L 10/16/2026 - 20:40:01: World triggered "meta_data" (matchid "2610162040011882") (map "mge_league_v5") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/16/2026 - 20:40:01: "pipipi<12><[U:1:161676149]>" changed role to "soldier" L 10/16/2026 - 20:40:01: "skele<14><[U:1:996439394]>" changed role to "soldier" L 10/16/2026 - 20:40:03: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:04: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "cow_mangler") L 10/16/2026 - 20:40:04: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "77") (weapon "cow_mangler") L 10/16/2026 - 20:40:04: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "cow_mangler") L 10/16/2026 - 20:40:04: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:05: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:05: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "88") (weapon "quake_rl") L 10/16/2026 - 20:40:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "cow_mangler") L 10/16/2026 - 20:40:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:05: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:05: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "42") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:06: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:06: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "46") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:07: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:08: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "cow_mangler") L 10/16/2026 - 20:40:08: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "107") (realdamage "48") (weapon "cow_mangler") L 10/16/2026 - 20:40:08: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "cow_mangler" (attacker_position "12775 3534 -1094") (victim_position "12779 3626 -1298") L 10/16/2026 - 20:40:08: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:08: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "cow_mangler") L 10/16/2026 - 20:40:08: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:40:10: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:10: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:10: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:40:11: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:11: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "53") (weapon "quake_rl") L 10/16/2026 - 20:40:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:11: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:11: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:11: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "58") (weapon "quake_rl") L 10/16/2026 - 20:40:14: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:14: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "52") (weapon "quake_rl") L 10/16/2026 - 20:40:14: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:14: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/16/2026 - 20:40:15: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:15: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:15: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "107") (realdamage "79") (weapon "quake_rl") L 10/16/2026 - 20:40:15: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "quake_rl" (attacker_position "12568 3903 -784") (victim_position "12573 3750 -939") L 10/16/2026 - 20:40:15: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:40:16: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:40:17: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:17: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "244") L 10/16/2026 - 20:40:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:17: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:17: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:17: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "87") (weapon "quake_rl") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "570") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:19: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "32") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:19: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "24") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:20: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:20: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (weapon "quake_rl") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "world" (attacker_position "12059 3732 -1319") (victim_position "12312 3422 -1364") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" triggered "domination" against "pipipi<12><[U:1:161676149]>" L 10/16/2026 - 20:40:20: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:20: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:40:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:22: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:22: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "519") L 10/16/2026 - 20:40:23: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:23: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:40:23: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:23: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "35") (weapon "quake_rl") L 10/16/2026 - 20:40:24: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:24: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:25: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:25: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "52") (weapon "quake_rl") L 10/16/2026 - 20:40:25: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:25: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:25: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:25: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "76") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "14") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:26: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "78") (weapon "quake_rl") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:26: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "36") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:27: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:27: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "10") (realdamage "7") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:27: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12338 3414 -1266") (victim_position "12751 3665 -909") L 10/16/2026 - 20:40:27: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:40:30: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:30: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:30: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:30: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "72") (weapon "quake_rl") L 10/16/2026 - 20:40:31: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:33: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:34: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:34: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/16/2026 - 20:40:34: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:35: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:35: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:35: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "26") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:35: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:35: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "93") (realdamage "5") (weapon "quake_rl") L 10/16/2026 - 20:40:35: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12661 3764 -1032") (victim_position "12630 3596 -1094") L 10/16/2026 - 20:40:35: "pipipi<12><[U:1:161676149]>" triggered "revenge" against "skele<14><[U:1:996439394]>" L 10/16/2026 - 20:40:35: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:35: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:40:37: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:37: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:37: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:37: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "73") (weapon "quake_rl") L 10/16/2026 - 20:40:37: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:37: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "355") L 10/16/2026 - 20:40:38: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:39: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:41: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:42: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:42: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "105") (weapon "quake_rl") L 10/16/2026 - 20:40:42: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:42: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:42: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:42: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "38") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:43: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:43: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:43: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "86") (realdamage "57") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:43: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12497 3729 -1055") (victim_position "12636 3650 -1094") L 10/16/2026 - 20:40:43: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:40:44: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:40:45: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:45: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:46: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:46: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "65") (weapon "quake_rl") L 10/16/2026 - 20:40:46: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:46: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:46: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "88") (weapon "quake_rl") L 10/16/2026 - 20:40:47: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:47: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:47: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "98") (weapon "quake_rl") L 10/16/2026 - 20:40:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:48: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:48: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:48: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:48: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "58") (weapon "quake_rl") L 10/16/2026 - 20:40:49: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:50: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:50: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "91") (realdamage "17") (weapon "quake_rl") (crit "mini") L 10/16/2026 - 20:40:50: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12348 3656 -1095") (victim_position "12212 3517 -1206") L 10/16/2026 - 20:40:50: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:50: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:40:52: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:52: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:52: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/16/2026 - 20:40:53: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:53: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:53: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 10/16/2026 - 20:40:53: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:54: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:54: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "60") (weapon "shotgun_soldier") L 10/16/2026 - 20:40:54: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:54: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:40:54: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:55: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:55: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "90") (weapon "quake_rl") L 10/16/2026 - 20:40:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:40:55: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:57: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:58: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:40:59: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:40:59: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "34") (weapon "quake_rl") L 10/16/2026 - 20:41:00: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:00: "pipipi<12><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/16/2026 - 20:41:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:02: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:02: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:02: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "81") (realdamage "52") (weapon "quake_rl") L 10/16/2026 - 20:41:02: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "quake_rl" (attacker_position "12407 3203 -1528") (victim_position "12511 3567 -1094") L 10/16/2026 - 20:41:02: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:41:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:03: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:41:05: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:05: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:05: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "50") (weapon "quake_rl") L 10/16/2026 - 20:41:05: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:05: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "62") (weapon "quake_rl") L 10/16/2026 - 20:41:07: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:07: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:08: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:09: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "16") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:10: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:10: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:10: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "34") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "44") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:11: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 10/16/2026 - 20:41:11: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "56") (realdamage "37") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:11: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12367 3601 -1013") (victim_position "12597 3730 -1094") L 10/16/2026 - 20:41:11: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:41:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:14: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:14: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/16/2026 - 20:41:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:15: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:15: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "107") (weapon "quake_rl") L 10/16/2026 - 20:41:15: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:16: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:17: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:17: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "298") L 10/16/2026 - 20:41:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:20: "skele<14><[U:1:996439394]>" committed suicide with "quake_rl" (attacker_position "12359 3581 -1246") L 10/16/2026 - 20:41:20: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:41:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:23: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:23: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "218") L 10/16/2026 - 20:41:23: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:23: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "77") (weapon "quake_rl") L 10/16/2026 - 20:41:24: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:24: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:24: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:24: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "60") (weapon "quake_rl") L 10/16/2026 - 20:41:27: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:27: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "54") (realdamage "35") (weapon "quake_rl") L 10/16/2026 - 20:41:27: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12790 3480 -1058") (victim_position "12957 3517 -1021") L 10/16/2026 - 20:41:27: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:27: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:41:29: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:29: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:29: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:29: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "54") (weapon "quake_rl") L 10/16/2026 - 20:41:30: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:30: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:30: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "64") (weapon "quake_rl") L 10/16/2026 - 20:41:30: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:30: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "81") (weapon "quake_rl") L 10/16/2026 - 20:41:30: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:31: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:31: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:31: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "48") (weapon "quake_rl") L 10/16/2026 - 20:41:32: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:32: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "88") (realdamage "79") (weapon "quake_rl") L 10/16/2026 - 20:41:32: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12527 3542 -1056") (victim_position "12574 3762 -1094") L 10/16/2026 - 20:41:32: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:32: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:41:34: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:34: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:34: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:34: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "291") L 10/16/2026 - 20:41:34: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:34: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "55") (weapon "quake_rl") L 10/16/2026 - 20:41:35: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:36: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:36: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:36: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "96") (weapon "quake_rl") L 10/16/2026 - 20:41:36: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:37: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:37: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:37: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "50") (weapon "quake_rl") L 10/16/2026 - 20:41:39: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:39: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:39: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "102") (weapon "quake_rl") L 10/16/2026 - 20:41:39: "pipipi<12><[U:1:161676149]>" picked up item "tf_ammo_pack" L 10/16/2026 - 20:41:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:39: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "6") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:40: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:41: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:41: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:41: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "69") (realdamage "14") (weapon "quake_rl") (crit "mini") L 10/16/2026 - 20:41:41: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12448 3774 -1143") (victim_position "12457 3479 -1038") L 10/16/2026 - 20:41:41: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:41:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:44: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:44: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "61") (weapon "quake_rl") L 10/16/2026 - 20:41:44: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:44: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "52") (weapon "quake_rl") L 10/16/2026 - 20:41:45: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:45: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:47: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:47: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:47: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "102") (weapon "quake_rl") L 10/16/2026 - 20:41:49: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:49: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:49: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "99") (realdamage "3") (weapon "quake_rl") L 10/16/2026 - 20:41:49: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12411 3834 -1179") (victim_position "12394 3703 -1128") L 10/16/2026 - 20:41:49: "pipipi<12><[U:1:161676149]>" triggered "domination" against "skele<14><[U:1:996439394]>" L 10/16/2026 - 20:41:49: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:49: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:41:52: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:52: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:52: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "100") (weapon "quake_rl") L 10/16/2026 - 20:41:52: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:53: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:53: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "71") (weapon "quake_rl") L 10/16/2026 - 20:41:53: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:53: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:53: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "7") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:53: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "67") (weapon "quake_rl") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:54: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "85") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:54: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:55: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:41:55: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "88") (realdamage "16") (weapon "shotgun_soldier") L 10/16/2026 - 20:41:55: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12614 3729 -945") (victim_position "12582 3817 -1002") L 10/16/2026 - 20:41:55: "skele<14><[U:1:996439394]>" triggered "revenge" against "pipipi<12><[U:1:161676149]>" L 10/16/2026 - 20:41:55: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:41:57: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:57: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:57: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:57: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "82") (weapon "quake_rl") L 10/16/2026 - 20:41:58: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:59: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:41:59: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:41:59: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/16/2026 - 20:41:59: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:00: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:00: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:00: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "55") (weapon "quake_rl") L 10/16/2026 - 20:42:01: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:01: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "54") (weapon "quake_rl") L 10/16/2026 - 20:42:01: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:02: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:02: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:02: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/16/2026 - 20:42:02: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:02: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "62") (weapon "quake_rl") L 10/16/2026 - 20:42:03: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:03: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:03: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "62") (realdamage "54") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:03: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12167 3512 -1309") (victim_position "12164 3812 -1324") L 10/16/2026 - 20:42:03: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:42:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:05: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:05: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:05: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "52") (weapon "quake_rl") L 10/16/2026 - 20:42:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:06: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:06: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "69") (weapon "quake_rl") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "47") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:07: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:07: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "67") (weapon "quake_rl") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "46") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:07: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:08: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:08: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:08: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "6") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:09: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "63") (realdamage "39") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:09: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12295 3555 -1243") (victim_position "12657 3498 -1094") L 10/16/2026 - 20:42:09: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:42:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:12: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:12: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:12: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:42:12: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:12: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "96") (weapon "quake_rl") L 10/16/2026 - 20:42:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:13: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:13: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:13: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "26") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:13: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:14: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "76") (weapon "quake_rl") L 10/16/2026 - 20:42:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:15: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:15: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "86") (realdamage "76") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:15: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12678 3407 -1094") (victim_position "12602 3544 -1094") L 10/16/2026 - 20:42:15: "skele<14><[U:1:996439394]>" triggered "domination" against "pipipi<12><[U:1:161676149]>" L 10/16/2026 - 20:42:15: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:42:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:20: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:21: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "82") (weapon "quake_rl") L 10/16/2026 - 20:42:22: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "54") (weapon "quake_rl") L 10/16/2026 - 20:42:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "97") (realdamage "92") (weapon "quake_rl") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12392 3737 -1066") (victim_position "12566 3823 -1180") L 10/16/2026 - 20:42:22: "pipipi<12><[U:1:161676149]>" triggered "revenge" against "skele<14><[U:1:996439394]>" L 10/16/2026 - 20:42:23: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:42:25: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:25: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:25: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "105") (weapon "quake_rl") L 10/16/2026 - 20:42:25: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:26: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:26: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:42:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:27: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:27: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:27: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "92") (weapon "quake_rl") L 10/16/2026 - 20:42:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:27: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:27: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "37") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:27: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "22") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "55") (realdamage "32") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:28: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12519 3489 -1037") (victim_position "12596 3872 -918") L 10/16/2026 - 20:42:29: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:42:33: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:34: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:34: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "65") (weapon "quake_rl") L 10/16/2026 - 20:42:34: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:34: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:34: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "80") (weapon "quake_rl") L 10/16/2026 - 20:42:34: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:35: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:35: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:37: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:38: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:38: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:38: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "94") (weapon "quake_rl") L 10/16/2026 - 20:42:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:39: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "46") (weapon "quake_rl") L 10/16/2026 - 20:42:41: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:43: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:43: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "7") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:43: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:42:44: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "17") (weapon "shotgun_soldier") L 10/16/2026 - 20:42:44: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:44: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "72") (realdamage "2") (weapon "quake_rl") L 10/16/2026 - 20:42:44: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12236 3517 -1380") (victim_position "12174 3733 -1414") L 10/16/2026 - 20:42:44: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:44: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:42:47: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:47: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "407") L 10/16/2026 - 20:42:47: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:47: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:47: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "48") (weapon "quake_rl") L 10/16/2026 - 20:42:48: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:48: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:42:48: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "84") (weapon "quake_rl") L 10/16/2026 - 20:42:49: "skele<14><[U:1:996439394]>" picked up item "tf_ammo_pack" L 10/16/2026 - 20:42:50: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "world" (attacker_position "12441 3961 -1496") (victim_position "12728 3403 -1553") L 10/16/2026 - 20:42:50: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:42:52: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:42:53: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:04: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:05: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:06: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:06: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "47") (weapon "quake_rl") L 10/16/2026 - 20:43:07: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:10: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:10: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "109") (realdamage "25") (weapon "quake_rl") L 10/16/2026 - 20:43:10: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12693 3595 -1036") (victim_position "12599 3752 -1085") L 10/16/2026 - 20:43:10: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:10: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:43:12: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:12: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:12: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "72") (weapon "quake_rl") L 10/16/2026 - 20:43:12: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:13: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:13: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:13: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "71") (weapon "quake_rl") L 10/16/2026 - 20:43:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:15: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:15: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "79") (weapon "quake_rl") L 10/16/2026 - 20:43:16: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:16: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:16: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "72") (weapon "quake_rl") L 10/16/2026 - 20:43:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:16: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:16: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "29") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:17: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "10") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:18: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "8") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:19: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:19: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "8") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:19: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:20: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:20: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "27") (realdamage "1") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:20: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12723 3203 -1044") (victim_position "12956 3384 -1545") L 10/16/2026 - 20:43:20: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:43:22: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:22: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "331") L 10/16/2026 - 20:43:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:23: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:24: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:24: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/16/2026 - 20:43:24: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:25: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:25: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "106") (realdamage "50") (weapon "quake_rl") (airshot "1") (height "481") L 10/16/2026 - 20:43:25: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "quake_rl" (attacker_position "12614 3751 -838") (victim_position "12688 3743 -612") L 10/16/2026 - 20:43:25: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:25: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:43:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "75") (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "84") (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "70") (weapon "quake_rl") L 10/16/2026 - 20:43:28: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:31: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:31: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:31: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:31: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "98") (weapon "quake_rl") L 10/16/2026 - 20:43:33: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "world" (attacker_position "12607 3548 -1050") (victim_position "12225 3793 -1375") L 10/16/2026 - 20:43:33: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:43:33: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:35: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:35: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:35: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "63") (weapon "quake_rl") L 10/16/2026 - 20:43:36: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:36: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:36: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "91") (weapon "quake_rl") L 10/16/2026 - 20:43:36: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:36: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:36: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "89") (weapon "quake_rl") L 10/16/2026 - 20:43:36: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:37: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:37: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 10/16/2026 - 20:43:37: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:38: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "13") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:38: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "25") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:39: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:44: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "33") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:45: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:45: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:45: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "94") (realdamage "50") (weapon "quake_rl") L 10/16/2026 - 20:43:45: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12472 3645 -1098") (victim_position "12168 3480 -1381") L 10/16/2026 - 20:43:45: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:43:46: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:47: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:47: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "82") (weapon "quake_rl") L 10/16/2026 - 20:43:47: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:47: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "108") (weapon "quake_rl") L 10/16/2026 - 20:43:47: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:48: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:48: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:51: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:51: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "112") (realdamage "45") (weapon "quake_rl") L 10/16/2026 - 20:43:51: "pipipi<12><[U:1:161676149]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "12464 3726 -1036") (victim_position "12419 3799 -1007") L 10/16/2026 - 20:43:51: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:51: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:51: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "55") (weapon "quake_rl") L 10/16/2026 - 20:43:51: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:51: "skele<14><[U:1:996439394]>" spawned as "soldier" L 10/16/2026 - 20:43:54: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:55: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:56: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:56: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "64") (weapon "quake_rl") L 10/16/2026 - 20:43:56: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:58: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:43:58: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:43:58: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:43:59: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:59: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:43:59: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "79") (weapon "shotgun_soldier") L 10/16/2026 - 20:43:59: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:00: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:00: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:00: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "29") (realdamage "20") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:00: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12466 3701 -1094") (victim_position "12255 3784 -598") L 10/16/2026 - 20:44:00: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:44:00: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:01: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:02: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:02: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:02: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "76") (weapon "quake_rl") L 10/16/2026 - 20:44:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:03: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:03: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "92") (weapon "quake_rl") L 10/16/2026 - 20:44:03: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:03: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:05: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:05: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "81") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:06: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:06: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:06: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "88") (realdamage "64") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:06: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12331 3689 -1129") (victim_position "12347 3756 -1235") L 10/16/2026 - 20:44:07: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:44:09: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:09: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "78") (weapon "quake_rl") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "105") (weapon "quake_rl") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:10: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "77") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:11: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:11: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:11: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "84") (realdamage "9") (weapon "quake_rl") L 10/16/2026 - 20:44:11: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "quake_rl" (attacker_position "12564 3569 -1054") (victim_position "12717 3494 -1094") L 10/16/2026 - 20:44:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:12: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:44:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:14: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "52") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:14: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:14: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:14: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "85") (weapon "quake_rl") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "86") (weapon "quake_rl") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:15: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "16") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:15: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:15: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:15: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "86") (weapon "quake_rl") L 10/16/2026 - 20:44:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:16: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:16: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "103") (weapon "quake_rl") L 10/16/2026 - 20:44:16: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:16: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:16: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "55") (weapon "quake_rl") L 10/16/2026 - 20:44:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:17: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:17: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "9") (realdamage "6") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:17: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12631 3607 -1094") (victim_position "12225 3801 -578") L 10/16/2026 - 20:44:17: "skele<14><[U:1:996439394]>" triggered "domination" against "pipipi<12><[U:1:161676149]>" L 10/16/2026 - 20:44:17: "pipipi<12><[U:1:161676149]>" spawned as "soldier" L 10/16/2026 - 20:44:18: "skele<14><[U:1:996439394]>" say "^2:)" L 10/16/2026 - 20:44:19: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:19: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:19: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "55") (weapon "quake_rl") L 10/16/2026 - 20:44:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:20: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:20: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:20: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "58") (weapon "quake_rl") L 10/16/2026 - 20:44:20: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:21: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:22: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:22: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "86") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:22: "pipipi<12><[U:1:161676149]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:22: "pipipi<12><[U:1:161676149]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "98") (weapon "quake_rl") L 10/16/2026 - 20:44:22: "pipipi<12><[U:1:161676149]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "61") (weapon "quake_rl") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" triggered "damage" against "pipipi<12><[U:1:161676149]>" (damage "26") (realdamage "4") (weapon "shotgun_soldier") L 10/16/2026 - 20:44:23: "skele<14><[U:1:996439394]>" killed "pipipi<12><[U:1:161676149]>" with "shotgun_soldier" (attacker_position "12685 3615 -514") (victim_position "12500 3661 -1094") L 10/16/2026 - 20:44:23: World triggered "mge_match_end" (winner "[U:1:996439394]") (loser "[U:1:161676149]") (winner_score "20") (loser_score "13")