L 10/21/2026 - 23:53:13: World triggered "meta_data" (matchid "261021235313b4e8") (map "mge_league_v5") (arena "Badlands Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/21/2026 - 23:53:13: "Hertz<975><[U:1:197161740]>" changed role to "soldier" L 10/21/2026 - 23:53:13: "pex<981><[U:1:301213564]>" changed role to "soldier" L 10/21/2026 - 23:53:15: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:15: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:15: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:15: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "70") (weapon "quake_rl") L 10/21/2026 - 23:53:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:16: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:16: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "58") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:16: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:16: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "175") L 10/21/2026 - 23:53:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "50") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "76") (realdamage "59") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:17: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "tf_projectile_rocket" (attacker_position "-11234 13771 184") (victim_position "-11214 13485 179") L 10/21/2026 - 23:53:17: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:53:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:21: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:21: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "69") (weapon "quake_rl") L 10/21/2026 - 23:53:21: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:22: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:22: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:22: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:22: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "98") (weapon "quake_rl") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "97") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:23: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "36") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "27") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "8") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:24: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "21") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:25: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:25: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "15") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:25: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "world" (attacker_position "-11028 13868 168") (victim_position "-11279 13312 131") L 10/21/2026 - 23:53:25: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:25: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:53:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:28: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:28: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "63") (weapon "quake_rl") L 10/21/2026 - 23:53:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:28: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:28: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "89") (weapon "quake_rl") L 10/21/2026 - 23:53:29: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:29: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "111") (realdamage "79") (weapon "quake_rl") L 10/21/2026 - 23:53:29: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11030 13532 289") (victim_position "-10975 13490 210") L 10/21/2026 - 23:53:29: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:29: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "72") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:29: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:53:29: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:29: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:32: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:32: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "299") L 10/21/2026 - 23:53:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:33: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:33: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "85") (realdamage "29") (weapon "quake_rl") L 10/21/2026 - 23:53:33: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11024 13839 261") (victim_position "-10913 13613 124") L 10/21/2026 - 23:53:33: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:53:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:35: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:35: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "64") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:36: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:36: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:36: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "58") (weapon "quake_rl") L 10/21/2026 - 23:53:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "52") (weapon "quake_rl") L 10/21/2026 - 23:53:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:37: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:37: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "12") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:38: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:38: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:39: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:39: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:39: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "42") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:41: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:41: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:41: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "28") (realdamage "15") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:41: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11130 13410 210") (victim_position "-11273 13784 120") L 10/21/2026 - 23:53:41: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:53:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:44: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:44: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:44: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "69") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:45: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:45: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:46: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:46: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "70") (weapon "quake_rl") L 10/21/2026 - 23:53:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:47: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:47: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "107") (realdamage "92") (weapon "quake_rl") L 10/21/2026 - 23:53:47: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11066 13652 232") (victim_position "-11028 13425 211") L 10/21/2026 - 23:53:47: "Hertz<975><[U:1:197161740]>" triggered "domination" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:53:47: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:47: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:53:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:50: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:50: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "111") (weapon "quake_rl") L 10/21/2026 - 23:53:50: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:50: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:50: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "71") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:51: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:51: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:51: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:51: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "48") (weapon "quake_rl") L 10/21/2026 - 23:53:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:52: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:52: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:52: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:53: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:53: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:53: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "21") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:54: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:54: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "43") (realdamage "33") (weapon "shotgun_soldier") L 10/21/2026 - 23:53:54: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11165 13252 120") (victim_position "-11412 13534 46") L 10/21/2026 - 23:53:54: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:53:56: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:57: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:57: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:57: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:58: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:58: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:58: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "61") (weapon "quake_rl") L 10/21/2026 - 23:53:58: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:58: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "63") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:53:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:59: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:53:59: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "66") (weapon "quake_rl") L 10/21/2026 - 23:53:59: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:59: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "98") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:53:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:53:59: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:00: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:00: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "21") (realdamage "4") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:00: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11076 13348 314") (victim_position "-11098 13736 232") L 10/21/2026 - 23:54:00: "pex<981><[U:1:301213564]>" triggered "revenge" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:54:00: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:54:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:03: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:03: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "246") L 10/21/2026 - 23:54:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:03: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:03: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "77") (weapon "quake_rl") L 10/21/2026 - 23:54:04: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:04: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:04: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:04: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "64") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:05: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:05: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:05: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:05: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:05: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "46") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:05: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:06: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:06: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "44") (realdamage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:06: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11047 13659 232") (victim_position "-11310 13450 120") L 10/21/2026 - 23:54:06: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:54:09: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:09: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:09: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:09: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:54:10: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:10: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:10: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:10: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "60") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:10: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:10: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "106") (weapon "quake_rl") L 10/21/2026 - 23:54:11: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:11: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:11: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:11: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "36") (weapon "quake_rl") L 10/21/2026 - 23:54:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:12: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:12: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "33") (realdamage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:12: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11527 13618 105") (victim_position "-11045 13930 172") L 10/21/2026 - 23:54:12: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:12: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "41") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:12: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:14: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:15: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:15: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:15: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:15: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "46") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:15: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:16: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:16: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "70") (weapon "quake_rl") L 10/21/2026 - 23:54:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:16: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:16: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "48") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:17: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:17: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "7") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "10") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:18: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "16") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "48") (realdamage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:19: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11216 13836 120") (victim_position "-11117 13604 232") L 10/21/2026 - 23:54:19: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:22: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:22: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:22: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "57") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "265") L 10/21/2026 - 23:54:23: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "99") (realdamage "44") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:23: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "tf_projectile_rocket" (attacker_position "-11008 13787 282") (victim_position "-10960 14126 120") L 10/21/2026 - 23:54:24: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:54:25: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:27: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:27: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "286") L 10/21/2026 - 23:54:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:27: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:27: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "75") (weapon "quake_rl") L 10/21/2026 - 23:54:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:28: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:28: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "98") (realdamage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "517") L 10/21/2026 - 23:54:28: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "tf_projectile_rocket" (attacker_position "-11184 13685 541") (victim_position "-11072 13346 686") L 10/21/2026 - 23:54:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:28: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:54:29: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:31: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:31: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "56") (weapon "quake_rl") L 10/21/2026 - 23:54:32: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:32: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "90") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:32: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:32: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "55") (weapon "quake_rl") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "16") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:33: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:33: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "7") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:34: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:34: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "30") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:35: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:35: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "57") (realdamage "27") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:35: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11050 13652 232") (victim_position "-11000 13420 168") L 10/21/2026 - 23:54:35: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:37: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:37: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "332") L 10/21/2026 - 23:54:38: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:38: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:39: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:39: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:39: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:39: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "92") (realdamage "67") (weapon "quake_rl") L 10/21/2026 - 23:54:39: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10716 13160 -90") (victim_position "-11016 13431 168") L 10/21/2026 - 23:54:39: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:43: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:43: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:43: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "67") (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:43: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:43: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "105") (weapon "quake_rl") L 10/21/2026 - 23:54:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:44: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:44: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/21/2026 - 23:54:44: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:44: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "63") (realdamage "40") (weapon "quake_rl") L 10/21/2026 - 23:54:44: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11086 13344 317") (victim_position "-11207 13455 230") L 10/21/2026 - 23:54:45: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:47: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:47: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "63") (weapon "quake_rl") (airshot "1") (height "360") L 10/21/2026 - 23:54:47: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:47: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:47: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "57") (weapon "quake_rl") L 10/21/2026 - 23:54:47: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:48: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:48: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:48: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "275") L 10/21/2026 - 23:54:48: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:48: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:48: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "85") (weapon "quake_rl") L 10/21/2026 - 23:54:49: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:49: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:49: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:49: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:49: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:50: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:50: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "43") (realdamage "22") (weapon "quake_rl") L 10/21/2026 - 23:54:50: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10924 13872 120") (victim_position "-11195 13409 120") L 10/21/2026 - 23:54:50: "Hertz<975><[U:1:197161740]>" triggered "domination" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:54:50: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:52: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:52: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:53: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:53: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "79") (weapon "quake_rl") L 10/21/2026 - 23:54:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:53: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:53: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "66") (weapon "quake_rl") L 10/21/2026 - 23:54:53: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:54: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:54: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:54:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:55: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:55: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "36") (weapon "shotgun_soldier") L 10/21/2026 - 23:54:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:54:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:57: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:54:58: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:54:58: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "75") (realdamage "55") (weapon "quake_rl") L 10/21/2026 - 23:54:58: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10935 13498 201") (victim_position "-10963 13785 136") L 10/21/2026 - 23:54:58: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:54:58: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:01: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:01: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:01: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "202") L 10/21/2026 - 23:55:01: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:01: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "75") (weapon "quake_rl") L 10/21/2026 - 23:55:02: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:02: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:02: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "56") (weapon "quake_rl") L 10/21/2026 - 23:55:02: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:02: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:02: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:02: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "32") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:03: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:03: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "48") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:04: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:04: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:04: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:04: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "46") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:04: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:04: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "79") (realdamage "8") (weapon "quake_rl") L 10/21/2026 - 23:55:04: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11070 13806 232") (victim_position "-10935 13369 163") L 10/21/2026 - 23:55:04: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:04: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:06: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:06: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "63") (weapon "quake_rl") L 10/21/2026 - 23:55:07: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:07: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:55:07: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:07: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "319") L 10/21/2026 - 23:55:07: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:07: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:08: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:08: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:08: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:08: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:08: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "19") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:08: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:09: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:09: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "49") (weapon "quake_rl") L 10/21/2026 - 23:55:09: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:09: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:09: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "19") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:09: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:09: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:09: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "27") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "22") (realdamage "2") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11024 13683 232") (victim_position "-11072 14007 120") L 10/21/2026 - 23:55:10: "pex<981><[U:1:301213564]>" triggered "revenge" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:55:11: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:55:14: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:14: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:14: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:14: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "310") L 10/21/2026 - 23:55:14: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:14: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "67") (weapon "quake_rl") L 10/21/2026 - 23:55:15: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:15: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:15: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:15: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "43") (weapon "quake_rl") L 10/21/2026 - 23:55:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:16: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:16: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:16: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:16: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "28") (realdamage "17") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:17: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11071 13579 232") (victim_position "-11404 13524 37") L 10/21/2026 - 23:55:17: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:55:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:19: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:19: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:19: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "249") L 10/21/2026 - 23:55:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "81") (weapon "quake_rl") L 10/21/2026 - 23:55:20: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:20: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:21: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:21: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "265") L 10/21/2026 - 23:55:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:21: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:21: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:21: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:55:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:22: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:22: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:22: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "64") (realdamage "46") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:22: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11397 13723 106") (victim_position "-11162 13736 403") L 10/21/2026 - 23:55:22: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:22: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:24: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:24: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:24: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:24: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "372") L 10/21/2026 - 23:55:25: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:25: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "54") (weapon "quake_rl") L 10/21/2026 - 23:55:25: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:25: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:26: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:26: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:26: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "36") (weapon "quake_rl") L 10/21/2026 - 23:55:26: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:26: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "36") (weapon "quake_rl") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "47") (weapon "quake_rl") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:27: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "35") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:27: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:27: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "52") (weapon "quake_rl") L 10/21/2026 - 23:55:27: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11136 13812 211") (victim_position "-11136 13488 228") L 10/21/2026 - 23:55:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:28: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:29: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:30: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:30: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "518") L 10/21/2026 - 23:55:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:55:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:32: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:32: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:32: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "111") (weapon "quake_rl") L 10/21/2026 - 23:55:32: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:32: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "110") (realdamage "58") (weapon "quake_rl") L 10/21/2026 - 23:55:32: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10954 13706 240") (victim_position "-11092 13753 232") L 10/21/2026 - 23:55:32: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:32: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:34: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:34: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:35: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:35: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "64") (weapon "quake_rl") L 10/21/2026 - 23:55:35: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:35: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:36: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:36: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:36: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "82") (weapon "quake_rl") L 10/21/2026 - 23:55:36: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:37: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:37: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:37: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:37: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "104") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "213") L 10/21/2026 - 23:55:37: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-10876 13439 120") (victim_position "-10883 13251 333") L 10/21/2026 - 23:55:37: "Hertz<975><[U:1:197161740]>" triggered "domination" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:55:37: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:40: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:40: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:40: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:40: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "544") L 10/21/2026 - 23:55:41: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:41: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "71") (weapon "quake_rl") L 10/21/2026 - 23:55:41: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:41: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:55:42: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:55:42: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "105") (realdamage "27") (weapon "quake_rl") (airshot "1") (height "226") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "quake_rl" (attacker_position "-11037 13971 300") (victim_position "-11194 13763 361") L 10/21/2026 - 23:55:42: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:43: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:55:44: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:45: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:45: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:45: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "59") (weapon "quake_rl") L 10/21/2026 - 23:55:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:46: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:46: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:46: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "317") L 10/21/2026 - 23:55:46: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:46: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "62") (weapon "quake_rl") L 10/21/2026 - 23:55:46: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:47: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:47: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:47: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "62") (realdamage "43") (weapon "quake_rl") L 10/21/2026 - 23:55:47: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11064 13940 400") (victim_position "-10895 13849 120") L 10/21/2026 - 23:55:47: "pex<981><[U:1:301213564]>" triggered "revenge" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:55:47: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:55:48: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:48: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:48: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "48") (weapon "quake_rl") L 10/21/2026 - 23:55:49: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "66") (weapon "quake_rl") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "75") (realdamage "41") (weapon "quake_rl") (airshot "1") (height "677") L 10/21/2026 - 23:55:50: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11057 13685 275") (victim_position "-11186 13359 797") L 10/21/2026 - 23:55:51: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:51: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:55:51: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:53: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:53: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:53: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:53: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "74") (weapon "quake_rl") L 10/21/2026 - 23:55:54: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:54: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "81") (weapon "quake_rl") L 10/21/2026 - 23:55:54: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:55: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:55: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:55: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:55: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:56: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:56: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:56: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "8") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:56: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:55:56: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:55:56: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:55:56: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "57") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "29") (realdamage "28") (weapon "shotgun_soldier") L 10/21/2026 - 23:55:57: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11059 13535 232") (victim_position "-10841 13266 120") L 10/21/2026 - 23:55:58: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:55:59: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:00: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:00: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:00: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:00: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "65") (weapon "quake_rl") L 10/21/2026 - 23:56:01: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:01: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:01: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/21/2026 - 23:56:01: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:01: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:02: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:02: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "82") (weapon "quake_rl") L 10/21/2026 - 23:56:02: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:02: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:02: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:02: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:02: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "35") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "54") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "24") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:03: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:04: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:04: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:04: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "85") (realdamage "58") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:04: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11676 13660 112") (victim_position "-11653 13499 46") L 10/21/2026 - 23:56:04: "pex<981><[U:1:301213564]>" triggered "domination" against "Hertz<975><[U:1:197161740]>" L 10/21/2026 - 23:56:04: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:56:06: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:06: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:07: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:08: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:08: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:08: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:08: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "108") (weapon "quake_rl") L 10/21/2026 - 23:56:09: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:09: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "112") (weapon "quake_rl") L 10/21/2026 - 23:56:09: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:09: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/21/2026 - 23:56:09: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "world" (attacker_position "-11061 13556 335") (victim_position "-11165 13483 210") L 10/21/2026 - 23:56:09: "Hertz<975><[U:1:197161740]>" triggered "revenge" against "pex<981><[U:1:301213564]>" L 10/21/2026 - 23:56:09: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:09: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:09: "pex<981><[U:1:301213564]>" spawned as "soldier" L 10/21/2026 - 23:56:10: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:11: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:12: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:12: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:12: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "68") (weapon "quake_rl") L 10/21/2026 - 23:56:12: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:13: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:13: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:13: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "197") L 10/21/2026 - 23:56:13: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:14: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:14: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:14: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:14: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "96") (realdamage "8") (weapon "quake_rl") (airshot "1") (height "390") L 10/21/2026 - 23:56:14: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "quake_rl" (attacker_position "-11015 13619 261") (victim_position "-11400 13535 434") L 10/21/2026 - 23:56:14: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:56:16: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:16: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:16: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:16: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "75") (weapon "quake_rl") L 10/21/2026 - 23:56:17: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:17: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:17: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "103") (weapon "quake_rl") L 10/21/2026 - 23:56:17: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:18: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:18: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:19: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:19: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:19: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "5") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:19: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:19: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:19: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:20: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:20: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:20: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:20: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "14") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:20: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:20: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "65") (weapon "quake_rl") L 10/21/2026 - 23:56:21: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:21: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:21: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:21: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "22") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:22: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:22: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:22: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "15") (realdamage "6") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:22: "pex<981><[U:1:301213564]>" killed "Hertz<975><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10807 13497 120") (victim_position "-10756 13280 -142") L 10/21/2026 - 23:56:22: "Hertz<975><[U:1:197161740]>" spawned as "soldier" L 10/21/2026 - 23:56:25: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:56:26: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "64") (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "57") (weapon "quake_rl") L 10/21/2026 - 23:56:26: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:27: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:27: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:28: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:28: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:28: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "25") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:28: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "quake_rl") L 10/21/2026 - 23:56:28: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "quake_rl") L 10/21/2026 - 23:56:28: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "51") (weapon "quake_rl") L 10/21/2026 - 23:56:29: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:29: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "15") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "38") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "pex<981><[U:1:301213564]>" triggered "damage" against "Hertz<975><[U:1:197161740]>" (damage "34") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:30: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "8") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:31: "pex<981><[U:1:301213564]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:31: "Hertz<975><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:31: "Hertz<975><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/21/2026 - 23:56:31: "Hertz<975><[U:1:197161740]>" triggered "damage" against "pex<981><[U:1:301213564]>" (damage "78") (realdamage "46") (weapon "shotgun_soldier") L 10/21/2026 - 23:56:31: "Hertz<975><[U:1:197161740]>" killed "pex<981><[U:1:301213564]>" with "shotgun_soldier" (attacker_position "-11181 13492 120") (victim_position "-11214 13646 120") L 10/21/2026 - 23:56:31: World triggered "mge_match_end" (winner "[U:1:197161740]") (loser "[U:1:301213564]") (winner_score "20") (loser_score "14")