L 10/13/2026 - 04:33:01: World triggered "meta_data" (matchid "261013043301aba2") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/13/2026 - 04:33:01: "witching hour<51><[U:1:1254132021]>" changed role to "soldier" L 10/13/2026 - 04:33:01: "typeface<52><[U:1:1016409258]>" changed role to "scout" L 10/13/2026 - 04:33:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:33:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "55") (weapon "quake_rl") L 10/13/2026 - 04:33:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "111") (realdamage "83") (weapon "quake_rl") L 10/13/2026 - 04:33:03: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11045 13598 232") (victim_position "-11051 13726 250") L 10/13/2026 - 04:33:03: "witching hour<51><[U:1:1254132021]>" triggered "domination" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:33:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:03: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "7") (weapon "scattergun") L 10/13/2026 - 04:33:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:07: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:07: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "83") (weapon "scattergun") L 10/13/2026 - 04:33:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "scattergun") L 10/13/2026 - 04:33:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:10: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "88") (weapon "shotgun_soldier") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (realdamage "13") (weapon "pistol_scout") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10783 13432 120") (victim_position "-10826 13396 120") L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "revenge" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:33:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:12: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "13") (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "scattergun") L 10/13/2026 - 04:33:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (weapon "scattergun") L 10/13/2026 - 04:33:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "90") (realdamage "47") (weapon "scattergun") L 10/13/2026 - 04:33:17: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10895 12799 183") (victim_position "-10954 12544 120") L 10/13/2026 - 04:33:17: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "6") (weapon "scattergun") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "78") (weapon "scattergun") L 10/13/2026 - 04:33:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:20: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "86") (weapon "scattergun") L 10/13/2026 - 04:33:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "57") (weapon "scattergun") L 10/13/2026 - 04:33:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (realdamage "5") (weapon "scattergun") L 10/13/2026 - 04:33:24: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10831 13588 285") (victim_position "-10532 13766 -65") L 10/13/2026 - 04:33:25: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "scattergun") L 10/13/2026 - 04:33:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (weapon "scattergun") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "50") (weapon "scattergun") L 10/13/2026 - 04:33:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "42") (weapon "scattergun") L 10/13/2026 - 04:33:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "74") (realdamage "50") (weapon "scattergun") L 10/13/2026 - 04:33:30: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10859 12759 138") (victim_position "-11035 12620 232") L 10/13/2026 - 04:33:30: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:33:30: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "42") (weapon "scattergun") L 10/13/2026 - 04:33:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "45") (weapon "scattergun") L 10/13/2026 - 04:33:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "56") (weapon "scattergun") L 10/13/2026 - 04:33:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "17") (weapon "shotgun_soldier") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:33:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:36: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "33") (weapon "shotgun_soldier") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "pistol_scout") L 10/13/2026 - 04:33:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "16") (weapon "shotgun_soldier") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:37: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "pistol_scout") L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (realdamage "16") (weapon "pistol_scout") L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-11398 13776 110") (victim_position "-11342 13484 108") L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:38: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:33:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:33:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "101") (weapon "quake_rl") L 10/13/2026 - 04:33:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "89") (weapon "scattergun") L 10/13/2026 - 04:33:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "61") (weapon "scattergun") L 10/13/2026 - 04:33:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (realdamage "58") (weapon "scattergun") L 10/13/2026 - 04:33:43: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10827 12871 120") (victim_position "-10914 13076 120") L 10/13/2026 - 04:33:43: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "51") (weapon "scattergun") L 10/13/2026 - 04:33:46: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:46: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:46: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (weapon "scattergun") L 10/13/2026 - 04:33:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:46: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "27") (weapon "scattergun") L 10/13/2026 - 04:33:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "61") (weapon "scattergun") L 10/13/2026 - 04:33:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "47") (weapon "scattergun") L 10/13/2026 - 04:33:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:33:48: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "38") (weapon "shotgun_soldier") L 10/13/2026 - 04:33:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "45") (realdamage "12") (weapon "scattergun") L 10/13/2026 - 04:33:49: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11158 13385 184") (victim_position "-11068 13760 257") L 10/13/2026 - 04:33:49: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:33:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:51: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "35") (weapon "quake_rl") L 10/13/2026 - 04:33:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "23") (weapon "scattergun") L 10/13/2026 - 04:33:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:52: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "186") L 10/13/2026 - 04:33:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "scattergun") L 10/13/2026 - 04:33:53: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "world" (attacker_position "-11075 12766 232") (victim_position "-11379 13121 -82") L 10/13/2026 - 04:33:53: "witching hour<51><[U:1:1254132021]>" triggered "revenge" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:33:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:53: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:33:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "6") (weapon "scattergun") L 10/13/2026 - 04:33:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:33:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:33:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:33:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "78") (weapon "scattergun") L 10/13/2026 - 04:33:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:33:57: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (realdamage "37") (weapon "quake_rl") L 10/13/2026 - 04:33:57: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11066 12739 232") (victim_position "-10854 12933 193") L 10/13/2026 - 04:33:58: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:33:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:33:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:00: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:00: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "35") (weapon "scattergun") L 10/13/2026 - 04:34:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:01: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "80") (weapon "quake_rl") L 10/13/2026 - 04:34:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:34:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "28") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:05: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "5") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:07: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "20") (realdamage "14") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:07: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11331 12616 -104") (victim_position "-10944 12831 -69") L 10/13/2026 - 04:34:07: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:34:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:34:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") L 10/13/2026 - 04:34:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "63") (weapon "scattergun") L 10/13/2026 - 04:34:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:10: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "106") (realdamage "43") (weapon "quake_rl") L 10/13/2026 - 04:34:10: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11186 12902 264") (victim_position "-10956 13001 281") L 10/13/2026 - 04:34:10: "witching hour<51><[U:1:1254132021]>" triggered "domination" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:34:10: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:34:12: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "3") (weapon "scattergun") L 10/13/2026 - 04:34:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:13: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "42") (weapon "quake_rl") L 10/13/2026 - 04:34:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "69") (weapon "scattergun") L 10/13/2026 - 04:34:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:15: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:15: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "60") (weapon "scattergun") L 10/13/2026 - 04:34:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:16: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:17: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (weapon "pistol_scout") (crit "mini") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:21: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "65") (weapon "unique_pickaxe_escape") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (realdamage "25") (weapon "pistol_scout") (crit "mini") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10880 12324 120") (victim_position "-10907 12512 120") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "revenge" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:34:21: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") L 10/13/2026 - 04:34:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "101") (realdamage "93") (weapon "quake_rl") (airshot "1") (height "171") L 10/13/2026 - 04:34:25: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11024 13472 232") (victim_position "-11124 13151 291") L 10/13/2026 - 04:34:26: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:34:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "10") (weapon "scattergun") L 10/13/2026 - 04:34:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "29") (weapon "scattergun") L 10/13/2026 - 04:34:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "83") (weapon "scattergun") L 10/13/2026 - 04:34:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:30: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "40") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:32: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:34:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "42") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:33: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11011 13776 284") (victim_position "-11136 13693 170") L 10/13/2026 - 04:34:33: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:34:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (weapon "scattergun") L 10/13/2026 - 04:34:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (weapon "scattergun") L 10/13/2026 - 04:34:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:36: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") L 10/13/2026 - 04:34:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (weapon "scattergun") L 10/13/2026 - 04:34:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "65") (weapon "scattergun") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (realdamage "7") (weapon "pistol_scout") L 10/13/2026 - 04:34:39: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10912 13781 163") (victim_position "-11245 13595 328") L 10/13/2026 - 04:34:40: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:34:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "12") (weapon "scattergun") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "17") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "scattergun") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:42: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "38") (weapon "scattergun") L 10/13/2026 - 04:34:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:43: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "32") (weapon "shotgun_soldier") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "45") (weapon "scattergun") L 10/13/2026 - 04:34:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "40") (weapon "scattergun") L 10/13/2026 - 04:34:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "71") (realdamage "45") (weapon "scattergun") L 10/13/2026 - 04:34:45: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10877 12962 247") (victim_position "-11100 13068 120") L 10/13/2026 - 04:34:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:45: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:45: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "60") (weapon "quake_rl") L 10/13/2026 - 04:34:45: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:34:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:34:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:34:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:51: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 04:34:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "56") (weapon "scattergun") L 10/13/2026 - 04:34:52: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:53: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:53: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "22") (realdamage "14") (weapon "pistol_scout") L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10921 13376 120") (victim_position "-10957 13457 120") L 10/13/2026 - 04:34:54: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:34:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:34:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "12") (weapon "scattergun") L 10/13/2026 - 04:34:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "53") (weapon "scattergun") L 10/13/2026 - 04:34:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:58: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:58: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "77") (weapon "scattergun") L 10/13/2026 - 04:34:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:34:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:34:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "76") (weapon "scattergun") L 10/13/2026 - 04:34:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:34:59: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 04:34:59: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "world" (attacker_position "-11190 12984 214") (victim_position "-11074 12723 232") L 10/13/2026 - 04:34:59: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:34:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:34:59: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "30") (weapon "scattergun") L 10/13/2026 - 04:35:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "71") (weapon "scattergun") L 10/13/2026 - 04:35:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "66") (weapon "scattergun") L 10/13/2026 - 04:35:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:04: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:04: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "scattergun") L 10/13/2026 - 04:35:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:04: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "45") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "20") (realdamage "3") (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "pistol_scout" (attacker_position "-10673 12752 113") (victim_position "-10939 12704 120") L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:05: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "pistol_scout") L 10/13/2026 - 04:35:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "40") (weapon "scattergun") L 10/13/2026 - 04:35:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "scattergun") L 10/13/2026 - 04:35:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:09: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:09: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "34") (weapon "scattergun") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "68") (weapon "scattergun") L 10/13/2026 - 04:35:11: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "76") (realdamage "39") (weapon "scattergun") L 10/13/2026 - 04:35:11: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11243 13718 179") (victim_position "-11046 13690 247") L 10/13/2026 - 04:35:11: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "15") (weapon "scattergun") L 10/13/2026 - 04:35:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:14: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "37") (weapon "quake_rl") L 10/13/2026 - 04:35:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "25") (weapon "scattergun") L 10/13/2026 - 04:35:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:14: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "198") L 10/13/2026 - 04:35:15: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "world" (attacker_position "-11097 12732 232") (victim_position "-11058 13046 125") L 10/13/2026 - 04:35:15: "witching hour<51><[U:1:1254132021]>" triggered "revenge" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:35:15: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:35:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:17: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:17: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "32") (weapon "scattergun") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "30") (weapon "scattergun") L 10/13/2026 - 04:35:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:18: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "26") (weapon "scattergun") L 10/13/2026 - 04:35:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "57") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:20: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:20: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (weapon "scattergun") L 10/13/2026 - 04:35:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:20: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "45") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:24: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:24: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "38") (realdamage "15") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:24: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11001 12875 168") (victim_position "-10751 12679 92") L 10/13/2026 - 04:35:24: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:35:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "12") (weapon "scattergun") L 10/13/2026 - 04:35:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "55") (weapon "scattergun") L 10/13/2026 - 04:35:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "85") (weapon "scattergun") L 10/13/2026 - 04:35:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:28: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "49") (weapon "quake_rl") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "8") (weapon "scattergun") L 10/13/2026 - 04:35:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "77") (realdamage "68") (weapon "scattergun") L 10/13/2026 - 04:35:29: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10893 12929 146") (victim_position "-11137 12754 230") L 10/13/2026 - 04:35:29: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "60") (weapon "scattergun") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "16") (weapon "scattergun") L 10/13/2026 - 04:35:32: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "17") (weapon "scattergun") L 10/13/2026 - 04:35:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:34: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "56") (weapon "quake_rl") L 10/13/2026 - 04:35:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "32") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "37") (weapon "scattergun") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "85") (realdamage "50") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:35: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10925 13542 120") (victim_position "-10776 13575 200") L 10/13/2026 - 04:35:35: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:35:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "34") (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:38: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "64") (weapon "scattergun") L 10/13/2026 - 04:35:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "scattergun") L 10/13/2026 - 04:35:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "109") (weapon "quake_rl") L 10/13/2026 - 04:35:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "99") (realdamage "28") (weapon "scattergun") L 10/13/2026 - 04:35:40: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11046 13423 184") (victim_position "-11099 13561 232") L 10/13/2026 - 04:35:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:40: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "41") (weapon "scattergun") L 10/13/2026 - 04:35:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:42: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:42: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 04:35:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:43: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:43: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:43: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "scattergun") L 10/13/2026 - 04:35:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "scattergun") L 10/13/2026 - 04:35:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:44: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "22") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:45: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:45: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:45: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "91") (realdamage "52") (weapon "scattergun") L 10/13/2026 - 04:35:45: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11061 12225 120") (victim_position "-11208 12429 120") L 10/13/2026 - 04:35:45: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:46: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "6") (weapon "scattergun") L 10/13/2026 - 04:35:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:35:47: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "6") (weapon "shotgun_soldier") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "99") (weapon "scattergun") L 10/13/2026 - 04:35:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (weapon "scattergun") L 10/13/2026 - 04:35:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "19") (realdamage "1") (weapon "scattergun") L 10/13/2026 - 04:35:49: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-11114 12874 168") (victim_position "-10984 13337 120") L 10/13/2026 - 04:35:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:49: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "47") (weapon "quake_rl") L 10/13/2026 - 04:35:49: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:50: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "91") (weapon "quake_rl") L 10/13/2026 - 04:35:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:51: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:51: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "75") (weapon "scattergun") L 10/13/2026 - 04:35:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:51: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "60") (realdamage "18") (weapon "quake_rl") L 10/13/2026 - 04:35:51: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11047 13816 232") (victim_position "-11158 13553 222") L 10/13/2026 - 04:35:51: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:35:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "74") (weapon "scattergun") L 10/13/2026 - 04:35:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:55: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:55: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "101") (weapon "scattergun") L 10/13/2026 - 04:35:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "110") (weapon "quake_rl") L 10/13/2026 - 04:35:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "68") (realdamage "8") (weapon "scattergun") L 10/13/2026 - 04:35:56: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10888 13258 186") (victim_position "-10951 13437 172") L 10/13/2026 - 04:35:56: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:35:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "93") (weapon "quake_rl") L 10/13/2026 - 04:35:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:35:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:35:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "43") (weapon "scattergun") L 10/13/2026 - 04:35:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:35:59: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:35:59: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "61") (realdamage "56") (weapon "quake_rl") L 10/13/2026 - 04:35:59: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11012 12556 232") (victim_position "-10837 12660 192") L 10/13/2026 - 04:35:59: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:36:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "5") (weapon "scattergun") L 10/13/2026 - 04:36:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:36:01: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "59") (weapon "quake_rl") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "11") (weapon "scattergun") L 10/13/2026 - 04:36:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:02: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:02: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "57") (weapon "scattergun") L 10/13/2026 - 04:36:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "28") (weapon "scattergun") L 10/13/2026 - 04:36:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:36:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:36:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:04: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:36:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:36:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "scattergun") L 10/13/2026 - 04:36:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:36:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:36:06: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "85") (realdamage "22") (weapon "shotgun_soldier") L 10/13/2026 - 04:36:06: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10918 12983 120") (victim_position "-11059 13107 120") L 10/13/2026 - 04:36:06: "typeface<52><[U:1:1016409258]>" spawned as "scout" L 10/13/2026 - 04:36:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "39") (weapon "scattergun") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "scattergun") L 10/13/2026 - 04:36:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "18") (weapon "scattergun") L 10/13/2026 - 04:36:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:36:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:10: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:10: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "60") (weapon "scattergun") L 10/13/2026 - 04:36:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "scattergun") L 10/13/2026 - 04:36:11: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "scattergun") L 10/13/2026 - 04:36:11: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "21") (weapon "scattergun") L 10/13/2026 - 04:36:11: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "scattergun" (attacker_position "-10855 13215 120") (victim_position "-10944 13177 120") L 10/13/2026 - 04:36:11: World triggered "mge_match_end" (winner "[U:1:1016409258]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "13")