L 10/20/2026 - 01:35:02: World triggered "meta_data" (matchid "261020013502427e") (map "mge_league_v5") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/20/2026 - 01:35:02: "rK | vanguard.tf<663><[U:1:57432240]>" changed role to "soldier" L 10/20/2026 - 01:35:02: ";}<664><[U:1:101157677]>" changed role to "soldier" L 10/20/2026 - 01:35:06: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "77") (weapon "quake_rl") L 10/20/2026 - 01:35:07: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:07: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:07: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "56") (weapon "quake_rl") L 10/20/2026 - 01:35:08: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:08: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:08: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "48") (weapon "quake_rl") L 10/20/2026 - 01:35:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "65") (weapon "quake_rl") L 10/20/2026 - 01:35:09: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:09: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "57") (weapon "quake_rl") L 10/20/2026 - 01:35:09: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "44") (weapon "quake_rl") L 10/20/2026 - 01:35:11: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "5") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "31") (realdamage "9") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:12: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12050 3879 -1444") (victim_position "12365 3438 -1177") L 10/20/2026 - 01:35:12: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:35:16: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:17: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:17: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "110") (weapon "quake_rl") L 10/20/2026 - 01:35:17: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "87") (weapon "quake_rl") L 10/20/2026 - 01:35:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:21: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:22: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:22: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:22: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:22: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "96") (realdamage "83") (weapon "quake_rl") (airshot "1") (height "277") L 10/20/2026 - 01:35:22: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12596 3374 -1051") (victim_position "12430 3693 -844") L 10/20/2026 - 01:35:22: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:22: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "48") (weapon "quake_rl") L 10/20/2026 - 01:35:22: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:35:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "185") L 10/20/2026 - 01:35:25: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:26: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:26: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "52") (weapon "quake_rl") L 10/20/2026 - 01:35:26: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:26: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:26: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:26: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "70") (weapon "quake_rl") L 10/20/2026 - 01:35:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:27: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:27: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:28: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:28: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:28: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "7") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "30") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:29: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:30: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "24") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "13") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "19") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:31: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "38") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "22") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:34: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:35: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:38: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:38: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:38: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "46") (realdamage "9") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:38: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12588 3435 -1331") (victim_position "12287 3380 -1370") L 10/20/2026 - 01:35:38: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:35:41: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:41: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:41: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "50") (weapon "quake_rl") L 10/20/2026 - 01:35:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "48") (weapon "quake_rl") L 10/20/2026 - 01:35:43: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:43: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:43: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "103") (weapon "quake_rl") L 10/20/2026 - 01:35:43: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:43: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:43: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "93") (weapon "quake_rl") L 10/20/2026 - 01:35:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:44: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "26") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:45: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "10") (realdamage "1") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:46: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12136 3536 -1363") (victim_position "12666 3449 -1094") L 10/20/2026 - 01:35:46: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:35:48: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:48: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:48: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:48: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "107") (weapon "quake_rl") L 10/20/2026 - 01:35:49: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:49: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "111") (realdamage "93") (weapon "quake_rl") L 10/20/2026 - 01:35:49: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12523 3758 -1012") (victim_position "12450 3756 -1086") L 10/20/2026 - 01:35:49: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:49: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:35:51: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:51: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "107") (weapon "quake_rl") L 10/20/2026 - 01:35:51: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "83") (weapon "quake_rl") L 10/20/2026 - 01:35:52: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:52: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:52: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "101") (weapon "quake_rl") L 10/20/2026 - 01:35:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:53: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:53: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "20") (realdamage "8") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:53: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12506 3699 -660") (victim_position "12283 3592 -1242") L 10/20/2026 - 01:35:53: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:35:55: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "73") (weapon "quake_rl") L 10/20/2026 - 01:35:56: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "301") L 10/20/2026 - 01:35:57: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "32") (weapon "shotgun_soldier") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:35:58: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "47") (weapon "quake_rl") L 10/20/2026 - 01:35:59: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:01: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:02: "rK | vanguard.tf<663><[U:1:57432240]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:36:02: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:02: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:02: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "47") (realdamage "37") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:02: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12347 3878 -1230") (victim_position "12131 3717 -1352") L 10/20/2026 - 01:36:03: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:36:05: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:05: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:05: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:05: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "68") (weapon "quake_rl") L 10/20/2026 - 01:36:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:06: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:06: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "87") (weapon "quake_rl") L 10/20/2026 - 01:36:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "86") (weapon "quake_rl") L 10/20/2026 - 01:36:06: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:08: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:09: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:09: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "63") (realdamage "56") (weapon "quake_rl") L 10/20/2026 - 01:36:09: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12725 3747 -909") (victim_position "12194 3655 -1399") L 10/20/2026 - 01:36:09: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:36:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "81") (weapon "quake_rl") L 10/20/2026 - 01:36:12: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:13: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:13: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:13: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "68") (weapon "quake_rl") L 10/20/2026 - 01:36:13: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:13: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:13: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "82") (weapon "quake_rl") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:14: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:14: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:14: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "263") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "71") (weapon "quake_rl") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "24") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "30") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:15: "rK | vanguard.tf<663><[U:1:57432240]>" committed suicide with "world" (attacker_position "12190 3464 -1376") L 10/20/2026 - 01:36:15: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:36:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:18: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:18: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:18: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:18: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "262") L 10/20/2026 - 01:36:18: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:19: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:25: ";}<664><[U:1:101157677]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:36:26: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:26: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:26: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:26: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "76") (weapon "quake_rl") L 10/20/2026 - 01:36:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:27: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:27: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "318") L 10/20/2026 - 01:36:27: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:28: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:28: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:28: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "9") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "49") (realdamage "4") (weapon "quake_rl") L 10/20/2026 - 01:36:28: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12565 3852 -504") (victim_position "12435 3824 -1219") L 10/20/2026 - 01:36:29: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:36:31: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "221") L 10/20/2026 - 01:36:31: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:31: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "83") (weapon "quake_rl") L 10/20/2026 - 01:36:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "112") (realdamage "65") (weapon "quake_rl") (airshot "1") (height "262") L 10/20/2026 - 01:36:34: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12724 3641 -864") (victim_position "12777 3591 -832") L 10/20/2026 - 01:36:34: "rK | vanguard.tf<663><[U:1:57432240]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:36:34: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:36:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:36: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:36: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:36: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:36: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "78") (weapon "quake_rl") L 10/20/2026 - 01:36:37: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:37: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "55") (weapon "quake_rl") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "86") (realdamage "76") (weapon "shotgun_soldier") L 10/20/2026 - 01:36:38: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12573 3667 -1094") (victim_position "12617 3517 -1094") L 10/20/2026 - 01:36:38: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "62") (weapon "quake_rl") L 10/20/2026 - 01:36:41: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "196") L 10/20/2026 - 01:36:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "102") (weapon "quake_rl") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "298") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:42: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "80") (weapon "quake_rl") L 10/20/2026 - 01:36:43: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:43: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:43: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "world" (attacker_position "12432 3494 -1061") (victim_position "11953 3759 -1460") L 10/20/2026 - 01:36:43: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:36:43: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:36:46: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:46: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:46: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "234") L 10/20/2026 - 01:36:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:46: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:49: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "105") (weapon "quake_rl") L 10/20/2026 - 01:36:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "111") (realdamage "95") (weapon "quake_rl") L 10/20/2026 - 01:36:50: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12570 3669 -1028") (victim_position "12574 3769 -1050") L 10/20/2026 - 01:36:50: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:50: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "85") (weapon "quake_rl") L 10/20/2026 - 01:36:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:50: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:36:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:53: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:53: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "55") (weapon "quake_rl") L 10/20/2026 - 01:36:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "60") (weapon "quake_rl") L 10/20/2026 - 01:36:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "96") (weapon "quake_rl") L 10/20/2026 - 01:36:55: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:55: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:55: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "60") (realdamage "46") (weapon "quake_rl") L 10/20/2026 - 01:36:55: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12437 3690 -1118") (victim_position "12609 3748 -889") L 10/20/2026 - 01:36:55: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:36:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "70") (weapon "quake_rl") L 10/20/2026 - 01:36:57: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "100") (weapon "quake_rl") L 10/20/2026 - 01:36:58: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:36:58: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:36:58: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "77") (weapon "quake_rl") L 10/20/2026 - 01:36:59: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:02: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:03: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:03: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "55") (realdamage "26") (weapon "quake_rl") L 10/20/2026 - 01:37:03: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12295 3653 -1240") (victim_position "12474 3932 -1246") L 10/20/2026 - 01:37:03: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:03: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:37:03: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:05: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "57") (weapon "quake_rl") L 10/20/2026 - 01:37:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:07: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:07: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "58") (weapon "quake_rl") L 10/20/2026 - 01:37:07: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:07: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:09: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:09: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:09: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "49") (weapon "quake_rl") L 10/20/2026 - 01:37:10: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:10: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:10: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "82") (weapon "quake_rl") L 10/20/2026 - 01:37:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "100") (weapon "quake_rl") L 10/20/2026 - 01:37:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:11: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:11: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:11: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "8") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "14") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:12: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "28") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:13: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:13: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:13: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "27") (realdamage "3") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:13: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12452 3398 -1299") (victim_position "11971 3663 -1456") L 10/20/2026 - 01:37:13: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:37:16: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:16: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:16: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "112") (weapon "quake_rl") L 10/20/2026 - 01:37:16: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:17: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:17: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:17: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "61") (weapon "quake_rl") L 10/20/2026 - 01:37:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "204") L 10/20/2026 - 01:37:18: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:18: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:18: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "6") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:19: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:19: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:20: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:20: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:20: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "11") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:20: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:22: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:22: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:23: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:23: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:24: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:24: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "35") (realdamage "17") (weapon "quake_rl") L 10/20/2026 - 01:37:24: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "quake_rl" (attacker_position "12675 3505 -1094") (victim_position "12799 4005 -1524") L 10/20/2026 - 01:37:24: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:37:26: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:26: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "85") (weapon "quake_rl") L 10/20/2026 - 01:37:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:27: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:27: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "63") (weapon "quake_rl") L 10/20/2026 - 01:37:27: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "79") (weapon "quake_rl") L 10/20/2026 - 01:37:28: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:28: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:28: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "68") (weapon "quake_rl") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "72") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "40") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:29: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "13") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "11") (realdamage "2") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:30: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "11970 3878 -1475") (victim_position "12286 3521 -1190") L 10/20/2026 - 01:37:30: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:37:32: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:32: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:32: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "108") (weapon "quake_rl") L 10/20/2026 - 01:37:34: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:35: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:35: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:35: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "20") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "37") (weapon "quake_rl") L 10/20/2026 - 01:37:36: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:36: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:36: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "4") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:36: "rK | vanguard.tf<663><[U:1:57432240]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:37:37: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "world" (attacker_position "12614 3542 -1094") (victim_position "12190 3823 -1383") L 10/20/2026 - 01:37:37: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "66") (weapon "quake_rl") L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "110") (weapon "quake_rl") L 10/20/2026 - 01:37:40: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:40: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "89") (weapon "quake_rl") L 10/20/2026 - 01:37:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:40: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:41: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:41: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "108") (weapon "quake_rl") L 10/20/2026 - 01:37:41: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:42: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:42: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "79") (realdamage "6") (weapon "quake_rl") L 10/20/2026 - 01:37:42: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12677 3660 -1094") (victim_position "12626 3854 -1126") L 10/20/2026 - 01:37:42: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:42: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:37:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "51") (weapon "quake_rl") L 10/20/2026 - 01:37:45: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:45: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "74") (weapon "quake_rl") L 10/20/2026 - 01:37:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:46: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:46: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:46: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "79") (weapon "quake_rl") L 10/20/2026 - 01:37:46: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:47: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:47: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:47: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:47: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "84") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:48: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:48: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:48: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "16") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:48: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:48: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:48: "rK | vanguard.tf<663><[U:1:57432240]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:37:49: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "13") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:49: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:49: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "95") (realdamage "19") (weapon "quake_rl") L 10/20/2026 - 01:37:49: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12397 3852 -1199") (victim_position "12520 4077 -1548") L 10/20/2026 - 01:37:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:50: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:37:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "54") (weapon "quake_rl") L 10/20/2026 - 01:37:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "109") (weapon "quake_rl") L 10/20/2026 - 01:37:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:53: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:53: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "108") (weapon "quake_rl") L 10/20/2026 - 01:37:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:54: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:54: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:54: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "59") (weapon "quake_rl") L 10/20/2026 - 01:37:55: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:37:55: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:55: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:55: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "34") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:55: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:37:55: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "55") (weapon "quake_rl") L 10/20/2026 - 01:37:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:56: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "13") (weapon "shotgun_soldier") L 10/20/2026 - 01:37:56: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:37:58: ";}<664><[U:1:101157677]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:38:00: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:00: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:00: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "21") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:00: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:01: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:01: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:01: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "36") (realdamage "3") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:01: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12591 3875 -1177") (victim_position "13091 3758 -1500") L 10/20/2026 - 01:38:01: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:38:03: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:03: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:03: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:03: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "44") (weapon "quake_rl") L 10/20/2026 - 01:38:04: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:05: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:05: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:06: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:06: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "53") (weapon "quake_rl") L 10/20/2026 - 01:38:06: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:07: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:07: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:07: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "81") (weapon "quake_rl") L 10/20/2026 - 01:38:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "49") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "89") (weapon "quake_rl") L 10/20/2026 - 01:38:08: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:08: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "19") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "9") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:09: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "23") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "10") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "33") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:10: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:11: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:11: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:11: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:11: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "7") (realdamage "5") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:11: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12739 3459 -1094") (victim_position "12544 3821 -1162") L 10/20/2026 - 01:38:11: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:38:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "78") (weapon "quake_rl") L 10/20/2026 - 01:38:14: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:14: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "109") (weapon "quake_rl") L 10/20/2026 - 01:38:14: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:14: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:15: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:15: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:15: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "42") (weapon "quake_rl") L 10/20/2026 - 01:38:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:17: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:17: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:17: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "52") (weapon "quake_rl") L 10/20/2026 - 01:38:17: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:18: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:18: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:18: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:18: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "78") (realdamage "34") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:18: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12210 3704 -1180") (victim_position "12422 3769 -997") L 10/20/2026 - 01:38:18: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:38:24: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:24: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:24: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:24: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "53") (weapon "quake_rl") L 10/20/2026 - 01:38:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "443") L 10/20/2026 - 01:38:25: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:26: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:26: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "66") (weapon "quake_rl") L 10/20/2026 - 01:38:28: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:30: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:30: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:33: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "48") (realdamage "31") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:33: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12481 3871 -1202") (victim_position "12107 3830 -1384") L 10/20/2026 - 01:38:34: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:38:36: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:36: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:36: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:36: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "49") (weapon "quake_rl") L 10/20/2026 - 01:38:36: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:37: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:37: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "98") (weapon "quake_rl") L 10/20/2026 - 01:38:37: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:37: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:37: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "77") (weapon "quake_rl") L 10/20/2026 - 01:38:39: ";}<664><[U:1:101157677]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:38:41: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:41: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:41: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "109") (weapon "quake_rl") L 10/20/2026 - 01:38:41: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:42: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:42: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:42: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:42: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "63") (realdamage "43") (weapon "quake_rl") L 10/20/2026 - 01:38:42: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12596 3710 -938") (victim_position "12349 3609 -1246") L 10/20/2026 - 01:38:42: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:38:42: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:44: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:44: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:44: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "107") (weapon "quake_rl") L 10/20/2026 - 01:38:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:46: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:47: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:47: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:47: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "50") (weapon "quake_rl") L 10/20/2026 - 01:38:47: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:48: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:48: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "111") (realdamage "66") (weapon "quake_rl") L 10/20/2026 - 01:38:48: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12680 3556 -1039") (victim_position "12577 3578 -1081") L 10/20/2026 - 01:38:48: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:38:48: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "86") (weapon "quake_rl") L 10/20/2026 - 01:38:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:51: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:51: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "58") (weapon "quake_rl") L 10/20/2026 - 01:38:51: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:52: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:52: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "63") (weapon "quake_rl") L 10/20/2026 - 01:38:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "86") (weapon "quake_rl") L 10/20/2026 - 01:38:53: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:38:53: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "9") (weapon "shotgun_soldier") L 10/20/2026 - 01:38:54: ";}<664><[U:1:101157677]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:38:55: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "world" (attacker_position "12103 3994 -1484") (victim_position "12752 3374 -1571") L 10/20/2026 - 01:38:55: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:38:57: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:57: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "57") (weapon "quake_rl") L 10/20/2026 - 01:38:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "106") (weapon "quake_rl") L 10/20/2026 - 01:38:58: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:58: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:58: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:38:58: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "104") (weapon "quake_rl") L 10/20/2026 - 01:38:59: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:59: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:38:59: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:02: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:02: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:02: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "109") (realdamage "101") (weapon "quake_rl") L 10/20/2026 - 01:39:02: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12542 3393 -1285") (victim_position "12386 3430 -1361") L 10/20/2026 - 01:39:02: ";}<664><[U:1:101157677]>" triggered "domination" against "rK | vanguard.tf<663><[U:1:57432240]>" L 10/20/2026 - 01:39:02: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:02: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:39:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:06: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "295") L 10/20/2026 - 01:39:06: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:07: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:07: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:08: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:08: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:08: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "45") (weapon "quake_rl") L 10/20/2026 - 01:39:12: ";}<664><[U:1:101157677]>" committed suicide with "quake_rl" (attacker_position "12210 3779 -1404") L 10/20/2026 - 01:39:12: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:39:15: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:15: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:15: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "63") (weapon "quake_rl") L 10/20/2026 - 01:39:15: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:16: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:16: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:17: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:17: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:17: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:17: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "54") (weapon "quake_rl") L 10/20/2026 - 01:39:18: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:18: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:18: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "52") (weapon "quake_rl") L 10/20/2026 - 01:39:18: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:20: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:20: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:21: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:21: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:21: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "21") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:22: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:22: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:22: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "12") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:22: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:23: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "13") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "42") (realdamage "41") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:23: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "shotgun_soldier" (attacker_position "12118 3166 -1529") (victim_position "12387 3489 -1246") L 10/20/2026 - 01:39:23: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:39:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:25: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "107") (weapon "quake_rl") L 10/20/2026 - 01:39:26: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:26: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:26: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "70") (weapon "quake_rl") L 10/20/2026 - 01:39:27: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:27: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:28: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "79") (weapon "quake_rl") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "83") (realdamage "49") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12382 3725 -1129") (victim_position "12212 3859 -1151") L 10/20/2026 - 01:39:28: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "revenge" against ";}<664><[U:1:101157677]>" L 10/20/2026 - 01:39:29: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:39:31: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:31: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:31: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:31: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "60") (weapon "quake_rl") L 10/20/2026 - 01:39:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:32: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "110") (weapon "quake_rl") L 10/20/2026 - 01:39:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:33: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:33: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "80") (weapon "quake_rl") L 10/20/2026 - 01:39:33: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:33: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:33: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:34: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "8") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:35: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "15") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:35: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:35: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:35: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "68") (realdamage "55") (weapon "quake_rl") L 10/20/2026 - 01:39:35: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "quake_rl" (attacker_position "12552 3831 -1075") (victim_position "12295 3915 -1447") L 10/20/2026 - 01:39:35: "rK | vanguard.tf<663><[U:1:57432240]>" spawned as "soldier" L 10/20/2026 - 01:39:37: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:38: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "71") (weapon "quake_rl") L 10/20/2026 - 01:39:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "237") L 10/20/2026 - 01:39:38: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:38: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:39: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:39: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "40") (weapon "quake_rl") L 10/20/2026 - 01:39:39: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:39: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:40: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:40: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "40") (weapon "quake_rl") L 10/20/2026 - 01:39:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:40: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "4") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:40: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:40: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:40: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "51") (weapon "quake_rl") L 10/20/2026 - 01:39:44: ";}<664><[U:1:101157677]>" picked up item "tf_ammo_pack" L 10/20/2026 - 01:39:44: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:45: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:45: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:45: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:45: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "45") (realdamage "7") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:45: "rK | vanguard.tf<663><[U:1:57432240]>" killed ";}<664><[U:1:101157677]>" with "shotgun_soldier" (attacker_position "12601 3810 -1175") (victim_position "12359 3784 -945") L 10/20/2026 - 01:39:46: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:46: ";}<664><[U:1:101157677]>" spawned as "soldier" L 10/20/2026 - 01:39:48: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:48: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:48: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:48: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "60") (weapon "quake_rl") L 10/20/2026 - 01:39:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:49: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "70") (weapon "quake_rl") L 10/20/2026 - 01:39:49: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:49: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:49: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "103") (weapon "quake_rl") L 10/20/2026 - 01:39:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:50: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:50: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:50: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "86") (weapon "quake_rl") L 10/20/2026 - 01:39:50: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "quake_rl") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "quake_rl") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "49") (weapon "quake_rl") L 10/20/2026 - 01:39:51: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:51: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "14") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: ";}<664><[U:1:101157677]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: ";}<664><[U:1:101157677]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: ";}<664><[U:1:101157677]>" triggered "damage" against "rK | vanguard.tf<663><[U:1:57432240]>" (damage "19") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: "rK | vanguard.tf<663><[U:1:57432240]>" triggered "damage" against ";}<664><[U:1:101157677]>" (damage "25") (weapon "shotgun_soldier") L 10/20/2026 - 01:39:52: ";}<664><[U:1:101157677]>" killed "rK | vanguard.tf<663><[U:1:57432240]>" with "world" (attacker_position "11961 3894 -1376") (victim_position "12289 3500 -1241") L 10/20/2026 - 01:39:52: World triggered "mge_match_end" (winner "[U:1:101157677]") (loser "[U:1:57432240]") (winner_score "20") (loser_score "16")