L 10/28/2026 - 01:50:43: World triggered "meta_data" (matchid "2610280150433ff9") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 01:50:43: "monkey<912><[U:1:207086152]>" changed role to "soldier" L 10/28/2026 - 01:50:43: "aerodynamics<908><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 01:50:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:50:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:50:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 01:50:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:49: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "255") L 10/28/2026 - 01:50:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:50:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "64") (realdamage "54") (weapon "shotgun_soldier") L 10/28/2026 - 01:50:51: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10993 13315 -2913") (victim_position "-11137 13105 -2824") L 10/28/2026 - 01:50:51: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:50:52: "aerodynamics<908><[U:1:387986637]>" say "" L 10/28/2026 - 01:50:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:50:55: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "77") (weapon "quake_rl") L 10/28/2026 - 01:50:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:50:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:00: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:51:00: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:00: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:51:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "4") (realdamage "2") (weapon "shotgun_soldier") L 10/28/2026 - 01:51:01: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11059 12598 -2839") (victim_position "-10666 12726 -2173") L 10/28/2026 - 01:51:01: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:51:02: "aerodynamics<908><[U:1:387986637]>" say "[236,000] DMQ² : chegou o ego maxxing, aeroscout" L 10/28/2026 - 01:51:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:03: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:03: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:51:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:04: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:04: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:51:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:51:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "89") (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "77") (realdamage "29") (weapon "shotgun_soldier") L 10/28/2026 - 01:51:08: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11250 13191 -2951") (victim_position "-11356 13082 -2861") L 10/28/2026 - 01:51:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:08: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:08: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 01:51:08: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:51:09: "aerodynamics<908><[U:1:387986637]>" say "[236,000] DMQ² : chegou o ego maxxing, aeroscout" L 10/28/2026 - 01:51:11: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:12: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:12: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "223") L 10/28/2026 - 01:51:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:12: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:51:12: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:13: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 01:51:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "59") (realdamage "42") (weapon "quake_rl") L 10/28/2026 - 01:51:14: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11039 12803 -2839") (victim_position "-10864 13348 -2916") L 10/28/2026 - 01:51:14: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:51:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:51:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "95") (weapon "quake_rl") L 10/28/2026 - 01:51:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:19: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "83") (realdamage "37") (weapon "shotgun_soldier") L 10/28/2026 - 01:51:19: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11057 13647 -2839") (victim_position "-11231 13540 -2889") L 10/28/2026 - 01:51:19: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:51:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:23: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:23: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:51:23: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:25: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:51:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:25: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 01:51:25: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "87") (weapon "quake_rl") L 10/28/2026 - 01:51:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "106") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "341") L 10/28/2026 - 01:51:26: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11287 12873 -2926") (victim_position "-11415 13071 -2848") L 10/28/2026 - 01:51:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:26: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:51:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:29: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:51:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:30: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:30: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:51:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:31: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:31: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 01:51:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:42: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:42: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:42: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (realdamage "38") (weapon "quake_rl") L 10/28/2026 - 01:51:42: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10900 13086 -2685") (victim_position "-10905 13219 -2951") L 10/28/2026 - 01:51:42: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:51:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 01:51:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:51:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:46: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:46: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:46: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:51:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:47: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:47: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "82") (realdamage "25") (weapon "quake_rl") L 10/28/2026 - 01:51:47: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11133 14006 -2951") (victim_position "-11116 14137 -2765") L 10/28/2026 - 01:51:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:47: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:51:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 01:51:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:51:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:51:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:51:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:54: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (realdamage "62") (weapon "quake_rl") L 10/28/2026 - 01:51:54: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11235 13125 -2707") (victim_position "-11230 13212 -2951") L 10/28/2026 - 01:51:54: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:51:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:51:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:51:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:51:58: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:01: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:01: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "110") (weapon "quake_rl") L 10/28/2026 - 01:52:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:03: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:03: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "86") (realdamage "3") (weapon "quake_rl") L 10/28/2026 - 01:52:03: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11067 12877 -2903") (victim_position "-11182 12656 -2951") L 10/28/2026 - 01:52:03: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:52:03: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:52:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:52:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:12: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:13: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "25") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:52:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:15: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (realdamage "3") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:17: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11206 13361 -2951") (victim_position "-11075 13840 -2869") L 10/28/2026 - 01:52:17: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:52:17: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:52:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:22: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:22: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:52:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 01:52:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:23: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:23: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (realdamage "62") (weapon "quake_rl") L 10/28/2026 - 01:52:23: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10881 13571 -2893") (victim_position "-10907 13759 -2888") L 10/28/2026 - 01:52:23: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:23: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:52:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:26: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11147 12571 -2856") (victim_position "-11189 12156 -2940") L 10/28/2026 - 01:52:26: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (realdamage "165") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:52:33: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "market_gardener" (attacker_position "-11072 12698 -2771") (victim_position "-11037 12654 -2839") L 10/28/2026 - 01:52:33: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:35: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "502") L 10/28/2026 - 01:52:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:52:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:39: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:39: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:52:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "21") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:41: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:41: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "59") (realdamage "19") (weapon "quake_rl") L 10/28/2026 - 01:52:41: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11351 13686 -2907") (victim_position "-11182 13296 -2861") L 10/28/2026 - 01:52:41: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:52:41: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:44: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:52:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "88") (weapon "quake_rl") L 10/28/2026 - 01:52:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:46: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:46: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:46: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "105") (weapon "quake_rl") L 10/28/2026 - 01:52:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:52:47: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:52:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:49: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:49: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "62") (realdamage "7") (weapon "quake_rl") L 10/28/2026 - 01:52:49: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11128 12880 -2863") (victim_position "-11043 12468 -2867") L 10/28/2026 - 01:52:49: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:52:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:53: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:52:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:52:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:54: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:52:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "64") (realdamage "7") (weapon "quake_rl") L 10/28/2026 - 01:52:57: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10858 13590 -2951") (victim_position "-10733 13373 -3221") L 10/28/2026 - 01:52:57: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:52:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:57: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:52:58: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:52:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:52:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:52:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:00: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 01:53:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "87") (weapon "shotgun_soldier") L 10/28/2026 - 01:53:02: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:02: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:53:02: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "world" (attacker_position "-11050 12604 -2839") (victim_position "-11055 12770 -2839") L 10/28/2026 - 01:53:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:02: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:05: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:05: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "292") L 10/28/2026 - 01:53:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:05: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "195") L 10/28/2026 - 01:53:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:06: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:06: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "101") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "223") L 10/28/2026 - 01:53:06: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11045 12939 -2903") (victim_position "-11130 12801 -2616") L 10/28/2026 - 01:53:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "83") (weapon "quake_rl") L 10/28/2026 - 01:53:06: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:53:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:53:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:12: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (realdamage "103") (weapon "quake_rl") (airshot "1") (height "436") L 10/28/2026 - 01:53:12: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10617 13003 -2671") (victim_position "-10757 13116 -2723") L 10/28/2026 - 01:53:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:12: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:53:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 01:53:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:18: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:53:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "387") L 10/28/2026 - 01:53:22: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10912 12829 -2633") (victim_position "-10948 12799 -2564") L 10/28/2026 - 01:53:22: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 01:53:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:27: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "86") (weapon "quake_rl") L 10/28/2026 - 01:53:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "14") (weapon "shotgun_soldier") L 10/28/2026 - 01:53:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:28: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:28: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "86") (weapon "quake_rl") L 10/28/2026 - 01:53:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:53:29: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "12") (realdamage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:53:29: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11031 12766 -2780") (victim_position "-11056 13252 -2951") L 10/28/2026 - 01:53:29: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:33: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "89") (weapon "quake_rl") L 10/28/2026 - 01:53:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:33: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:53:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:53:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:39: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:39: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "55") (weapon "quake_rl") L 10/28/2026 - 01:53:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:40: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "104") (realdamage "40") (weapon "quake_rl") L 10/28/2026 - 01:53:40: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11697 13577 -2914") (victim_position "-11476 13458 -3047") L 10/28/2026 - 01:53:40: "aerodynamics<908><[U:1:387986637]>" triggered "domination" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:53:40: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:44: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:44: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 01:53:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "32") (weapon "quake_rl") L 10/28/2026 - 01:53:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:48: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "31") (weapon "quake_rl") L 10/28/2026 - 01:53:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "66") (realdamage "36") (weapon "quake_rl") L 10/28/2026 - 01:53:51: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11235 12531 -2857") (victim_position "-11241 13026 -2951") L 10/28/2026 - 01:53:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:51: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:53:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:55: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:55: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:53:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (realdamage "31") (weapon "quake_rl") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11475 13410 -2912") (victim_position "-11725 13228 -3065") L 10/28/2026 - 01:53:56: "monkey<912><[U:1:207086152]>" triggered "revenge" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:53:57: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:53:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "69") (weapon "quake_rl") L 10/28/2026 - 01:54:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:03: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:54:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:54:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:08: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "84") (realdamage "16") (weapon "quake_rl") L 10/28/2026 - 01:54:08: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11014 12572 -2801") (victim_position "-10877 12660 -2951") L 10/28/2026 - 01:54:09: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:54:09: "aerodynamics<908><[U:1:387986637]>" say "[236,000] DMQ² : chegou o ego maxxing, aeroscout" L 10/28/2026 - 01:54:13: "aerodynamics<908><[U:1:387986637]>" say "" L 10/28/2026 - 01:54:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:54:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:17: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:17: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:54:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:19: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:54:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "63") (realdamage "20") (weapon "quake_rl") L 10/28/2026 - 01:54:20: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11227 13160 -2951") (victim_position "-11634 13450 -3050") L 10/28/2026 - 01:54:20: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:54:21: "aerodynamics<908><[U:1:387986637]>" say "" L 10/28/2026 - 01:54:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "200") L 10/28/2026 - 01:54:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (realdamage "82") (weapon "quake_rl") L 10/28/2026 - 01:54:24: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11075 13656 -2789") (victim_position "-11190 13542 -2882") L 10/28/2026 - 01:54:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:24: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:24: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:54:25: "aerodynamics<908><[U:1:387986637]>" say "" L 10/28/2026 - 01:54:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:29: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:29: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 01:54:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:30: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:54:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:30: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:30: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "91") (realdamage "87") (weapon "quake_rl") L 10/28/2026 - 01:54:30: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11305 12967 -2862") (victim_position "-11181 12828 -2951") L 10/28/2026 - 01:54:30: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:54:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 01:54:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:34: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:34: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "85") (realdamage "5") (weapon "quake_rl") L 10/28/2026 - 01:54:34: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11045 13588 -2839") (victim_position "-11283 13697 -2951") L 10/28/2026 - 01:54:34: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:54:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:37: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:54:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "191") L 10/28/2026 - 01:54:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:38: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 01:54:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:39: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:39: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:54:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:40: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11065 12490 -2839") (victim_position "-11506 12795 -3270") L 10/28/2026 - 01:54:40: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:54:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:42: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "438") L 10/28/2026 - 01:54:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:54:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:54:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:44: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:44: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:54:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:54:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "82") (realdamage "7") (weapon "quake_rl") L 10/28/2026 - 01:54:45: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11320 12966 -2951") (victim_position "-11036 13072 -2951") L 10/28/2026 - 01:54:45: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 01:54:45: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:54:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "69") (weapon "quake_rl") L 10/28/2026 - 01:54:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:54:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:54:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "60") (realdamage "59") (weapon "quake_rl") L 10/28/2026 - 01:54:56: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11027 13839 -2838") (victim_position "-11079 13841 -2903") L 10/28/2026 - 01:54:56: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:54:56: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:55:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:00: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 01:55:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:55:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:06: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:06: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 01:55:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:06: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10845 13139 -2843") (victim_position "-11060 13139 -2951") L 10/28/2026 - 01:55:06: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:55:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "107") (weapon "quake_rl") L 10/28/2026 - 01:55:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:55:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 01:55:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:55:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:55:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "30") (realdamage "10") (weapon "shotgun_soldier") L 10/28/2026 - 01:55:16: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10683 12880 -3075") (victim_position "-11039 12595 -2839") L 10/28/2026 - 01:55:16: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 01:55:16: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:55:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:20: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:20: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:55:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "75") (weapon "quake_rl") L 10/28/2026 - 01:55:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:23: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:23: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 01:55:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 01:55:24: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:25: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "28") (realdamage "12") (weapon "quake_rl") L 10/28/2026 - 01:55:25: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11203 12793 -2881") (victim_position "-10800 13480 -2865") L 10/28/2026 - 01:55:25: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:55:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:27: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "423") L 10/28/2026 - 01:55:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:30: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:30: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:55:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "100") (realdamage "28") (weapon "quake_rl") (airshot "1") (height "414") L 10/28/2026 - 01:55:32: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10896 13364 -2951") (victim_position "-10560 13453 -2871") L 10/28/2026 - 01:55:32: World triggered "mge_match_end" (winner "[U:1:207086152]") (loser "[U:1:387986637]") (winner_score "20") (loser_score "17")