L 10/28/2026 - 02:00:48: World triggered "meta_data" (matchid "261028020048e910") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/28/2026 - 02:00:48: "monkey<912><[U:1:207086152]>" changed role to "soldier" L 10/28/2026 - 02:00:48: "aerodynamics<908><[U:1:387986637]>" changed role to "soldier" L 10/28/2026 - 02:00:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "45") (weapon "quake_rl") L 10/28/2026 - 02:00:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:00:53: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 02:00:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:00:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "32") (weapon "quake_rl") L 10/28/2026 - 02:01:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:04: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:01:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:04: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:04: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "80") (realdamage "49") (weapon "quake_rl") L 10/28/2026 - 02:01:04: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11174 12864 -2909") (victim_position "-11107 13041 -2951") L 10/28/2026 - 02:01:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:04: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:01:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:06: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "256") L 10/28/2026 - 02:01:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:07: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 02:01:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "36") (realdamage "10") (weapon "quake_rl") L 10/28/2026 - 02:01:09: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11168 13257 -2951") (victim_position "-11276 13972 -2951") L 10/28/2026 - 02:01:09: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:01:16: "monkey<912><[U:1:207086152]>" say "sync" L 10/28/2026 - 02:01:25: "monkey<912><[U:1:207086152]>" say "attira aqui" L 10/28/2026 - 02:01:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:31: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 02:01:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:31: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 02:01:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:33: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "market_gardener") L 10/28/2026 - 02:01:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:33: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "78") (realdamage "20") (weapon "shotgun_soldier") L 10/28/2026 - 02:01:33: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11152 13337 -2951") (victim_position "-11216 13213 -2878") L 10/28/2026 - 02:01:33: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:01:36: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 02:01:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:37: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "76") (weapon "quake_rl") L 10/28/2026 - 02:01:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "71") (weapon "quake_rl") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "34") (weapon "shotgun_soldier") L 10/28/2026 - 02:01:40: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:40: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "94") (weapon "quake_rl") L 10/28/2026 - 02:01:40: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:40: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:41: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:41: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "37") (realdamage "8") (weapon "shotgun_soldier") L 10/28/2026 - 02:01:41: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11271 13810 -2884") (victim_position "-11222 13482 -2951") L 10/28/2026 - 02:01:41: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:01:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:43: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "405") L 10/28/2026 - 02:01:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:44: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:44: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "90") (weapon "quake_rl") L 10/28/2026 - 02:01:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "107") (realdamage "102") (weapon "quake_rl") L 10/28/2026 - 02:01:45: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11102 13452 -2834") (victim_position "-11134 13272 -2951") L 10/28/2026 - 02:01:45: "aerodynamics<908><[U:1:387986637]>" triggered "domination" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 02:01:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:45: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:01:48: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:48: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:48: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:48: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 02:01:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:51: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 02:01:51: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:51: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 02:01:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:52: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:52: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "50") (weapon "quake_rl") L 10/28/2026 - 02:01:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "67") (weapon "quake_rl") L 10/28/2026 - 02:01:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:01:55: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "47") (weapon "quake_rl") L 10/28/2026 - 02:01:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:01:57: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "54") (realdamage "24") (weapon "shotgun_soldier") L 10/28/2026 - 02:01:57: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11206 13186 -2951") (victim_position "-11430 13152 -2724") L 10/28/2026 - 02:01:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:01:57: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:01: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:01: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:01: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "60") (weapon "quake_rl") L 10/28/2026 - 02:02:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:02: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 02:02:02: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:03: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "96") (realdamage "88") (weapon "quake_rl") L 10/28/2026 - 02:02:03: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11033 13541 -2839") (victim_position "-11155 13151 -2951") L 10/28/2026 - 02:02:03: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:10: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 02:02:10: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:10: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "81") (weapon "quake_rl") L 10/28/2026 - 02:02:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "111") (realdamage "43") (weapon "quake_rl") L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11190 13927 -2809") (victim_position "-11134 13925 -2902") L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" triggered "revenge" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:02:11: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:12: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:02:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "68") (weapon "quake_rl") L 10/28/2026 - 02:02:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:20: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "101") (weapon "quake_rl") L 10/28/2026 - 02:02:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "5") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 02:02:20: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11109 12540 -2690") (victim_position "-10865 12998 -2951") L 10/28/2026 - 02:02:20: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:23: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "283") L 10/28/2026 - 02:02:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "50") (weapon "shotgun_soldier") L 10/28/2026 - 02:02:26: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:26: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 02:02:26: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:27: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:27: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "49") (weapon "quake_rl") L 10/28/2026 - 02:02:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:02:28: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "35") (realdamage "27") (weapon "shotgun_soldier") L 10/28/2026 - 02:02:28: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11147 12965 -2933") (victim_position "-11069 12597 -2839") L 10/28/2026 - 02:02:28: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:31: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:31: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "106") (weapon "quake_rl") L 10/28/2026 - 02:02:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:32: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "109") (weapon "quake_rl") L 10/28/2026 - 02:02:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 02:02:32: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:33: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:33: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "60") (realdamage "12") (weapon "quake_rl") L 10/28/2026 - 02:02:33: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-10923 12734 -2836") (victim_position "-11153 12914 -2903") L 10/28/2026 - 02:02:33: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:35: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:36: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:36: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "86") (weapon "quake_rl") L 10/28/2026 - 02:02:37: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:37: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "107") (weapon "quake_rl") L 10/28/2026 - 02:02:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:37: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 02:02:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:38: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "99") (realdamage "81") (weapon "quake_rl") L 10/28/2026 - 02:02:38: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11003 12269 -2951") (victim_position "-11071 12623 -2839") L 10/28/2026 - 02:02:38: "aerodynamics<908><[U:1:387986637]>" triggered "domination" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 02:02:39: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:02:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "108") (weapon "quake_rl") L 10/28/2026 - 02:02:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:45: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:45: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "34") (weapon "quake_rl") L 10/28/2026 - 02:02:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:46: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:46: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:46: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "96") (realdamage "67") (weapon "quake_rl") (airshot "1") (height "217") L 10/28/2026 - 02:02:46: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11010 12463 -2903") (victim_position "-11045 12776 -2621") L 10/28/2026 - 02:02:46: "monkey<912><[U:1:207086152]>" triggered "revenge" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 02:02:46: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:02:46: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:49: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:50: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:02:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:50: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 02:02:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "79") (weapon "quake_rl") L 10/28/2026 - 02:02:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "52") (weapon "quake_rl") L 10/28/2026 - 02:02:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "86") (weapon "quake_rl") L 10/28/2026 - 02:02:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:52: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "60") (realdamage "42") (weapon "quake_rl") L 10/28/2026 - 02:02:53: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11061 13539 -2799") (victim_position "-11157 13227 -2926") L 10/28/2026 - 02:02:53: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:02:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:56: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:56: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:56: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 02:02:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:02:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "84") (weapon "quake_rl") L 10/28/2026 - 02:02:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:02:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:00: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:04: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:04: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:04: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "64") (weapon "quake_rl") L 10/28/2026 - 02:03:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:05: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "61") (realdamage "1") (weapon "shotgun_soldier") L 10/28/2026 - 02:03:05: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10841 12849 -2951") (victim_position "-11081 12682 -2839") L 10/28/2026 - 02:03:06: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:03:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "246") L 10/28/2026 - 02:03:10: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:12: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:13: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "65") (weapon "quake_rl") L 10/28/2026 - 02:03:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 02:03:15: "monkey<912><[U:1:207086152]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:03:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "73") (realdamage "25") (weapon "quake_rl") L 10/28/2026 - 02:03:16: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11006 12638 -2830") (victim_position "-10839 12270 -2920") L 10/28/2026 - 02:03:16: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:03:18: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:18: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:18: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "56") (weapon "quake_rl") L 10/28/2026 - 02:03:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:19: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (weapon "quake_rl") L 10/28/2026 - 02:03:19: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:20: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "85") (realdamage "60") (weapon "quake_rl") L 10/28/2026 - 02:03:20: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11061 12538 -2839") (victim_position "-11041 12672 -2776") L 10/28/2026 - 02:03:20: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:20: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "94") (weapon "quake_rl") L 10/28/2026 - 02:03:20: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:20: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:03:23: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:23: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:24: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:24: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 02:03:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "69") (weapon "quake_rl") L 10/28/2026 - 02:03:26: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:03:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:28: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:28: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 02:03:28: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:29: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:29: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:29: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "109") (realdamage "39") (weapon "quake_rl") L 10/28/2026 - 02:03:29: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11194 13161 -2884") (victim_position "-11127 13321 -2905") L 10/28/2026 - 02:03:30: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:30: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:03:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:31: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "196") L 10/28/2026 - 02:03:31: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (realdamage "157") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 02:03:31: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "market_gardener" (attacker_position "-11120 13602 -2676") (victim_position "-11088 13672 -2585") L 10/28/2026 - 02:03:32: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:32: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:03:34: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:35: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "195") (weapon "market_gardener") (crit "crit") L 10/28/2026 - 02:03:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:35: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "88") (weapon "quake_rl") L 10/28/2026 - 02:03:35: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-11098 12764 -2835") (victim_position "-11045 12705 -2839") L 10/28/2026 - 02:03:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:35: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:03:37: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:38: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:39: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:39: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "45") (weapon "quake_rl") L 10/28/2026 - 02:03:40: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:42: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:42: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:42: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "66") (weapon "quake_rl") L 10/28/2026 - 02:03:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:42: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "59") (weapon "quake_rl") L 10/28/2026 - 02:03:45: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:03:49: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:50: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:50: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:50: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "83") (realdamage "24") (weapon "quake_rl") L 10/28/2026 - 02:03:50: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10840 13377 -2685") (victim_position "-10930 13101 -2909") L 10/28/2026 - 02:03:50: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 02:03:50: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:03:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:52: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "275") L 10/28/2026 - 02:03:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:54: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "8") (weapon "shotgun_soldier") L 10/28/2026 - 02:03:54: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:54: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:54: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:54: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 02:03:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:55: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:03:55: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "60") (weapon "shotgun_soldier") L 10/28/2026 - 02:03:55: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11189 12681 -2951") (victim_position "-11074 12706 -2839") L 10/28/2026 - 02:03:55: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 02:03:55: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:55: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "110") (weapon "quake_rl") L 10/28/2026 - 02:03:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:55: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:03:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:58: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:58: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "100") (weapon "quake_rl") L 10/28/2026 - 02:03:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:03:59: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:03:59: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 02:04:00: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:00: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "world" (attacker_position "-10958 12841 -2754") (victim_position "-11512 12731 -3252") L 10/28/2026 - 02:04:01: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:03: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:03: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:05: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 02:04:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:05: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:05: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "80") (weapon "quake_rl") L 10/28/2026 - 02:04:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:06: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:06: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:06: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "46") (weapon "quake_rl") L 10/28/2026 - 02:04:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 02:04:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:10: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:10: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "12") (weapon "shotgun_soldier") L 10/28/2026 - 02:04:11: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:11: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:11: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "19") (realdamage "11") (weapon "shotgun_soldier") L 10/28/2026 - 02:04:11: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-11156 13383 -2903") (victim_position "-11214 14045 -2951") L 10/28/2026 - 02:04:11: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:04:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:15: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:15: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (weapon "quake_rl") L 10/28/2026 - 02:04:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:16: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:16: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "111") (weapon "quake_rl") L 10/28/2026 - 02:04:16: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:17: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:17: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "94") (realdamage "81") (weapon "quake_rl") L 10/28/2026 - 02:04:17: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-10964 13753 -2836") (victim_position "-11063 13717 -2839") L 10/28/2026 - 02:04:17: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:17: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:19: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:20: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:20: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "88") (weapon "quake_rl") L 10/28/2026 - 02:04:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:21: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "85") (weapon "quake_rl") L 10/28/2026 - 02:04:21: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "31") (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "33") (realdamage "5") (weapon "shotgun_soldier") L 10/28/2026 - 02:04:24: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10905 13092 -2951") (victim_position "-10965 13461 -2708") L 10/28/2026 - 02:04:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:25: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:04:27: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:27: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:28: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:28: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "72") (weapon "quake_rl") L 10/28/2026 - 02:04:28: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:29: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:30: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:31: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:31: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:04:31: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:31: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "74") (weapon "quake_rl") L 10/28/2026 - 02:04:32: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:32: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "82") (realdamage "49") (weapon "quake_rl") L 10/28/2026 - 02:04:32: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11136 13575 -2833") (victim_position "-11052 13428 -2839") L 10/28/2026 - 02:04:33: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:33: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:35: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:38: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:38: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "106") (weapon "quake_rl") L 10/28/2026 - 02:04:38: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:39: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "107") (weapon "quake_rl") L 10/28/2026 - 02:04:39: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:39: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:40: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:40: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "73") (realdamage "57") (weapon "quake_rl") L 10/28/2026 - 02:04:40: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11081 12720 -2839") (victim_position "-10995 12627 -2803") L 10/28/2026 - 02:04:40: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:40: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:42: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:43: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:43: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:43: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "54") (weapon "quake_rl") L 10/28/2026 - 02:04:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:43: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:43: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 02:04:44: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:44: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "57") (weapon "quake_rl") L 10/28/2026 - 02:04:44: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:45: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:45: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "63") (weapon "quake_rl") L 10/28/2026 - 02:04:45: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:47: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:47: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:47: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "104") (realdamage "83") (weapon "quake_rl") L 10/28/2026 - 02:04:47: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11326 12894 -3214") (victim_position "-11452 13152 -3161") L 10/28/2026 - 02:04:47: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:47: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "77") (weapon "quake_rl") L 10/28/2026 - 02:04:47: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:50: "aerodynamics<908><[U:1:387986637]>" picked up item "tf_ammo_pack" L 10/28/2026 - 02:04:50: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:51: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:51: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:52: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "58") (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "62") (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "85") (realdamage "65") (weapon "quake_rl") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11175 12735 -2830") (victim_position "-11064 12992 -2890") L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "domination" against "aerodynamics<908><[U:1:387986637]>" L 10/28/2026 - 02:04:53: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:54: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:04:55: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:04:56: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") L 10/28/2026 - 02:04:56: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:57: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:57: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "15") (weapon "shotgun_soldier") L 10/28/2026 - 02:04:59: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:04:59: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "40") (weapon "shotgun_soldier") L 10/28/2026 - 02:05:01: "monkey<912><[U:1:207086152]>" committed suicide with "quake_rl" (attacker_position "-10981 13394 -2903") L 10/28/2026 - 02:05:01: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:05:04: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:04: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "434") L 10/28/2026 - 02:05:05: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:05: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:06: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:07: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:07: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "20") (weapon "shotgun_soldier") L 10/28/2026 - 02:05:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:08: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "27") (weapon "shotgun_soldier") L 10/28/2026 - 02:05:08: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:08: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:08: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "89") (weapon "quake_rl") L 10/28/2026 - 02:05:08: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:09: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/28/2026 - 02:05:09: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "35") (realdamage "17") (weapon "shotgun_soldier") L 10/28/2026 - 02:05:09: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "shotgun_soldier" (attacker_position "-10986 13126 -2842") (victim_position "-11114 13507 -2839") L 10/28/2026 - 02:05:09: "aerodynamics<908><[U:1:387986637]>" triggered "revenge" against "monkey<912><[U:1:207086152]>" L 10/28/2026 - 02:05:09: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:09: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:05:13: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "48") (weapon "quake_rl") L 10/28/2026 - 02:05:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:14: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:14: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "104") (weapon "quake_rl") L 10/28/2026 - 02:05:14: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:14: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "51") (weapon "quake_rl") L 10/28/2026 - 02:05:14: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:15: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:15: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:15: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "85") (realdamage "48") (weapon "quake_rl") L 10/28/2026 - 02:05:15: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11069 13424 -2903") (victim_position "-11268 13006 -2947") L 10/28/2026 - 02:05:15: "monkey<912><[U:1:207086152]>" spawned as "soldier" L 10/28/2026 - 02:05:18: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:20: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:20: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "70") (weapon "quake_rl") L 10/28/2026 - 02:05:20: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:21: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:22: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:22: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "100") (realdamage "33") (weapon "quake_rl") (crit "mini") L 10/28/2026 - 02:05:22: "monkey<912><[U:1:207086152]>" killed "aerodynamics<908><[U:1:387986637]>" with "quake_rl" (attacker_position "-11075 13138 -2947") (victim_position "-11079 13069 -2881") L 10/28/2026 - 02:05:22: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:22: "aerodynamics<908><[U:1:387986637]>" spawned as "soldier" L 10/28/2026 - 02:05:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:24: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "180") L 10/28/2026 - 02:05:24: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:25: "monkey<912><[U:1:207086152]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:25: "aerodynamics<908><[U:1:387986637]>" triggered "shot_fired" (weapon "quake_rl") L 10/28/2026 - 02:05:25: "monkey<912><[U:1:207086152]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:25: "monkey<912><[U:1:207086152]>" triggered "damage" against "aerodynamics<908><[U:1:387986637]>" (damage "61") (weapon "quake_rl") L 10/28/2026 - 02:05:26: "aerodynamics<908><[U:1:387986637]>" triggered "shot_hit" (weapon "quake_rl") L 10/28/2026 - 02:05:26: "aerodynamics<908><[U:1:387986637]>" triggered "damage" against "monkey<912><[U:1:207086152]>" (damage "90") (realdamage "80") (weapon "quake_rl") L 10/28/2026 - 02:05:26: "monkey<912><[U:1:207086152]>" joined team "Spectator" L 10/28/2026 - 02:05:26: "aerodynamics<908><[U:1:387986637]>" killed "monkey<912><[U:1:207086152]>" with "quake_rl" (attacker_position "-11008 12542 -2839") (victim_position "-11005 13055 -2803") L 10/28/2026 - 02:05:26: World triggered "mge_match_end" (winner "[U:1:387986637]") (loser "[U:1:207086152]") (winner_score "20") (loser_score "15")