L 10/15/2026 - 03:46:51: World triggered "meta_data" (matchid "26101503465165c5") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/15/2026 - 03:46:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" changed role to "soldier" L 10/15/2026 - 03:46:51: "bailey<162><[U:1:1254132021]>" changed role to "soldier" L 10/15/2026 - 03:46:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:57: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:58: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:58: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "108") (weapon "quake_rl") L 10/15/2026 - 03:46:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/15/2026 - 03:46:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:46:59: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:59: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:46:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:46:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:46:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "58") (realdamage "26") (weapon "quake_rl") L 10/15/2026 - 03:47:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11050 12773 -2839") (victim_position "-10878 13385 -2951") L 10/15/2026 - 03:47:02: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "372") L 10/15/2026 - 03:47:04: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:04: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:47:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:06: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:06: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "37") (weapon "quake_rl") L 10/15/2026 - 03:47:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:08: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "19") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:08: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:08: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "100") (weapon "quake_rl") L 10/15/2026 - 03:47:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "22") (realdamage "8") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:09: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11090 13980 -2785") (victim_position "-10916 13698 -2931") L 10/15/2026 - 03:47:09: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:12: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:12: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:12: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "81") (weapon "quake_rl") L 10/15/2026 - 03:47:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:47:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "29") (weapon "quake_rl") L 10/15/2026 - 03:47:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "27") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "30") (realdamage "9") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-10841 13101 -2951") (victim_position "-10988 13686 -2739") L 10/15/2026 - 03:47:15: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:18: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:18: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:47:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:47:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:47:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "73") (weapon "quake_rl") L 10/15/2026 - 03:47:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:21: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:21: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:47:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "12") (realdamage "3") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11196 13329 -2939") (victim_position "-11148 12594 -2951") L 10/15/2026 - 03:47:22: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/15/2026 - 03:47:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:25: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "97") (weapon "quake_rl") L 10/15/2026 - 03:47:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:26: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:26: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "37") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "70") (realdamage "68") (weapon "quake_rl") L 10/15/2026 - 03:47:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10902 13126 -2951") (victim_position "-10931 13592 -2951") L 10/15/2026 - 03:47:27: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:30: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:30: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:47:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:32: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:32: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:32: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:32: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "15") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "18") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "47") (weapon "quake_rl") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "12") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:33: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "37") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "18") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "14") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "15") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "45") (realdamage "5") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11047 12831 -2839") (victim_position "-10861 12571 -2951") L 10/15/2026 - 03:47:35: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "334") L 10/15/2026 - 03:47:39: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:40: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:40: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "109") (weapon "quake_rl") L 10/15/2026 - 03:47:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:41: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:41: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:41: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:41: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "3") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "10") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "29") (weapon "quake_rl") L 10/15/2026 - 03:47:42: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "9") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "20") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "18") (realdamage "14") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-10998 13728 -2839") (victim_position "-10869 13232 -2951") L 10/15/2026 - 03:47:43: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:45: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:45: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:45: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:47:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:48: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:47:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:49: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "47") (weapon "quake_rl") L 10/15/2026 - 03:47:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:50: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:50: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "14") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "4") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:51: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "20") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "17") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:53: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "34") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:54: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "83") (weapon "quake_rl") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "13") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:47:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "28") (realdamage "11") (weapon "shotgun_soldier") L 10/15/2026 - 03:47:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11069 12763 -2839") (victim_position "-10869 13279 -2938") L 10/15/2026 - 03:47:55: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:47:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:47:59: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:47:59: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/15/2026 - 03:48:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:48:01: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:01: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:48:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (realdamage "59") (weapon "quake_rl") L 10/15/2026 - 03:48:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10875 13317 -2889") (victim_position "-11180 13296 -2951") L 10/15/2026 - 03:48:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:01: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:48:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "102") (weapon "quake_rl") L 10/15/2026 - 03:48:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "103") (realdamage "93") (weapon "quake_rl") L 10/15/2026 - 03:48:05: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11179 13298 -2940") (victim_position "-11061 13540 -2820") L 10/15/2026 - 03:48:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:48:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "37") (weapon "quake_rl") L 10/15/2026 - 03:48:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:48:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:11: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:12: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:12: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:12: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:48:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "5") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "11") (realdamage "10") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11350 13396 -2771") (victim_position "-11018 14147 -2951") L 10/15/2026 - 03:48:13: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:48:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:17: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:17: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:48:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:17: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "46") (weapon "quake_rl") L 10/15/2026 - 03:48:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "35") (weapon "quake_rl") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "30") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "5") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "6") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "19") (realdamage "3") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11051 12661 -2839") (victim_position "-11226 13423 -2951") L 10/15/2026 - 03:48:21: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:48:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:25: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:25: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:48:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:26: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:26: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "91") (weapon "quake_rl") L 10/15/2026 - 03:48:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:48:29: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:30: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:30: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "53") (weapon "quake_rl") L 10/15/2026 - 03:48:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "52") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "51") (realdamage "31") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:32: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "shotgun_soldier" (attacker_position "-11058 13553 -2839") (victim_position "-10807 13329 -2951") L 10/15/2026 - 03:48:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:48:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:48:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "58") (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/15/2026 - 03:48:38: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:38: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:38: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "100") (weapon "quake_rl") L 10/15/2026 - 03:48:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "35") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "10") (realdamage "7") (weapon "shotgun_soldier") L 10/15/2026 - 03:48:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-10365 13531 -3118") (victim_position "-10908 13824 -2951") L 10/15/2026 - 03:48:42: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:48:44: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:45: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:48:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/15/2026 - 03:48:47: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "76") (realdamage "31") (weapon "quake_rl") L 10/15/2026 - 03:48:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10876 13100 -2951") (victim_position "-10758 13519 -2991") L 10/15/2026 - 03:48:48: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:48:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:48:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:50: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:50: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:48:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:52: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "35") (weapon "quake_rl") L 10/15/2026 - 03:48:54: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:54: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:54: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:48:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:57: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:48:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:48:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:48:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/15/2026 - 03:49:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:00: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:00: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "82") (weapon "quake_rl") L 10/15/2026 - 03:49:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "18") (realdamage "13") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11059 13544 -2839") (victim_position "-10923 12863 -2951") L 10/15/2026 - 03:49:01: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "319") L 10/15/2026 - 03:49:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:03: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:03: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/15/2026 - 03:49:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:49:06: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:06: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:06: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "7") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:07: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "14") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "46") (realdamage "10") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11050 12907 -2903") (victim_position "-10930 13331 -2951") L 10/15/2026 - 03:49:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:49:08: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:11: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:11: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:49:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:11: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:12: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:49:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "22") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "73") (weapon "quake_rl") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "21") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "14") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:16: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:16: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "50") (realdamage "25") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:16: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "shotgun_soldier" (attacker_position "-11148 12855 -2951") (victim_position "-11262 13028 -2951") L 10/15/2026 - 03:49:16: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:49:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:49:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:18: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:18: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "106") (weapon "quake_rl") L 10/15/2026 - 03:49:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "103") (weapon "quake_rl") L 10/15/2026 - 03:49:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:49:20: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:20: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:20: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "104") (weapon "quake_rl") L 10/15/2026 - 03:49:20: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "23") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:21: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:21: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "38") (realdamage "27") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:21: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "shotgun_soldier" (attacker_position "-10886 13859 -2951") (victim_position "-11266 14109 -2785") L 10/15/2026 - 03:49:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:49:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:49:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "40") (weapon "quake_rl") L 10/15/2026 - 03:49:25: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "58") (weapon "quake_rl") L 10/15/2026 - 03:49:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:27: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:27: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:27: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "36") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "70") (weapon "quake_rl") L 10/15/2026 - 03:49:27: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "102") (realdamage "53") (weapon "quake_rl") L 10/15/2026 - 03:49:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11045 13521 -2839") (victim_position "-10858 13749 -2951") L 10/15/2026 - 03:49:28: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:34: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:34: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:49:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "80") (weapon "quake_rl") L 10/15/2026 - 03:49:35: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:35: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:35: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "73") (weapon "quake_rl") L 10/15/2026 - 03:49:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "103") (realdamage "85") (weapon "quake_rl") L 10/15/2026 - 03:49:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11076 12946 -2705") (victim_position "-11218 13062 -2951") L 10/15/2026 - 03:49:36: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:39: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:41: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:42: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:42: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/15/2026 - 03:49:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "60") (weapon "quake_rl") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:49:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:44: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "23") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "9") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "9") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "5") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "23") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "12") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (realdamage "36") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11437 13575 -2990") (victim_position "-11287 13214 -2951") L 10/15/2026 - 03:49:47: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "70") (weapon "quake_rl") L 10/15/2026 - 03:49:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:49:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "46") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "29") (realdamage "6") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11027 13407 -2903") (victim_position "-10994 13992 -2631") L 10/15/2026 - 03:49:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:49:53: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:49:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:56: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:57: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:57: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:49:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:57: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:58: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:49:58: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "36") (weapon "shotgun_soldier") L 10/15/2026 - 03:49:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:49:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:49:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "104") (weapon "quake_rl") L 10/15/2026 - 03:49:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "34") (weapon "shotgun_soldier") L 10/15/2026 - 03:50:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (realdamage "32") (weapon "quake_rl") L 10/15/2026 - 03:50:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10855 12888 -2951") (victim_position "-11016 13230 -2951") L 10/15/2026 - 03:50:01: World triggered "mge_match_end" (winner "[U:1:248116797]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "4")