L 10/13/2026 - 04:54:48: World triggered "meta_data" (matchid "2610130454486ee3") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/13/2026 - 04:54:48: "witching hour<51><[U:1:1254132021]>" changed role to "soldier" L 10/13/2026 - 04:54:48: "typeface<52><[U:1:1016409258]>" changed role to "demoman" L 10/13/2026 - 04:54:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:54:50: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:54:50: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "92") (weapon "quake_rl") L 10/13/2026 - 04:54:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:54:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:54:51: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "104") (realdamage "96") (weapon "quake_rl") L 10/13/2026 - 04:54:51: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-11345 13618 117") (victim_position "-11576 13760 197") L 10/13/2026 - 04:54:51: "typeface<52><[U:1:1016409258]>" spawned as "demoman" L 10/13/2026 - 04:54:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:54:55: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:54:55: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "90") (weapon "quake_rl") L 10/13/2026 - 04:54:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:54:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:54:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:54:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "74") (weapon "quake_rl") L 10/13/2026 - 04:54:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:54:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:54:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "88") (realdamage "36") (weapon "shotgun_soldier") L 10/13/2026 - 04:54:58: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-10961 12236 120") (victim_position "-11028 12152 120") L 10/13/2026 - 04:54:58: "typeface<52><[U:1:1016409258]>" spawned as "demoman" L 10/13/2026 - 04:55:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:25: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:25: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:55:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:26: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:26: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:55:26: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11245 14085 120") (victim_position "-10858 14147 242") L 10/13/2026 - 04:55:26: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:55:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:29: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:29: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:29: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:55:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:55:31: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "73") (weapon "quake_rl") L 10/13/2026 - 04:55:31: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:31: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:32: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:32: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "14") (weapon "shotgun_soldier") L 10/13/2026 - 04:55:34: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "83") (realdamage "53") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:34: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11391 13611 120") (victim_position "-11197 13143 120") L 10/13/2026 - 04:55:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:34: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:34: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:55:35: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "46") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:35: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:35: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:55:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/13/2026 - 04:55:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:38: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:38: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "70") (weapon "shotgun_soldier") L 10/13/2026 - 04:55:38: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:39: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "116") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:39: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:39: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "15") (weapon "shotgun_soldier") L 10/13/2026 - 04:55:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:55:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "9") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:40: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11645 13408 9") (victim_position "-11225 13407 121") L 10/13/2026 - 04:55:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:40: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:55:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:42: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "58") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:42: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:42: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:43: "witching hour<51><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:55:43: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "65") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:44: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "50") (weapon "iron_bomber") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11101 13603 232") (victim_position "-11273 13259 120") L 10/13/2026 - 04:55:44: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:55:44: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") (airshot "1") (height "342") L 10/13/2026 - 04:55:47: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:50: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:51: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:51: "witching hour<51><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/13/2026 - 04:55:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "67") (realdamage "18") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:52: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-10975 12930 168") (victim_position "-11136 13659 168") L 10/13/2026 - 04:55:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:53: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:53: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:55:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:55: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 04:55:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "65") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:55:56: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "70") (weapon "quake_rl") L 10/13/2026 - 04:55:57: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:55:57: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:55:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:55:57: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "112") (realdamage "78") (weapon "quake_rl") L 10/13/2026 - 04:55:57: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "quake_rl" (attacker_position "-10648 12605 131") (victim_position "-10646 12545 111") L 10/13/2026 - 04:55:57: "witching hour<51><[U:1:1254132021]>" triggered "revenge" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:55:57: "typeface<52><[U:1:1016409258]>" spawned as "demoman" L 10/13/2026 - 04:55:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:55:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:02: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:02: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") L 10/13/2026 - 04:56:02: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:03: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 04:56:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "88") (weapon "iron_bomber") L 10/13/2026 - 04:56:03: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11047 14079 177") (victim_position "-11004 13794 241") L 10/13/2026 - 04:56:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:03: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "36") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:06: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:06: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:56:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:07: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:07: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "77") (weapon "quake_rl") L 10/13/2026 - 04:56:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:08: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "78") (realdamage "38") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:08: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11392 13347 437") (victim_position "-11159 13381 120") L 10/13/2026 - 04:56:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:08: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:08: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:10: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "83") (weapon "quake_rl") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:12: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "92") (weapon "quake_rl") L 10/13/2026 - 04:56:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:13: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:13: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:13: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:13: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:14: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (realdamage "9") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11605 13498 180") (victim_position "-11277 13760 120") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:14: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:17: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "74") (weapon "quake_rl") L 10/13/2026 - 04:56:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "83") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:20: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:20: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:21: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:21: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "29") (weapon "shotgun_soldier") L 10/13/2026 - 04:56:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "124") (realdamage "9") (weapon "tf_projectile_pipe_remote") (crit "mini") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11115 13826 236") (victim_position "-11274 13373 120") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:24: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:28: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 04:56:28: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:28: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:28: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:56:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "11") (weapon "shotgun_soldier") L 10/13/2026 - 04:56:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "72") (realdamage "68") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:30: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11161 13441 178") (victim_position "-10873 12937 120") L 10/13/2026 - 04:56:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:30: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:30: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:32: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:33: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "83") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:33: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:33: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/13/2026 - 04:56:33: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:33: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:34: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:34: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:36: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "65") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:36: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:36: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:36: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "82") (weapon "quake_rl") L 10/13/2026 - 04:56:36: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "28") (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "28") (weapon "shotgun_soldier") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" killed "typeface<52><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-11302 13719 120") (victim_position "-11246 13526 645") L 10/13/2026 - 04:56:37: "witching hour<51><[U:1:1254132021]>" triggered "revenge" against "typeface<52><[U:1:1016409258]>" L 10/13/2026 - 04:56:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:37: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:37: "typeface<52><[U:1:1016409258]>" spawned as "demoman" L 10/13/2026 - 04:56:39: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:39: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:40: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:40: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "57") (weapon "quake_rl") L 10/13/2026 - 04:56:40: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "95") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:40: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:40: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "64") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "38") (weapon "iron_bomber") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-10923 12153 120") (victim_position "-11172 12422 124") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:41: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:41: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:41: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "64") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") (airshot "1") (height "289") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "world" (attacker_position "-11117 12723 232") (victim_position "-10868 12827 136") L 10/13/2026 - 04:56:44: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:45: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:47: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:48: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:48: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "67") (weapon "quake_rl") L 10/13/2026 - 04:56:48: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:48: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:56:48: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:49: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:49: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "51") (weapon "quake_rl") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "88") (realdamage "52") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-10924 12662 367") (victim_position "-10852 13083 158") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:49: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:49: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:51: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:52: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "78") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:52: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:52: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:53: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:54: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:54: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "64") (weapon "iron_bomber") L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11053 12900 291") (victim_position "-10857 13008 131") L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" triggered "domination" against "witching hour<51><[U:1:1254132021]>" L 10/13/2026 - 04:56:54: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:54: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "44") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "48") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:56: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:57: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:57: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:56:58: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:58: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:56:58: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/13/2026 - 04:56:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:56:59: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "68") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:59: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:56:59: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:00: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:57:00: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "37") (weapon "quake_rl") L 10/13/2026 - 04:57:00: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:01: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:01: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "44") (weapon "shotgun_soldier") L 10/13/2026 - 04:57:01: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "63") (realdamage "16") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:01: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-10366 12833 25") (victim_position "-10742 12865 160") L 10/13/2026 - 04:57:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:01: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:01: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:01: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:57:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:03: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "54") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:03: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:03: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:03: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:04: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:04: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:04: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:05: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:05: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "110") (realdamage "6") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:05: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-10480 12589 181") (victim_position "-10619 12590 106") L 10/13/2026 - 04:57:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:05: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:05: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:05: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:57:07: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:08: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:08: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:57:08: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "82") (weapon "quake_rl") L 10/13/2026 - 04:57:09: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "62") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:09: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:09: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:10: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:11: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:12: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:57:12: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "65") (weapon "iron_bomber") (airshot "1") (height "242") L 10/13/2026 - 04:57:12: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11108 12471 175") (victim_position "-10999 12783 474") L 10/13/2026 - 04:57:12: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:57:12: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/13/2026 - 04:57:12: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:57:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:14: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:15: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:15: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:16: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "98") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:16: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:16: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:16: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:57:16: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/13/2026 - 04:57:17: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:18: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "5") (weapon "shotgun_soldier") L 10/13/2026 - 04:57:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:18: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:18: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:19: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:19: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "53") (weapon "shotgun_soldier") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (realdamage "71") (weapon "iron_bomber") L 10/13/2026 - 04:57:19: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-11049 12413 213") (victim_position "-10905 12663 142") L 10/13/2026 - 04:57:20: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:57:21: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:22: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:22: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:57:22: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:57:22: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:23: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:23: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:24: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:24: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:57:24: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") (airshot "1") (height "187") L 10/13/2026 - 04:57:24: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "iron_bomber" (attacker_position "-10720 12890 41") (victim_position "-10750 12954 142") L 10/13/2026 - 04:57:24: "witching hour<51><[U:1:1254132021]>" spawned as "soldier" L 10/13/2026 - 04:57:25: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:26: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:26: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:27: "typeface<52><[U:1:1016409258]>" triggered "shot_hit" (weapon "iron_bomber") L 10/13/2026 - 04:57:27: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "100") (weapon "iron_bomber") L 10/13/2026 - 04:57:27: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/13/2026 - 04:57:27: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/13/2026 - 04:57:27: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "iron_bomber") L 10/13/2026 - 04:57:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/13/2026 - 04:57:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:28: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:28: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "36") (weapon "shotgun_soldier") L 10/13/2026 - 04:57:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:29: "witching hour<51><[U:1:1254132021]>" triggered "damage" against "typeface<52><[U:1:1016409258]>" (damage "10") (weapon "shotgun_soldier") L 10/13/2026 - 04:57:29: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:30: "typeface<52><[U:1:1016409258]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:30: "witching hour<51><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/13/2026 - 04:57:30: "typeface<52><[U:1:1016409258]>" triggered "damage" against "witching hour<51><[U:1:1254132021]>" (damage "93") (realdamage "71") (weapon "tf_projectile_pipe_remote") L 10/13/2026 - 04:57:30: "typeface<52><[U:1:1016409258]>" killed "witching hour<51><[U:1:1254132021]>" with "tf_projectile_pipe_remote" (attacker_position "-11200 12577 302") (victim_position "-10963 12599 167") L 10/13/2026 - 04:57:30: World triggered "mge_match_end" (winner "[U:1:1016409258]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "4")