L 10/15/2026 - 03:42:33: World triggered "meta_data" (matchid "2610150342338a7f") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/15/2026 - 03:42:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" changed role to "soldier" L 10/15/2026 - 03:42:33: "bailey<162><[U:1:1254132021]>" changed role to "soldier" L 10/15/2026 - 03:42:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:42:34: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:34: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "410") L 10/15/2026 - 03:42:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:42:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:42:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/15/2026 - 03:42:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:40: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:40: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "38") (realdamage "22") (weapon "quake_rl") L 10/15/2026 - 03:42:40: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11005 12605 -2839") (victim_position "-10706 13104 -3048") L 10/15/2026 - 03:42:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:42:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:43: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:43: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:42:44: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:44: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "110") (weapon "quake_rl") L 10/15/2026 - 03:42:44: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:42:45: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:46: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "world" (attacker_position "-10970 12245 -2951") (victim_position "-10662 12917 -2893") L 10/15/2026 - 03:42:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:42:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:42:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:51: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:51: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:42:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:42:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:42:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (realdamage "57") (weapon "quake_rl") L 10/15/2026 - 03:42:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11028 12505 -2839") (victim_position "-10836 12654 -2881") L 10/15/2026 - 03:42:54: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:42:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:56: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:57: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:57: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:42:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:57: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:57: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:57: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "258") L 10/15/2026 - 03:42:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:42:59: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:42:59: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "94") (realdamage "70") (weapon "quake_rl") (airshot "1") (height "423") L 10/15/2026 - 03:42:59: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-10963 12405 -2951") (victim_position "-10920 12237 -2528") L 10/15/2026 - 03:42:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:43:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "54") (weapon "quake_rl") L 10/15/2026 - 03:43:02: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "70") (weapon "quake_rl") L 10/15/2026 - 03:43:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:03: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:03: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "84") (weapon "quake_rl") L 10/15/2026 - 03:43:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:05: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "195") (realdamage "114") (weapon "market_gardener") (crit "crit") L 10/15/2026 - 03:43:05: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "market_gardener" (attacker_position "-11515 13160 -3107") (victim_position "-11552 13240 -3132") L 10/15/2026 - 03:43:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:43:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:08: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:43:09: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:09: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:09: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/15/2026 - 03:43:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:43:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:10: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:10: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:43:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "78") (realdamage "56") (weapon "quake_rl") L 10/15/2026 - 03:43:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11336 13521 -2930") (victim_position "-11182 13687 -2905") L 10/15/2026 - 03:43:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:10: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:12: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:12: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:12: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:43:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:43:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:16: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:16: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "92") (weapon "quake_rl") L 10/15/2026 - 03:43:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:43:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:43:20: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:43:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "93") (realdamage "22") (weapon "quake_rl") L 10/15/2026 - 03:43:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11042 12665 -2839") (victim_position "-10881 12625 -2909") L 10/15/2026 - 03:43:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:20: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "112") (weapon "quake_rl") L 10/15/2026 - 03:43:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:43:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/15/2026 - 03:43:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:25: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:27: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "world" (attacker_position "-11148 12342 -2901") (victim_position "-11396 12819 -3262") L 10/15/2026 - 03:43:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:43:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:43:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:43:31: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:31: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:43:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:43:32: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:34: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:34: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "67") (weapon "quake_rl") L 10/15/2026 - 03:43:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "86") (realdamage "55") (weapon "quake_rl") L 10/15/2026 - 03:43:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11191 12612 -2699") (victim_position "-11279 12448 -2951") L 10/15/2026 - 03:43:34: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:36: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:36: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:43:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:43:38: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "54") (weapon "quake_rl") L 10/15/2026 - 03:43:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:43:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11228 12959 -2931") (victim_position "-11138 12729 -2880") L 10/15/2026 - 03:43:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:39: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:42: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "320") L 10/15/2026 - 03:43:42: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:42: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:43:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:43: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:43: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "538") L 10/15/2026 - 03:43:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "74") (realdamage "54") (weapon "quake_rl") L 10/15/2026 - 03:43:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11514 12969 -3019") (victim_position "-11280 13420 -2905") L 10/15/2026 - 03:43:47: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:47: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "77") (weapon "quake_rl") L 10/15/2026 - 03:43:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:52: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:52: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:52: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:43:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:54: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:54: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:54: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "60") (weapon "quake_rl") L 10/15/2026 - 03:43:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:43:55: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "67") (realdamage "48") (weapon "quake_rl") L 10/15/2026 - 03:43:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10920 13193 -2900") (victim_position "-11329 13057 -2949") L 10/15/2026 - 03:43:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:43:56: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:43:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:58: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:43:58: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:43:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:43:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:04: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:04: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:44:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "53") (weapon "quake_rl") L 10/15/2026 - 03:44:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:09: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "93") (realdamage "56") (weapon "quake_rl") L 10/15/2026 - 03:44:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11148 13271 -2916") (victim_position "-11171 13384 -2916") L 10/15/2026 - 03:44:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:11: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:44:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:13: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:13: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "73") (weapon "quake_rl") L 10/15/2026 - 03:44:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "53") (weapon "quake_rl") L 10/15/2026 - 03:44:16: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:16: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "83") (weapon "quake_rl") L 10/15/2026 - 03:44:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:44:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:44:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10663 12968 -2904") (victim_position "-11095 13549 -2781") L 10/15/2026 - 03:44:20: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:44:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:22: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:22: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:44:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "86") (weapon "quake_rl") L 10/15/2026 - 03:44:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:25: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "80") (weapon "quake_rl") L 10/15/2026 - 03:44:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "world" (attacker_position "-11120 12775 -2699") (victim_position "-10969 12761 -2903") L 10/15/2026 - 03:44:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:27: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:44:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:29: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:30: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:30: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:44:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "76") (weapon "quake_rl") L 10/15/2026 - 03:44:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:31: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:31: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "199") L 10/15/2026 - 03:44:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:38: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:38: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "39") (realdamage "26") (weapon "quake_rl") L 10/15/2026 - 03:44:38: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11044 13568 -2839") (victim_position "-11068 12496 -2839") L 10/15/2026 - 03:44:38: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:44:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:44:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "30") (weapon "quake_rl") L 10/15/2026 - 03:44:42: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/15/2026 - 03:44:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:43: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:43: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:44:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:44: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:44: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:44: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "101") (realdamage "99") (weapon "quake_rl") (airshot "1") (height "311") L 10/15/2026 - 03:44:44: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-10892 13270 -2951") (victim_position "-11051 13297 -2640") L 10/15/2026 - 03:44:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:44:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "44") (weapon "quake_rl") L 10/15/2026 - 03:44:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "32") (weapon "quake_rl") L 10/15/2026 - 03:44:51: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:51: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:44:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:44:52: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:52: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:52: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:44:52: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "38") (weapon "quake_rl") L 10/15/2026 - 03:44:54: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:56: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:56: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:56: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:44:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "40") (weapon "quake_rl") L 10/15/2026 - 03:44:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:44:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:44:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "30") (realdamage "5") (weapon "quake_rl") L 10/15/2026 - 03:44:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11020 12742 -2839") (victim_position "-11116 13494 -2738") L 10/15/2026 - 03:44:58: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:00: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:00: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "66") (weapon "quake_rl") L 10/15/2026 - 03:45:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:45:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:08: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:45:08: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:08: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:45:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "42") (realdamage "9") (weapon "quake_rl") L 10/15/2026 - 03:45:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11083 13400 -2875") (victim_position "-10966 12727 -2903") L 10/15/2026 - 03:45:10: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:10: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:45:10: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:14: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:14: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:45:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "36") (weapon "quake_rl") L 10/15/2026 - 03:45:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "32") (weapon "quake_rl") L 10/15/2026 - 03:45:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:22: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:22: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:45:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "87") (realdamage "67") (weapon "quake_rl") L 10/15/2026 - 03:45:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10906 12948 -2628") (victim_position "-11056 12668 -2835") L 10/15/2026 - 03:45:26: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:29: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:30: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:30: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:45:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "111") (weapon "quake_rl") L 10/15/2026 - 03:45:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "111") (realdamage "63") (weapon "quake_rl") L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11226 13016 -2898") (victim_position "-11142 13035 -2951") L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:45:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:32: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:35: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:36: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:36: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "72") (weapon "quake_rl") L 10/15/2026 - 03:45:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:45:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "73") (weapon "quake_rl") L 10/15/2026 - 03:45:41: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:42: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:42: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "32") (weapon "quake_rl") L 10/15/2026 - 03:45:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "world" (attacker_position "-10866 12633 -2951") (victim_position "-10858 12942 -2942") L 10/15/2026 - 03:45:43: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:47: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:47: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:45:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:45:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:48: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "42") (weapon "quake_rl") L 10/15/2026 - 03:45:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "492") L 10/15/2026 - 03:45:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "world" (attacker_position "-11270 13461 -2916") (victim_position "-11186 13318 -2949") L 10/15/2026 - 03:45:54: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:45:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "352") L 10/15/2026 - 03:45:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:45:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:45:59: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:45:59: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "76") (weapon "quake_rl") L 10/15/2026 - 03:45:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (realdamage "42") (weapon "quake_rl") L 10/15/2026 - 03:46:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11142 12929 -2620") (victim_position "-11371 13044 -2993") L 10/15/2026 - 03:46:00: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:46:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "110") (weapon "quake_rl") L 10/15/2026 - 03:46:05: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:05: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "87") (weapon "quake_rl") L 10/15/2026 - 03:46:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "world" (attacker_position "-11048 13605 -2839") (victim_position "-11092 13719 -2837") L 10/15/2026 - 03:46:10: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:46:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:13: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:13: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:46:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:46:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:17: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:17: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:46:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "95") (weapon "quake_rl") L 10/15/2026 - 03:46:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:20: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:20: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:20: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:46:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "106") (realdamage "31") (weapon "quake_rl") L 10/15/2026 - 03:46:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10795 13677 -2951") (victim_position "-10860 13924 -2951") L 10/15/2026 - 03:46:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:20: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:46:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:23: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:23: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:46:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "108") (weapon "quake_rl") L 10/15/2026 - 03:46:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "106") (weapon "quake_rl") L 10/15/2026 - 03:46:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "24") (weapon "quake_rl") L 10/15/2026 - 03:46:26: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:46:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "38") (weapon "quake_rl") L 10/15/2026 - 03:46:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "110") (realdamage "3") (weapon "quake_rl") L 10/15/2026 - 03:46:32: "bailey<162><[U:1:1254132021]>" joined team "Spectator" L 10/15/2026 - 03:46:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11039 12546 -2839") (victim_position "-10954 12568 -2872") L 10/15/2026 - 03:46:32: World triggered "mge_match_end" (winner "[U:1:248116797]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "7")