L 10/28/2026 - 01:55:38: World triggered "meta_data" (matchid "2610280155388f81") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 01:55:38: "monkey<912><[U:1:207086152]>" changed role to "soldier" L 10/28/2026 - 01:55:38: "aerodynamics<908><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 01:55:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:40: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:40: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:55:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 01:55:41: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:41: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 01:55:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:42: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (realdamage "60") (weapon "quake_rl") L 10/28/2026 - 01:55:42: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11212 13358 -2822") (victim_position "-11162 13295 -2902") L 10/28/2026 - 01:55:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:42: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:55:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:46: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:47: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "95") (weapon "quake_rl") L 10/28/2026 - 01:55:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:49: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:55:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 01:55:53: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10921 13180 -2898") (victim_position "-11249 13085 -2944") L 10/28/2026 - 01:55:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:53: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:55:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "42") (weapon "quake_rl") L 10/28/2026 - 01:55:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:55:59: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:55:59: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 01:55:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:00: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:00: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "102") (realdamage "84") (weapon "quake_rl") L 10/28/2026 - 01:56:00: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11219 12719 -2951") (victim_position "-11012 12550 -2787") L 10/28/2026 - 01:56:00: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:56:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:09: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:09: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 01:56:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") L 10/28/2026 - 01:56:09: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10926 13818 -2916") (victim_position "-10978 13783 -2839") L 10/28/2026 - 01:56:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:10: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:56:11: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:13: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:56:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "106") (weapon "quake_rl") L 10/28/2026 - 01:56:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:56:19: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:19: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:19: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "30") (weapon "quake_rl") L 10/28/2026 - 01:56:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:23: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "102") (realdamage "35") (weapon "quake_rl") L 10/28/2026 - 01:56:23: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11260 13637 -2918") (victim_position "-10967 13712 -2820") L 10/28/2026 - 01:56:23: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:56:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:33: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "102") (weapon "quake_rl") L 10/28/2026 - 01:56:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:33: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:56:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:36: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "42") (weapon "quake_rl") L 10/28/2026 - 01:56:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:40: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:40: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:40: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "79") (realdamage "59") (weapon "quake_rl") L 10/28/2026 - 01:56:40: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11290 12833 -2903") (victim_position "-11142 13143 -2908") L 10/28/2026 - 01:56:40: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:56:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:42: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "433") L 10/28/2026 - 01:56:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:44: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:44: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 01:56:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 01:56:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "45") (weapon "quake_rl") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "12") (weapon "shotgun_soldier") L 10/28/2026 - 01:56:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "13") (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "48") (weapon "shotgun_soldier") L 10/28/2026 - 01:56:48: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11108 13070 -2902") (victim_position "-11295 13438 -2951") L 10/28/2026 - 01:56:48: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:56:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:52: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:52: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:56:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:52: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:52: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:56:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "111") (realdamage "85") (weapon "quake_rl") L 10/28/2026 - 01:56:53: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11087 13446 -2839") (victim_position "-11045 13396 -2903") L 10/28/2026 - 01:56:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:53: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:56:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:55: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "337") L 10/28/2026 - 01:56:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:56:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:57: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:57: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:56:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:56:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "80") (realdamage "76") (weapon "quake_rl") L 10/28/2026 - 01:56:57: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11291 13246 -2951") (victim_position "-11037 12723 -2839") L 10/28/2026 - 01:56:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:56:58: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:56:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:57:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:01: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:01: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "97") (weapon "quake_rl") L 10/28/2026 - 01:57:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 01:57:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:11: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:57:12: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:13: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:13: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "78") (realdamage "48") (weapon "quake_rl") L 10/28/2026 - 01:57:13: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11306 12991 -2909") (victim_position "-11241 13352 -2951") L 10/28/2026 - 01:57:13: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:57:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:16: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:16: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:57:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 01:57:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:57:18: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:18: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:57:18: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "world" (attacker_position "-11165 13358 -2912") (victim_position "-11231 13520 -2933") L 10/28/2026 - 01:57:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:18: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:57:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 01:57:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:25: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 01:57:25: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:57:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:26: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:26: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "71") (realdamage "29") (weapon "quake_rl") L 10/28/2026 - 01:57:26: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11194 13285 -2880") (victim_position "-11358 13386 -2960") L 10/28/2026 - 01:57:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "82") (weapon "quake_rl") L 10/28/2026 - 01:57:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:26: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:57:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:29: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "104") (weapon "quake_rl") L 10/28/2026 - 01:57:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:30: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:30: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 01:57:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "39") (weapon "quake_rl") L 10/28/2026 - 01:57:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "69") (realdamage "47") (weapon "quake_rl") L 10/28/2026 - 01:57:34: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11035 13053 -2703") (victim_position "-11092 12809 -2781") L 10/28/2026 - 01:57:34: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:57:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 01:57:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "178") L 10/28/2026 - 01:57:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:57:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:39: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11227 13295 -2951") (victim_position "-11345 13107 -3159") L 10/28/2026 - 01:57:40: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:57:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:42: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:43: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "99") (weapon "quake_rl") L 10/28/2026 - 01:57:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "98") (weapon "quake_rl") L 10/28/2026 - 01:57:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:44: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 01:57:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:48: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "world" (attacker_position "-10756 12955 -2598") (victim_position "-10948 13206 -2943") L 10/28/2026 - 01:57:48: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:57:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 01:57:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "102") (weapon "quake_rl") L 10/28/2026 - 01:57:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "46") (weapon "quake_rl") L 10/28/2026 - 01:57:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:55: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:55: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "102") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "209") L 10/28/2026 - 01:57:55: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10989 12915 -2903") (victim_position "-10995 12757 -2629") L 10/28/2026 - 01:57:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:55: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 01:57:55: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:57:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:58: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:58: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:58: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:57:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:57:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:57:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:57:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:02: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 01:58:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:03: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "77") (realdamage "5") (weapon "quake_rl") L 10/28/2026 - 01:58:03: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10898 13359 -2898") (victim_position "-10975 13781 -2903") L 10/28/2026 - 01:58:03: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:58:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:07: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:07: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 01:58:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:08: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:08: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 01:58:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:08: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (weapon "quake_rl") L 10/28/2026 - 01:58:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:10: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:10: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "106") (realdamage "75") (weapon "quake_rl") L 10/28/2026 - 01:58:10: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10788 13091 -2842") (victim_position "-10997 13026 -2935") L 10/28/2026 - 01:58:10: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:58:12: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:12: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "111") (weapon "quake_rl") L 10/28/2026 - 01:58:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:12: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "345") L 10/28/2026 - 01:58:12: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:12: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "48") (realdamage "33") (weapon "quake_rl") L 10/28/2026 - 01:58:15: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10516 12971 -3102") (victim_position "-11261 13676 -2919") L 10/28/2026 - 01:58:15: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:58:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:17: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:17: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "40") (weapon "quake_rl") L 10/28/2026 - 01:58:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:21: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:21: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 01:58:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:22: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:22: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 01:58:22: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11073 13534 -2696") (victim_position "-11090 13492 -2839") L 10/28/2026 - 01:58:22: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:58:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "447") L 10/28/2026 - 01:58:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:31: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "22") (weapon "shotgun_soldier") L 10/28/2026 - 01:58:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:58:32: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "33") (realdamage "28") (weapon "shotgun_soldier") L 10/28/2026 - 01:58:32: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11133 13075 -2951") (victim_position "-10689 13058 -3005") L 10/28/2026 - 01:58:32: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:58:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:35: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:36: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:36: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "93") (weapon "quake_rl") L 10/28/2026 - 01:58:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:37: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "41") (weapon "quake_rl") L 10/28/2026 - 01:58:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "35") (weapon "quake_rl") L 10/28/2026 - 01:58:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:40: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "185") L 10/28/2026 - 01:58:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (realdamage "23") (weapon "quake_rl") L 10/28/2026 - 01:58:41: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10942 12764 -2873") (victim_position "-11084 12766 -2799") L 10/28/2026 - 01:58:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:41: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:58:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "77") (weapon "quake_rl") L 10/28/2026 - 01:58:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "91") (weapon "quake_rl") L 10/28/2026 - 01:58:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:46: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "69") (weapon "quake_rl") L 10/28/2026 - 01:58:46: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10978 12968 -2724") (victim_position "-11303 13417 -3100") L 10/28/2026 - 01:58:47: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:58:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 01:58:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:58:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 01:58:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 01:58:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:58:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:58:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (realdamage "40") (weapon "quake_rl") L 10/28/2026 - 01:58:56: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10922 13304 -2951") (victim_position "-11434 13562 -2999") L 10/28/2026 - 01:58:56: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:59:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:03: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:59:03: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:03: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (realdamage "98") (weapon "quake_rl") L 10/28/2026 - 01:59:03: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11181 12882 -2951") (victim_position "-11089 12751 -2839") L 10/28/2026 - 01:59:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:04: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:59:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 01:59:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (realdamage "54") (weapon "shotgun_soldier") L 10/28/2026 - 01:59:11: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11276 13189 -2951") (victim_position "-11040 13398 -2903") L 10/28/2026 - 01:59:11: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:11: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:59:11: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:59:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:16: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:59:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "41") (weapon "quake_rl") L 10/28/2026 - 01:59:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:18: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 01:59:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "16") (weapon "shotgun_soldier") L 10/28/2026 - 01:59:20: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10811 13175 -2951") (victim_position "-10616 13356 -2828") L 10/28/2026 - 01:59:21: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 01:59:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:24: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 01:59:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:25: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (realdamage "44") (weapon "quake_rl") L 10/28/2026 - 01:59:25: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10825 13173 -2920") (victim_position "-10844 12987 -2951") L 10/28/2026 - 01:59:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:25: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:59:25: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:59:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 01:59:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:29: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (realdamage "26") (weapon "quake_rl") L 10/28/2026 - 01:59:29: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11061 12554 -2777") (victim_position "-11202 12653 -2873") L 10/28/2026 - 01:59:29: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:29: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 01:59:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:29: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:59:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:34: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 01:59:34: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:34: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:34: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (realdamage "50") (weapon "quake_rl") L 10/28/2026 - 01:59:34: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11120 12907 -2792") (victim_position "-11327 12894 -2913") L 10/28/2026 - 01:59:34: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 01:59:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 01:59:42: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:42: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:42: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 01:59:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:47: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 01:59:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:50: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "20") (weapon "shotgun_soldier") L 10/28/2026 - 01:59:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 01:59:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (realdamage "61") (weapon "shotgun_soldier") L 10/28/2026 - 01:59:51: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10729 13246 -3198") (victim_position "-10686 13334 -3021") L 10/28/2026 - 01:59:51: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 01:59:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "46") (weapon "quake_rl") L 10/28/2026 - 01:59:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 01:59:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 01:59:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 02:00:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "38") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "85") (realdamage "9") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:02: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11188 13675 -2951") (victim_position "-11172 13533 -2830") L 10/28/2026 - 02:00:02: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:00:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 02:00:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:10: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:00:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:13: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:13: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 02:00:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:13: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 02:00:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "37") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:16: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:16: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "24") (realdamage "17") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:16: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11090 13922 -2903") (victim_position "-10969 13723 -2785") L 10/28/2026 - 02:00:16: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:00:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "53") (weapon "quake_rl") L 10/28/2026 - 02:00:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 02:00:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:30: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "32") (weapon "quake_rl") L 10/28/2026 - 02:00:31: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "world" (attacker_position "-10996 13448 -2796") (victim_position "-10547 13124 -3103") L 10/28/2026 - 02:00:31: "aerodynamics<908><[U:1:387986637]>" triggered "domination" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 02:00:31: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:00:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:35: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 02:00:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:35: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 02:00:35: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11036 13326 -2908") (victim_position "-11085 13040 -2951") L 10/28/2026 - 02:00:35: "monkey<912><[U:1:207086152]>" triggered "revenge" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 02:00:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:35: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:00:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:37: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "268") L 10/28/2026 - 02:00:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 02:00:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "6") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:40: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "23") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:41: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:00:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (realdamage "17") (weapon "shotgun_soldier") L 10/28/2026 - 02:00:41: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10500 12790 -3016") (victim_position "-10611 13168 -3166") L 10/28/2026 - 02:00:41: World triggered "mge_match_end" (winner "[U:1:387986637]") (loser "[U:1:207086152]") (winner_score "20") (loser_score "16")