:35: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10928 12887 120") (victim_position "-10839 13236 159") L 10/13/2026 - 04:26:35: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:26:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:26:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "66") (weapon "scattergun") L 10/13/2026 - 04:26:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (weapon "scattergun") L 10/13/2026 - 04:26:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "57") (weapon "quake_rl") L 10/13/2026 - 04:26:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "35") (weapon "scattergun") L 10/13/2026 - 04:26:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (realdamage "27") (weapon "scattergun") L 10/13/2026 - 04:26:42: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11173 12930 120") (victim_position "-11016 13013 120") L 10/13/2026 - 04:26:42: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:26:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "6") (weapon "scattergun") L 10/13/2026 - 04:26:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:26:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "40") (weapon "scattergun") L 10/13/2026 - 04:26:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:46: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "109") (weapon "quake_rl") L 10/13/2026 - 04:26:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "26") (weapon "scattergun") L 10/13/2026 - 04:26:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:49: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "86") (realdamage "29") (weapon "shotgun_soldier") L 10/13/2026 - 04:26:49: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10839 13419 120") (victim_position "-10971 13355 178") L 10/13/2026 - 04:26:49: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:26:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "47") (weapon "scattergun") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:26:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:26:53: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 04:26:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "63") (weapon "scattergun") L 10/13/2026 - 04:26:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:26:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (realdamage "2") (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11072 13249 144") (victim_position "-10800 13180 170") L 10/13/2026 - 04:26:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:57: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:26:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:26:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:26:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:26:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:26:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:27:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "60") (weapon "scattergun") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (weapon "scattergun") L 10/13/2026 - 04:27:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:27:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "94") (weapon "scattergun") L 10/13/2026 - 04:27:02: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10762 12689 118") (victim_position "-10815 12556 120") L 10/13/2026 - 04:27:02: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:27:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:27:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:04: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:04: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "35") (weapon "scattergun") L 10/13/2026 - 04:27:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "108") (weapon "quake_rl") L 10/13/2026 - 04:27:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "95") (weapon "scattergun") L 10/13/2026 - 04:27:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "97") (realdamage "91") (weapon "scattergun") L 10/13/2026 - 04:27:06: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11365 13362 208") (victim_position "-11235 13467 120") L 10/13/2026 - 04:27:06: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:27:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:27:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:27:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:10: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:27:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "scattergun") L 10/13/2026 - 04:27:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "80") (weapon "scattergun") L 10/13/2026 - 04:27:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:14: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "9") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "4") (weapon "scattergun") L 10/13/2026 - 04:27:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "20") (realdamage "14") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:15: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11173 12645 -82") (victim_position "-10713 13085 -17") L 10/13/2026 - 04:27:15: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:27:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:27:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "101") (weapon "quake_rl") L 10/13/2026 - 04:27:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:27:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:20: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "65") (realdamage "38") (weapon "quake_rl") L 10/13/2026 - 04:27:20: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10933 12794 120") (victim_position "-10832 12847 197") L 10/13/2026 - 04:27:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:20: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "4") (weapon "scattergun") L 10/13/2026 - 04:27:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:22: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "104") (weapon "quake_rl") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:27:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "18") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "71") (weapon "scattergun") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "71") (weapon "scattergun") L 10/13/2026 - 04:27:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:26: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "24") (realdamage "18") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:26: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11092 12997 181") (victim_position "-10906 13143 120") L 10/13/2026 - 04:27:26: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "4") (weapon "scattergun") L 10/13/2026 - 04:27:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "58") (weapon "quake_rl") L 10/13/2026 - 04:27:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:27:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:31: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "21") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:31: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:31: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:27:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:32: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "89") (realdamage "36") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:33: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11023 13123 120") (victim_position "-10960 13181 120") L 10/13/2026 - 04:27:33: "witching hour<51><[U:1:1254132021]>" triggered "domination" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:27:33: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:27:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:36: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") L 10/13/2026 - 04:27:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "40") (weapon "scattergun") L 10/13/2026 - 04:27:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (realdamage "41") (weapon "quake_rl") L 10/13/2026 - 04:27:37: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10882 13186 120") (victim_position "-10801 13506 120") L 10/13/2026 - 04:27:37: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:27:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:27:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "53") (weapon "scattergun") L 10/13/2026 - 04:27:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "scattergun") L 10/13/2026 - 04:27:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:43: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "96") (realdamage "16") (weapon "scattergun") L 10/13/2026 - 04:27:43: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11157 12785 235") (victim_position "-11196 12973 152") L 10/13/2026 - 04:27:43: "typeface<52><[U:1:1016409258]>" triggered "revenge" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:27:43: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:27:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:27:45: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "31") (weapon "shotgun_soldier") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "scattergun") L 10/13/2026 - 04:27:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:46: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:27:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:27:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:27:48: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "112") (realdamage "43") (weapon "quake_rl") L 10/13/2026 - 04:27:48: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11093 13723 281") (victim_position "-11024 13734 232") L 10/13/2026 - 04:27:48: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:27:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "3") (weapon "scattergun") L 10/13/2026 - 04:27:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:50: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:50: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:27:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "77") (weapon "scattergun") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:27:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:27:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "82") (realdamage "34") (weapon "scattergun") L 10/13/2026 - 04:27:53: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11301 13253 156") (victim_position "-11236 13330 120") L 10/13/2026 - 04:27:53: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:27:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:27:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "66") (weapon "scattergun") L 10/13/2026 - 04:27:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "73") (weapon "scattergun") L 10/13/2026 - 04:27:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "82") (realdamage "68") (weapon "scattergun") L 10/13/2026 - 04:27:58: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11261 12771 120") (victim_position "-11217 12674 120") L 10/13/2026 - 04:27:59: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:28:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (weapon "scattergun") L 10/13/2026 - 04:28:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 04:28:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "68") (weapon "scattergun") L 10/13/2026 - 04:28:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:28:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "42") (weapon "scattergun") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "13") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "55") (realdamage "29") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:04: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11085 13915 168") (victim_position "-11324 13770 120") L 10/13/2026 - 04:28:05: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:28:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:28:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:28:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:08: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "35") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "73") (weapon "quake_rl") L 10/13/2026 - 04:28:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "58") (weapon "scattergun") L 10/13/2026 - 04:28:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "67") (weapon "scattergun") L 10/13/2026 - 04:28:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:10: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:11: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "45") (realdamage "27") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:11: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11062 13635 281") (victim_position "-11348 13619 90") L 10/13/2026 - 04:28:12: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:28:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:28:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:28:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "24") (weapon "scattergun") L 10/13/2026 - 04:28:15: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:28:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 04:28:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:28:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:17: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "42") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (weapon "scattergun") L 10/13/2026 - 04:28:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "98") (realdamage "93") (weapon "scattergun") L 10/13/2026 - 04:28:18: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11140 13088 120") (victim_position "-11171 13257 120") L 10/13/2026 - 04:28:18: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:28:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "80") (weapon "scattergun") L 10/13/2026 - 04:28:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "58") (weapon "scattergun") L 10/13/2026 - 04:28:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:22: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "75") (weapon "quake_rl") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "55") (weapon "scattergun") L 10/13/2026 - 04:28:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (realdamage "38") (weapon "scattergun") L 10/13/2026 - 04:28:23: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11287 14131 120") (victim_position "-11043 14151 120") L 10/13/2026 - 04:28:23: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:28:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:28:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:25: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "4") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "34") (weapon "scattergun") L 10/13/2026 - 04:28:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:27: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "104") (weapon "quake_rl") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:28:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "28") (weapon "scattergun") L 10/13/2026 - 04:28:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "28") (weapon "scattergun") L 10/13/2026 - 04:28:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:28:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (realdamage "33") (weapon "shotgun_soldier") L 10/13/2026 - 04:28:30: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11319 12992 168") (victim_position "-11137 13178 120") L 10/13/2026 - 04:28:31: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:28:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:28:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "11") (weapon "scattergun") L 10/13/2026 - 04:28:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:28:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "88") (weapon "scattergun") L 10/13/2026 - 04:28:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:28:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:34: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 04:28:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:28:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:28:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "70") (realdamage "33") (weapon "quake_rl") L 10/13/2026 - 04:28:35: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11083 13046 120") (victim_position "-10828 13264 120") L 10/13/2026 - 04:28:35: World triggered "mge_match_end" (winner "[U:1:1254132021]") (loser "[U:1:1016409258]") (winner_score "20") (loser_score "18")