L 10/28/2026 - 01:45:44: World triggered "meta_data" (matchid "261028014544e304") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 01:45:44: "monkey<912><[U:1:207086152]>" changed role to "soldier" L 10/28/2026 - 01:45:44: "aerodynamics<908><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 01:45:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:46: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:45:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:48: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11468 13612 -2972") (victim_position "-11258 13910 -2938") L 10/28/2026 - 01:45:49: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:45:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:45:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "market_gardener") L 10/28/2026 - 01:45:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:45:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:45:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "89") (weapon "shotgun_soldier") L 10/28/2026 - 01:45:54: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:45:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 01:45:54: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10993 13151 -2951") (victim_position "-10935 13166 -2951") L 10/28/2026 - 01:45:55: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:45:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:57: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:45:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:57: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11200 13648 -2853") (victim_position "-10884 14151 -2944") L 10/28/2026 - 01:45:57: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:45:58: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:45:59: "aerodynamics<908><[U:1:387986637]>" say "?" L 10/28/2026 - 01:46:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:02: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:02: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:46:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:05: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "106") (weapon "quake_rl") L 10/28/2026 - 01:46:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "20") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "16") (realdamage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:09: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10944 12425 -2863") (victim_position "-10799 12647 -2911") L 10/28/2026 - 01:46:09: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:46:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "94") (weapon "quake_rl") L 10/28/2026 - 01:46:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "107") (realdamage "90") (weapon "quake_rl") (airshot "1") (height "225") L 10/28/2026 - 01:46:18: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11073 12695 -2839") (victim_position "-10929 12825 -2726") L 10/28/2026 - 01:46:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:18: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:46:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:23: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:23: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:46:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:46:23: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:25: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "27") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "31") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:27: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:27: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "89") (weapon "quake_rl") L 10/28/2026 - 01:46:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:27: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "17") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:30: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "41") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "92") (realdamage "53") (weapon "quake_rl") L 10/28/2026 - 01:46:32: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11175 12951 -2902") (victim_position "-11051 12483 -2839") L 10/28/2026 - 01:46:32: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:46:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:36: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:36: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "102") (weapon "quake_rl") L 10/28/2026 - 01:46:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (realdamage "62") (weapon "quake_rl") L 10/28/2026 - 01:46:37: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10909 13425 -2951") (victim_position "-11257 13172 -2951") L 10/28/2026 - 01:46:37: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:46:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 01:46:42: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:42: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:46:42: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:46:44: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:46:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "17") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "20") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:49: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "38") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:46:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "32") (realdamage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:46:51: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11213 12821 -2951") (victim_position "-11006 12699 -2839") L 10/28/2026 - 01:46:51: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:46:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:55: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:55: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:46:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:46:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:46:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "93") (weapon "quake_rl") L 10/28/2026 - 01:46:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:46:57: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:46:57: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "69") (realdamage "56") (weapon "quake_rl") L 10/28/2026 - 01:46:57: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10837 12559 -2906") (victim_position "-11037 12298 -2916") L 10/28/2026 - 01:46:57: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:47:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:01: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:01: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 01:47:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "84") (weapon "quake_rl") L 10/28/2026 - 01:47:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:06: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (realdamage "65") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:47:06: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "market_gardener" (attacker_position "-10910 12530 -2880") (victim_position "-10963 12481 -2932") L 10/28/2026 - 01:47:06: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:47:06: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:47:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:10: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:10: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "146") (weapon "quake_rl") (crit "mini") L 10/28/2026 - 01:47:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:11: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:11: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "95") (realdamage "81") (weapon "quake_rl") (crit "mini") L 10/28/2026 - 01:47:11: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10996 13672 -2839") (victim_position "-11083 14151 -2836") L 10/28/2026 - 01:47:11: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:47:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "107") (weapon "quake_rl") L 10/28/2026 - 01:47:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "86") (realdamage "61") (weapon "quake_rl") L 10/28/2026 - 01:47:15: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11089 13115 -2908") (victim_position "-11236 12885 -2951") L 10/28/2026 - 01:47:15: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:47:15: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:47:18: "aerodynamics<908><[U:1:387986637]>" say "vai ser assim msm?" L 10/28/2026 - 01:47:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:21: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "93") (weapon "quake_rl") L 10/28/2026 - 01:47:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:22: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:22: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "84") (weapon "quake_rl") L 10/28/2026 - 01:47:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:25: "monkey<912><[U:1:207086152]>" say "!t" L 10/28/2026 - 01:47:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:47:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (realdamage "40") (weapon "quake_rl") L 10/28/2026 - 01:47:28: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11176 13534 -2872") (victim_position "-11246 13963 -2951") L 10/28/2026 - 01:47:28: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:47:28: "monkey<912><[U:1:207086152]>" say "q foi?" L 10/28/2026 - 01:47:28: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:47:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:33: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "99") (weapon "quake_rl") L 10/28/2026 - 01:47:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "102") (weapon "quake_rl") L 10/28/2026 - 01:47:34: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:34: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 01:47:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:35: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:36: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:37: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (realdamage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:39: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11502 13574 -2934") (victim_position "-11405 13508 -2770") L 10/28/2026 - 01:47:39: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:47:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:44: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:47:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:47: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "81") (realdamage "75") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:47: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11146 13246 -2951") (victim_position "-11124 13034 -2804") L 10/28/2026 - 01:47:47: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:47:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:50: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:47:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:47:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:47:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:54: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 01:47:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:47:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:47:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:47:57: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:57: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "35") (realdamage "34") (weapon "quake_rl") L 10/28/2026 - 01:47:57: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11224 12854 -2839") (victim_position "-11567 13420 -2983") L 10/28/2026 - 01:47:58: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:47:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:47:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "331") L 10/28/2026 - 01:48:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:03: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:48:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:07: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:07: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:48:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:10: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "50") (realdamage "34") (weapon "quake_rl") L 10/28/2026 - 01:48:10: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11147 13450 -2623") (victim_position "-11273 13525 -2951") L 10/28/2026 - 01:48:10: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:48:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (realdamage "180") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:48:14: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "market_gardener" (attacker_position "-10847 12975 -2872") (victim_position "-10895 12909 -2923") L 10/28/2026 - 01:48:14: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:48:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:48:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "81") (weapon "quake_rl") L 10/28/2026 - 01:48:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:48:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:19: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:48:19: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "24") (realdamage "3") (weapon "shotgun_soldier") L 10/28/2026 - 01:48:22: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11380 13186 -3099") (victim_position "-11253 13437 -3116") L 10/28/2026 - 01:48:22: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:48:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:48:26: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:26: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "179") L 10/28/2026 - 01:48:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:28: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:28: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "60") (realdamage "31") (weapon "quake_rl") L 10/28/2026 - 01:48:28: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11204 13448 -2916") (victim_position "-11318 13321 -2951") L 10/28/2026 - 01:48:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 01:48:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:28: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:48:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:30: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:30: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "24") (weapon "quake_rl") L 10/28/2026 - 01:48:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "87") (realdamage "59") (weapon "quake_rl") L 10/28/2026 - 01:48:34: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11235 13258 -2951") (victim_position "-11093 13251 -2951") L 10/28/2026 - 01:48:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:34: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:48:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:38: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "104") (weapon "quake_rl") L 10/28/2026 - 01:48:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 01:48:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:43: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "91") (realdamage "46") (weapon "quake_rl") L 10/28/2026 - 01:48:43: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11244 13182 -2906") (victim_position "-11215 13264 -2926") L 10/28/2026 - 01:48:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:43: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:48:46: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:47: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:47: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "379") L 10/28/2026 - 01:48:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:47: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:48:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (realdamage "31") (weapon "quake_rl") L 10/28/2026 - 01:48:51: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10857 12905 -2926") (victim_position "-10683 12876 -2983") L 10/28/2026 - 01:48:52: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:48:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "197") L 10/28/2026 - 01:48:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:48:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:48:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:48:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:48:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:48:58: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 01:48:58: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11253 13438 -2951") (victim_position "-11272 13540 -2684") L 10/28/2026 - 01:48:58: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:01: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:01: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:49:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "99") (weapon "quake_rl") L 10/28/2026 - 01:49:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:07: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:07: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "105") (weapon "quake_rl") L 10/28/2026 - 01:49:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "25") (weapon "quake_rl") L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:09: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:10: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "31") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:11: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "7") (realdamage "4") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:11: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10895 12863 -2946") (victim_position "-11124 13072 -2821") L 10/28/2026 - 01:49:11: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:49:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:49:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:16: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:16: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "24") (weapon "quake_rl") L 10/28/2026 - 01:49:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:49:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:21: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:21: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:49:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:21: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "16") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "33") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "75") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "62") (realdamage "26") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:23: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10825 12900 -2951") (victim_position "-10925 12879 -2951") L 10/28/2026 - 01:49:24: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "78") (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (realdamage "101") (weapon "quake_rl") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11194 13027 -2951") (victim_position "-11054 13003 -2909") L 10/28/2026 - 01:49:28: "aerodynamics<908><[U:1:387986637]>" triggered "domination" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:49:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:29: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:49:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:33: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:49:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:33: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:49:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:49:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:35: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "40") (realdamage "34") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:35: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11483 13561 -2987") (victim_position "-11322 13387 -2847") L 10/28/2026 - 01:49:35: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:35: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:35: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "102") (weapon "quake_rl") L 10/28/2026 - 01:49:35: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "317") L 10/28/2026 - 01:49:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:49:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:40: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11049 13352 -2898") (victim_position "-11220 13668 -2948") L 10/28/2026 - 01:49:40: "monkey<912><[U:1:207086152]>" triggered "revenge" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:49:40: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:49:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:43: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "318") L 10/28/2026 - 01:49:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "249") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:45: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11180 12812 -2867") (victim_position "-11014 12603 -2601") L 10/28/2026 - 01:49:45: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:49:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:50: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:49:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:49:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "68") (weapon "quake_rl") L 10/28/2026 - 01:49:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:49:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (weapon "shotgun_soldier") L 10/28/2026 - 01:49:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (realdamage "20") (weapon "quake_rl") L 10/28/2026 - 01:49:53: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11373 13547 -3026") (victim_position "-11272 13705 -2951") L 10/28/2026 - 01:49:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:53: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:49:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:55: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:55: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "46") (weapon "quake_rl") L 10/28/2026 - 01:49:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:49:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:49:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") L 10/28/2026 - 01:49:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:49:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:00: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:00: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (realdamage "13") (weapon "quake_rl") L 10/28/2026 - 01:50:00: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10865 13066 -2926") (victim_position "-10774 12814 -2951") L 10/28/2026 - 01:50:00: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:50:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "382") L 10/28/2026 - 01:50:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:04: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:04: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:50:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:06: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:06: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "87") (realdamage "79") (weapon "quake_rl") L 10/28/2026 - 01:50:06: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11248 13271 -2951") (victim_position "-11467 13443 -3060") L 10/28/2026 - 01:50:06: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:50:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:08: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:50:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:50:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:10: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10632 12614 -2966") (victim_position "-11385 12643 -3181") L 10/28/2026 - 01:50:10: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:50:10: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:50:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (weapon "quake_rl") L 10/28/2026 - 01:50:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:15: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 01:50:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:19: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "14") (realdamage "11") (weapon "shotgun_soldier") L 10/28/2026 - 01:50:19: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11563 12883 -3243") (victim_position "-11313 12755 -2951") L 10/28/2026 - 01:50:19: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:50:19: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:50:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:50:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:50:26: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:26: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "39") (weapon "quake_rl") L 10/28/2026 - 01:50:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:31: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:31: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (realdamage "34") (weapon "quake_rl") L 10/28/2026 - 01:50:31: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11145 12701 -2852") (victim_position "-10893 13231 -2951") L 10/28/2026 - 01:50:31: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:50:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:34: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:50:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:35: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "41") (realdamage "5") (weapon "quake_rl") L 10/28/2026 - 01:50:37: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11207 13317 -2951") (victim_position "-10852 13775 -2951") L 10/28/2026 - 01:50:37: World triggered "mge_match_end" (winner "[U:1:207086152]") (loser "[U:1:387986637]") (winner_score "20") (loser_score "17")