L 10/25/2026 - 05:44:57: World triggered "meta_data" (matchid "26102505445740e1") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/25/2026 - 05:44:57: "pibble 2<53><[U:1:1651713733]>" changed role to "scout" L 10/25/2026 - 05:44:57: "n<54><[U:1:103654425]>" changed role to "soldier" L 10/25/2026 - 05:44:59: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:44:59: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:44:59: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:00: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:00: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:01: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:01: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:01: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "24") (weapon "scattergun") L 10/25/2026 - 05:45:02: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:03: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:03: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:03: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:03: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "28") (weapon "scattergun") L 10/25/2026 - 05:45:03: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:03: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "57") (weapon "quake_rl") L 10/25/2026 - 05:45:03: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:04: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:04: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:04: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:04: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:04: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "23") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:05: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:05: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:05: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "24") (weapon "scattergun") L 10/25/2026 - 05:45:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:05: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:05: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "23") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:06: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:06: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "10") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:11: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:11: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "5") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "scattergun") L 10/25/2026 - 05:45:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:12: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:15: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:15: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "18") (realdamage "7") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:15: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6899 -9259 274") (victim_position "6794 -8771 211") L 10/25/2026 - 05:45:15: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:45:17: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:21: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:21: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:22: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:22: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "82") (weapon "quake_rl") L 10/25/2026 - 05:45:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:23: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:23: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "17") (weapon "scattergun") L 10/25/2026 - 05:45:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:24: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:24: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "7") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "13") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:25: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "6") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:26: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:26: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:26: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "6") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:30: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:45:30: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:31: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:33: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:33: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "107") (realdamage "15") (weapon "quake_rl") L 10/25/2026 - 05:45:33: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6903 -9345 272") (victim_position "6823 -9155 209") L 10/25/2026 - 05:45:33: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:33: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:45:34: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:37: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "10") (weapon "wrap_assassin") L 10/25/2026 - 05:45:37: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "wrap_assassin") L 10/25/2026 - 05:45:37: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:37: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:38: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:38: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:39: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:39: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:40: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:40: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:41: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:41: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:41: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:41: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:45:42: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:42: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "19") (weapon "scattergun") L 10/25/2026 - 05:45:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:43: "n<54><[U:1:103654425]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:45:44: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "78") (weapon "quake_rl") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "18") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:44: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:45: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:45: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:45: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "51") (realdamage "29") (weapon "shotgun_soldier") L 10/25/2026 - 05:45:45: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6726 -9246 211") (victim_position "6624 -9392 224") L 10/25/2026 - 05:45:45: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:45:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:50: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:50: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "47") (weapon "quake_rl") L 10/25/2026 - 05:45:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:51: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "8") (weapon "scattergun") L 10/25/2026 - 05:45:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "53") (weapon "quake_rl") L 10/25/2026 - 05:45:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:52: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "25") (weapon "scattergun") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "48") (realdamage "37") (weapon "quake_rl") L 10/25/2026 - 05:45:52: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6253 -9383 175") (victim_position "6027 -9033 130") L 10/25/2026 - 05:45:52: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:45:53: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:54: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:45:54: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:55: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:55: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:56: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:56: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:57: "n<54><[U:1:103654425]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:45:57: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:57: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:58: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:58: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:45:58: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "53") (weapon "quake_rl") L 10/25/2026 - 05:45:58: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:58: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:45:59: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:45:59: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:45:59: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:45:59: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "36") (weapon "scattergun") L 10/25/2026 - 05:45:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:59: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:45:59: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "19") (weapon "shotgun_soldier") L 10/25/2026 - 05:46:00: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:08: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:08: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:46:08: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "103") (weapon "scattergun") L 10/25/2026 - 05:46:09: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:09: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "93") (realdamage "62") (weapon "quake_rl") L 10/25/2026 - 05:46:09: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6859 -9313 292") (victim_position "6860 -9115 220") L 10/25/2026 - 05:46:09: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:09: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:46:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:10: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:46:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:12: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:12: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:13: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:13: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:13: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:13: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:13: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "37") (weapon "quake_rl") L 10/25/2026 - 05:46:14: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:14: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:14: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:14: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "96") (weapon "quake_rl") L 10/25/2026 - 05:46:14: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:14: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:15: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:15: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:15: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:15: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "56") (realdamage "5") (weapon "quake_rl") L 10/25/2026 - 05:46:15: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6712 -9329 220") (victim_position "7055 -9493 362") L 10/25/2026 - 05:46:15: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:46:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:23: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:46:23: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:23: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:24: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:24: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "48") (weapon "quake_rl") L 10/25/2026 - 05:46:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:25: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:25: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:26: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:27: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:27: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:27: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "scattergun") L 10/25/2026 - 05:46:27: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "41") (weapon "scattergun") L 10/25/2026 - 05:46:27: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:28: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:46:28: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:28: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:46:28: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:29: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:29: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "33") (weapon "shotgun_soldier") L 10/25/2026 - 05:46:29: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:30: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "scattergun") L 10/25/2026 - 05:46:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:32: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:32: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "66") (realdamage "44") (weapon "quake_rl") L 10/25/2026 - 05:46:32: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "7112 -9098 323") (victim_position "6914 -9148 220") L 10/25/2026 - 05:46:32: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:46:33: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:36: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:46:36: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "103") (weapon "quake_rl") L 10/25/2026 - 05:46:38: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:39: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:39: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:39: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:46:39: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "12") (weapon "force_a_nature") L 10/25/2026 - 05:46:40: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:46:42: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "34") (weapon "force_a_nature") L 10/25/2026 - 05:46:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:43: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:43: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "11") (weapon "shotgun_soldier") L 10/25/2026 - 05:46:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:46:43: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "3") (weapon "force_a_nature") L 10/25/2026 - 05:46:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:48: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:48: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:46:48: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "27") (weapon "force_a_nature") L 10/25/2026 - 05:46:48: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:49: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:49: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:49: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "9") (weapon "shotgun_soldier") L 10/25/2026 - 05:46:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:57: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:46:58: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:46:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:59: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:46:59: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "20") (realdamage "18") (weapon "shotgun_soldier") L 10/25/2026 - 05:46:59: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6561 -9222 208") (victim_position "6979 -9297 334") L 10/25/2026 - 05:46:59: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:47:01: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:01: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:01: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "36") (weapon "force_a_nature") L 10/25/2026 - 05:47:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:02: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "12") (weapon "force_a_nature") L 10/25/2026 - 05:47:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:06: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:06: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "47") (weapon "quake_rl") L 10/25/2026 - 05:47:07: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:08: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:08: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:08: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:08: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "37") (weapon "force_a_nature") L 10/25/2026 - 05:47:08: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:10: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "48") (weapon "force_a_nature") L 10/25/2026 - 05:47:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "18") (weapon "force_a_nature") L 10/25/2026 - 05:47:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:12: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:13: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:13: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:13: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "74") (weapon "force_a_nature") L 10/25/2026 - 05:47:13: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:14: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:14: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:16: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "34") (realdamage "11") (weapon "force_a_nature") L 10/25/2026 - 05:47:16: "pibble 2<53><[U:1:1651713733]>" killed "n<54><[U:1:103654425]>" with "force_a_nature" (attacker_position "6182 -9251 150") (victim_position "6553 -9345 220") L 10/25/2026 - 05:47:16: "pibble 2<53><[U:1:1651713733]>" triggered "revenge" against "n<54><[U:1:103654425]>" L 10/25/2026 - 05:47:16: "n<54><[U:1:103654425]>" spawned as "soldier" L 10/25/2026 - 05:47:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:21: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:23: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:23: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "73") (weapon "force_a_nature") L 10/25/2026 - 05:47:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:25: "n<54><[U:1:103654425]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:47:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "14") (weapon "force_a_nature") L 10/25/2026 - 05:47:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:27: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:47:27: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:27: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:27: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "63") (weapon "quake_rl") L 10/25/2026 - 05:47:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:28: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:29: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:29: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "8") (weapon "shotgun_soldier") L 10/25/2026 - 05:47:30: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:30: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "73") (realdamage "54") (weapon "quake_rl") L 10/25/2026 - 05:47:30: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6803 -9481 272") (victim_position "6970 -9431 222") L 10/25/2026 - 05:47:30: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:30: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:47:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:33: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:34: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:34: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:34: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:34: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "57") (weapon "quake_rl") L 10/25/2026 - 05:47:35: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:35: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:35: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "83") (weapon "quake_rl") L 10/25/2026 - 05:47:35: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6496 -9365 220") (victim_position "6227 -9373 169") L 10/25/2026 - 05:47:35: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:47:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:37: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:37: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:47:37: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "96") (weapon "quake_rl") L 10/25/2026 - 05:47:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:38: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:39: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:39: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:39: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "51") (weapon "force_a_nature") L 10/25/2026 - 05:47:39: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:39: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:39: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:39: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "6") (weapon "shotgun_soldier") L 10/25/2026 - 05:47:40: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:41: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:43: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "9") (weapon "force_a_nature") L 10/25/2026 - 05:47:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:44: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:45: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:45: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:45: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:45: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "13") (weapon "shotgun_soldier") L 10/25/2026 - 05:47:46: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:46: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:46: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "15") (weapon "shotgun_soldier") L 10/25/2026 - 05:47:47: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:47: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:47: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "63") (weapon "force_a_nature") L 10/25/2026 - 05:47:48: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:48: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:47:51: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:52: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:52: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "11") (weapon "force_a_nature") L 10/25/2026 - 05:47:53: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:53: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:53: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "47") (weapon "force_a_nature") L 10/25/2026 - 05:47:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:47:55: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "44") (weapon "force_a_nature") L 10/25/2026 - 05:47:56: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:47:57: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:47:58: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:01: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:03: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:03: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "30") (realdamage "3") (weapon "shotgun_soldier") L 10/25/2026 - 05:48:03: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "7121 -9501 240") (victim_position "7206 -9006 223") L 10/25/2026 - 05:48:03: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:48:05: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:48:05: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:06: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:06: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:07: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:07: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:08: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:08: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:08: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:09: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:09: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:09: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:10: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:10: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:10: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "60") (weapon "quake_rl") L 10/25/2026 - 05:48:10: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:48:10: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:11: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:11: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "71") (realdamage "70") (weapon "quake_rl") L 10/25/2026 - 05:48:11: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "7175 -9254 155") (victim_position "7232 -8963 183") L 10/25/2026 - 05:48:11: "n<54><[U:1:103654425]>" triggered "domination" against "pibble 2<53><[U:1:1651713733]>" L 10/25/2026 - 05:48:11: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:48:14: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:16: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:16: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "8") (weapon "force_a_nature") L 10/25/2026 - 05:48:17: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:17: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:17: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "63") (weapon "quake_rl") L 10/25/2026 - 05:48:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:18: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:18: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "92") (realdamage "69") (weapon "quake_rl") L 10/25/2026 - 05:48:18: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6960 -9509 288") (victim_position "6863 -9770 240") L 10/25/2026 - 05:48:18: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:48:19: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:19: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:19: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "6") (weapon "force_a_nature") L 10/25/2026 - 05:48:19: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "67") (weapon "quake_rl") L 10/25/2026 - 05:48:20: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:20: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:20: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "23") (weapon "force_a_nature") L 10/25/2026 - 05:48:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "57") (weapon "quake_rl") L 10/25/2026 - 05:48:21: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:22: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:22: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "85") (realdamage "26") (weapon "shotgun_soldier") L 10/25/2026 - 05:48:22: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6802 -9350 220") (victim_position "6669 -9246 260") L 10/25/2026 - 05:48:22: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "8") (weapon "force_a_nature") L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "6") (weapon "force_a_nature") L 10/25/2026 - 05:48:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:25: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:26: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:31: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:31: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:31: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "60") (weapon "force_a_nature") L 10/25/2026 - 05:48:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:32: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "12") (weapon "force_a_nature") L 10/25/2026 - 05:48:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:34: "n<54><[U:1:103654425]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:48:34: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:35: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:35: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "109") (weapon "quake_rl") L 10/25/2026 - 05:48:35: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:37: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:37: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:38: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:38: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:48:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:41: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:41: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:41: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "23") (realdamage "16") (weapon "shotgun_soldier") L 10/25/2026 - 05:48:41: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6388 -9582 240") (victim_position "6646 -9433 232") L 10/25/2026 - 05:48:41: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:48:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:43: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:48:43: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "51") (weapon "quake_rl") L 10/25/2026 - 05:48:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:44: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:45: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:45: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:45: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:45: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "force_a_nature") L 10/25/2026 - 05:48:47: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:49: "n<54><[U:1:103654425]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:48:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:49: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "54") (weapon "force_a_nature") L 10/25/2026 - 05:48:49: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:49: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:53: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "78") (weapon "force_a_nature") L 10/25/2026 - 05:48:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:55: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:55: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "18") (weapon "shotgun_soldier") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:48:55: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "force_a_nature") L 10/25/2026 - 05:48:56: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:48:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:02: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:02: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "53") (weapon "force_a_nature") L 10/25/2026 - 05:49:02: "pibble 2<53><[U:1:1651713733]>" killed "n<54><[U:1:103654425]>" with "force_a_nature" (attacker_position "6247 -8990 331") (victim_position "6250 -9278 168") L 10/25/2026 - 05:49:02: "pibble 2<53><[U:1:1651713733]>" triggered "revenge" against "n<54><[U:1:103654425]>" L 10/25/2026 - 05:49:02: "n<54><[U:1:103654425]>" spawned as "soldier" L 10/25/2026 - 05:49:03: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:04: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:04: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:04: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:04: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "42") (weapon "force_a_nature") L 10/25/2026 - 05:49:05: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:05: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "56") (weapon "quake_rl") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:06: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "15") (weapon "shotgun_soldier") L 10/25/2026 - 05:49:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:11: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:11: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "44") (weapon "force_a_nature") L 10/25/2026 - 05:49:11: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:11: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:11: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "101") (realdamage "70") (weapon "quake_rl") L 10/25/2026 - 05:49:11: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6608 -9222 234") (victim_position "6470 -9533 240") L 10/25/2026 - 05:49:11: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:49:12: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:12: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "50") (weapon "guillotine") L 10/25/2026 - 05:49:12: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:13: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:14: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:14: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "25") (weapon "force_a_nature") L 10/25/2026 - 05:49:15: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:15: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:15: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "42") (weapon "quake_rl") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:15: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "18") (weapon "force_a_nature") L 10/25/2026 - 05:49:16: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:16: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:16: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:17: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:17: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:17: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "guillotine") L 10/25/2026 - 05:49:18: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:18: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:18: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "23") (weapon "force_a_nature") L 10/25/2026 - 05:49:18: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:19: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:19: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "65") (weapon "quake_rl") L 10/25/2026 - 05:49:19: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:19: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:19: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "31") (weapon "force_a_nature") L 10/25/2026 - 05:49:19: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:19: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:19: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "24") (weapon "shotgun_soldier") L 10/25/2026 - 05:49:20: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:20: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:20: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "87") (realdamage "7") (weapon "quake_rl") L 10/25/2026 - 05:49:20: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6790 -8979 281") (victim_position "7018 -8822 225") L 10/25/2026 - 05:49:20: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:49:21: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:22: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:22: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:22: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "14") (weapon "force_a_nature") L 10/25/2026 - 05:49:22: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:23: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:23: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:23: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "83") (weapon "quake_rl") L 10/25/2026 - 05:49:24: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:24: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:24: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "67") (realdamage "62") (weapon "quake_rl") L 10/25/2026 - 05:49:24: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6419 -9543 240") (victim_position "6484 -9761 266") L 10/25/2026 - 05:49:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "6") (weapon "wrap_assassin") L 10/25/2026 - 05:49:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "wrap_assassin") L 10/25/2026 - 05:49:24: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:24: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:49:25: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:25: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "9") (weapon "force_a_nature") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:26: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:26: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:27: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:27: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:27: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:27: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:27: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "42") (weapon "quake_rl") L 10/25/2026 - 05:49:28: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:28: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:29: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:29: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:31: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:31: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:32: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:32: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:35: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:36: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:36: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:36: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "70") (weapon "force_a_nature") L 10/25/2026 - 05:49:36: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:37: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:38: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:38: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:49:42: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:42: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:42: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:42: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "77") (weapon "quake_rl") L 10/25/2026 - 05:49:43: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:43: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:44: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:44: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "12") (weapon "shotgun_soldier") L 10/25/2026 - 05:49:44: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:44: "pibble 2<53><[U:1:1651713733]>" picked up item "tf_ammo_pack" L 10/25/2026 - 05:49:50: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:50: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "9") (weapon "wrap_assassin") L 10/25/2026 - 05:49:50: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "15") (weapon "wrap_assassin") L 10/25/2026 - 05:49:50: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:50: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:51: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:51: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:51: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:52: "pibble 2<53><[U:1:1651713733]>" triggered "shot_hit" (weapon "force_a_nature") L 10/25/2026 - 05:49:52: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "37") (weapon "force_a_nature") L 10/25/2026 - 05:49:52: "pibble 2<53><[U:1:1651713733]>" triggered "damage" against "n<54><[U:1:103654425]>" (damage "4") (weapon "wrap_assassin") L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "50") (realdamage "12") (weapon "quake_rl") L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "quake_rl" (attacker_position "6911 -9163 220") (victim_position "6545 -8703 266") L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" triggered "domination" against "pibble 2<53><[U:1:1651713733]>" L 10/25/2026 - 05:49:52: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:49:52: "pibble 2<53><[U:1:1651713733]>" spawned as "scout" L 10/25/2026 - 05:49:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:54: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:54: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:54: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "72") (weapon "quake_rl") L 10/25/2026 - 05:49:54: "pibble 2<53><[U:1:1651713733]>" triggered "shot_fired" (weapon "force_a_nature") L 10/25/2026 - 05:49:55: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:56: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:56: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "quake_rl") L 10/25/2026 - 05:49:56: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "48") (weapon "quake_rl") L 10/25/2026 - 05:49:57: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "quake_rl") L 10/25/2026 - 05:49:59: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:50:00: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:50:01: "n<54><[U:1:103654425]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/25/2026 - 05:50:01: "n<54><[U:1:103654425]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/25/2026 - 05:50:01: "n<54><[U:1:103654425]>" triggered "damage" against "pibble 2<53><[U:1:1651713733]>" (damage "30") (realdamage "29") (weapon "shotgun_soldier") L 10/25/2026 - 05:50:01: "pibble 2<53><[U:1:1651713733]>" joined team "Spectator" L 10/25/2026 - 05:50:01: "n<54><[U:1:103654425]>" killed "pibble 2<53><[U:1:1651713733]>" with "shotgun_soldier" (attacker_position "6852 -9510 240") (victim_position "6887 -8999 375") L 10/25/2026 - 05:50:01: World triggered "mge_match_end" (winner "[U:1:103654425]") (loser "[U:1:1651713733]") (winner_score "20") (loser_score "2")