L 10/29/2026 - 03:04:03: World triggered "meta_data" (matchid "2610290304039e09") (map "mge_league_v5") (arena "Node [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/29/2026 - 03:04:03: "LOSS = GAIN<240><[U:1:137934004]>" changed role to "soldier" L 10/29/2026 - 03:04:03: "AMANG<242><[U:1:122564415]>" changed role to "soldier" L 10/29/2026 - 03:04:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:11: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:12: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:12: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "76") (weapon "quake_rl") L 10/29/2026 - 03:04:13: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "15") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "39") (weapon "quake_rl") L 10/29/2026 - 03:04:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:15: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "world" (attacker_position "1956 2041 288") (victim_position "1739 2563 208") L 10/29/2026 - 03:04:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:15: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:04:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:18: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:18: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:18: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "64") (weapon "quake_rl") L 10/29/2026 - 03:04:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:20: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:20: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "96") (weapon "quake_rl") L 10/29/2026 - 03:04:20: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "50") (weapon "quake_rl") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "8") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:21: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:21: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:21: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "15") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:22: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "10") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "11") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "11") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "13") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "31") (realdamage "22") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:24: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2108 2064 288") (victim_position "2266 1605 173") L 10/29/2026 - 03:04:24: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:04:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 03:04:27: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:27: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "292") L 10/29/2026 - 03:04:27: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:28: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "18") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:30: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:31: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:31: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:31: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "28") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:31: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "1922 2343 128") (victim_position "1648 1735 132") L 10/29/2026 - 03:04:31: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:04:34: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:34: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:34: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "51") (weapon "quake_rl") L 10/29/2026 - 03:04:34: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:35: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:35: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:35: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "102") (weapon "quake_rl") L 10/29/2026 - 03:04:35: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:36: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "79") (weapon "quake_rl") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "44") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:38: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "49") (realdamage "21") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:39: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2261 2337 128") (victim_position "2148 1996 288") L 10/29/2026 - 03:04:39: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:04:42: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:42: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "254") L 10/29/2026 - 03:04:42: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:42: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:43: "LOSS = GAIN<240><[U:1:137934004]>" committed suicide with "quake_rl" (attacker_position "2214 2684 259") L 10/29/2026 - 03:04:43: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:04:46: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:46: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "438") L 10/29/2026 - 03:04:46: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:46: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:46: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:46: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 03:04:47: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:47: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:47: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:47: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "44") (weapon "quake_rl") L 10/29/2026 - 03:04:48: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:48: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:48: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:48: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:48: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "34") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:48: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "43") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "37") (realdamage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:04:49: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "shotgun_soldier" (attacker_position "1870 2592 211") (victim_position "2194 2240 128") L 10/29/2026 - 03:04:50: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:04:53: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:53: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:53: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:53: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 03:04:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "94") (weapon "quake_rl") L 10/29/2026 - 03:04:54: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:54: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:54: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 03:04:54: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "world" (attacker_position "1905 2092 455") (victim_position "1862 1642 128") L 10/29/2026 - 03:04:55: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:04:57: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:57: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:57: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "73") (weapon "quake_rl") L 10/29/2026 - 03:04:57: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:57: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:57: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "409") L 10/29/2026 - 03:04:58: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:58: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:04:58: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:04:58: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "277") L 10/29/2026 - 03:05:00: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "15") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:01: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "62") (realdamage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:01: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "shotgun_soldier" (attacker_position "1966 2035 288") (victim_position "2056 1666 144") L 10/29/2026 - 03:05:01: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:03: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:03: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:03: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:03: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 03:05:04: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:04: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "107") (weapon "quake_rl") L 10/29/2026 - 03:05:04: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:04: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:05:05: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:05: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:05: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "61") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "74") (realdamage "19") (weapon "quake_rl") L 10/29/2026 - 03:05:05: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "1892 2034 350") (victim_position "2088 1989 288") L 10/29/2026 - 03:05:06: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:08: "AMANG<242><[U:1:122564415]>" picked up item "tf_ammo_pack" L 10/29/2026 - 03:05:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:09: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:09: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "85") (weapon "quake_rl") L 10/29/2026 - 03:05:09: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:10: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:10: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:10: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "106") (weapon "quake_rl") L 10/29/2026 - 03:05:10: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:11: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:11: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:12: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:12: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:12: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "29") (realdamage "3") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:12: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2386 2105 128") (victim_position "2111 2078 348") L 10/29/2026 - 03:05:12: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:05:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "47") (weapon "quake_rl") L 10/29/2026 - 03:05:15: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:16: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:16: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:05:16: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:17: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:17: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:18: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:18: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:18: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "49") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 03:05:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:18: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:18: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:19: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "15") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:19: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:19: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:19: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "16") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:20: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (realdamage "56") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:20: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "shotgun_soldier" (attacker_position "2025 1930 288") (victim_position "2247 1799 128") L 10/29/2026 - 03:05:20: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:23: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:23: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:23: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 03:05:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:24: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "88") (weapon "quake_rl") L 10/29/2026 - 03:05:24: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:24: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "87") (weapon "quake_rl") L 10/29/2026 - 03:05:24: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:25: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:25: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:26: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:26: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:26: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "49") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "21") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:27: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "56") (realdamage "47") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:27: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "shotgun_soldier" (attacker_position "2249 2164 128") (victim_position "2035 2180 288") L 10/29/2026 - 03:05:27: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:30: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:30: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:30: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "80") (weapon "quake_rl") L 10/29/2026 - 03:05:31: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:31: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:31: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "101") (weapon "quake_rl") L 10/29/2026 - 03:05:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:32: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:33: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:33: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:33: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "60") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:34: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:34: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:34: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "49") (realdamage "11") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:34: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "1845 2259 175") (victim_position "2200 2143 323") L 10/29/2026 - 03:05:34: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 03:05:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 03:05:37: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:38: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:39: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:39: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:39: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:39: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "61") (realdamage "16") (weapon "quake_rl") L 10/29/2026 - 03:05:39: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "1655 2233 460") (victim_position "1884 1717 150") L 10/29/2026 - 03:05:39: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:05:41: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:41: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:42: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:42: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "108") (weapon "quake_rl") L 10/29/2026 - 03:05:42: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:42: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:42: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "108") (realdamage "102") (weapon "quake_rl") L 10/29/2026 - 03:05:42: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "2135 1987 409") (victim_position "2079 2122 288") L 10/29/2026 - 03:05:42: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:42: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:44: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "386") L 10/29/2026 - 03:05:45: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "79") (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:45: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "97") (realdamage "66") (weapon "quake_rl") L 10/29/2026 - 03:05:46: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "2115 1915 315") (victim_position "1772 2013 128") L 10/29/2026 - 03:05:46: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:05:48: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:48: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:48: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "58") (weapon "quake_rl") L 10/29/2026 - 03:05:49: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:50: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:50: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:50: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 03:05:50: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:51: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:51: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:51: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "58") (weapon "quake_rl") L 10/29/2026 - 03:05:52: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:52: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:05:52: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "44") (realdamage "18") (weapon "shotgun_soldier") L 10/29/2026 - 03:05:52: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "1999 1575 269") (victim_position "2055 2049 288") L 10/29/2026 - 03:05:52: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:05:55: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:55: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:55: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:55: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "245") L 10/29/2026 - 03:05:55: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:55: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "104") (weapon "quake_rl") L 10/29/2026 - 03:05:56: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:56: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:56: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:56: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "93") (realdamage "89") (weapon "quake_rl") L 10/29/2026 - 03:05:56: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "1603 2208 389") (victim_position "2037 2082 295") L 10/29/2026 - 03:05:56: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:05:58: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:58: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:59: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:05:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:05:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "93") (weapon "quake_rl") L 10/29/2026 - 03:06:00: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:00: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:00: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "9") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "54") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:01: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "89") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "69") (realdamage "24") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:02: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "shotgun_soldier" (attacker_position "2045 1999 288") (victim_position "1963 2123 288") L 10/29/2026 - 03:06:03: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:06:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "448") L 10/29/2026 - 03:06:05: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:05: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:05: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "63") (weapon "quake_rl") L 10/29/2026 - 03:06:06: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:06: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:07: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:07: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:07: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:07: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "58") (weapon "quake_rl") L 10/29/2026 - 03:06:08: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:08: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:08: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "57") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:09: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:09: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:09: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "46") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "99") (realdamage "27") (weapon "quake_rl") L 10/29/2026 - 03:06:09: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "2171 1767 157") (victim_position "2032 2082 288") L 10/29/2026 - 03:06:09: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:06:12: "LOSS = GAIN<240><[U:1:137934004]>" picked up item "tf_ammo_pack" L 10/29/2026 - 03:06:21: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:28: "LOSS = GAIN<240><[U:1:137934004]>" say "TWHATS OGING O]N VBRO" L 10/29/2026 - 03:06:29: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:06:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:30: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:31: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:31: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "66") (weapon "quake_rl") L 10/29/2026 - 03:06:32: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:32: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:32: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "72") (realdamage "61") (weapon "quake_rl") L 10/29/2026 - 03:06:32: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "2177 2444 128") (victim_position "2329 2065 153") L 10/29/2026 - 03:06:32: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:06:32: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:35: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:35: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:35: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:35: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "496") L 10/29/2026 - 03:06:35: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:35: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "96") (weapon "quake_rl") L 10/29/2026 - 03:06:36: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:36: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "109") (realdamage "92") (weapon "quake_rl") (airshot "1") (height "690") L 10/29/2026 - 03:06:36: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "1822 1969 679") (victim_position "1883 2061 818") L 10/29/2026 - 03:06:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:37: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:06:47: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:47: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:47: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "99") (weapon "quake_rl") L 10/29/2026 - 03:06:48: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:49: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "world" (attacker_position "2008 2110 288") (victim_position "1793 2430 163") L 10/29/2026 - 03:06:49: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:06:52: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:52: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:52: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:06:52: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:53: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:53: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:53: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:53: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "55") (weapon "quake_rl") L 10/29/2026 - 03:06:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:54: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:54: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 03:06:54: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "56") (weapon "quake_rl") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "19") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:55: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "39") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:56: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:56: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:56: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "73") (weapon "quake_rl") L 10/29/2026 - 03:06:56: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:56: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:06:56: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "15") (realdamage "12") (weapon "shotgun_soldier") L 10/29/2026 - 03:06:56: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2096 2164 288") (victim_position "2180 1572 128") L 10/29/2026 - 03:06:56: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:06:58: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:06:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:06:59: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:06:59: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:00: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:01: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:01: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:01: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 03:07:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:01: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "78") (weapon "quake_rl") L 10/29/2026 - 03:07:02: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:02: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:02: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "72") (weapon "quake_rl") L 10/29/2026 - 03:07:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:02: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "74") (realdamage "57") (weapon "quake_rl") L 10/29/2026 - 03:07:02: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "2466 2407 263") (victim_position "2120 2499 128") L 10/29/2026 - 03:07:02: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:07:05: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:05: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:05: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:05: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "68") (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "74") (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:07:06: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "105") (realdamage "58") (weapon "quake_rl") L 10/29/2026 - 03:07:06: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "2091 2002 288") (victim_position "1883 1832 238") L 10/29/2026 - 03:07:07: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:09: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "76") (weapon "quake_rl") L 10/29/2026 - 03:07:09: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:09: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:09: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "423") L 10/29/2026 - 03:07:10: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:10: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:10: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:10: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "248") L 10/29/2026 - 03:07:11: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:11: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:11: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:11: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "66") (realdamage "64") (weapon "quake_rl") L 10/29/2026 - 03:07:11: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "1951 1978 288") (victim_position "2348 2033 177") L 10/29/2026 - 03:07:11: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:11: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:13: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 03:07:14: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:14: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:14: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:15: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:15: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "83") (weapon "quake_rl") L 10/29/2026 - 03:07:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:15: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "87") (weapon "quake_rl") L 10/29/2026 - 03:07:16: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:16: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:16: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:16: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "60") (realdamage "37") (weapon "quake_rl") L 10/29/2026 - 03:07:16: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "quake_rl" (attacker_position "2142 2026 288") (victim_position "2069 1740 128") L 10/29/2026 - 03:07:16: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:18: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:18: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "71") (weapon "quake_rl") L 10/29/2026 - 03:07:19: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:19: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "81") (weapon "quake_rl") L 10/29/2026 - 03:07:20: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:20: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:20: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "54") (weapon "quake_rl") L 10/29/2026 - 03:07:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "107") (realdamage "80") (weapon "quake_rl") L 10/29/2026 - 03:07:20: "LOSS = GAIN<240><[U:1:137934004]>" killed "AMANG<242><[U:1:122564415]>" with "quake_rl" (attacker_position "1738 1905 180") (victim_position "1888 2037 285") L 10/29/2026 - 03:07:20: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:20: "AMANG<242><[U:1:122564415]>" spawned as "soldier" L 10/29/2026 - 03:07:22: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:23: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "65") (weapon "quake_rl") L 10/29/2026 - 03:07:23: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:24: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:24: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "7") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "49") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:25: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "6") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:26: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "14") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "60") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "52") (realdamage "37") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:27: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "1955 1993 288") (victim_position "1833 2266 128") L 10/29/2026 - 03:07:27: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:30: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:30: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "69") (weapon "quake_rl") L 10/29/2026 - 03:07:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:31: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:31: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 03:07:31: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:31: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:32: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:32: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:32: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "53") (weapon "quake_rl") L 10/29/2026 - 03:07:32: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:32: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "52") (weapon "quake_rl") L 10/29/2026 - 03:07:32: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:33: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:33: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:33: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "88") (realdamage "67") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:33: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "1857 1831 128") (victim_position "1956 1848 128") L 10/29/2026 - 03:07:33: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:35: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:35: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:36: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:36: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "111") (weapon "quake_rl") L 10/29/2026 - 03:07:36: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:36: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "68") (weapon "quake_rl") L 10/29/2026 - 03:07:36: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:36: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:36: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:37: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:37: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "70") (weapon "quake_rl") L 10/29/2026 - 03:07:37: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:37: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "77") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:38: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:38: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:38: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "50") (realdamage "26") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:38: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2047 2478 128") (victim_position "2101 2141 288") L 10/29/2026 - 03:07:38: "LOSS = GAIN<240><[U:1:137934004]>" spawned as "soldier" L 10/29/2026 - 03:07:39: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:41: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:41: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:41: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "68") (weapon "quake_rl") L 10/29/2026 - 03:07:41: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:42: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:42: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:42: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:42: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "77") (weapon "quake_rl") L 10/29/2026 - 03:07:43: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:43: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:43: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "46") (weapon "quake_rl") L 10/29/2026 - 03:07:44: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "LOSS = GAIN<240><[U:1:137934004]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "LOSS = GAIN<240><[U:1:137934004]>" triggered "damage" against "AMANG<242><[U:1:122564415]>" (damage "35") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "quake_rl") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "quake_rl") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "78") (weapon "quake_rl") (airshot "1") (height "286") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "damage" against "LOSS = GAIN<240><[U:1:137934004]>" (damage "39") (realdamage "30") (weapon "shotgun_soldier") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" killed "LOSS = GAIN<240><[U:1:137934004]>" with "shotgun_soldier" (attacker_position "2347 1553 176") (victim_position "2332 2068 399") L 10/29/2026 - 03:07:44: "AMANG<242><[U:1:122564415]>" triggered "domination" against "LOSS = GAIN<240><[U:1:137934004]>" L 10/29/2026 - 03:07:44: World triggered "mge_match_end" (winner "[U:1:122564415]") (loser "[U:1:137934004]") (winner_score "20") (loser_score "13")