L 10/29/2026 - 02:44:02: World triggered "meta_data" (matchid "261029024402ea02") (map "mge_league_v5") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/29/2026 - 02:44:02: "Duck<1056><[U:1:220256667]>" changed role to "soldier" L 10/29/2026 - 02:44:02: "solo lobo<1055><[U:1:361243799]>" changed role to "soldier" L 10/29/2026 - 02:44:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:03: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:04: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:04: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:44:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:05: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:44:05: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:05: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "51") (weapon "quake_rl") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:05: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "34") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:06: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:06: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "90") (realdamage "52") (weapon "quake_rl") (airshot "1") (height "338") L 10/29/2026 - 02:44:06: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10948 12474 -2905") (victim_position "-11050 12790 -2501") L 10/29/2026 - 02:44:06: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:44:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:10: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "84") (weapon "quake_rl") L 10/29/2026 - 02:44:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:11: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "67") (weapon "quake_rl") L 10/29/2026 - 02:44:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "30") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:13: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:13: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "81") (weapon "quake_rl") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "12") (realdamage "9") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11003 12297 -2866") (victim_position "-10924 12790 -2800") L 10/29/2026 - 02:44:14: "solo lobo<1055><[U:1:361243799]>" triggered "domination" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:44:14: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:44:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:17: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:17: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 02:44:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:17: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "78") (weapon "quake_rl") L 10/29/2026 - 02:44:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:18: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "58") (weapon "quake_rl") L 10/29/2026 - 02:44:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:19: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "84") (realdamage "11") (weapon "quake_rl") L 10/29/2026 - 02:44:19: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10884 12382 -2861") (victim_position "-10934 12686 -2900") L 10/29/2026 - 02:44:19: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:44:21: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:22: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:22: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 02:44:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:22: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "108") (weapon "quake_rl") L 10/29/2026 - 02:44:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:23: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "110") (realdamage "92") (weapon "quake_rl") L 10/29/2026 - 02:44:23: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10993 12659 -2748") (victim_position "-11086 12697 -2839") L 10/29/2026 - 02:44:23: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:23: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:44:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:25: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:25: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "80") (weapon "quake_rl") (airshot "1") (height "360") L 10/29/2026 - 02:44:25: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:25: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "37") (weapon "quake_rl") L 10/29/2026 - 02:44:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:26: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:27: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "47") (weapon "quake_rl") L 10/29/2026 - 02:44:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "73") (realdamage "53") (weapon "quake_rl") L 10/29/2026 - 02:44:30: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10992 12485 -2839") (victim_position "-11136 12775 -2903") L 10/29/2026 - 02:44:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:30: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:44:32: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:32: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:32: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:32: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 02:44:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:33: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:44:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "45") (weapon "quake_rl") L 10/29/2026 - 02:44:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:34: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "63") (weapon "quake_rl") L 10/29/2026 - 02:44:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:35: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:35: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "33") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:35: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "30") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:36: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:36: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:36: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "17") (realdamage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:36: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11136 12858 -2903") (victim_position "-11136 12332 -2754") L 10/29/2026 - 02:44:36: "Duck<1056><[U:1:220256667]>" triggered "revenge" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:44:36: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:44:39: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:39: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 02:44:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:40: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:40: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 02:44:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:40: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "259") L 10/29/2026 - 02:44:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:41: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:41: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "221") L 10/29/2026 - 02:44:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:41: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:41: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "5") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:41: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "world" (attacker_position "-11225 12875 -2311") (victim_position "-11245 12945 -2949") L 10/29/2026 - 02:44:41: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:44:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:45: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:46: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "111") (weapon "quake_rl") L 10/29/2026 - 02:44:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:46: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:46: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:46: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:44:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:48: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:48: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "50") (weapon "quake_rl") L 10/29/2026 - 02:44:49: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:49: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:49: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:49: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "20") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:49: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:49: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (realdamage "32") (weapon "quake_rl") L 10/29/2026 - 02:44:49: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11067 12542 -2839") (victim_position "-11223 13174 -2951") L 10/29/2026 - 02:44:49: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:44:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:53: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "96") (weapon "quake_rl") L 10/29/2026 - 02:44:53: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:53: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "105") (weapon "quake_rl") L 10/29/2026 - 02:44:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:54: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "60") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "51") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "43") (realdamage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11092 12700 -2839") (victim_position "-11181 13052 -2951") L 10/29/2026 - 02:44:55: "Duck<1056><[U:1:220256667]>" triggered "domination" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:44:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:55: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:44:58: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:58: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:59: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "57") (weapon "quake_rl") L 10/29/2026 - 02:44:59: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:44:59: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:44:59: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "81") (weapon "quake_rl") L 10/29/2026 - 02:45:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:00: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "99") (weapon "quake_rl") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "13") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:02: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "57") (realdamage "41") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:02: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11098 12470 -2903") (victim_position "-11076 12842 -2839") L 10/29/2026 - 02:45:02: "solo lobo<1055><[U:1:361243799]>" triggered "revenge" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:45:02: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:45:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:04: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:05: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:45:05: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:07: "Duck<1056><[U:1:220256667]>" picked up item "tf_ammo_pack" L 10/29/2026 - 02:45:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:08: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "104") (realdamage "102") (weapon "quake_rl") L 10/29/2026 - 02:45:08: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10974 12606 -2857") (victim_position "-11065 12872 -2844") L 10/29/2026 - 02:45:08: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:45:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:10: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:10: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:10: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "48") (weapon "quake_rl") L 10/29/2026 - 02:45:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:11: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:11: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "45") (weapon "quake_rl") L 10/29/2026 - 02:45:12: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:12: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:12: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 02:45:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "50") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:13: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:13: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "72") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:14: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:14: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:14: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "58") (realdamage "43") (weapon "shotgun_soldier") L 10/29/2026 - 02:45:14: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11008 12652 -2839") (victim_position "-11037 12428 -2830") L 10/29/2026 - 02:45:14: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:45:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:50: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:50: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:45:51: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:51: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:45:52: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:52: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "76") (weapon "quake_rl") L 10/29/2026 - 02:45:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:52: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "78") (weapon "quake_rl") L 10/29/2026 - 02:45:53: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:45:53: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "106") (realdamage "80") (weapon "quake_rl") (airshot "1") (height "245") L 10/29/2026 - 02:45:53: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11003 12724 -2729") (victim_position "-10906 12498 -2706") L 10/29/2026 - 02:45:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:53: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:45:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:45:58: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:46:59: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:46:59: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:47:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "68") (realdamage "61") (weapon "quake_rl") L 10/29/2026 - 02:47:01: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11049 12817 -2839") (victim_position "-11326 13082 -2951") L 10/29/2026 - 02:47:02: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:47:05: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "76") (weapon "quake_rl") L 10/29/2026 - 02:47:06: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 02:47:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:06: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "308") L 10/29/2026 - 02:47:07: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:07: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:07: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "43") (weapon "quake_rl") L 10/29/2026 - 02:47:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:07: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "51") (realdamage "17") (weapon "quake_rl") L 10/29/2026 - 02:47:07: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-11015 12863 -2839") (victim_position "-10639 12507 -2963") L 10/29/2026 - 02:47:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:08: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:10: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:10: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:11: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "63") (weapon "quake_rl") L 10/29/2026 - 02:47:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "95") (weapon "quake_rl") L 10/29/2026 - 02:47:12: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:12: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "48") (weapon "quake_rl") L 10/29/2026 - 02:47:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 02:47:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:14: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "19") (realdamage "9") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:14: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10884 12479 -2902") (victim_position "-11117 12899 -2823") L 10/29/2026 - 02:47:14: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "441") L 10/29/2026 - 02:47:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:17: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "64") (weapon "quake_rl") L 10/29/2026 - 02:47:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:18: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 02:47:19: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:19: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "107") (weapon "quake_rl") L 10/29/2026 - 02:47:19: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:19: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "101") (realdamage "15") (weapon "quake_rl") (airshot "1") (height "418") L 10/29/2026 - 02:47:19: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10837 12385 -2669") (victim_position "-11128 12398 -2485") L 10/29/2026 - 02:47:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:19: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:22: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:22: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "193") L 10/29/2026 - 02:47:23: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:23: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 02:47:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:23: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "63") (weapon "quake_rl") L 10/29/2026 - 02:47:23: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:24: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:24: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:24: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (realdamage "38") (weapon "quake_rl") L 10/29/2026 - 02:47:24: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-11139 12844 -2796") (victim_position "-11066 13063 -2906") L 10/29/2026 - 02:47:24: "solo lobo<1055><[U:1:361243799]>" triggered "domination" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:47:24: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:27: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:27: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:27: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "56") (weapon "quake_rl") L 10/29/2026 - 02:47:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:29: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:29: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:47:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "82") (weapon "quake_rl") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "66") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "32") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "20") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "20") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "38") (realdamage "37") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11097 12870 -2832") (victim_position "-10714 12633 -2969") L 10/29/2026 - 02:47:31: "Duck<1056><[U:1:220256667]>" triggered "revenge" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:47:31: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:47:34: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:35: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "67") (weapon "quake_rl") L 10/29/2026 - 02:47:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:38: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:38: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:47:38: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:38: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:38: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "88") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:38: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:38: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:38: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "17") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:39: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "84") (realdamage "69") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:39: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11182 12866 -2951") (victim_position "-11074 12809 -2792") L 10/29/2026 - 02:47:39: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:42: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:42: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:42: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "46") (weapon "quake_rl") L 10/29/2026 - 02:47:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "68") (weapon "quake_rl") L 10/29/2026 - 02:47:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "102") (weapon "quake_rl") L 10/29/2026 - 02:47:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 02:47:44: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:44: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:44: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 02:47:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:44: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "96") (realdamage "51") (weapon "quake_rl") (airshot "1") (height "216") L 10/29/2026 - 02:47:44: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10902 12479 -2943") (victim_position "-11035 12727 -2623") L 10/29/2026 - 02:47:44: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:47: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:47: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "424") L 10/29/2026 - 02:47:47: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:47: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "46") (weapon "quake_rl") L 10/29/2026 - 02:47:47: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:48: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:48: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:48: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "82") (weapon "quake_rl") L 10/29/2026 - 02:47:49: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:49: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:49: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "99") (realdamage "84") (weapon "quake_rl") L 10/29/2026 - 02:47:49: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10932 12670 -2648") (victim_position "-11104 12889 -2903") L 10/29/2026 - 02:47:49: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:52: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:52: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "61") (weapon "quake_rl") L 10/29/2026 - 02:47:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:53: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "86") (weapon "quake_rl") L 10/29/2026 - 02:47:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:53: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:53: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "92") (weapon "quake_rl") L 10/29/2026 - 02:47:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:54: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:54: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "12") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:54: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:54: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:54: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:47:54: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 02:47:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:55: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (realdamage "69") (weapon "quake_rl") L 10/29/2026 - 02:47:55: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10666 12783 -2968") (victim_position "-10757 13194 -3167") L 10/29/2026 - 02:47:55: "solo lobo<1055><[U:1:361243799]>" triggered "domination" against "Duck<1056><[U:1:220256667]>" L 10/29/2026 - 02:47:55: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:47:57: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:57: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:58: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:58: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:58: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:47:58: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:47:58: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:47:58: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:47:59: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "45") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:02: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "23") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "23") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:03: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:04: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:04: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:04: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "78") (realdamage "75") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:04: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-10996 12688 -2839") (victim_position "-10891 12440 -2951") L 10/29/2026 - 02:48:04: "Duck<1056><[U:1:220256667]>" triggered "revenge" against "solo lobo<1055><[U:1:361243799]>" L 10/29/2026 - 02:48:04: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:48:06: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:06: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:07: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 02:48:07: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:07: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "91") (weapon "quake_rl") L 10/29/2026 - 02:48:07: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:08: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:08: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:08: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "68") (weapon "quake_rl") L 10/29/2026 - 02:48:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:09: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "87") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:09: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:09: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "111") (realdamage "39") (weapon "quake_rl") L 10/29/2026 - 02:48:09: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11073 12750 -2839") (victim_position "-11035 12651 -2827") L 10/29/2026 - 02:48:09: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:48:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:13: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 02:48:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:14: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:14: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:48:15: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:15: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (weapon "quake_rl") L 10/29/2026 - 02:48:15: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:15: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "13") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "35") (weapon "quake_rl") L 10/29/2026 - 02:48:16: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:16: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:17: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "3") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "12") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:18: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:19: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "14") (realdamage "5") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:19: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-10872 13283 -2951") (victim_position "-10728 12612 -2967") L 10/29/2026 - 02:48:19: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:48:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:22: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:22: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:48:22: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:22: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:23: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:23: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "61") (weapon "quake_rl") L 10/29/2026 - 02:48:26: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:27: "Duck<1056><[U:1:220256667]>" picked up item "tf_ammo_pack" L 10/29/2026 - 02:48:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:28: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:28: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 02:48:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:29: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:29: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 02:48:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "48") (realdamage "1") (weapon "quake_rl") L 10/29/2026 - 02:48:30: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11029 12779 -2839") (victim_position "-11301 13276 -2951") L 10/29/2026 - 02:48:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:30: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:48:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:33: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "67") (weapon "quake_rl") L 10/29/2026 - 02:48:34: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:34: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:48:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:35: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:35: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (weapon "quake_rl") L 10/29/2026 - 02:48:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:36: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:36: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:37: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:37: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:39: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:39: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:39: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:39: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "53") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "77") (realdamage "54") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:40: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11194 12958 -2951") (victim_position "-10885 13018 -2951") L 10/29/2026 - 02:48:41: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:48:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:44: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:44: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "58") (weapon "quake_rl") L 10/29/2026 - 02:48:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:44: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "57") (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "60") (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:45: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "73") (weapon "quake_rl") L 10/29/2026 - 02:48:45: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:46: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "48") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "47") (realdamage "37") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:46: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11037 12742 -2839") (victim_position "-10862 12547 -2951") L 10/29/2026 - 02:48:47: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:48:50: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:51: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:51: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:51: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 02:48:51: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:51: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:51: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "60") (weapon "quake_rl") L 10/29/2026 - 02:48:51: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:52: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:52: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 02:48:52: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:52: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:53: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:53: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "25") (weapon "shotgun_soldier") L 10/29/2026 - 02:48:53: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:53: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "45") (realdamage "41") (weapon "quake_rl") L 10/29/2026 - 02:48:53: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11024 12680 -2839") (victim_position "-11269 13110 -2951") L 10/29/2026 - 02:48:53: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:48:53: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:54: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:55: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:55: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "341") L 10/29/2026 - 02:48:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:55: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:48:55: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "64") (weapon "quake_rl") L 10/29/2026 - 02:48:56: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:56: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:56: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:57: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:57: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:48:57: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:48:58: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "93") (weapon "quake_rl") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "25") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:00: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "18") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "42") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:01: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:02: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:02: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:02: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "27") (realdamage "1") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:02: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-10831 12515 -2951") (victim_position "-11060 12860 -2836") L 10/29/2026 - 02:49:02: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:49:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:04: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:04: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:04: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "49") (weapon "quake_rl") L 10/29/2026 - 02:49:05: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:05: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:07: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:07: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 02:49:07: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:07: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:07: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "47") (weapon "quake_rl") L 10/29/2026 - 02:49:08: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "54") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:09: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "shotgun_soldier" (attacker_position "-11214 12748 -2951") (victim_position "-11063 12525 -2793") L 10/29/2026 - 02:49:09: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:09: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:09: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "98") (weapon "quake_rl") L 10/29/2026 - 02:49:09: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:49:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:12: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:12: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "273") L 10/29/2026 - 02:49:12: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:12: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:12: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 02:49:13: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:13: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:14: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:14: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "71") (realdamage "69") (weapon "quake_rl") L 10/29/2026 - 02:49:14: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-11211 12682 -2951") (victim_position "-11110 13076 -2909") L 10/29/2026 - 02:49:14: "Duck<1056><[U:1:220256667]>" spawned as "soldier" L 10/29/2026 - 02:49:17: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:17: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:17: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:17: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "75") (weapon "quake_rl") L 10/29/2026 - 02:49:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:18: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:18: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "81") (weapon "quake_rl") L 10/29/2026 - 02:49:18: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:19: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:19: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "39") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:19: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:20: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:20: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:20: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "33") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:20: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:20: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "48") (weapon "quake_rl") L 10/29/2026 - 02:49:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:20: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:20: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "13") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:21: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:21: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:21: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "36") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:22: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:22: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:22: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "51") (realdamage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:22: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-11032 12794 -2839") (victim_position "-10874 12489 -2951") L 10/29/2026 - 02:49:22: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:49:25: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:26: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:26: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:26: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "89") (weapon "quake_rl") L 10/29/2026 - 02:49:26: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:27: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "103") (weapon "quake_rl") L 10/29/2026 - 02:49:27: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:27: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:27: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "51") (weapon "quake_rl") L 10/29/2026 - 02:49:27: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:28: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:28: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:28: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:28: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:28: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:29: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "12") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "43") (weapon "quake_rl") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "12") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:30: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "12") (realdamage "10") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:31: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "shotgun_soldier" (attacker_position "-10710 12610 -2968") (victim_position "-10988 13322 -2908") L 10/29/2026 - 02:49:31: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:49:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:33: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:33: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "62") (weapon "quake_rl") L 10/29/2026 - 02:49:33: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "64") (weapon "quake_rl") L 10/29/2026 - 02:49:34: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:34: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:34: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:34: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "57") (weapon "quake_rl") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:35: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "36") (weapon "shotgun_soldier") L 10/29/2026 - 02:49:35: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 02:49:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:37: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:37: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 02:49:37: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:37: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:37: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "93") (realdamage "75") (weapon "quake_rl") L 10/29/2026 - 02:49:37: "Duck<1056><[U:1:220256667]>" killed "solo lobo<1055><[U:1:361243799]>" with "quake_rl" (attacker_position "-11161 12391 -2662") (victim_position "-11240 12789 -2903") L 10/29/2026 - 02:49:37: "solo lobo<1055><[U:1:361243799]>" spawned as "soldier" L 10/29/2026 - 02:49:39: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:40: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:40: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 02:49:40: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:41: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:41: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:41: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "42") (weapon "quake_rl") L 10/29/2026 - 02:49:42: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:43: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:43: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "99") (weapon "quake_rl") L 10/29/2026 - 02:49:43: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:43: "Duck<1056><[U:1:220256667]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:43: "Duck<1056><[U:1:220256667]>" triggered "damage" against "solo lobo<1055><[U:1:361243799]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 02:49:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:44: "Duck<1056><[U:1:220256667]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 02:49:44: "solo lobo<1055><[U:1:361243799]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 02:49:44: "solo lobo<1055><[U:1:361243799]>" triggered "damage" against "Duck<1056><[U:1:220256667]>" (damage "93") (realdamage "45") (weapon "quake_rl") (airshot "1") (height "325") L 10/29/2026 - 02:49:44: "Duck<1056><[U:1:220256667]>" joined team "Spectator" L 10/29/2026 - 02:49:44: "solo lobo<1055><[U:1:361243799]>" killed "Duck<1056><[U:1:220256667]>" with "quake_rl" (attacker_position "-10917 12710 -2916") (victim_position "-11069 12531 -2469") L 10/29/2026 - 02:49:44: World triggered "mge_match_end" (winner "[U:1:361243799]") (loser "[U:1:220256667]") (winner_score "20") (loser_score "17")