L 10/15/2026 - 03:50:07: World triggered "meta_data" (matchid "2610150350076375") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/15/2026 - 03:50:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" changed role to "soldier" L 10/15/2026 - 03:50:07: "bailey<162><[U:1:1254132021]>" changed role to "soldier" L 10/15/2026 - 03:50:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "27") (weapon "quake_rl") L 10/15/2026 - 03:50:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "465") L 10/15/2026 - 03:50:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:15: "bailey<162><[U:1:1254132021]>" committed suicide with "quake_rl" (attacker_position "-11601 12786 -3282") L 10/15/2026 - 03:50:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:15: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:50:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:18: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:18: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "78") (weapon "quake_rl") L 10/15/2026 - 03:50:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:23: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "195") (realdamage "131") (weapon "market_gardener") (crit "crit") L 10/15/2026 - 03:50:23: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "market_gardener" (attacker_position "-10992 12930 -2769") (victim_position "-11024 12977 -2798") L 10/15/2026 - 03:50:23: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:50:23: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:50:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:50:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "30") (weapon "quake_rl") L 10/15/2026 - 03:50:28: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:50:29: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:29: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:29: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:50:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "26") (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "29") (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "39") (weapon "shotgun_soldier") L 10/15/2026 - 03:50:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/15/2026 - 03:50:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "85") (realdamage "17") (weapon "shotgun_soldier") L 10/15/2026 - 03:50:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-11049 12929 -2903") (victim_position "-11040 12752 -2839") L 10/15/2026 - 03:50:33: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:33: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "109") (weapon "quake_rl") L 10/15/2026 - 03:50:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:33: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:50:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:36: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:36: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "59") (weapon "quake_rl") L 10/15/2026 - 03:50:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:50:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "38") (weapon "quake_rl") L 10/15/2026 - 03:50:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "28") (weapon "quake_rl") L 10/15/2026 - 03:50:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "101") (realdamage "70") (weapon "quake_rl") (airshot "1") (height "328") L 10/15/2026 - 03:50:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11123 13485 -2839") (victim_position "-10942 13288 -2623") L 10/15/2026 - 03:50:40: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:50:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:43: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:43: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "104") (weapon "quake_rl") L 10/15/2026 - 03:50:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:48: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:48: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:48: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:50:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "62") (weapon "quake_rl") L 10/15/2026 - 03:50:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "94") (realdamage "83") (weapon "quake_rl") L 10/15/2026 - 03:50:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11270 13222 -3110") (victim_position "-11320 12808 -2951") L 10/15/2026 - 03:50:51: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:50:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:55: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "41") (weapon "quake_rl") L 10/15/2026 - 03:50:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:50:57: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:50:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:50:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "90") (realdamage "77") (weapon "quake_rl") L 10/15/2026 - 03:50:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10982 12910 -2772") (victim_position "-11201 12960 -2951") L 10/15/2026 - 03:50:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:50:57: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:50:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:01: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:01: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:51:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:51:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:04: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:04: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:04: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:51:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "29") (weapon "quake_rl") L 10/15/2026 - 03:51:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:08: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "90") (weapon "quake_rl") L 10/15/2026 - 03:51:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:14: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "195") (realdamage "42") (weapon "market_gardener") (crit "crit") L 10/15/2026 - 03:51:14: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "market_gardener" (attacker_position "-10867 12871 -2895") (victim_position "-10851 12926 -2951") L 10/15/2026 - 03:51:14: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:51:14: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:51:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:51:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:18: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:18: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "455") L 10/15/2026 - 03:51:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:19: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:19: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "437") L 10/15/2026 - 03:51:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:51:19: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "world" (attacker_position "-11067 12349 -2908") (victim_position "-11137 12714 -2899") L 10/15/2026 - 03:51:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:51:20: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:51:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "80") (weapon "quake_rl") L 10/15/2026 - 03:51:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:23: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:23: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "65") (weapon "quake_rl") L 10/15/2026 - 03:51:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "43") (weapon "quake_rl") L 10/15/2026 - 03:51:25: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "195") (realdamage "135") (weapon "market_gardener") (crit "crit") L 10/15/2026 - 03:51:25: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "market_gardener" (attacker_position "-11050 12743 -2828") (victim_position "-11051 12812 -2839") L 10/15/2026 - 03:51:25: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:51:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:51:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:28: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:29: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:29: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "406") L 10/15/2026 - 03:51:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "47") (weapon "quake_rl") L 10/15/2026 - 03:51:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:29: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "53") (weapon "quake_rl") L 10/15/2026 - 03:51:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/15/2026 - 03:51:31: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:31: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "94") (realdamage "72") (weapon "quake_rl") L 10/15/2026 - 03:51:31: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11042 12247 -2951") (victim_position "-10933 12375 -2932") L 10/15/2026 - 03:51:31: "bailey<162><[U:1:1254132021]>" triggered "domination" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:51:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:51:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "70") (weapon "quake_rl") L 10/15/2026 - 03:51:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:35: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:35: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:35: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "69") (weapon "quake_rl") L 10/15/2026 - 03:51:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "100") (weapon "quake_rl") L 10/15/2026 - 03:51:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:37: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:37: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "70") (weapon "quake_rl") L 10/15/2026 - 03:51:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "94") (realdamage "30") (weapon "quake_rl") L 10/15/2026 - 03:51:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11114 13108 -2951") (victim_position "-11042 12678 -2839") L 10/15/2026 - 03:51:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "revenge" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:51:38: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:51:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:40: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:40: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:40: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:51:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:51:41: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:43: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:51:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "35") (weapon "quake_rl") L 10/15/2026 - 03:51:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:46: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:46: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:51:47: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "68") (realdamage "52") (weapon "quake_rl") L 10/15/2026 - 03:51:49: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11153 12811 -2864") (victim_position "-11178 13489 -2951") L 10/15/2026 - 03:51:49: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:51:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:52: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:52: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "61") (weapon "quake_rl") L 10/15/2026 - 03:51:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:52: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:54: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:51:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "43") (weapon "quake_rl") L 10/15/2026 - 03:51:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:56: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:56: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:51:57: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:51:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:02: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:03: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:03: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:52:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:06: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:06: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "39") (weapon "quake_rl") L 10/15/2026 - 03:52:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "32") (weapon "quake_rl") L 10/15/2026 - 03:52:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "66") (realdamage "50") (weapon "quake_rl") L 10/15/2026 - 03:52:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10705 13350 -2997") (victim_position "-11071 12773 -2839") L 10/15/2026 - 03:52:08: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:52:10: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "105") (weapon "quake_rl") L 10/15/2026 - 03:52:11: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:11: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:15: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:15: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "66") (weapon "quake_rl") L 10/15/2026 - 03:52:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "world" (attacker_position "-11115 13686 -2791") (victim_position "-11058 13745 -2839") L 10/15/2026 - 03:52:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:52:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:15: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:52:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:17: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:17: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:17: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:52:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "102") (weapon "quake_rl") L 10/15/2026 - 03:52:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:22: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:22: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/15/2026 - 03:52:24: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:24: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:24: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:52:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "59") (realdamage "44") (weapon "quake_rl") L 10/15/2026 - 03:52:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11029 12936 -2748") (victim_position "-10853 13397 -2951") L 10/15/2026 - 03:52:24: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:52:26: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:27: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:27: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:27: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "79") (weapon "quake_rl") L 10/15/2026 - 03:52:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:28: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:28: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:28: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:52:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "86") (weapon "quake_rl") L 10/15/2026 - 03:52:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:28: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (realdamage "31") (weapon "quake_rl") L 10/15/2026 - 03:52:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11236 13265 -2581") (victim_position "-11249 13300 -2951") L 10/15/2026 - 03:52:30: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:52:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:32: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:33: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:33: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "77") (weapon "quake_rl") L 10/15/2026 - 03:52:33: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:36: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:52:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:37: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:38: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:38: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:52:38: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:39: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:44: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:44: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "79") (realdamage "6") (weapon "quake_rl") (crit "mini") L 10/15/2026 - 03:52:44: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11015 13018 -2852") (victim_position "-10996 13373 -2777") L 10/15/2026 - 03:52:44: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:52:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:52:46: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:46: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:46: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "107") (weapon "quake_rl") L 10/15/2026 - 03:52:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:46: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:47: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:47: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "45") (weapon "quake_rl") L 10/15/2026 - 03:52:47: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:47: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "81") (weapon "quake_rl") L 10/15/2026 - 03:52:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:50: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:51: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:52:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:53: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:55: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:55: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:55: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "142") (realdamage "15") (weapon "quake_rl") (crit "mini") L 10/15/2026 - 03:52:55: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11103 13860 -2903") (victim_position "-11175 13617 -2951") L 10/15/2026 - 03:52:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:52:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:52:59: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:59: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "583") L 10/15/2026 - 03:52:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:52:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/15/2026 - 03:52:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "40") (weapon "quake_rl") L 10/15/2026 - 03:53:01: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:01: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:03: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:03: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:03: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:53:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "54") (weapon "quake_rl") L 10/15/2026 - 03:53:05: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "65") (realdamage "38") (weapon "unique_pickaxe_escape") L 10/15/2026 - 03:53:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "unique_pickaxe_escape" (attacker_position "-11109 12932 -3253") (victim_position "-11118 12987 -3230") L 10/15/2026 - 03:53:08: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:53:08: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:53:13: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:13: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:13: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:53:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "44") (weapon "quake_rl") L 10/15/2026 - 03:53:15: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:15: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:15: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "50") (weapon "quake_rl") L 10/15/2026 - 03:53:16: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:16: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:16: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "72") (realdamage "37") (weapon "quake_rl") L 10/15/2026 - 03:53:16: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-11296 13633 -2951") (victim_position "-11564 13731 -2951") L 10/15/2026 - 03:53:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:53:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:20: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:20: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "43") (weapon "quake_rl") L 10/15/2026 - 03:53:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "47") (weapon "quake_rl") L 10/15/2026 - 03:53:21: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:21: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "58") (weapon "quake_rl") L 10/15/2026 - 03:53:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:21: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/15/2026 - 03:53:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:22: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/15/2026 - 03:53:23: "bailey<162><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/15/2026 - 03:53:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "64") (realdamage "18") (weapon "quake_rl") L 10/15/2026 - 03:53:24: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11109 13386 -2903") (victim_position "-11354 13564 -2957") L 10/15/2026 - 03:53:24: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:53:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:28: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "411") L 10/15/2026 - 03:53:28: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:28: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:28: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:53:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "101") (realdamage "57") (weapon "quake_rl") (airshot "1") (height "265") L 10/15/2026 - 03:53:30: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11140 13314 -2833") (victim_position "-11057 13506 -2573") L 10/15/2026 - 03:53:30: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:53:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:33: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:33: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "74") (weapon "quake_rl") L 10/15/2026 - 03:53:33: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:34: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:34: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:53:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "72") (weapon "quake_rl") L 10/15/2026 - 03:53:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:36: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:36: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:53:36: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "111") (realdamage "42") (weapon "quake_rl") L 10/15/2026 - 03:53:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11063 13876 -2858") (victim_position "-11068 13768 -2839") L 10/15/2026 - 03:53:40: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:53:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:42: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:42: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:42: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:42: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "52") (weapon "quake_rl") L 10/15/2026 - 03:53:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:53:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:53:45: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:45: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:45: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:53:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "69") (realdamage "47") (weapon "quake_rl") L 10/15/2026 - 03:53:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-10848 13893 -2810") (victim_position "-10965 13640 -2811") L 10/15/2026 - 03:53:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:53:45: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:46: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:53:48: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:49: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:49: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:49: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "75") (weapon "quake_rl") L 10/15/2026 - 03:53:50: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:51: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:52: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:53: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:54: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:54: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:54: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "81") (weapon "quake_rl") L 10/15/2026 - 03:53:55: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:55: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:55: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "54") (realdamage "39") (weapon "quake_rl") L 10/15/2026 - 03:53:55: "bailey<162><[U:1:1254132021]>" killed "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" with "quake_rl" (attacker_position "-10821 13363 -2835") (victim_position "-10703 13480 -2896") L 10/15/2026 - 03:53:55: "bailey<162><[U:1:1254132021]>" triggered "revenge" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" L 10/15/2026 - 03:53:55: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" spawned as "soldier" L 10/15/2026 - 03:53:58: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:58: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/15/2026 - 03:53:59: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:53:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:53:59: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "250") L 10/15/2026 - 03:54:00: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:00: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:00: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:54:00: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:03: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "107") (realdamage "41") (weapon "quake_rl") L 10/15/2026 - 03:54:04: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11244 13788 -2951") (victim_position "-11384 13606 -2991") L 10/15/2026 - 03:54:04: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:54:06: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:06: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:07: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:07: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "51") (weapon "quake_rl") L 10/15/2026 - 03:54:07: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:07: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:10: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "43") (weapon "quake_rl") L 10/15/2026 - 03:54:12: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:13: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:14: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:14: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:14: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "71") (weapon "quake_rl") L 10/15/2026 - 03:54:14: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:15: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:16: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "40") (weapon "quake_rl") L 10/15/2026 - 03:54:17: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:18: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "68") (weapon "quake_rl") L 10/15/2026 - 03:54:18: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:19: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "47") (realdamage "4") (weapon "quake_rl") L 10/15/2026 - 03:54:19: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11110 13458 -2839") (victim_position "-10854 13078 -2905") L 10/15/2026 - 03:54:20: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:54:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:21: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "24") (weapon "quake_rl") L 10/15/2026 - 03:54:22: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:23: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:23: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:25: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:25: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:26: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:26: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:26: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "63") (weapon "quake_rl") L 10/15/2026 - 03:54:27: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:29: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:30: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:30: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:30: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "57") (weapon "quake_rl") L 10/15/2026 - 03:54:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:31: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "86") (weapon "quake_rl") L 10/15/2026 - 03:54:31: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "64") (realdamage "41") (weapon "quake_rl") L 10/15/2026 - 03:54:32: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11046 12919 -2878") (victim_position "-10806 12984 -2897") L 10/15/2026 - 03:54:32: "bailey<162><[U:1:1254132021]>" spawned as "soldier" L 10/15/2026 - 03:54:35: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:35: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:36: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:36: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "56") (weapon "quake_rl") L 10/15/2026 - 03:54:36: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:37: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:38: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:38: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:38: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "66") (weapon "quake_rl") L 10/15/2026 - 03:54:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:39: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:39: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "24") (weapon "quake_rl") L 10/15/2026 - 03:54:40: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:41: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:43: "bailey<162><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:43: "bailey<162><[U:1:1254132021]>" triggered "damage" against "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" (damage "72") (weapon "quake_rl") L 10/15/2026 - 03:54:43: "bailey<162><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:43: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/15/2026 - 03:54:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_fired" (weapon "quake_rl") L 10/15/2026 - 03:54:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "shot_hit" (weapon "quake_rl") L 10/15/2026 - 03:54:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "damage" against "bailey<162><[U:1:1254132021]>" (damage "48") (realdamage "46") (weapon "quake_rl") L 10/15/2026 - 03:54:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" killed "bailey<162><[U:1:1254132021]>" with "quake_rl" (attacker_position "-11523 13310 -2826") (victim_position "-11032 13231 -2910") L 10/15/2026 - 03:54:44: "lfpp (looking 4 pocket puppy)<164><[U:1:248116797]>" triggered "domination" against "bailey<162><[U:1:1254132021]>" L 10/15/2026 - 03:54:44: World triggered "mge_match_end" (winner "[U:1:248116797]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "9")