L 10/28/2026 - 01:28:50: World triggered "meta_data" (matchid "2610280128500a4e") (map "mge_league_v5") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 01:28:50: "no es para mí<901><[U:1:1262170445]>" changed role to "soldier" L 10/28/2026 - 01:28:50: "aerodynamics<902><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 01:28:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:52: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:28:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:28:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:28:57: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "105") (realdamage "76") (weapon "quake_rl") (airshot "1") (height "207") L 10/28/2026 - 01:28:57: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12638 3470 -1094") (victim_position "12767 3581 -886") L 10/28/2026 - 01:28:58: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:29:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:00: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "72") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:01: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:04: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (realdamage "31") (weapon "tf_projectile_rocket") (airshot "1") (height "188") L 10/28/2026 - 01:29:04: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12608 3439 -1068") (victim_position "12462 3429 -1163") L 10/28/2026 - 01:29:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:04: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:29:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:07: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:29:07: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:14: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "105") (weapon "quake_rl") L 10/28/2026 - 01:29:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:15: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "82") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:16: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "92") (realdamage "78") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:16: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12436 3825 -1219") (victim_position "12184 4135 -1480") L 10/28/2026 - 01:29:16: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:29:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 01:29:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:19: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:24: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:24: "no es para mí<901><[U:1:1262170445]>" committed suicide with "world" (attacker_position "12227 3767 -1406") L 10/28/2026 - 01:29:24: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:29:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:27: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:29:27: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:28: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "62") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:28: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:29:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:29: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "75") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "26") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:29: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:32: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:32: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:32: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "78") (realdamage "56") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:32: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12205 3866 -1416") (victim_position "12321 4133 -1482") L 10/28/2026 - 01:29:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:32: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:29:35: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:35: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:36: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:29:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:37: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "76") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:37: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 01:29:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:38: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:39: "aerodynamics<902><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:29:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:40: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:40: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "18") (realdamage "3") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:40: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12343 3691 -1076") (victim_position "12171 3963 -1488") L 10/28/2026 - 01:29:40: "no es para mí<901><[U:1:1262170445]>" triggered "domination" against "aerodynamics<902><[U:1:387986637]>" L 10/28/2026 - 01:29:40: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:29:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:43: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:29:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:44: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:45: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "103") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:45: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:29:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:46: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "101") (realdamage "25") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:46: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12389 3656 -1118") (victim_position "12648 3449 -1094") L 10/28/2026 - 01:29:46: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:29:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "57") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:50: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "105") (weapon "quake_rl") L 10/28/2026 - 01:29:50: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:50: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:50: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "59") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:51: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:52: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "7") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:52: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "111") (realdamage "78") (weapon "quake_rl") L 10/28/2026 - 01:29:52: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12387 3847 -1185") (victim_position "12479 3817 -1144") L 10/28/2026 - 01:29:52: "aerodynamics<902><[U:1:387986637]>" triggered "revenge" against "no es para mí<901><[U:1:1262170445]>" L 10/28/2026 - 01:29:52: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:29:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:56: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "69") (weapon "quake_rl") L 10/28/2026 - 01:29:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "52") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:56: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 01:29:56: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:57: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "77") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:29:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:29:57: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:29:57: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:29:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:58: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "46") (weapon "shotgun_soldier") L 10/28/2026 - 01:29:58: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:59: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:29:59: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "world" (attacker_position "12718 3685 -1094") (victim_position "12435 2844 -1518") L 10/28/2026 - 01:29:59: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:01: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:04: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "609") L 10/28/2026 - 01:30:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:04: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:30:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:06: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:06: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:06: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "52") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:06: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "84") (realdamage "23") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:06: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "13068 3321 -1500") (victim_position "13114 3116 -1500") L 10/28/2026 - 01:30:06: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:09: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 01:30:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:09: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:30:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:10: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "76") (realdamage "54") (weapon "quake_rl") L 10/28/2026 - 01:30:10: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12454 3582 -1103") (victim_position "12728 3611 -1045") L 10/28/2026 - 01:30:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:10: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:30:12: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:13: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:15: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "72") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:15: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 01:30:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:17: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "88") (weapon "quake_rl") L 10/28/2026 - 01:30:17: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:18: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "111") (realdamage "31") (weapon "quake_rl") L 10/28/2026 - 01:30:18: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12385 3805 -1225") (victim_position "12301 3859 -1237") L 10/28/2026 - 01:30:18: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:30:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:20: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:21: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:30:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:21: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "80") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:23: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:27: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:28: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "42") (realdamage "10") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:28: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12591 3806 -1177") (victim_position "12593 4465 -1396") L 10/28/2026 - 01:30:28: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:29: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:30: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "108") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:30: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:30:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:31: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:31: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:30:31: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:31: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "93") (realdamage "76") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:31: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12440 3700 -998") (victim_position "12511 3872 -1191") L 10/28/2026 - 01:30:31: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:33: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:33: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "234") L 10/28/2026 - 01:30:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:36: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "82") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:37: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "49") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:37: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:30:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:38: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "4") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:38: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12455 3646 -977") (victim_position "12463 3245 -1563") L 10/28/2026 - 01:30:38: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:40: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:41: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "243") L 10/28/2026 - 01:30:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:41: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:41: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:30:42: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:42: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:43: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:44: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "36") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:45: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "65") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:46: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "69") (realdamage "55") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:46: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12495 3787 -1160") (victim_position "12591 3667 -1094") L 10/28/2026 - 01:30:46: "no es para mí<901><[U:1:1262170445]>" triggered "domination" against "aerodynamics<902><[U:1:387986637]>" L 10/28/2026 - 01:30:46: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:30:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:48: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "106") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:49: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:49: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "399") L 10/28/2026 - 01:30:50: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "world" (attacker_position "12804 3413 -1094") (victim_position "12613 3122 -1572") L 10/28/2026 - 01:30:50: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:30:52: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:52: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:53: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:30:53: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:30:54: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:54: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:54: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "60") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:55: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:30:55: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:56: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "26") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:57: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "33") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:59: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:59: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:30:59: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "16") (weapon "shotgun_soldier") L 10/28/2026 - 01:30:59: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:30:59: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:00: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "22") (realdamage "2") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:00: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12571 3464 -1065") (victim_position "12366 3448 -1364") L 10/28/2026 - 01:31:00: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:02: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:02: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:03: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:03: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:03: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:31:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:03: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "94") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:04: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:04: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "82") (realdamage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:05: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12405 3823 -1223") (victim_position "12562 3796 -1058") L 10/28/2026 - 01:31:05: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "81") (weapon "quake_rl") L 10/28/2026 - 01:31:08: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:08: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:09: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "68") (weapon "quake_rl") L 10/28/2026 - 01:31:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:11: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:11: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "55") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:11: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:11: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:11: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "58") (realdamage "52") (weapon "quake_rl") L 10/28/2026 - 01:31:11: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12439 3881 -1139") (victim_position "12829 3595 -1108") L 10/28/2026 - 01:31:11: "aerodynamics<902><[U:1:387986637]>" triggered "revenge" against "no es para mí<901><[U:1:1262170445]>" L 10/28/2026 - 01:31:11: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:31:13: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:14: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:14: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:15: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:31:15: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:15: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:16: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:16: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "68") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:16: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:16: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:31:16: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "56") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "16") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:17: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "33") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "58") (realdamage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:18: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "shotgun_soldier" (attacker_position "12538 3644 -1094") (victim_position "12623 3436 -1094") L 10/28/2026 - 01:31:18: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:31:20: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:20: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 01:31:20: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:20: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:21: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:21: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "421") L 10/28/2026 - 01:31:21: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:22: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:22: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:22: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:22: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "32") (weapon "quake_rl") L 10/28/2026 - 01:31:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:23: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:23: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:23: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:28: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:28: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "50") (realdamage "49") (weapon "quake_rl") L 10/28/2026 - 01:31:28: "aerodynamics<902><[U:1:387986637]>" killed "no es para mí<901><[U:1:1262170445]>" with "quake_rl" (attacker_position "12106 3867 -1456") (victim_position "12024 3515 -1454") L 10/28/2026 - 01:31:28: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:28: "no es para mí<901><[U:1:1262170445]>" spawned as "soldier" L 10/28/2026 - 01:31:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:30: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:30: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:31:30: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:30: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 01:31:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:31: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "84") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:31: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:31: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:32: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:33: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:33: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "17") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:34: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "88") (realdamage "54") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:34: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "tf_projectile_rocket" (attacker_position "12356 3617 -1031") (victim_position "12110 3426 -1465") L 10/28/2026 - 01:31:34: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:34: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:36: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:36: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:37: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "63") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:37: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:37: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:38: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "70") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:38: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:41: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:41: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "25") (realdamage "23") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:41: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12322 3571 -1174") (victim_position "12598 3575 -760") L 10/28/2026 - 01:31:41: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:43: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:43: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:44: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:44: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:45: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:45: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "84") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:45: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:45: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "85") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "87") (realdamage "66") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:46: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12628 3664 -1094") (victim_position "12702 3726 -989") L 10/28/2026 - 01:31:46: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:48: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:48: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:31:48: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:31:49: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:51: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:31:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:53: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:31:53: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "9") (weapon "shotgun_soldier") L 10/28/2026 - 01:31:53: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "195") (realdamage "152") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:31:53: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "market_gardener" (attacker_position "12222 3590 -1258") (victim_position "12237 3529 -1207") L 10/28/2026 - 01:31:53: "no es para mí<901><[U:1:1262170445]>" triggered "domination" against "aerodynamics<902><[U:1:387986637]>" L 10/28/2026 - 01:31:53: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:31:56: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:31:58: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:00: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:32:00: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "84") (weapon "quake_rl") L 10/28/2026 - 01:32:00: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:01: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "89") (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:03: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:32:03: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "84") (realdamage "67") (weapon "shotgun_soldier") L 10/28/2026 - 01:32:03: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12596 3768 -1094") (victim_position "12723 3655 -995") L 10/28/2026 - 01:32:04: "aerodynamics<902><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:32:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:05: "aerodynamics<902><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:32:05: "aerodynamics<902><[U:1:387986637]>" triggered "damage" against "no es para mí<901><[U:1:1262170445]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:32:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:06: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "109") (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:06: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:07: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:07: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/28/2026 - 01:32:08: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:09: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:09: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:10: "no es para mí<901><[U:1:1262170445]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:32:10: "no es para mí<901><[U:1:1262170445]>" triggered "damage" against "aerodynamics<902><[U:1:387986637]>" (damage "81") (realdamage "80") (weapon "shotgun_soldier") L 10/28/2026 - 01:32:10: "aerodynamics<902><[U:1:387986637]>" joined team "Spectator" L 10/28/2026 - 01:32:10: "no es para mí<901><[U:1:1262170445]>" killed "aerodynamics<902><[U:1:387986637]>" with "shotgun_soldier" (attacker_position "12345 3760 -1235") (victim_position "12457 3657 -976") L 10/28/2026 - 01:32:10: "aerodynamics<902><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:32:10: World triggered "mge_match_end" (winner "[U:1:1262170445]") (loser "[U:1:387986637]") (winner_score "20") (loser_score "8")