L 10/28/2026 - 00:42:08: World triggered "meta_data" (matchid "2610280042080254") (map "mge_league_v5") (arena "Product Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 00:42:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" changed role to "soldier" L 10/28/2026 - 00:42:08: "we're going red<15><[U:1:780226314]>" changed role to "soldier" L 10/28/2026 - 00:42:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "46") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:09: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:10: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:12: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "90") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:15: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "101") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "92") (realdamage "73") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6350 -8842 332") (victim_position "5888 -8729 233") L 10/28/2026 - 00:42:16: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:42:18: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:18: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "54") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "56") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "96") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "87") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "101") (realdamage "64") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "7091 -9552 293") (victim_position "6886 -9814 268") L 10/28/2026 - 00:42:25: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:42:27: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "95") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:29: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:30: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "59") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:31: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:42:33: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:33: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "86") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "45") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "64") (realdamage "55") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6827 -9297 217") (victim_position "6476 -8767 243") L 10/28/2026 - 00:42:35: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:42:37: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:37: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:37: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "52") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:38: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:38: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:38: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "49") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:42: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:43: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:43: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:44: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:44: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "37") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:47: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "99") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:48: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:51: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:51: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:51: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "72") (realdamage "36") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:51: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7088 -9415 207") (victim_position "6867 -8797 212") L 10/28/2026 - 00:42:52: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:42:52: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:55: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "100") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:42:59: "we're going red<15><[U:1:780226314]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:43:00: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:00: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "104") (realdamage "73") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:00: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6742 -8807 209") (victim_position "7008 -8726 247") L 10/28/2026 - 00:43:00: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:00: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:43:02: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:02: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:02: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:02: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "55") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:04: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:06: "we're going red<15><[U:1:780226314]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:43:07: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "79") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:08: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "111") (realdamage "28") (weapon "tf_projectile_rocket") (airshot "1") (height "243") L 10/28/2026 - 00:43:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6756 -8776 498") (victim_position "6708 -8860 463") L 10/28/2026 - 00:43:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:12: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:43:14: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:14: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:15: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:15: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "59") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:15: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:15: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "81") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:17: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:17: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:17: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "45") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "109") (realdamage "108") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6849 -9088 264") (victim_position "6930 -9221 213") L 10/28/2026 - 00:43:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "79") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:19: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:43:21: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:21: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:21: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:21: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "53") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "66") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:22: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "world" (attacker_position "6892 -9412 372") (victim_position "7401 -9439 103") L 10/28/2026 - 00:43:23: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:43:23: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:25: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:25: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:25: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:25: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "347") L 10/28/2026 - 00:43:25: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:25: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "45") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:26: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "64") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:27: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:43:29: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:31: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "44") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:32: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:33: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:43:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:36: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:36: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:36: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "67") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:37: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:41: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:44: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:44: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:45: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:45: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "47") (realdamage "22") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:45: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7012 -9125 392") (victim_position "7042 -9550 281") L 10/28/2026 - 00:43:45: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:43:48: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:48: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:48: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "410") L 10/28/2026 - 00:43:48: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:48: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:48: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "47") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:51: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:51: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:51: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "106") (realdamage "91") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:51: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6900 -8873 426") (victim_position "6941 -8769 217") L 10/28/2026 - 00:43:51: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:43:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:54: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:54: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:54: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "66") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:54: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:55: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:55: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:55: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "80") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:55: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:56: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:43:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "37") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:00: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:02: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:02: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:02: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:02: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "38") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:05: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:05: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:05: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "66") (realdamage "45") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:05: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6695 -8944 211") (victim_position "6985 -8748 261") L 10/28/2026 - 00:44:05: "we're going red<15><[U:1:780226314]>" triggered "domination" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" L 10/28/2026 - 00:44:05: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:44:05: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:06: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "45") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:08: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:08: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:08: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "85") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:09: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "66") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:11: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "61") (realdamage "41") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6663 -9387 222") (victim_position "7052 -9831 240") L 10/28/2026 - 00:44:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "revenge" against "we're going red<15><[U:1:780226314]>" L 10/28/2026 - 00:44:14: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:44:16: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:16: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:16: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "67") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "50") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:17: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:18: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:18: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "94") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:18: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:20: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:20: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "100") (realdamage "61") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:20: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6681 -9003 250") (victim_position "6676 -9337 346") L 10/28/2026 - 00:44:20: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:20: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:20: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:44:22: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:22: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "239") L 10/28/2026 - 00:44:22: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:22: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:44:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:24: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "94") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:25: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:25: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "63") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:25: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:27: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:28: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:29: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:30: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:33: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:33: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:33: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "77") (realdamage "37") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:33: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7258 -8751 216") (victim_position "7405 -9097 119") L 10/28/2026 - 00:44:33: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:44:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:37: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:38: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:38: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:38: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:40: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "80") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:43: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:43: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:43: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "71") (realdamage "48") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:43: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7137 -9092 278") (victim_position "7190 -9345 198") L 10/28/2026 - 00:44:43: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:44:46: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "70") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:47: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "92") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:48: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:48: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:48: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:48: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "60") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:49: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:49: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:49: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "98") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "52") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:51: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:51: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:53: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "59") (realdamage "15") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6854 -9543 240") (victim_position "7184 -10074 240") L 10/28/2026 - 00:44:54: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:44:56: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "90") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "100") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:44:57: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:00: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:01: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:01: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "51") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:01: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:03: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:03: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:03: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:03: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "104") (realdamage "73") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:03: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6757 -9081 405") (victim_position "6614 -9226 209") L 10/28/2026 - 00:45:03: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:45:05: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:05: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:06: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:06: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "47") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:06: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:08: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "51") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:09: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "49") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:10: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:10: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "46") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "108") (realdamage "80") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6423 -9756 240") (victim_position "6620 -9818 240") L 10/28/2026 - 00:45:13: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:13: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:45:13: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:15: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:15: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:15: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "94") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:16: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:16: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:16: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "97") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:17: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:17: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:17: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "47") (realdamage "41") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:17: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7043 -9546 240") (victim_position "6555 -9429 232") L 10/28/2026 - 00:45:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:45:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:22: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:22: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "250") L 10/28/2026 - 00:45:22: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:23: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:23: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "32") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:24: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:25: "we're going red<15><[U:1:780226314]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:45:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "34") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:28: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:29: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:29: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "88") (realdamage "53") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6754 -8900 213") (victim_position "6700 -9072 215") L 10/28/2026 - 00:45:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "87") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:30: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:45:30: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:32: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:33: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:33: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "52") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:34: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:34: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:34: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "65") (realdamage "51") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:34: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6847 -8766 384") (victim_position "6907 -8778 329") L 10/28/2026 - 00:45:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:45:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "49") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:36: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:37: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:37: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:37: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:37: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "59") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:38: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "57") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:42: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:44: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:45:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:46: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "81") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "47") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:48: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:49: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:50: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:51: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:52: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:52: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:58: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:59: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:45:59: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:00: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:00: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "32") (realdamage "13") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:00: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6144 -9449 288") (victim_position "6982 -8788 219") L 10/28/2026 - 00:46:00: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:46:00: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:02: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:02: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:02: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:02: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "62") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "51") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:03: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "85") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:04: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "56") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:05: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:05: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:05: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "92") (realdamage "65") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:05: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6301 -10019 262") (victim_position "6358 -9537 240") L 10/28/2026 - 00:46:05: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:46:08: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:09: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "61") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:11: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:11: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:11: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:11: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "73") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:14: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:15: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:15: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:15: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "54") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "76") (realdamage "48") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6855 -9511 302") (victim_position "6751 -9386 302") L 10/28/2026 - 00:46:16: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:46:18: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:18: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:18: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "51") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "63") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:19: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:20: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:20: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "69") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:21: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:46:23: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:24: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:25: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:26: "we're going red<15><[U:1:780226314]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:46:28: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:28: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:28: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:29: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:29: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "54") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (realdamage "41") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:30: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6774 -8982 286") (victim_position "6279 -8763 232") L 10/28/2026 - 00:46:30: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:46:33: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:33: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:33: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:33: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "43") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:35: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:36: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:36: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "65") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:38: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:38: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:38: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "95") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:39: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:39: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:39: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "85") (realdamage "10") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:39: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6570 -8653 224") (victim_position "6026 -8734 176") L 10/28/2026 - 00:46:39: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:46:42: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:43: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:44: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:45: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:45: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:45: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "74") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "73") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:46: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "59") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "85") (realdamage "10") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" killed "we're going red<15><[U:1:780226314]>" with "tf_projectile_rocket" (attacker_position "6695 -9157 215") (victim_position "6881 -9126 266") L 10/28/2026 - 00:46:47: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:47: "we're going red<15><[U:1:780226314]>" spawned as "soldier" L 10/28/2026 - 00:46:49: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:50: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "84") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:50: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:51: "we're going red<15><[U:1:780226314]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:46:51: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:51: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "24") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:52: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "64") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:53: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "70") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:54: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:54: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:54: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "84") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:54: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:55: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:55: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "36") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:56: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:56: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:58: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:46:59: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:00: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:00: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:01: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:01: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "53") (realdamage "46") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:01: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6566 -9548 240") (victim_position "7087 -9615 240") L 10/28/2026 - 00:47:01: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:47:04: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:07: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:07: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:08: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:08: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" picked up item "tf_ammo_pack" L 10/28/2026 - 00:47:08: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:08: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "66") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:09: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:09: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:10: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "55") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:11: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:11: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:11: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:12: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "40") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:14: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:16: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:16: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:17: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:17: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "68") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:17: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:17: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:18: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:19: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "77") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:19: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:20: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:20: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "50") (realdamage "7") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:20: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "7154 -9000 635") (victim_position "6903 -9535 240") L 10/28/2026 - 00:47:20: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:47:20: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:22: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:23: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:23: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "56") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:24: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:26: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:27: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:27: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "100") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:27: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:27: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:28: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "50") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:29: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:29: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:31: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:32: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:32: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "69") (realdamage "58") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:32: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6448 -9449 289") (victim_position "6640 -8806 209") L 10/28/2026 - 00:47:32: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" spawned as "soldier" L 10/28/2026 - 00:47:34: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:34: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:34: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:34: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "61") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "65") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:35: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "damage" against "we're going red<15><[U:1:780226314]>" (damage "64") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:36: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:36: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:36: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "47") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:36: "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:39: "we're going red<15><[U:1:780226314]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:39: "we're going red<15><[U:1:780226314]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:39: "we're going red<15><[U:1:780226314]>" triggered "damage" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" (damage "67") (realdamage "61") (weapon "tf_projectile_rocket") L 10/28/2026 - 00:47:39: "we're going red<15><[U:1:780226314]>" killed "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" with "tf_projectile_rocket" (attacker_position "6215 -9257 201") (victim_position "6752 -9361 220") L 10/28/2026 - 00:47:39: "we're going red<15><[U:1:780226314]>" triggered "domination" against "LOBSTER (HALLOWEEN EDITION)<17><[U:1:312025579]>" L 10/28/2026 - 00:47:39: World triggered "mge_match_end" (winner "[U:1:780226314]") (loser "[U:1:312025579]") (winner_score "20") (loser_score "11")