L 10/13/2026 - 04:28:42: World triggered "meta_data" (matchid "261013042842b3d7") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/13/2026 - 04:28:42: "witching hour<51><[U:1:1254132021]>" changed role to "soldier" L 10/13/2026 - 04:28:42: "typeface<52><[U:1:1016409258]>" changed role to "scout" L 10/13/2026 - 04:29:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "3") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:29:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "78") (weapon "quake_rl") L 10/13/2026 - 04:29:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:31: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "41") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:32: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "6") (realdamage "3") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:32: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10840 13060 120") (victim_position "-11053 12713 356") L 10/13/2026 - 04:29:32: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:29:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:29:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:29:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 04:29:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "28") (weapon "scattergun") L 10/13/2026 - 04:29:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "104") (weapon "scattergun") L 10/13/2026 - 04:29:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:38: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "62") (realdamage "34") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:38: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11158 13169 120") (victim_position "-11250 13150 120") L 10/13/2026 - 04:29:38: "witching hour<51><[U:1:1254132021]>" triggered "domination" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:29:38: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:29:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:29:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "57") (weapon "scattergun") L 10/13/2026 - 04:29:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:29:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:45: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "63") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:29:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (realdamage "14") (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10873 13135 120") (victim_position "-10971 13251 120") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "revenge" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:29:46: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:29:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "3") (weapon "scattergun") L 10/13/2026 - 04:29:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:50: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:50: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "99") (weapon "scattergun") L 10/13/2026 - 04:29:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:29:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "39") (weapon "scattergun") L 10/13/2026 - 04:29:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:29:51: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "45") (weapon "quake_rl") L 10/13/2026 - 04:29:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:29:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:52: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "33") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:29:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "67") (realdamage "31") (weapon "shotgun_soldier") L 10/13/2026 - 04:29:53: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11252 12785 120") (victim_position "-11102 12926 168") L 10/13/2026 - 04:29:54: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:29:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:29:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "32") (weapon "scattergun") L 10/13/2026 - 04:29:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:29:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:29:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:29:57: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") L 10/13/2026 - 04:29:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:29:58: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:29:58: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "60") (weapon "scattergun") L 10/13/2026 - 04:29:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:29:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:29:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "50") (realdamage "38") (weapon "quake_rl") L 10/13/2026 - 04:29:58: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10984 13003 120") (victim_position "-10750 13272 103") L 10/13/2026 - 04:29:58: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:30:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "69") (weapon "scattergun") L 10/13/2026 - 04:30:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:30:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "81") (weapon "scattergun") L 10/13/2026 - 04:30:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:05: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (realdamage "7") (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11242 13269 120") (victim_position "-11019 13298 120") L 10/13/2026 - 04:30:06: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:30:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "39") (weapon "scattergun") L 10/13/2026 - 04:30:10: "witching hour<51><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "82") (weapon "scattergun") L 10/13/2026 - 04:30:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:11: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 04:30:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "scattergun") L 10/13/2026 - 04:30:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:30:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:30:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "pistol_scout") L 10/13/2026 - 04:30:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (realdamage "15") (weapon "pistol_scout") L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11250 13101 120") (victim_position "-11312 12821 120") L 10/13/2026 - 04:30:14: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:30:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:30:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "43") (weapon "scattergun") L 10/13/2026 - 04:30:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:18: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 04:30:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "70") (weapon "scattergun") L 10/13/2026 - 04:30:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "76") (weapon "quake_rl") L 10/13/2026 - 04:30:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "92") (weapon "scattergun") L 10/13/2026 - 04:30:19: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10958 13485 347") (victim_position "-11049 13505 232") L 10/13/2026 - 04:30:19: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:30:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "5") (weapon "scattergun") L 10/13/2026 - 04:30:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:30:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "45") (weapon "scattergun") L 10/13/2026 - 04:30:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "89") (realdamage "86") (weapon "scattergun") L 10/13/2026 - 04:30:24: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10683 12592 103") (victim_position "-10843 12551 120") L 10/13/2026 - 04:30:24: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:30:24: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:30:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (weapon "scattergun") L 10/13/2026 - 04:30:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "81") (weapon "quake_rl") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "19") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:30:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "82") (realdamage "38") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:30: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11125 13426 232") (victim_position "-11143 13197 227") L 10/13/2026 - 04:30:30: "witching hour<51><[U:1:1254132021]>" triggered "revenge" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:30:30: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "36") (weapon "scattergun") L 10/13/2026 - 04:30:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "61") (weapon "scattergun") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:30:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "81") (weapon "scattergun") L 10/13/2026 - 04:30:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (realdamage "8") (weapon "scattergun") L 10/13/2026 - 04:30:35: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11048 12929 168") (victim_position "-10914 13159 120") L 10/13/2026 - 04:30:35: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:30:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "31") (weapon "scattergun") L 10/13/2026 - 04:30:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "73") (weapon "scattergun") L 10/13/2026 - 04:30:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:39: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "76") (weapon "quake_rl") L 10/13/2026 - 04:30:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "36") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:41: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "71") (realdamage "27") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:41: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11178 13638 120") (victim_position "-11065 13764 339") L 10/13/2026 - 04:30:41: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:30:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:30:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 04:30:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "64") (weapon "scattergun") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "105") (realdamage "90") (weapon "quake_rl") L 10/13/2026 - 04:30:45: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11198 13399 120") (victim_position "-11282 13154 174") L 10/13/2026 - 04:30:46: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:30:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:47: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "93") (weapon "quake_rl") L 10/13/2026 - 04:30:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:48: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "27") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:49: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "45") (realdamage "30") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:49: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10822 13208 120") (victim_position "-10736 12880 190") L 10/13/2026 - 04:30:49: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:30:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (weapon "scattergun") L 10/13/2026 - 04:30:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:30:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (weapon "scattergun") L 10/13/2026 - 04:30:55: "witching hour<51><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:30:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:30:55: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "90") (weapon "quake_rl") L 10/13/2026 - 04:30:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "36") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:30:57: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "21") (realdamage "6") (weapon "shotgun_soldier") L 10/13/2026 - 04:30:57: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11134 13258 120") (victim_position "-10930 12952 227") L 10/13/2026 - 04:30:57: "witching hour<51><[U:1:1254132021]>" triggered "domination" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:30:57: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "40") (weapon "scattergun") L 10/13/2026 - 04:30:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:30:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:31:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "52") (weapon "scattergun") L 10/13/2026 - 04:31:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:00: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 04:31:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:31:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "scattergun") L 10/13/2026 - 04:31:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "22") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "32") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:04: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11079 13302 120") (victim_position "-11096 13041 120") L 10/13/2026 - 04:31:04: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "12") (weapon "scattergun") L 10/13/2026 - 04:31:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "52") (weapon "scattergun") L 10/13/2026 - 04:31:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "scattergun") L 10/13/2026 - 04:31:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "70") (weapon "scattergun") L 10/13/2026 - 04:31:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:11: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "34") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:13: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "34") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (realdamage "7") (weapon "pistol_scout") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11225 13578 120") (victim_position "-11402 13778 109") L 10/13/2026 - 04:31:13: "typeface<52><[U:1:1016409258]>" triggered "revenge" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:31:14: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:31:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:31:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "26") (weapon "scattergun") L 10/13/2026 - 04:31:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "96") (weapon "scattergun") L 10/13/2026 - 04:31:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:17: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "93") (weapon "quake_rl") L 10/13/2026 - 04:31:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "9") (weapon "scattergun") L 10/13/2026 - 04:31:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:18: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "74") (realdamage "47") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:18: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10833 12985 120") (victim_position "-10909 13110 300") L 10/13/2026 - 04:31:19: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:31:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:31:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:23: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "58") (weapon "quake_rl") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "24") (weapon "scattergun") L 10/13/2026 - 04:31:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:31:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "105") (realdamage "82") (weapon "quake_rl") L 10/13/2026 - 04:31:24: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11132 12983 120") (victim_position "-11275 13205 120") L 10/13/2026 - 04:31:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:25: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:31:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "scattergun") L 10/13/2026 - 04:31:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (weapon "scattergun") L 10/13/2026 - 04:31:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "103") (realdamage "58") (weapon "scattergun") L 10/13/2026 - 04:31:29: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11196 13147 120") (victim_position "-11105 13147 120") L 10/13/2026 - 04:31:29: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:31:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 04:31:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:31: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:31: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:31:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:32: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "74") (realdamage "72") (weapon "quake_rl") L 10/13/2026 - 04:31:32: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10916 12638 146") (victim_position "-10808 12558 175") L 10/13/2026 - 04:31:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:33: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "scattergun") L 10/13/2026 - 04:31:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "scattergun") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "85") (weapon "scattergun") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 04:31:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "12") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (realdamage "17") (weapon "scattergun") L 10/13/2026 - 04:31:38: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11000 13349 319") (victim_position "-10857 12931 120") L 10/13/2026 - 04:31:38: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:31:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:31:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (weapon "scattergun") L 10/13/2026 - 04:31:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:41: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "61") (weapon "quake_rl") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:31:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "43") (weapon "scattergun") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "34") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:43: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "22") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "85") (realdamage "35") (weapon "scattergun") L 10/13/2026 - 04:31:44: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10743 12511 112") (victim_position "-11030 12540 232") L 10/13/2026 - 04:31:44: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "4") (weapon "scattergun") L 10/13/2026 - 04:31:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:31:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:47: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "107") (weapon "quake_rl") L 10/13/2026 - 04:31:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "52") (weapon "scattergun") L 10/13/2026 - 04:31:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "55") (weapon "scattergun") L 10/13/2026 - 04:31:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:48: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "7") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:49: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (realdamage "29") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:49: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10806 13245 120") (victim_position "-10837 13002 234") L 10/13/2026 - 04:31:49: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:31:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:31:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:31:52: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/13/2026 - 04:31:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "32") (weapon "scattergun") L 10/13/2026 - 04:31:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "95") (weapon "scattergun") L 10/13/2026 - 04:31:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:31:54: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "66") (realdamage "38") (weapon "shotgun_soldier") L 10/13/2026 - 04:31:54: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11020 13306 120") (victim_position "-10917 13108 181") L 10/13/2026 - 04:31:54: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:31:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:31:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "57") (weapon "scattergun") L 10/13/2026 - 04:31:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:31:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:31:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "scattergun") L 10/13/2026 - 04:32:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "98") (realdamage "78") (weapon "scattergun") L 10/13/2026 - 04:32:02: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10958 13198 120") (victim_position "-11128 13179 120") L 10/13/2026 - 04:32:02: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:32:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:04: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:04: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "14") (weapon "scattergun") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:32:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:05: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 04:32:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:32:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "30") (weapon "scattergun") L 10/13/2026 - 04:32:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "24") (weapon "scattergun") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:32:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:08: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:32:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:32:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "68") (realdamage "38") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:09: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10941 12738 120") (victim_position "-10808 12621 120") L 10/13/2026 - 04:32:09: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:32:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "24") (weapon "scattergun") L 10/13/2026 - 04:32:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "96") (weapon "scattergun") L 10/13/2026 - 04:32:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:13: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 04:32:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "64") (weapon "scattergun") L 10/13/2026 - 04:32:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:14: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "66") (weapon "quake_rl") L 10/13/2026 - 04:32:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "7") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "39") (realdamage "12") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:15: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11082 12948 218") (victim_position "-11324 12791 224") L 10/13/2026 - 04:32:16: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:32:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:32:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "88") (weapon "scattergun") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:32:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "30") (weapon "scattergun") L 10/13/2026 - 04:32:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "47") (realdamage "35") (weapon "scattergun") L 10/13/2026 - 04:32:21: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11088 13248 269") (victim_position "-10987 13135 120") L 10/13/2026 - 04:32:21: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:32:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:23: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "58") (weapon "scattergun") L 10/13/2026 - 04:32:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:32:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:25: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "110") (weapon "quake_rl") L 10/13/2026 - 04:32:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "63") (weapon "scattergun") L 10/13/2026 - 04:32:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:27: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "89") (realdamage "40") (weapon "scattergun") L 10/13/2026 - 04:32:28: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11088 12878 168") (victim_position "-11094 12757 266") L 10/13/2026 - 04:32:28: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:32:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:32:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:31: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:31: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:32:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:31: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "76") (weapon "quake_rl") L 10/13/2026 - 04:32:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:32:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:32:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:32:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (realdamage "12") (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11406 13637 98") (victim_position "-11174 13650 120") L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:36: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:32:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:32:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:40: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:32:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "52") (weapon "scattergun") L 10/13/2026 - 04:32:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 04:32:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:32:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:41: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "20") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:42: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "57") (realdamage "56") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:42: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11214 13015 120") (victim_position "-10983 13102 120") L 10/13/2026 - 04:32:42: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:32:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:32:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "47") (weapon "scattergun") L 10/13/2026 - 04:32:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:46: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 04:32:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "19") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "64") (realdamage "37") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:47: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11133 13178 120") (victim_position "-11384 13207 234") L 10/13/2026 - 04:32:48: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:32:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (weapon "scattergun") L 10/13/2026 - 04:32:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:50: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "55") (weapon "scattergun") L 10/13/2026 - 04:32:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:32:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:32:52: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 04:32:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:32:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:53: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "13") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:32:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:32:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "26") (weapon "scattergun") L 10/13/2026 - 04:32:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:32:54: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "69") (realdamage "43") (weapon "shotgun_soldier") L 10/13/2026 - 04:32:54: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11185 13153 120") (victim_position "-11102 13016 141") L 10/13/2026 - 04:32:54: World triggered "mge_match_end" (winner "[U:1:1254132021]") (loser "[U:1:1016409258]") (winner_score "20") (loser_score "14")