L 10/28/2026 - 01:24:57: World triggered "meta_data" (matchid "261028012457bf5f") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 01:24:57: "no es para mí<901><[U:1:1262170445]>" changed role to "soldier" L 10/28/2026 - 01:24:57: "aerodynamics<902><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 01:24:59: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:00: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:25:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:02: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:05: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:25:05: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "quake_rl" (attacker_position "-11084 12825 -2839") (victim_position "-11251 12912 -2883") L 10/28/2026 - 01:25:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:05: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:07: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:08: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:25:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:09: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:25:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:12: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:25:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:13: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:13: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "57") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:15: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "71") (realdamage "56") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:15: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11301 13335 -2951") (victim_position "-11385 13598 -2995") L 10/28/2026 - 01:25:15: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:17: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:18: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "43") (weapon "quake_rl") L 10/28/2026 - 01:25:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:19: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:19: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:19: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:19: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 01:25:20: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:20: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:25:20: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:20: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:21: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "7") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:21: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 01:25:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:22: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "73") (realdamage "52") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:22: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10888 13319 -2951") (victim_position "-10970 13086 -2951") L 10/28/2026 - 01:25:23: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:24: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:25: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:25: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:25: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:25: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:25:26: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:27: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "68") (weapon "quake_rl") L 10/28/2026 - 01:25:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:27: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "59") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "36") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:28: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:29: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:30: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "40") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:30: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11100 13315 -2885") (victim_position "-11180 13556 -2951") L 10/28/2026 - 01:25:30: "no es para mí<901><[U:1:1262170445]>" triggered "domination" against "aerodynamics<902><[U:1:387986637]>" L 10/28/2026 - 01:25:30: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:32: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:34: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:34: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "86") (weapon "quake_rl") L 10/28/2026 - 01:25:35: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:35: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:35: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:35: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "30") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:36: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "80") (realdamage "63") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:36: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10975 12755 -2903") (victim_position "-11078 12523 -2839") L 10/28/2026 - 01:25:36: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:39: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:40: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:25:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:41: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:41: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "34") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:42: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:42: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 01:25:42: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:42: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "33") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "41") (realdamage "5") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:43: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10775 12730 -2953") (victim_position "-10574 12603 -2959") L 10/28/2026 - 01:25:43: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:46: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:46: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 01:25:46: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:47: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:47: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:25:47: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:47: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "59") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "79") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "69") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:50: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "24") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "21") (realdamage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:52: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11191 13044 -2951") (victim_position "-11206 13442 -2951") L 10/28/2026 - 01:25:52: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:25:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:55: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:25:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:56: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:25:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:25:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 01:25:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:57: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "4") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:25:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:25:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:00: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "36") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:01: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "29") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:03: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:26:03: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:05: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "85") (realdamage "20") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:05: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11365 13589 -3002") (victim_position "-11202 13634 -2951") L 10/28/2026 - 01:26:05: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:26:07: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:07: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:07: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "453") L 10/28/2026 - 01:26:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:09: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:26:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:10: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "12") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:13: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:13: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "19") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "24") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "33") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "46") (realdamage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "-11284 12816 -2951") (victim_position "-11144 13230 -2880") L 10/28/2026 - 01:26:14: "aerodynamics<902><[U:1:387986637]>" triggered "revenge" against "no es para mí<901><[U:1:1262170445]>" L 10/28/2026 - 01:26:15: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:26:17: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:17: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:26:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:19: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:20: "aerodynamics<902><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:26:20: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:20: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:20: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:26:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:24: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:24: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "111") (realdamage "44") (weapon "quake_rl") L 10/28/2026 - 01:26:24: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "-11218 13269 -2902") (victim_position "-11171 13380 -2927") L 10/28/2026 - 01:26:24: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:24: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:26:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:29: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:26:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "78") (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (realdamage "55") (weapon "quake_rl") L 10/28/2026 - 01:26:30: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "quake_rl" (attacker_position "-11275 13334 -2951") (victim_position "-11220 13214 -2951") L 10/28/2026 - 01:26:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:30: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:26:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:31: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:26:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "97") (weapon "quake_rl") L 10/28/2026 - 01:26:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:33: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "93") (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "50") (realdamage "10") (weapon "quake_rl") L 10/28/2026 - 01:26:34: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "quake_rl" (attacker_position "-10895 13060 -2689") (victim_position "-11132 12716 -2839") L 10/28/2026 - 01:26:34: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:34: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:26:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:37: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:26:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:38: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:26:38: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:38: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:38: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:26:39: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:39: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "49") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:39: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "49") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:40: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "57") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "29") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "67") (realdamage "39") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:41: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "-10994 13438 -2839") (victim_position "-11130 13133 -2879") L 10/28/2026 - 01:26:42: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:26:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:45: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:26:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:46: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:46: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:46: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:26:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:47: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:47: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:47: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "90") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:48: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "27") (realdamage "15") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:48: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10959 12900 -2951") (victim_position "-11250 13200 -2898") L 10/28/2026 - 01:26:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:26:48: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:26:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:51: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "98") (weapon "quake_rl") L 10/28/2026 - 01:26:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:51: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:26:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:52: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "111") (realdamage "102") (weapon "quake_rl") L 10/28/2026 - 01:26:52: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "quake_rl" (attacker_position "-10939 13502 -2825") (victim_position "-11004 13600 -2824") L 10/28/2026 - 01:26:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:52: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:26:54: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:54: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:55: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:26:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:55: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "43") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:26:56: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "91") (weapon "quake_rl") L 10/28/2026 - 01:26:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:26:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:26:58: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "54") (realdamage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:26:58: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11264 13400 -2951") (victim_position "-11260 13093 -2951") L 10/28/2026 - 01:26:59: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:01: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:27:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:02: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:02: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:02: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:02: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "91") (weapon "quake_rl") L 10/28/2026 - 01:27:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "66") (realdamage "46") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:05: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "-11092 12672 -2839") (victim_position "-10930 12522 -2793") L 10/28/2026 - 01:27:06: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:27:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:08: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:27:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:10: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:11: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:11: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "23") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "46") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "24") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:12: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "54") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:13: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:13: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:13: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:13: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:13: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:18: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "22") (realdamage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:18: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11002 12695 -2811") (victim_position "-10987 12367 -2951") L 10/28/2026 - 01:27:18: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:21: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:27:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:22: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:23: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:23: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "26") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:25: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:26: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:26: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:26: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:26: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "16") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:27: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "37") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:27: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:27:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:28: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:29: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:30: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "47") (realdamage "18") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:30: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11109 13805 -2839") (victim_position "-11303 13435 -2951") L 10/28/2026 - 01:27:30: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:32: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:32: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:32: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "356") L 10/28/2026 - 01:27:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:34: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:35: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:35: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:27:35: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:35: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:35: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "83") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:35: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:36: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "63") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:37: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "56") (realdamage "15") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:37: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "-11182 13372 -2951") (victim_position "-11118 13123 -2951") L 10/28/2026 - 01:27:37: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:27:39: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:39: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "192") L 10/28/2026 - 01:27:39: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:44: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "60") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:44: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:27:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:45: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "73") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:45: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-11027 12327 -2777") (victim_position "-11122 12152 -2922") L 10/28/2026 - 01:27:45: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:47: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:47: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:27:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:48: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:27:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:49: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 01:27:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:49: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "30") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:50: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "51") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "52") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "57") (realdamage "15") (weapon "shotgun_soldier") L 10/28/2026 - 01:27:51: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10987 13239 -2951") (victim_position "-11205 13348 -2951") L 10/28/2026 - 01:27:51: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:53: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "172") L 10/28/2026 - 01:27:53: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:54: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:54: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:55: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:27:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "195") (realdamage "146") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:27:56: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "market_gardener" (attacker_position "-11022 12932 -2849") (victim_position "-10978 12931 -2881") L 10/28/2026 - 01:27:56: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:27:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:58: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:27:59: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:27:59: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 01:27:59: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:27:59: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:00: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "56") (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "88") (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "60") (realdamage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:28:01: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "-10948 13527 -2811") (victim_position "-11039 13425 -2903") L 10/28/2026 - 01:28:02: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:28:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:05: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:28:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:06: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:28:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:06: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:06: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:06: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "77") (weapon "quake_rl") L 10/28/2026 - 01:28:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:06: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:07: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:28:07: "no es para mí<901><[U:1:1262170445]>" committed suicide with "world" (attacker_position "-10701 13767 -3157") L 10/28/2026 - 01:28:07: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:28:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:10: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (weapon "quake_rl") L 10/28/2026 - 01:28:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:11: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:11: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 01:28:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:12: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:12: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:28:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:28:14: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "42") (realdamage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:28:14: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "-10641 13198 -2951") (victim_position "-10748 13090 -3104") L 10/28/2026 - 01:28:14: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:28:16: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:16: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "181") L 10/28/2026 - 01:28:16: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:16: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:28:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:17: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:18: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "51") (realdamage "10") (weapon "quake_rl") L 10/28/2026 - 01:28:18: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "quake_rl" (attacker_position "-11084 13604 -2778") (victim_position "-11090 13903 -2903") L 10/28/2026 - 01:28:18: World triggered "mge_match_end" (winner "[U:1:1262170445]") (loser "[U:1:387986637]") (winner_score "20") (loser_score "7")