L 10/25/2026 - 05:31:26: World triggered "meta_data" (matchid "261025053126873c") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/25/2026 - 05:31:26: "pibble 2<53><[U:1:1651713733]>" changed role to "soldier" L 10/25/2026 - 05:31:26: "n<54><[U:1:103654425]>" changed role to "soldier" L 10/25/2026 - 05:31:28: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:30: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:32: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "76") (weapon "quake_rl") L 10/25/2026 - 05:31:32: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:32: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "53") (weapon "quake_rl") L 10/25/2026 - 05:31:33: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:33: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:31:33: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:31:33: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:34: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:31:34: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:31:34: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "5") (weapon "panic_attack") L 10/25/2026 - 05:31:34: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:34: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "51") (weapon "quake_rl") L 10/25/2026 - 05:31:34: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:35: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:35: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "68") (realdamage "48") (weapon "quake_rl") L 10/25/2026 - 05:31:35: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6433 -9661 272") (victim_position "6632 -9439 248") L 10/25/2026 - 05:31:35: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:31:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:39: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:40: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:40: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:40: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "46") (weapon "quake_rl") L 10/25/2026 - 05:31:41: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:41: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:42: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:42: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:42: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "56") (weapon "quake_rl") L 10/25/2026 - 05:31:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:43: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:43: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "52") (weapon "quake_rl") L 10/25/2026 - 05:31:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "49") (weapon "quake_rl") L 10/25/2026 - 05:31:45: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:46: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:46: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:46: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "49") (weapon "quake_rl") L 10/25/2026 - 05:31:46: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6796 -9165 209") (victim_position "7025 -9696 240") L 10/25/2026 - 05:31:46: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:46: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:31:47: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:47: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:47: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "61") (weapon "quake_rl") L 10/25/2026 - 05:31:47: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:48: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:48: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:48: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "90") (weapon "quake_rl") L 10/25/2026 - 05:31:48: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:49: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:50: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:50: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:50: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "30") (weapon "shotgun_soldier") L 10/25/2026 - 05:31:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:51: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:31:51: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "36") (weapon "shotgun_soldier") L 10/25/2026 - 05:31:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:53: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:31:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:31:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:31:54: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "17") (weapon "panic_attack") L 10/25/2026 - 05:31:56: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:56: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:57: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:31:57: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:31:57: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "55") (realdamage "25") (weapon "quake_rl") L 10/25/2026 - 05:31:57: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6721 -9523 392") (victim_position "6936 -9739 240") L 10/25/2026 - 05:31:58: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:32:00: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:00: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:00: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "59") (weapon "quake_rl") L 10/25/2026 - 05:32:00: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:01: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:01: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:01: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "46") (weapon "quake_rl") L 10/25/2026 - 05:32:03: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:04: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:04: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:04: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:04: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "53") (weapon "quake_rl") L 10/25/2026 - 05:32:05: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:09: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:09: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:09: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "71") (weapon "quake_rl") L 10/25/2026 - 05:32:09: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:10: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "panic_attack") L 10/25/2026 - 05:32:10: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "10") (weapon "panic_attack") L 10/25/2026 - 05:32:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:12: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:14: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:14: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:14: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "69") (realdamage "38") (weapon "quake_rl") L 10/25/2026 - 05:32:14: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6353 -9427 211") (victim_position "6472 -9716 240") L 10/25/2026 - 05:32:14: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:14: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:32:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:17: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:17: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:17: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:17: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:17: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "103") (weapon "quake_rl") L 10/25/2026 - 05:32:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:18: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:18: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "74") (weapon "quake_rl") L 10/25/2026 - 05:32:18: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:19: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:19: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "quake_rl") L 10/25/2026 - 05:32:19: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:20: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:20: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:20: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "panic_attack") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "7") (weapon "shotgun_soldier") L 10/25/2026 - 05:32:20: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "29") (weapon "shotgun_soldier") L 10/25/2026 - 05:32:21: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:21: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:21: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "55") (realdamage "17") (weapon "shotgun_soldier") L 10/25/2026 - 05:32:21: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "7115 -9530 240") (victim_position "7221 -9282 144") L 10/25/2026 - 05:32:21: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:32:22: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:23: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "42") (weapon "quake_rl") L 10/25/2026 - 05:32:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "73") (weapon "quake_rl") L 10/25/2026 - 05:32:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:26: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:26: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "33") (weapon "quake_rl") L 10/25/2026 - 05:32:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:28: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:29: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:29: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:29: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "71") (weapon "quake_rl") L 10/25/2026 - 05:32:29: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:30: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:30: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:30: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "30") (weapon "shotgun_soldier") L 10/25/2026 - 05:32:30: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:30: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:32:31: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:32: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:32:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:35: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:35: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:35: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "22") (weapon "panic_attack") L 10/25/2026 - 05:32:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:35: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:35: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "44") (weapon "quake_rl") L 10/25/2026 - 05:32:36: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:39: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:39: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:39: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "66") (realdamage "8") (weapon "quake_rl") L 10/25/2026 - 05:32:39: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6788 -9272 211") (victim_position "6354 -9604 286") L 10/25/2026 - 05:32:39: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:32:41: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:41: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:42: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:46: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:49: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:49: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:49: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "89") (weapon "quake_rl") L 10/25/2026 - 05:32:50: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:50: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:50: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "9") (weapon "panic_attack") L 10/25/2026 - 05:32:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:51: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "7") (weapon "panic_attack") L 10/25/2026 - 05:32:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:52: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:52: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "45") (weapon "quake_rl") L 10/25/2026 - 05:32:52: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "panic_attack") L 10/25/2026 - 05:32:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "panic_attack") L 10/25/2026 - 05:32:54: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "18") (weapon "panic_attack") L 10/25/2026 - 05:32:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:32:55: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:32:55: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "61") (realdamage "39") (weapon "quake_rl") L 10/25/2026 - 05:32:55: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6953 -9498 240") (victim_position "6718 -9001 215") L 10/25/2026 - 05:32:55: "pibble 2<53><[U:1:1651713733]>" spawned as "soldier" L 10/25/2026 - 05:33:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:04: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:04: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "37") (weapon "quake_rl") L 10/25/2026 - 05:33:04: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:07: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:07: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:07: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "50") (weapon "quake_rl") L 10/25/2026 - 05:33:08: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:11: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:11: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "100") (realdamage "63") (weapon "quake_rl") L 10/25/2026 - 05:33:11: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6695 -9416 260") (victim_position "6992 -9594 240") L 10/25/2026 - 05:33:11: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:14: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:14: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:14: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "65") (weapon "quake_rl") L 10/25/2026 - 05:33:14: "pibble 2<53><[U:1:1651713733]>" triggered "jarate_attack" against "n<54><[U:1:103654425]>" with "tf_weapon_jar" (attacker_position "6783 -8674 267") (victim_position "6781 -8744 210") L 10/25/2026 - 05:33:15: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:15: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "111") (realdamage "81") (weapon "quake_rl") L 10/25/2026 - 05:33:15: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6732 -8755 266") (victim_position "6728 -8655 257") L 10/25/2026 - 05:33:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:15: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:18: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:18: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "54") (weapon "quake_rl") L 10/25/2026 - 05:33:19: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:33:19: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:19: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:19: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "81") (weapon "quake_rl") L 10/25/2026 - 05:33:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "27") (realdamage "7") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:20: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6780 -9163 213") (victim_position "6399 -8784 446") L 10/25/2026 - 05:33:20: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:25: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:25: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "109") (weapon "quake_rl") L 10/25/2026 - 05:33:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:26: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:26: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:26: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "19") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:30: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "360") (realdamage "173") (weapon "tf_projectile_arrow") (crit "crit") (headshot "1") L 10/25/2026 - 05:33:30: "pibble 2<53><[U:1:1651713733]>" killed "n<54><[U:1:103654425]>" with "tf_projectile_arrow" (customkill "headshot") (attacker_position "6490 -9796 240") (victim_position "6436 -9364 208") L 10/25/2026 - 05:33:30: "pibble 2<53><[U:1:1651713733]>" triggered "revenge" against "n<54><[U:1:103654425]>" L 10/25/2026 - 05:33:30: "n<54><[U:1:103654425]>" spawned as "soldier" L 10/25/2026 - 05:33:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:35: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:35: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "108") (weapon "quake_rl") L 10/25/2026 - 05:33:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:36: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:36: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "41") (realdamage "26") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:36: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6776 -9818 240") (victim_position "6612 -9711 377") L 10/25/2026 - 05:33:36: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:42: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:42: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:42: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "68") (weapon "quake_rl") L 10/25/2026 - 05:33:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "55") (weapon "quake_rl") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "43") (realdamage "8") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:44: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6377 -8812 222") (victim_position "6104 -9061 126") L 10/25/2026 - 05:33:44: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:46: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:47: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:48: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "87") (weapon "tf_projectile_arrow") L 10/25/2026 - 05:33:48: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:48: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "92") (weapon "quake_rl") L 10/25/2026 - 05:33:48: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:49: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:49: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:49: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "34") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:51: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:51: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "31") (realdamage "14") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:51: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "7004 -9534 240") (victim_position "7164 -9771 240") L 10/25/2026 - 05:33:51: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:53: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:53: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:53: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "52") (weapon "quake_rl") L 10/25/2026 - 05:33:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:54: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:54: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "46") (weapon "quake_rl") L 10/25/2026 - 05:33:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:55: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:33:55: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "74") (realdamage "49") (weapon "shotgun_soldier") L 10/25/2026 - 05:33:55: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6276 -9031 419") (victim_position "6335 -8898 227") L 10/25/2026 - 05:33:55: "n<54><[U:1:103654425]>" triggered "domination" against "pibble 2<53><[U:1:1651713733]>" L 10/25/2026 - 05:33:55: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:33:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:33:59: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:33:59: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "50") (weapon "quake_rl") L 10/25/2026 - 05:34:00: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:01: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:01: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "64") (weapon "quake_rl") L 10/25/2026 - 05:34:02: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:02: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:03: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:03: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "60") (realdamage "29") (weapon "shotgun_soldier") L 10/25/2026 - 05:34:03: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "7004 -9556 240") (victim_position "6787 -9805 240") L 10/25/2026 - 05:34:03: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:34:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:07: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:07: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "61") (weapon "quake_rl") L 10/25/2026 - 05:34:07: "pibble 2<53><[U:1:1651713733]>" triggered "jarate_attack" against "n<54><[U:1:103654425]>" with "tf_weapon_jar" (attacker_position "6230 -8833 224") (victim_position "6290 -8936 417") L 10/25/2026 - 05:34:07: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:07: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "111") (realdamage "81") (weapon "quake_rl") L 10/25/2026 - 05:34:07: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6192 -8983 263") (victim_position "6243 -8901 225") L 10/25/2026 - 05:34:07: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:34:08: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:10: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:11: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:11: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "59") (weapon "quake_rl") L 10/25/2026 - 05:34:12: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:12: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "89") (realdamage "82") (weapon "quake_rl") L 10/25/2026 - 05:34:12: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "7162 -9220 158") (victim_position "7271 -9265 132") L 10/25/2026 - 05:34:12: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:12: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:34:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:15: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:15: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "82") (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "58") (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "110") (realdamage "5") (weapon "quake_rl") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6365 -9459 302") (victim_position "6284 -9419 192") L 10/25/2026 - 05:34:16: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:16: "pibble 2<53><[U:1:1651713733]>" spawned as "sniper" L 10/25/2026 - 05:34:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:19: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:20: "pibble 2<53><[U:1:1651713733]>" triggered "jarate_attack" against "n<54><[U:1:103654425]>" with "tf_weapon_jar" (attacker_position "6599 -9823 240") (victim_position "7023 -9545 240") L 10/25/2026 - 05:34:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "59") (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:34:23: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "65") (weapon "quake_rl") L 10/25/2026 - 05:34:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:24: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:34:24: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "15") (realdamage "7") (weapon "shotgun_soldier") L 10/25/2026 - 05:34:24: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "7050 -9736 240") (victim_position "6735 -9746 240") L 10/25/2026 - 05:34:24: World triggered "mge_match_end" (winner "[U:1:103654425]") (loser "[U:1:1651713733]") (winner_score "20") (loser_score "1")