L 10/29/2026 - 02:40:21: World triggered "meta_data" (matchid "2610290240211ef2") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/29/2026 - 02:40:21: "Duck<1056><[U:1:220256667]>" changed role to "soldier" L 10/29/2026 - 02:40:21: "solo lobo<1055><[U:1:361243799]>" changed role to "soldier" L 10/29/2026 - 02:40:23: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:23: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "319") L 10/29/2026 - 02:40:23: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:23: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:24: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:24: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:25: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:40:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:26: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:26: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "99") (realdamage "9") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:26: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "tf_projectile_rocket" (attacker_position "-11054 13065 -2832") (victim_position "-11039 12697 -2839") L 10/29/2026 - 02:40:26: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:40:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:29: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:29: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:29: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:40:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "80") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:32: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:33: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:33: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "72") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:34: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (realdamage "11") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:34: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11026 12743 -2839") (victim_position "-10880 12582 -2951") L 10/29/2026 - 02:40:34: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:40:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:37: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "112") (weapon "quake_rl") L 10/29/2026 - 02:40:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:38: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:38: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "15") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:39: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:40: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "11") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:41: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "22") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:42: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "32") (realdamage "26") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:42: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10997 12519 -2839") (victim_position "-10680 12801 -3040") L 10/29/2026 - 02:40:42: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:40:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:44: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:45: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:45: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "83") (weapon "quake_rl") L 10/29/2026 - 02:40:45: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:46: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:47: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "95") (weapon "quake_rl") L 10/29/2026 - 02:40:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:48: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:50: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "103") (realdamage "22") (weapon "quake_rl") L 10/29/2026 - 02:40:50: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-11061 12668 -2769") (victim_position "-11133 12933 -2899") L 10/29/2026 - 02:40:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:50: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:40:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:52: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:52: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "46") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:53: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "92") (weapon "quake_rl") L 10/29/2026 - 02:40:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:53: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:53: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "60") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:55: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "69") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "21") (realdamage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:40:56: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11115 12516 -2839") (victim_position "-10806 12596 -2313") L 10/29/2026 - 02:40:56: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:40:58: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:58: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:58: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "283") L 10/29/2026 - 02:40:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:40:59: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:40:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:40:59: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "48") (weapon "quake_rl") L 10/29/2026 - 02:41:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:00: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:00: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "101") (weapon "tf_projectile_rocket") (airshot "1") (height "231") L 10/29/2026 - 02:41:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:00: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "world" (attacker_position "-11128 12979 -2831") (victim_position "-10884 12562 -2948") L 10/29/2026 - 02:41:00: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:41:03: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:04: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:04: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "66") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:04: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:05: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:05: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:05: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "47") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:06: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "39") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:07: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:07: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "87") (weapon "quake_rl") L 10/29/2026 - 02:41:07: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:07: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:07: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "18") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "5") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:08: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "11") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:10: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:10: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:10: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:11: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:11: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "82") (realdamage "58") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:11: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10884 12659 -2951") (victim_position "-11069 12571 -2839") L 10/29/2026 - 02:41:11: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "402") L 10/29/2026 - 02:41:13: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:13: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "56") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:14: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 02:41:15: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:15: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "69") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:15: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:15: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "21") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "17") (realdamage "15") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:16: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10854 12452 -2951") (victim_position "-10990 12999 -2899") L 10/29/2026 - 02:41:17: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:19: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "297") L 10/29/2026 - 02:41:19: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:19: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "75") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:20: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:20: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 02:41:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:20: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "18") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:21: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "31") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:22: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:22: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11158 12903 -2951") (victim_position "-11277 13473 -2951") L 10/29/2026 - 02:41:22: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:25: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:25: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "76") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:26: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:41:26: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:27: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "50") (weapon "quake_rl") L 10/29/2026 - 02:41:27: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:28: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "12") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "35") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "50") (weapon "quake_rl") L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10979 13045 -2951") (victim_position "-11319 13425 -2951") L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" triggered "domination" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:41:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:30: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "69") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:34: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "78") (weapon "quake_rl") L 10/29/2026 - 02:41:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:35: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:35: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "47") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:35: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "67") (weapon "quake_rl") L 10/29/2026 - 02:41:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:36: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "57") (realdamage "46") (weapon "quake_rl") L 10/29/2026 - 02:41:36: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10843 12779 -2906") (victim_position "-11125 13050 -2951") L 10/29/2026 - 02:41:36: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:39: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:40: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:40: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "62") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:41: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "106") (weapon "quake_rl") L 10/29/2026 - 02:41:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:42: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:42: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:42: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:42: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "58") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "60") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:43: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11084 12804 -2839") (victim_position "-11229 12531 -2951") L 10/29/2026 - 02:41:43: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:46: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:47: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:47: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "56") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:47: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "79") (weapon "quake_rl") L 10/29/2026 - 02:41:48: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:51: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:52: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "67") (weapon "quake_rl") L 10/29/2026 - 02:41:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:52: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:52: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "20") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:54: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "45") (realdamage "28") (weapon "quake_rl") L 10/29/2026 - 02:41:54: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10962 12936 -2864") (victim_position "-11198 12494 -2907") L 10/29/2026 - 02:41:54: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:41:57: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:57: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:57: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:57: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "294") L 10/29/2026 - 02:41:57: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:57: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "63") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:58: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 02:41:59: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:41:59: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "9") (weapon "shotgun_soldier") L 10/29/2026 - 02:41:59: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:59: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "79") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:41:59: "Duck<1056><[U:1:220256667]>" picked up item "tf_ammo_pack" L 10/29/2026 - 02:42:00: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:00: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "55") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:00: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "77") (realdamage "21") (weapon "quake_rl") L 10/29/2026 - 02:42:00: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10886 12880 -2874") (victim_position "-11116 12965 -2951") L 10/29/2026 - 02:42:00: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:02: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:03: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "101") (weapon "quake_rl") L 10/29/2026 - 02:42:04: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:04: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:04: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "81") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:04: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "100") (realdamage "99") (weapon "quake_rl") L 10/29/2026 - 02:42:04: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10919 12447 -2828") (victim_position "-11083 12740 -2698") L 10/29/2026 - 02:42:04: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:06: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:07: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:07: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:07: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "102") (weapon "quake_rl") L 10/29/2026 - 02:42:08: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:08: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:08: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "286") L 10/29/2026 - 02:42:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:08: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "56") (weapon "quake_rl") L 10/29/2026 - 02:42:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:09: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:09: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:09: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:11: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "14") (realdamage "4") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:11: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11135 12413 -2854") (victim_position "-11046 13054 -2902") L 10/29/2026 - 02:42:11: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:14: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:14: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:14: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "65") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:15: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "85") (weapon "quake_rl") L 10/29/2026 - 02:42:15: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "90") (weapon "quake_rl") L 10/29/2026 - 02:42:16: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "world" (attacker_position "-10817 12621 -2951") (victim_position "-11247 12914 -2943") L 10/29/2026 - 02:42:16: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "65") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:18: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "110") (weapon "quake_rl") L 10/29/2026 - 02:42:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:19: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:20: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "11") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:20: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:42:20: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:20: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:20: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "22") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:22: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "69") (realdamage "29") (weapon "quake_rl") L 10/29/2026 - 02:42:22: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10975 12722 -2839") (victim_position "-11238 13106 -2951") L 10/29/2026 - 02:42:22: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:25: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:25: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "57") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:26: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:26: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:42:27: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:27: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:27: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:27: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "56") (weapon "quake_rl") L 10/29/2026 - 02:42:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:28: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "73") (realdamage "67") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:28: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10962 12869 -2764") (victim_position "-11148 13016 -2815") L 10/29/2026 - 02:42:28: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:31: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:31: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "68") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:31: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 02:42:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:32: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:32: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "93") (weapon "quake_rl") L 10/29/2026 - 02:42:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:33: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "56") (realdamage "22") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:33: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10858 12657 -2877") (victim_position "-11012 12850 -2756") L 10/29/2026 - 02:42:33: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:35: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:35: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "64") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:36: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:36: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:36: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "98") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "94") (weapon "quake_rl") L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:37: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:37: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "49") (realdamage "45") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:37: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "tf_projectile_rocket" (attacker_position "-11017 12872 -2833") (victim_position "-11039 12440 -2903") L 10/29/2026 - 02:42:37: "Duck<1056><[U:1:220256667]>" triggered "revenge" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:42:37: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:42:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:41: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "63") (weapon "quake_rl") L 10/29/2026 - 02:42:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:41: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:41: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "65") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:42: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:42:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:42:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 02:42:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "40") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "39") (realdamage "27") (weapon "shotgun_soldier") L 10/29/2026 - 02:42:44: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10960 12987 -2903") (victim_position "-10835 12544 -2951") L 10/29/2026 - 02:42:44: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:42:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:47: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:48: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:48: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "54") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:42:49: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:49: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:49: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "100") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:49: "solo lobo<1055><[U:1:361243799]>" picked up item "tf_ammo_pack" L 10/29/2026 - 02:42:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:50: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:42:50: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "63") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:43:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:06: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:43:06: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/29/2026 - 02:43:06: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "106") (realdamage "8") (weapon "tf_projectile_rocket") L 10/29/2026 - 02:43:06: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "tf_projectile_rocket" (attacker_position "-11049 12748 -2839") (victim_position "-10847 12687 -2951") L 10/29/2026 - 02:43:06: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:10: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:43:10: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:10: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "108") (weapon "quake_rl") L 10/29/2026 - 02:43:10: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:11: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:11: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:11: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 02:43:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:12: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:12: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "23") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "74") (realdamage "20") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:13: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11080 12623 -2839") (victim_position "-11231 12920 -2951") L 10/29/2026 - 02:43:14: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:15: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 02:43:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:17: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:17: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "80") (weapon "quake_rl") L 10/29/2026 - 02:43:17: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "80") (realdamage "38") (weapon "quake_rl") L 10/29/2026 - 02:43:18: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11102 12634 -2839") (victim_position "-10917 12855 -2904") L 10/29/2026 - 02:43:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:18: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:21: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:43:22: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:23: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:23: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:23: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:43:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 02:43:24: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:24: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:25: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:25: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "63") (realdamage "35") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:25: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11087 12746 -2839") (victim_position "-11159 12482 -2902") L 10/29/2026 - 02:43:25: "Duck<1056><[U:1:220256667]>" triggered "domination" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:43:25: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:29: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:29: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "82") (weapon "quake_rl") L 10/29/2026 - 02:43:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "38") (weapon "quake_rl") L 10/29/2026 - 02:43:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "86") (weapon "quake_rl") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "25") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:31: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "13") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:32: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:32: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:32: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "50") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "50") (realdamage "9") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11249 12953 -2951") (victim_position "-11075 12628 -2839") L 10/29/2026 - 02:43:33: "solo lobo<1055><[U:1:361243799]>" triggered "revenge" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:43:33: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:43:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:36: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:37: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:37: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:43:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:37: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:43:38: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:38: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:38: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:43:38: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:39: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:39: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:39: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "101") (realdamage "79") (weapon "quake_rl") L 10/29/2026 - 02:43:39: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-10832 13260 -2840") (victim_position "-10972 12979 -2951") L 10/29/2026 - 02:43:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:39: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:41: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 02:43:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:42: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:42: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "64") (weapon "quake_rl") L 10/29/2026 - 02:43:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:43: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:43: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "255") L 10/29/2026 - 02:43:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "47") (weapon "quake_rl") L 10/29/2026 - 02:43:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:43:44: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "26") (weapon "shotgun_soldier") L 10/29/2026 - 02:43:44: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:44: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:44: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "91") (realdamage "74") (weapon "quake_rl") L 10/29/2026 - 02:43:44: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-10941 13198 -2919") (victim_position "-10843 12723 -2818") L 10/29/2026 - 02:43:44: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:43:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:46: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:43:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:48: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:48: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 02:43:48: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:48: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 02:43:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:49: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:49: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:49: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "31") (weapon "quake_rl") L 10/29/2026 - 02:43:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:50: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:43:51: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "world" (attacker_position "-10847 12763 -2943") (victim_position "-10438 12874 -3016") L 10/29/2026 - 02:43:51: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:51: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:43:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:55: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "84") (weapon "quake_rl") L 10/29/2026 - 02:43:55: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:55: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:43:55: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:56: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:43:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:43:56: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "99") (realdamage "90") (weapon "quake_rl") L 10/29/2026 - 02:43:56: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10976 12436 -2836") (victim_position "-10876 12786 -2935") L 10/29/2026 - 02:43:56: World triggered "mge_match_end" (winner "[U:1:361243799]") (loser "[U:1:220256667]") (winner_score "20") (loser_score "11")