L 10/21/2026 - 23:46:25: World triggered "meta_data" (matchid "261021234625a547") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/21/2026 - 23:46:25: "Hertz<975><[U:1:197161740]>" changed role to "soldier" L 10/21/2026 - 23:46:25: "pex<981><[U:1:301213564]>" changed role to "soldier" L 10/21/2026 - 23:46:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "344") L 10/21/2026 - 23:46:28: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "50") (weapon "quake_rl") L 10/21/2026 - 23:46:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "99") (realdamage "95") (weapon "quake_rl") L 10/21/2026 - 23:46:28: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11160 13776 249") (victim_position "-11015 13441 262") L 10/21/2026 - 23:46:29: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:46:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:31: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:31: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:46:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:32: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:32: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "56") (weapon "quake_rl") L 10/21/2026 - 23:46:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:32: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:32: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "70") (weapon "quake_rl") L 10/21/2026 - 23:46:33: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:34: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "43") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:35: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "23") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "47") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:36: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "16") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "71") (realdamage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:37: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11408 13593 80") (victim_position "-11256 13365 120") L 10/21/2026 - 23:46:37: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:46:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:39: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:40: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:40: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "99") (weapon "quake_rl") L 10/21/2026 - 23:46:40: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:41: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:41: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "107") (weapon "quake_rl") L 10/21/2026 - 23:46:41: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:41: "pex<981><[U:1:301213564]>" picked up item "tf_ammo_pack" L 10/21/2026 - 23:46:41: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:41: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:41: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "40") (weapon "quake_rl") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:42: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "11") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:43: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:43: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "44") (weapon "quake_rl") L 10/21/2026 - 23:46:43: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:43: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:43: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "39") (realdamage "36") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:43: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-10955 13888 216") (victim_position "-10995 13431 239") L 10/21/2026 - 23:46:43: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:46:43: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:45: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:46: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:46: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "67") (weapon "quake_rl") L 10/21/2026 - 23:46:47: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:47: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:47: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "301") L 10/21/2026 - 23:46:47: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:47: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:47: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:46:48: "Hertz<975><[U:1:197161740]>" committed suicide with "quake_rl" (attacker_position "-10464 13720 -51") L 10/21/2026 - 23:46:48: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:46:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:51: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:51: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:51: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:51: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "63") (weapon "quake_rl") L 10/21/2026 - 23:46:53: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:53: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:53: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "100") (weapon "quake_rl") L 10/21/2026 - 23:46:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "78") (weapon "quake_rl") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "56") (realdamage "11") (weapon "shotgun_soldier") L 10/21/2026 - 23:46:54: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10994 13518 232") (victim_position "-10985 13288 380") L 10/21/2026 - 23:46:55: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:46:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:58: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:58: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "81") (weapon "quake_rl") L 10/21/2026 - 23:46:58: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:58: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:46:58: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "78") (weapon "quake_rl") L 10/21/2026 - 23:46:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:46:59: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:00: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "17") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "79") (weapon "quake_rl") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (realdamage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:00: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11151 13645 120") (victim_position "-11344 13672 139") L 10/21/2026 - 23:47:00: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:47:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:03: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:03: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:47:04: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:04: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:04: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "quake_rl") L 10/21/2026 - 23:47:04: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:04: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:04: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (weapon "quake_rl") L 10/21/2026 - 23:47:05: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:05: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:05: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:05: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "260") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "11") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "35") (weapon "quake_rl") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "4") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:06: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "10") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:07: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:07: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:07: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "3") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:07: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "world" (attacker_position "-11028 13756 252") (victim_position "-11319 12938 128") L 10/21/2026 - 23:47:07: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:07: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:47:09: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:09: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:10: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:11: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:11: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:11: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "42") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:11: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:11: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:47:11: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "62") (weapon "quake_rl") L 10/21/2026 - 23:47:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:12: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:12: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "17") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:12: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "78") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:13: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:13: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "110") (realdamage "28") (weapon "quake_rl") L 10/21/2026 - 23:47:13: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11142 13662 304") (victim_position "-11102 13539 232") L 10/21/2026 - 23:47:13: "pex<981><[U:1:301213564]>" triggered "domination" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:47:13: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:13: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:47:14: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "67") (weapon "quake_rl") L 10/21/2026 - 23:47:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:16: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "80") (weapon "quake_rl") L 10/21/2026 - 23:47:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:17: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:17: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "99") (weapon "quake_rl") L 10/21/2026 - 23:47:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:18: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:18: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "39") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "62") (realdamage "38") (weapon "quake_rl") L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10948 13205 313") (victim_position "-11085 13640 295") L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" triggered "revenge" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:47:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:18: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:47:21: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:21: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:21: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:47:22: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:22: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:22: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:22: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "99") (weapon "quake_rl") L 10/21/2026 - 23:47:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:23: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:23: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "86") (realdamage "67") (weapon "quake_rl") L 10/21/2026 - 23:47:23: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10912 13508 135") (victim_position "-11163 13460 164") L 10/21/2026 - 23:47:23: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:47:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:26: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:26: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:26: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "63") (weapon "quake_rl") (airshot "1") (height "437") L 10/21/2026 - 23:47:26: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:26: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "48") (weapon "quake_rl") L 10/21/2026 - 23:47:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:27: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:27: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "78") (weapon "quake_rl") L 10/21/2026 - 23:47:27: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:27: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/21/2026 - 23:47:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:28: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:28: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "48") (realdamage "26") (weapon "quake_rl") L 10/21/2026 - 23:47:28: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10970 13704 168") (victim_position "-11088 13291 171") L 10/21/2026 - 23:47:28: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:47:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:31: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:31: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "79") (weapon "quake_rl") (airshot "1") (height "520") L 10/21/2026 - 23:47:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:31: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:31: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "43") (weapon "quake_rl") L 10/21/2026 - 23:47:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "66") (weapon "quake_rl") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:33: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "107") (realdamage "80") (weapon "quake_rl") L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11287 13898 321") (victim_position "-11108 13765 304") L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" triggered "domination" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:47:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:34: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:47:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:37: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:37: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "73") (weapon "quake_rl") L 10/21/2026 - 23:47:38: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:38: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:38: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "410") L 10/21/2026 - 23:47:38: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:38: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "58") (weapon "quake_rl") L 10/21/2026 - 23:47:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:39: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:39: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:39: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "3") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:40: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "24") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "world" (attacker_position "-11113 13360 168") (victim_position "-11095 13821 242") L 10/21/2026 - 23:47:40: "pex<981><[U:1:301213564]>" triggered "revenge" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:47:41: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:47:43: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:44: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:44: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "quake_rl") L 10/21/2026 - 23:47:44: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:44: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:44: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:47:45: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:45: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:45: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "297") L 10/21/2026 - 23:47:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:46: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:46: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "97") (weapon "quake_rl") L 10/21/2026 - 23:47:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:46: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:46: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "54") (realdamage "25") (weapon "quake_rl") L 10/21/2026 - 23:47:46: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11023 13334 163") (victim_position "-10903 13750 168") L 10/21/2026 - 23:47:47: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:47:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:50: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:50: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "74") (weapon "quake_rl") L 10/21/2026 - 23:47:50: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:51: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:51: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:51: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "105") (weapon "quake_rl") L 10/21/2026 - 23:47:51: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:52: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:54: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:54: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:54: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "46") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "30") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "shotgun_soldier") L 10/21/2026 - 23:47:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:55: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:55: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "65") (realdamage "2") (weapon "quake_rl") L 10/21/2026 - 23:47:55: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11121 13537 232") (victim_position "-11045 13859 168") L 10/21/2026 - 23:47:56: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:47:58: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:58: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:58: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "314") L 10/21/2026 - 23:47:58: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:47:58: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "71") (weapon "quake_rl") L 10/21/2026 - 23:47:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:59: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:47:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:00: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:00: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:00: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "107") (realdamage "70") (weapon "quake_rl") L 10/21/2026 - 23:48:00: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11105 13587 232") (victim_position "-10968 13409 188") L 10/21/2026 - 23:48:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:01: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:48:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:03: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:03: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "quake_rl") L 10/21/2026 - 23:48:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:05: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:05: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "111") (weapon "quake_rl") L 10/21/2026 - 23:48:05: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:05: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:05: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:05: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:48:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:07: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "34") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:07: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "34") (realdamage "26") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:07: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11178 13457 120") (victim_position "-11014 13829 238") L 10/21/2026 - 23:48:07: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:48:09: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:10: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:10: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:10: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:48:11: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:11: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:11: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:11: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "47") (weapon "quake_rl") L 10/21/2026 - 23:48:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "66") (weapon "quake_rl") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:12: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "40") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:12: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:12: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "72") (weapon "quake_rl") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "21") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "23") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:13: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "12") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:14: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:14: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:14: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "56") (realdamage "8") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:14: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-10934 13864 120") (victim_position "-10908 13684 478") L 10/21/2026 - 23:48:14: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:48:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "70") (weapon "quake_rl") L 10/21/2026 - 23:48:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:17: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:17: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "102") (weapon "quake_rl") L 10/21/2026 - 23:48:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:18: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:18: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "54") (weapon "quake_rl") L 10/21/2026 - 23:48:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:18: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:18: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "13") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "9") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "23") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:20: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "5") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:21: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:21: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:21: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "37") (realdamage "7") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:21: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-10964 13667 187") (victim_position "-11124 13093 170") L 10/21/2026 - 23:48:21: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:21: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "54") (weapon "quake_rl") L 10/21/2026 - 23:48:21: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:48:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:24: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:24: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/21/2026 - 23:48:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:24: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:24: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "105") (weapon "quake_rl") L 10/21/2026 - 23:48:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:25: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:25: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "52") (weapon "quake_rl") L 10/21/2026 - 23:48:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:25: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:25: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:25: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (weapon "quake_rl") L 10/21/2026 - 23:48:26: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:26: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:26: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "55") (realdamage "12") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:26: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11165 13800 265") (victim_position "-10920 13929 271") L 10/21/2026 - 23:48:26: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:48:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:28: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:28: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "212") L 10/21/2026 - 23:48:29: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:29: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:29: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:29: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "65") (weapon "quake_rl") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "37") (weapon "quake_rl") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "11") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:30: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:30: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "42") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "47") (realdamage "21") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:32: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11060 13684 232") (victim_position "-11042 13399 168") L 10/21/2026 - 23:48:32: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:48:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:36: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:36: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "82") (weapon "quake_rl") L 10/21/2026 - 23:48:36: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "337") L 10/21/2026 - 23:48:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:38: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:38: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "38") (weapon "quake_rl") L 10/21/2026 - 23:48:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:38: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:38: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:39: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:39: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "world" (attacker_position "-11436 13781 108") (victim_position "-11163 13540 131") L 10/21/2026 - 23:48:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:39: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:39: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "72") (weapon "quake_rl") L 10/21/2026 - 23:48:39: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:48:40: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:41: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:41: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:41: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "73") (weapon "quake_rl") L 10/21/2026 - 23:48:42: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:42: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:42: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:48:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "quake_rl") L 10/21/2026 - 23:48:43: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:43: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:43: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:43: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "62") (weapon "quake_rl") L 10/21/2026 - 23:48:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:44: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:44: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "97") (realdamage "9") (weapon "quake_rl") L 10/21/2026 - 23:48:44: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11289 13062 190") (victim_position "-11106 13207 120") L 10/21/2026 - 23:48:45: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:45: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "58") (weapon "quake_rl") L 10/21/2026 - 23:48:45: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:48:45: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:47: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:47: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:48: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:48: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:48: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:48: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "64") (weapon "quake_rl") L 10/21/2026 - 23:48:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:51: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:51: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "107") (realdamage "58") (weapon "quake_rl") L 10/21/2026 - 23:48:51: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11209 13258 120") (victim_position "-11060 13415 168") L 10/21/2026 - 23:48:51: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:51: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:48:54: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:54: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:54: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (weapon "quake_rl") (airshot "1") (height "241") L 10/21/2026 - 23:48:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:55: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:55: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "46") (weapon "quake_rl") L 10/21/2026 - 23:48:56: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:56: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:48:56: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "48") (weapon "quake_rl") L 10/21/2026 - 23:48:57: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:57: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:57: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "15") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "28") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "13") (realdamage "10") (weapon "shotgun_soldier") L 10/21/2026 - 23:48:58: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11125 13627 232") (victim_position "-11226 13223 120") L 10/21/2026 - 23:48:59: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:01: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:01: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:01: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "55") (weapon "quake_rl") L 10/21/2026 - 23:49:02: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:02: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:02: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:02: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "81") (weapon "quake_rl") L 10/21/2026 - 23:49:02: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:02: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "320") L 10/21/2026 - 23:49:03: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:03: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "64") (weapon "quake_rl") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:03: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "21") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:04: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:04: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:04: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "10") (realdamage "5") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:04: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11083 14122 120") (victim_position "-11052 13668 847") L 10/21/2026 - 23:49:04: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:05: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "73") (weapon "quake_rl") L 10/21/2026 - 23:49:07: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "270") L 10/21/2026 - 23:49:07: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:07: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "50") (weapon "quake_rl") L 10/21/2026 - 23:49:08: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:08: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:08: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:08: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "73") (realdamage "20") (weapon "quake_rl") L 10/21/2026 - 23:49:08: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-10837 13244 120") (victim_position "-10703 12888 35") L 10/21/2026 - 23:49:08: "pex<981><[U:1:301213564]>" triggered "domination" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:49:09: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:11: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:12: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:12: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "67") (weapon "quake_rl") L 10/21/2026 - 23:49:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:13: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:13: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:13: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:13: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:13: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "101") (weapon "quake_rl") L 10/21/2026 - 23:49:14: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:14: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:14: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "52") (realdamage "34") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:14: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11054 13596 237") (victim_position "-11365 13494 324") L 10/21/2026 - 23:49:14: "Hertz<975><[U:1:197161740]>" triggered "revenge" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:49:14: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:49:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:49:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:17: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:17: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:49:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:18: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:18: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "86") (weapon "quake_rl") L 10/21/2026 - 23:49:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "53") (weapon "quake_rl") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "55") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:20: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:20: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:20: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:21: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:21: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "56") (realdamage "26") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:21: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11049 13780 232") (victim_position "-11153 13546 163") L 10/21/2026 - 23:49:21: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:49:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:24: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:24: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "95") (weapon "quake_rl") L 10/21/2026 - 23:49:24: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:24: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "80") (weapon "quake_rl") L 10/21/2026 - 23:49:24: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:26: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:26: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "64") (weapon "quake_rl") L 10/21/2026 - 23:49:26: "pex<981><[U:1:301213564]>" picked up item "tf_ammo_pack" L 10/21/2026 - 23:49:26: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:26: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:27: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:27: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "58") (realdamage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:27: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11036 13628 232") (victim_position "-11214 13502 191") L 10/21/2026 - 23:49:27: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:27: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "107") (weapon "quake_rl") L 10/21/2026 - 23:49:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:27: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:49:29: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:29: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "46") (weapon "quake_rl") L 10/21/2026 - 23:49:30: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:30: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "67") (weapon "quake_rl") L 10/21/2026 - 23:49:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "77") (weapon "quake_rl") L 10/21/2026 - 23:49:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "47") (realdamage "20") (weapon "quake_rl") L 10/21/2026 - 23:49:31: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11064 13672 260") (victim_position "-11106 14044 508") L 10/21/2026 - 23:49:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:32: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:35: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:35: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "76") (weapon "quake_rl") L 10/21/2026 - 23:49:36: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:36: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:36: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "102") (weapon "quake_rl") L 10/21/2026 - 23:49:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:37: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:37: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:49:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "15") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "79") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "69") (realdamage "34") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:38: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11001 13455 239") (victim_position "-11211 13258 120") L 10/21/2026 - 23:49:38: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:40: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:40: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:40: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "55") (weapon "quake_rl") (airshot "1") (height "271") L 10/21/2026 - 23:49:41: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:41: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:41: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:41: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:49:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:42: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:42: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:42: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "299") L 10/21/2026 - 23:49:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:49:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:43: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:43: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:43: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "92") (realdamage "23") (weapon "quake_rl") L 10/21/2026 - 23:49:43: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11013 13749 257") (victim_position "-10939 13293 120") L 10/21/2026 - 23:49:43: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:44: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:46: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:46: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "372") L 10/21/2026 - 23:49:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:46: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:46: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "53") (weapon "quake_rl") L 10/21/2026 - 23:49:47: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:47: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:47: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:47: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "47") (weapon "quake_rl") L 10/21/2026 - 23:49:48: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:48: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:48: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:48: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "87") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "70") (realdamage "52") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:49: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11168 13978 120") (victim_position "-11140 13861 168") L 10/21/2026 - 23:49:49: "pex<981><[U:1:301213564]>" triggered "domination" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:49:49: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:49:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "291") L 10/21/2026 - 23:49:52: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:49:52: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:53: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:49:53: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:49:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:53: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:49:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "17") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:54: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:55: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "17") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:56: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "24") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:59: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:49:59: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "36") (realdamage "16") (weapon "shotgun_soldier") L 10/21/2026 - 23:49:59: "Hertz<975><[U:1:197161740]>" joined team "Spectator" L 10/21/2026 - 23:49:59: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11270 13343 120") (victim_position "-11600 13499 117") L 10/21/2026 - 23:49:59: World triggered "mge_match_end" (winner "[U:1:301213564]") (loser "[U:1:197161740]") (winner_score "20") (loser_score "15")